# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### bl_info = { "name": "Renderfarm.fi", "author": "Nathan Letwory , Jesse Kaukonen ", "version": (7,), "blender": (2, 5, 7), "api": 36212, "location": "Render > Engine > Renderfarm.fi", "description": "Send .blend as session to http://www.renderfarm.fi to render", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/Render/Renderfarm.fi", "tracker_url": "https://projects.blender.org/tracker/index.php?"\ "func=detail&aid=22927", "category": "Render"} """ Copyright 2009-2011 Laurea University of Applied Sciences Authors: Nathan Letwory, Jesse Kaukonen """ import bpy import hashlib import http.client import xmlrpc.client import math from os.path import abspath, isabs, join, isfile from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty bpy.CURRENT_VERSION = bl_info["version"][0] bpy.found_newer_version = False bpy.up_to_date = False bpy.download_location = 'http://www.renderfarm.fi/blender' bpy.errorMessages = { 'missing_desc': 'You need to enter a title, short and long description', 'missing_creds': 'You haven\'t entered your credentials yet' } bpy.statusMessage = { 'title': 'TRIA_RIGHT', 'shortdesc': 'TRIA_RIGHT', 'longdesc': 'TRIA_RIGHT', 'username': 'TRIA_RIGHT', 'password': 'TRIA_RIGHT' } bpy.errors = [] bpy.ore_sessions = [] bpy.queue_selected = -1 def renderEngine(render_engine): bpy.utils.register_class(render_engine) return render_engine licenses = ( ('1', 'CC by-nc-nd', 'Creative Commons: Attribution Non-Commercial No Derivatives'), ('2', 'CC by-nc-sa', 'Creative Commons: Attribution Non-Commercial Share Alike'), ('3', 'CC by-nd', 'Creative Commons: Attribution No Derivatives'), ('4', 'CC by-nc', 'Creative Commons: Attribution Non-Commercial'), ('5', 'CC by-sa', 'Creative Commons: Attribution Share Alike'), ('6', 'CC by', 'Creative Commons: Attribution'), ('7', 'Copyright', 'Copyright, no license specified'), ) class ORESession(bpy.types.PropertyGroup): name = StringProperty(name='Name', description='Name of the session', maxlen=128, default='[session]') class ORESettings(bpy.types.PropertyGroup): username = StringProperty(name='E-mail', description='E-mail for Renderfarm.fi', maxlen=256, default='') password = StringProperty(name='Password', description='Renderfarm.fi password', maxlen=256, default='') hash = StringProperty(name='Hash', description='hash calculated out of credentials', maxlen=33, default='') shortdesc = StringProperty(name='Short description', description='A short description of the scene (100 characters)', maxlen=101, default='') longdesc = StringProperty(name='Long description', description='A more elaborate description of the scene (2k)', maxlen=2048, default='') title = StringProperty(name='Title', description='Title for this session (128 characters)', maxlen=128, default='') url = StringProperty(name='Project URL', description='Project URL. Leave empty if not applicable', maxlen=256, default='') parts = IntProperty(name='Parts/Frame', description='', min=1, max=1000, soft_min=1, soft_max=64, default=1) resox = IntProperty(name='Resolution X', description='X of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1920) resoy = IntProperty(name='Resolution Y', description='Y of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1080) memusage = IntProperty(name='Memory Usage', description='Estimated maximum memory usage during rendering in MB', min=1, max=6*1024, soft_min=1, soft_max=3*1024, default=256) start = IntProperty(name='Start Frame', description='Start Frame', default=1) end = IntProperty(name='End Frame', description='End Frame', default=250) fps = IntProperty(name='FPS', description='FPS', min=1, max=256, default=25) prepared = BoolProperty(name='Prepared', description='Set to True if preparation has been run', default=False) debug = BoolProperty(name='Debug', description='Verbose output in console', default=False) selected_session = IntProperty(name='Selected Session', description='The selected session', default=0) hasUnsupportedSimulation = BoolProperty(name='HasSimulation', description='Set to True if therea re unsupported simulations', default=False) inlicense = EnumProperty(items=licenses, name='source license', description='license speficied for the source files', default='1') outlicense = EnumProperty(items=licenses, name='output license', description='license speficied for the output files', default='1') sessions = CollectionProperty(type=ORESession, name='Sessions', description='Sessions on Renderfarm.fi') # session struct # all panels, except render panel # Example of wrapping every class 'as is' from bl_ui import properties_scene for member in dir(properties_scene): subclass = getattr(properties_scene, member) try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') except: pass del properties_scene from bl_ui import properties_world for member in dir(properties_world): subclass = getattr(properties_world, member) try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') except: pass del properties_world from bl_ui import properties_material for member in dir(properties_material): subclass = getattr(properties_material, member) try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') except: pass del properties_material from bl_ui import properties_object for member in dir(properties_object): subclass = getattr(properties_object, member) try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') except: pass del properties_object class RenderButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "render" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here class SUMMARY_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel): # Prints a summary to the panel before uploading. If scene settings differ from ore settings, then display a warning icon bl_label = 'Summary' bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = set(['RENDERFARMFI_RENDER']) @classmethod def poll(cls, context): rd = context.scene.render return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): sce = context.scene rd = context.scene.render ore = context.scene.ore_render layout = self.layout problems = False # Check if correct resolution is set if rd.resolution_x != ore.resox: layout.label(text='Resolution X: ' + str(ore.resox), icon='ERROR') problems = True else: layout.label(text='Resolution X: ' + str(ore.resox), icon='FILE_TICK') if rd.resolution_y != ore.resoy: layout.label(text='Resolution Y: ' + str(ore.resoy), icon='ERROR') problems = True else: layout.label(text='Resolution Y: ' + str(ore.resoy), icon='FILE_TICK') # Check if correct number of frames is specified if (sce.frame_start != ore.start) and not ( (sce.frame_start == ore.start and sce.frame_end == ore.end) and sce.frame_start == sce.frame_end): layout.label(text='Start frame: ' + str(ore.start), icon='ERROR') layout.label(text='.blend Start frame is different to the one specified in the uploader script. Please verify!') problems = True else: layout.label(text='Start frame: ' + str(ore.start), icon='FILE_TICK') if (sce.frame_end != ore.end) and not ( (sce.frame_start == ore.start and sce.frame_end == ore.end) and sce.frame_start == sce.frame_end): layout.label(text='End frame: ' + str(ore.end), icon='ERROR') layout.label(text='.blend End frame is different to the one specified in the uploader script. Please verify!') problems = True else: layout.label(text='End frame: ' + str(ore.end), icon='FILE_TICK') # Check if more than 1 frame is specified if (sce.frame_start == ore.start and sce.frame_end == ore.end) and (sce.frame_start == sce.frame_end): layout.label(text='Only one frame specified to be rendered!') layout.label(text='This is highly ineffective when using distributed rendering') problems = True if rd.resolution_percentage != 100: layout.label(text='Resolution percentage: ' + str(rd.resolution_percentage), icon='ERROR') problems = True else: layout.label(text='Resolution percentage: ' + str(rd.resolution_percentage), icon='FILE_TICK') if rd.file_format != 'PNG': layout.label(text='Output format: ' + rd.file_format, icon='ERROR') layout.label(text='Output format must be set to PNG') problems = True else: layout.label(text='Output format: ' + rd.file_format, icon='FILE_TICK') if ore.parts > 1 and rd.use_sss == True: layout.label(text='Subsurface Scattering: ' + str(rd.use_sss), icon='ERROR') layout.label(text='If you want to use SSS, parts must be set to 1') problems = True else: layout.label(text='Subsurface Scattering: ' + str(rd.use_sss), icon='FILE_TICK') if rd.use_compositing == False: layout.label(text='Composite nodes: ' + str(rd.use_compositing), icon='ERROR') layout.label(text='Composite nodes are disabled.') layout.label(text='The script automatically disables them if: ') layout.label(text='- Filter type nodes are used and parts are more than 1') layout.label(text='- There is an output node') problems = True else: layout.label(text='Composite nodes: ' + str(rd.use_compositing), icon='FILE_TICK') if rd.use_save_buffers: layout.label(text='Save buffers: ' + str(rd.use_save_buffers), icon='ERROR') layout.label(text='Save buffers must be disabled') layout.label(text='Can only disabled if Full Sample is turned off') problems = True else: layout.label(text='Save buffers: ' + str(rd.use_save_buffers), icon='FILE_TICK') if rd.use_border: layout.label(text='Border render: ' + str(rd.use_border), icon='ERROR') layout.label(text='Border render must be disabled') else: layout.label(text='Border render: ' + str(rd.use_border), icon='FILE_TICK') if rd.threads_mode != 'FIXED' or rd.threads > 1: layout.label(text='Threads: ' + rd.threads_mode + ' ' + str(rd.threads), icon='ERROR') layout.label(text='Threads must be set to Fixed, 1') problems = True else: layout.label(text='Threads: ' + rd.threads_mode + ' ' + str(rd.threads), icon='FILE_TICK') if ore.hasUnsupportedSimulation == True: layout.label(text='There is an unsupported simulation', icon='ERROR') layout.label(text='Fluid/smoke/cloth/collision/softbody simulations are not supported') problems = True else: layout.label(text='No unsupported simulations found', icon='FILE_TICK') if ore.prepared == False: layout.label(text='The script reports "not ready".', icon='ERROR') layout.label(text='Please review the settings above') layout.label(text='If everything is in order, click Check Scene again') layout.label(text='The script automatically changes settings, so make sure they are correct') else: layout.label(text='The script reports "All settings ok!"', icon='FILE_TICK') layout.label(text='Please render one frame using Blender Render first') row = layout.row() row.operator('ore.test_render') layout.label(text='If you are sure that the render works, click Render on Renderfarm.fi') class RENDERFARM_MT_Session(bpy.types.Menu): bl_label = "Show Session" def draw(self, context): layout = self.layout layout.operator('ore.completed_sessions') layout.operator('ore.accept_sessions') layout.operator('ore.active_sessions') layout.separator() layout.operator('ore.cancelled_sessions') class LOGIN_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel): bl_label = 'Login to Renderfarm.fi' COMPAT_ENGINES = set(['RENDERFARMFI_RENDER']) @classmethod def poll(cls, context): rd = context.scene.render return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout # XXX layout.operator('ore.check_update') ore = context.scene.ore_render checkStatus(ore) if ore.hash=='': col = layout.column() if ore.hash=='': col.prop(ore, 'username', icon=bpy.statusMessage['username']) col.prop(ore, 'password', icon=bpy.statusMessage['password']) layout.operator('ore.login') else: layout.label(text='E-mail and password entered.', icon='INFO') layout.operator('ore.change_user') class CHECK_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel): bl_label = 'Check for updates' COMPAT_ENGINES = set(['RENDERFARMFI_RENDER']) @classmethod def poll(cls, context): rd = context.scene.render return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout ore = context.scene.ore_render if bpy.found_newer_version == True: layout.operator('ore.open_download_location') else: if bpy.up_to_date == True: layout.label(text='You have the latest version') layout.operator('ore.check_update') class SESSIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel): bl_label = 'Sessions' COMPAT_ENGINES = set(['RENDERFARMFI_RENDER']) @classmethod def poll(cls, context): rd = context.scene.render return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout ore = context.scene.ore_render layout.menu("RENDERFARM_MT_Session") if bpy.queue_selected == 1: layout.label(text='Completed Sessions') elif bpy.queue_selected == 2: layout.label(text='Rendering Sessions') elif bpy.queue_selected == 3: layout.label(text='Pending Sessions') elif bpy.queue_selected == 4: layout.label(text='Cancelled and Rejected Sessions') layout.template_list(ore, 'sessions', ore, 'selected_session', rows=2) if bpy.queue_selected == 3: layout.operator('ore.cancel_session') class CONDITIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel): bl_label = "IMPORTANT: Rendering on Renderfarm.fi" COMPAT_ENGINES = set(['RENDERFARMFI_RENDER']) @classmethod def poll(cls, context): rd = context.scene.render return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout layout.label(text='- The render must take more than 50 seconds / frame') layout.label(text='- The animation must be at least 20 frames long') layout.label(text='- No still renders') layout.label(text='- All external data must be included:') layout.label(text=' * Linked files: L in object mode') layout.label(text=' * Textures: File menu -> External Data') layout.label(text='- No Python scripts') layout.label(text='- Memory usage max 3GB') layout.label(text='- If your render takes more than an hour / frame:') layout.label(text=' * No filter type composite nodes (blur, glare etc.)') layout.label(text=' * No SSS') layout.label(text=' * No Motion Blur') class RENDER_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel): bl_label = "Scene Settings" COMPAT_ENGINES = set(['RENDERFARMFI_RENDER']) @classmethod def poll(cls, context): rd = context.scene.render return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout sce = context.scene ore = sce.ore_render if ore.prepared and ore.hash!='': layout.prop(ore, 'memusage') layout.separator() row = layout.row() layout.separator() row = layout.row() row.prop(ore, 'inlicense') row.prop(ore, 'outlicense') layout.separator() row = layout.row() row.operator('ore.upload') layout.label(text='Blender may seem frozen during the upload!') row.operator('ore.reset', icon='FILE_REFRESH') else: layout.prop(ore, 'title', icon=bpy.statusMessage['title']) layout.prop(ore, 'shortdesc', icon=bpy.statusMessage['shortdesc']) layout.prop(ore, 'longdesc', icon=bpy.statusMessage['longdesc']) layout.prop(ore, 'url') layout.separator() layout.operator('ore.use_scene_settings', icon='HAND') row = layout.row() row.prop(ore, 'resox') row.prop(ore, 'resoy') layout.separator() layout.prop(ore, 'parts') row = layout.row() row.prop(ore, 'start') row.prop(ore, 'end') layout.prop(ore, 'fps') layout.separator() layout.operator('ore.prepare', icon='INFO') def random_string(length): import string import random return ''.join(random.choice(string.ascii_letters) for ii in range(length + 1)) def encode_multipart_data(data, files): boundary = random_string(30) def get_content_type(filename): return 'application/octet-stream' # default this def encode_field(field_name): return ('--' + boundary, 'Content-Disposition: form-data; name="%s"' % field_name, '', str(data[field_name])) def encode_file(field_name): import codecs filename = files [field_name] return ('--' + boundary, 'Content-Disposition: form-data; name="%s"; filename="%s"' % (field_name, filename), 'Content-Type: %s' % get_content_type(filename), '', str(open(filename, 'rb').read(), encoding='iso-8859-1')) lines = [] for name in data: lines.extend(encode_field(name)) for name in files: lines.extend(encode_file(name)) lines.extend(('--%s--' % boundary, '')) body = '\r\n'.join(lines) headers = {'content-type': 'multipart/form-data; boundary=' + boundary, 'content-length': str(len(body))} return body, headers def send_post(url, data, files): connection = http.client.HTTPConnection('xmlrpc.renderfarm.fi') connection.request('POST', '/file', *encode_multipart_data(data, files)) response = connection.getresponse() res = response.read() return res def md5_for_file(filepath): md5hash = hashlib.md5() blocksize = 0x10000 f = open(filepath, "rb") while True: data = f.read(blocksize) if not data: break md5hash.update(data) return md5hash.hexdigest() def upload_file(key, userid, sessionid, server, path): assert isabs(path) assert isfile(path) data = { 'userId': str(userid), 'sessionKey': key, 'sessionId': sessionid, 'md5sum': md5_for_file(path) } files = { 'blenderfile': path } r = send_post(server, data, files) #print 'Uploaded %r' % (path) return r def run_upload(key, userid, sessionid, path): #print('Upload', path) r = upload_file(key, userid, sessionid, r'http://xmlrpc.renderfarm.fi/file', path) o = xmlrpc.client.loads(r) #print('Done!') return o[0][0] def ore_upload(op, context): sce = context.scene ore = sce.ore_render if not ore.prepared: op.report(set(['ERROR']), 'Your user or scene information is not complete') return {'CANCELLED'} try: authproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/auth') res = authproxy.auth.getSessionKey(ore.username, ore.hash) key = res['key'] userid = res['userId'] proxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/session') proxy._ServerProxy__transport.user_agent = 'Renderfarm.fi Uploader/%s' % (bpy.CURRENT_VERSION) res = proxy.session.createSession(userid, key) sessionid = res['sessionId'] key = res['key'] res = run_upload(key, userid, sessionid, bpy.data.filepath) fileid = int(res['fileId']) res = proxy.session.setTitle(userid, res['key'], sessionid, ore.title) res = proxy.session.setLongDescription(userid, res['key'], sessionid, ore.longdesc) res = proxy.session.setShortDescription(userid, res['key'], sessionid, ore.shortdesc) if len(ore.url)>0: res = proxy.session.setExternalURLs(userid, res['key'], sessionid, ore.url) res = proxy.session.setStartFrame(userid, res['key'], sessionid, ore.start) res = proxy.session.setEndFrame(userid, res['key'], sessionid, ore.end) res = proxy.session.setSplit(userid, res['key'], sessionid, ore.parts) res = proxy.session.setMemoryLimit(userid, res['key'], sessionid, ore.memusage) res = proxy.session.setXSize(userid, res['key'], sessionid, ore.resox) res = proxy.session.setYSize(userid, res['key'], sessionid, ore.resoy) res = proxy.session.setFrameRate(userid, res['key'], sessionid, ore.fps) res = proxy.session.setOutputLicense(userid, res['key'], sessionid, int(ore.outlicense)) res = proxy.session.setInputLicense(userid, res['key'], sessionid, int(ore.inlicense)) res = proxy.session.setPrimaryInputFile(userid, res['key'], sessionid, fileid) res = proxy.session.submit(userid, res['key'], sessionid) op.report(set(['INFO']), 'Submission sent to Renderfarm.fi') except xmlrpc.client.Error as v: print('ERROR:', v) op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi') except Exception as e: print('Unhandled error:', e) op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi') return {'FINISHED'} def setStatus(property, status): if status: bpy.statusMessage[property] = 'ERROR' else: bpy.statusMessage[property] = 'TRIA_RIGHT' def showStatus(layoutform, property, message): if bpy.statusMessage[property] == 'ERROR': layoutform.label(text='', icon='ERROR') def checkStatus(ore): bpy.errors = [] if ore.hash=='' and (ore.username=='' or ore.password==''): bpy.errors.append('missing_creds') if '' in (ore.title, ore.longdesc, ore.shortdesc): bpy.errors.append('missing_desc') setStatus('username', ore.hash=='' and ore.username=='') setStatus('password', ore.hash=='' and ore.password=='') setStatus('title', ore.title=='') setStatus('longdesc', ore.longdesc=='') setStatus('shortdesc', ore.shortdesc=='') class OreSession: def __init__(self, id, title): self.id = id self.title = title self.frames = 0 self.startframe = 0 self.endframe = 0 self.rendertime = 0 self.percentage = 0 def percentageComplete(self): totFrames = self.endframe - self.startframe if totFrames != 0: done = math.floor((self.frames / totFrames)*100) else: done = math.floor((self.frames / (totFrames+0.01))*100) if done > 100: done = 100 return done def xmlSessionsToOreSessions(sessions, queue): bpy.ore_sessions = [] completed = sessions[queue] for sid in completed: s = completed[sid]['title'] t = completed[sid]['timestamps'] sinfo = OreSession(sid, s) if queue in ('completed', 'active'): sinfo.frames = completed[sid]['framesRendered'] sinfo.startframe = completed[sid]['startFrame'] sinfo.endframe = completed[sid]['endFrame'] bpy.ore_sessions.append(sinfo) def updateSessionList(ore): while(len(ore.sessions) > 0): ore.sessions.remove(0) for s in bpy.ore_sessions: ore.sessions.add() session = ore.sessions[-1] session.name = s.title + ' [' + str(s.percentageComplete()) + '% complete]' class ORE_OpenDownloadLocation(bpy.types.Operator): bl_idname = 'ore.open_download_location' bl_label = 'Download new version for your platform' def execute(self, context): import webbrowser webbrowser.open(bpy.download_location) return {'FINISHED'} class ORE_CancelSession(bpy.types.Operator): bl_idname = 'ore.cancel_session' bl_label = 'Cancel Session' def execute(self, context): sce = context.scene ore = sce.ore_render userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user') if len(bpy.ore_sessions)>0: s = bpy.ore_sessions[ore.selected_session] try: res = userproxy.user.cancelSession(ore.username, ore.hash, int(s.id)) self.report(set(['INFO']), 'Session ' + s.title + ' with id ' + s.id + ' cancelled') except: self.report(set(['ERROR']), 'Could not cancel session ' + s.title + ' with id ' + s.id) return {'FINISHED'} class ORE_GetCompletedSessions(bpy.types.Operator): bl_idname = 'ore.completed_sessions' bl_label = 'Completed sessions' def execute(self, context): sce = context.scene ore = sce.ore_render bpy.queue_selected = 1 userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user') sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed') xmlSessionsToOreSessions(sessions, 'completed') updateSessionList(ore) return {'FINISHED'} class ORE_GetCancelledSessions(bpy.types.Operator): bl_idname = 'ore.cancelled_sessions' bl_label = 'Cancelled sessions' def execute(self, context): sce = context.scene ore = sce.ore_render bpy.queue_selected = 4 userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user') sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed') xmlSessionsToOreSessions(sessions, 'canceled') updateSessionList(ore) return {'FINISHED'} class ORE_GetActiveSessions(bpy.types.Operator): bl_idname = 'ore.active_sessions' bl_label = 'Rendering sessions' def execute(self, context): sce = context.scene ore = sce.ore_render bpy.queue_selected = 2 userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user') sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'active') xmlSessionsToOreSessions(sessions, 'active') updateSessionList(ore) return {'FINISHED'} class ORE_GetPendingSessions(bpy.types.Operator): bl_idname = 'ore.accept_sessions' # using ORE lingo in API. acceptQueue is session waiting for admin approval bl_label = 'Pending sessions' def execute(self, context): sce = context.scene ore = sce.ore_render bpy.queue_selected = 3 userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user') sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'accept') xmlSessionsToOreSessions(sessions, 'accept') updateSessionList(ore) return {'FINISHED'} class ORE_CheckUpdate(bpy.types.Operator): bl_idname = 'ore.check_update' bl_label = 'Check for new version' def execute(self, context): sce = context.scene ore = sce.ore_render blenderproxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/blender') try: self.report(set(['INFO']), 'Checking for newer version on Renderfarm.fi') dl_url = blenderproxy.blender.getCurrentVersion(bpy.CURRENT_VERSION) if len(dl_url['url']) > 0: self.report(set(['INFO']), 'Found a newer version on Renderfarm.fi ' + dl_url['url']) bpy.download_location = dl_url['url'] bpy.found_newer_version = True else: bpy.up_to_date = True self.report(set(['INFO']), 'Done checking for newer version on Renderfarm.fi') except xmlrpc.client.Fault as f: print('ERROR:', f) self.report(set(['ERROR']), 'An error occurred while checking for newer version on Renderfarm.fi') return {'FINISHED'} class ORE_LoginOp(bpy.types.Operator): bl_idname = 'ore.login' bl_label = 'Confirm credentials' def execute(self, context): sce = context.scene ore = sce.ore_render if ore.hash=='': if ore.password != '' and ore.username != '': ore.hash = hashlib.md5(ore.password.encode() + ore.username.encode()).hexdigest() ore.password = '' checkStatus(ore) if len(bpy.errors) > 0: ore.prepared = False return {'CANCELLED'} return {'FINISHED'} class ORE_PrepareOp(bpy.types.Operator): '''Checking the scene will also save to the current file when successful!''' bl_idname = 'ore.prepare' bl_label = 'Check scene' def execute(self, context): def hasSSSMaterial(): for m in bpy.data.materials: if m.subsurface_scattering.use: return True return False def hasParticleSystem(): if len(bpy.data.particles) > 0: self.report({'WARNING'}, "Found particle system") print("Found particle system") return True return False def hasSimulation(t): for o in bpy.data.objects: for m in o.modifiers: if isinstance(m, t): self.report({'WARNING'}, "Found simulation: " + str(t)) print("Found simulation: " + str(t)) return True return False def hasFluidSimulation(): return hasSimulation(bpy.types.FluidSimulationModifier) def hasSmokeSimulation(): return hasSimulation(bpy.types.SmokeModifier) def hasClothSimulation(): return hasSimulation(bpy.types.ClothModifier) def hasCollisionSimulation(): return hasSimulation(bpy.types.CollisionModifier) def hasSoftbodySimulation(): return hasSimulation(bpy.types.SoftBodyModifier) def hasUnsupportedSimulation(): return hasSoftbodySimulation() or hasCollisionSimulation() or hasClothSimulation() or hasSmokeSimulation() or hasFluidSimulation() or hasParticleSystem() def isFilterNode(node): t = type(node) return t==bpy.types.CompositorNodeBlur or t==bpy.types.CompositorNodeDBlur def hasCompositingErrors(use_nodes, nodetree, parts): if not use_nodes: # no nodes in use, ignore check return False for node in nodetree.nodes: # output file absolutely forbidden if type(node)==bpy.types.CompositorNodeOutputFile: self.report({'ERROR'}, 'File output node is disallowed, remove them from your compositing nodetrees.') return True # blur et al are problematic when rendering ore.parts>1 if isFilterNode(node) and parts>1: self.report({'WARNING'}, 'A filtering node found and parts > 1. This combination will give bad output.') return True return False sce = context.scene ore = sce.ore_render errors = False checkStatus(ore) if len(bpy.errors) > 0: ore.prepared = False return {'CANCELLED'} rd = sce.render bpy.ops.file.pack_all() print("=============================================") rd.threads_mode = 'FIXED' rd.threads = 1 rd.resolution_x = ore.resox rd.resolution_y = ore.resoy if (rd.resolution_percentage != 100): print("Resolution percentage is not 100. Changing to 100%") self.report({'WARNING'}, "Resolution percentage is not 100. Changing to 100%") rd.resolution_percentage = 100 if rd.file_format != 'PNG': print("Renderfarm.fi always uses PNG for output. Changing to PNG.") self.report({'WARNING'}, "Renderfarm.fi always uses PNG for output. Changing to PNG.") rd.file_format = 'PNG' if (rd.use_sss == True or hasSSSMaterial()) and ore.parts > 1: print("Subsurface Scattering is not supported when rendering with parts > 1. Disabling") self.report({'WARNING'}, "Subsurface Scattering is not supported when rendering with parts > 1. Disabling") rd.use_sss = False # disabling because ore.parts > 1. It's ok to use SSS with 1part/frame if hasUnsupportedSimulation() == True: print("An unsupported simulation was detected. Please check your settings and remove them") self.report({'WARNING'}, "An unsupported simulation was detected. Please check your settings and remove them") ore.hasUnsupportedSimulation = True errors = True else: ore.hasUnsupportedSimulation = False if (rd.use_full_sample == True and rd.use_save_buffers == True): print("Save Buffers is not supported. As you also have Full Sample on, I'm turning both of the settings off") self.report({'WARNING'}, "Save Buffers is not supported. As you also have Full Sample on, I'm turning both of the settings off") if (rd.use_full_sample == False and rd.use_save_buffers == True): print("Save buffers needs to be turned off. Changing to off") self.report({'WARNING'}, "Save buffers needs to be turned off. Changing to off") rd.use_full_sample = False rd.use_save_buffers = False rd.use_free_image_textures = True if (rd.use_border == True): print("Border render is not supported. Turning it off") self.report({'WARNING'}, "Border render is not supported. Turning it off") rd.use_border = False if rd.use_compositing: if hasCompositingErrors(sce.use_nodes, sce.node_tree, ore.parts): print("Found disallowed nodes or problematic setup") rd.use_compositing = False self.report({'WARNING'}, "Found disallowed nodes or problematic setup") print("Done checking the scene. Now do a test render") self.report({'INFO'}, "Done checking the scene. Now do a test render") print("=============================================") # if errors found, don't allow to upload, instead have user # go through this until everything is ok # Errors is only True if there is a setting that could not be changed to the correct setting # In short, unsupported simulations if errors: self.report({'WARNING'}, "Some issues found. Check console and do a test render to make sure everything works.") ore.prepared = False else: ore.prepared = True rd.engine = 'BLENDER_RENDER' bpy.ops.wm.save_mainfile() rd.engine = 'RENDERFARMFI_RENDER' return {'FINISHED'} class ORE_ResetOp(bpy.types.Operator): bl_idname = "ore.reset" bl_label = "Reset Preparation" def execute(self, context): sce = context.scene sce.ore_render.prepared = False sce.render.threads_mode = 'AUTO' return {'FINISHED'} class ORE_TestRenderOp(bpy.types.Operator): bl_idname = "ore.test_render" bl_label = "Run a test render" def execute(self, context): rd = context.scene.render rd.engine = 'BLENDER_RENDER' rd.threads_mode = 'AUTO' rd.threads = 1 bpy.ops.render.render() rd.threads_mode = 'FIXED' rd.threads = 1 rd.engine = 'RENDERFARMFI_RENDER' return {'FINISHED'} class ORE_UploaderOp(bpy.types.Operator): bl_idname = "ore.upload" bl_label = "Render on Renderfarm.fi" def execute(self, context): rd = context.scene.render rd.engine = 'BLENDER_RENDER' bpy.ops.wm.save_mainfile() return ore_upload(self, context) class ORE_UseBlenderReso(bpy.types.Operator): bl_idname = "ore.use_scene_settings" bl_label = "Use Scene settings" def execute(self, context): sce = context.scene ore = sce.ore_render rd = context.scene.render ore.resox = rd.resolution_x ore.resoy = rd.resolution_y ore.start = sce.frame_start ore.end = sce.frame_end ore.fps = rd.fps return {'FINISHED'} class ORE_ChangeUser(bpy.types.Operator): bl_idname = "ore.change_user" bl_label = "Change user" def execute(self, context): ore = context.scene.ore_render ore.password = '' ore.hash = '' return {'FINISHED'} class RenderfarmFi(bpy.types.RenderEngine): bl_idname = 'RENDERFARMFI_RENDER' bl_label = "Renderfarm.fi" def render(self, scene): print('Do test renders with Blender Render') #~ def menu_export(self, context): #~ import os #~ default_path = os.path.splitext(bpy.data.filepath)[0] + ".py" #~ self.layout.operator(RenderfarmFi.bl_idname, text=RenderfarmFi.bl_label) def register(): bpy.utils.register_module(__name__) bpy.types.Scene.ore_render = PointerProperty(type=ORESettings, name='ORE Render', description='ORE Render Settings') #~ bpy.types.INFO_MT_render.append(menu_export) def unregister(): bpy.utils.unregister_module(__name__) #~ bpy.types.INFO_MT_render.remove(menu_export) if __name__ == "__main__": register()