# SPDX-License-Identifier: GPL-2.0-or-later import collections from bpy.types import PoseBone from typing import TYPE_CHECKING, Any, Callable, Optional from .utils.errors import RaiseErrorMixin from .utils.bones import BoneDict, BoneUtilityMixin from .utils.mechanism import MechanismUtilityMixin from .utils.metaclass import BaseStagedClass from .utils.misc import ArmatureObject from .utils.rig import get_rigify_params if TYPE_CHECKING: from .base_generate import BaseGenerator from .rig_ui_template import ScriptGenerator ############################################## # Base Rig ############################################## class GenerateCallbackHost(BaseStagedClass, define_stages=True): """ Standard set of callback methods to redefine. Shared between BaseRig and GeneratorPlugin. These callbacks are called in this order; every one is called for all rigs before proceeding to the next stage. Switching modes is not allowed in rigs for performance reasons. Place code in the appropriate callbacks to use the mode set by the main engine. After each callback, all other methods decorated with @stage. are called, for instance: def generate_bones(self): print('first') @stage.generate_bones def foo(self): print('second') Will print 'first', then 'second'. Multiple methods in the same stage are called in the order they are first defined; in case of inheritance, the class bodies are scanned in reverse MRO order. E.g.: class Base(...): @stage.generate_bones def first(self):... @stage.generate_bones def second(self):... class Derived(Base): @stage.generate_bones def third(self):... # Was first defined in Base so still first: @stage.generate_bones def first(self):... @stage.generate_bones def fourth(self):... Multiple inheritance can make this ordering confusing, so it is best to avoid it. When overriding such methods in a subclass the appropriate decorator should be repeated for code clarity reasons; a warning is printed if this is not done. """ def initialize(self): """ Initialize processing after all rig classes are constructed. Called in Object mode. May not change the armature. """ pass def prepare_bones(self): """ Prepare ORG bones for generation, e.g. align them. Called in Edit mode. May not add bones. """ pass def generate_bones(self): """ Create all bones. Called in Edit mode. """ pass def parent_bones(self): """ Parent all bones and set other edit mode properties. Called in Edit mode. May not add bones. """ pass def configure_bones(self): """ Configure bone properties, e.g. transform locks, layers etc. Called in Object mode. May not do Edit mode operations. """ pass def preapply_bones(self): """ Read bone matrices for applying to edit mode. Called in Object mode. May not do Edit mode operations. """ pass def apply_bones(self): """ Can be used to apply some constraints to rest pose, and for final parenting. Called in Edit mode. May not add bones. """ pass def rig_bones(self): """ Create and configure all constraints, drivers etc. Called in Object mode. May not do Edit mode operations. """ pass def generate_widgets(self): """ Create all widget objects. Called in Object mode. May not do Edit mode operations. """ pass def finalize(self): """ Finishing touches to the construction of the rig. Called in Object mode. May not do Edit mode operations. """ pass class BaseRig(GenerateCallbackHost, RaiseErrorMixin, BoneUtilityMixin, MechanismUtilityMixin): generator: 'BaseGenerator' obj: ArmatureObject script: 'ScriptGenerator' base_bone: str params: Any bones: BoneDict rigify_parent: Optional['BaseRig'] rigify_children: list['BaseRig'] rigify_org_bones: set[str] rigify_child_bones: set[str] rigify_new_bones: dict[str, Optional[str]] rigify_derived_bones: dict[str, set[str]] """ Base class for all rigs. The main weak areas in the legacy (pre-2.76b) Rigify rig class structure was that there were no provisions for intelligent interactions between rigs, and all processing was done via one generate method, necessitating frequent expensive mode switches. This structure fixes those problems by providing a mandatory base class that hold documented connections between rigs, bones, and the common generator object. The generation process is also split into multiple stages. """ def __init__(self, generator: 'BaseGenerator', pose_bone: PoseBone): self.generator = generator self.obj = generator.obj self.script = generator.script self.base_bone = pose_bone.name self.params = get_rigify_params(pose_bone) # Collection of bone names for use in implementing the rig self.bones = BoneDict( # ORG bone names org=self.find_org_bones(pose_bone), # Control bone names ctrl=BoneDict(), # MCH bone names mch=BoneDict(), # DEF bone names deform=BoneDict(), ) # Data useful for complex rig interaction: # Parent-child links between rigs. self.rigify_parent = None self.rigify_children = [] # ORG bones directly owned by the rig. self.rigify_org_bones = set(self.bones.flatten('org')) # Children of bones owned by the rig. self.rigify_child_bones = set() # Bones created by the rig (mapped to original names) self.rigify_new_bones = dict() self.rigify_derived_bones = collections.defaultdict(set) def register_new_bone(self, new_name, old_name=None): """Registers this rig as the owner of this new bone.""" self.rigify_new_bones[new_name] = old_name self.generator.bone_owners[new_name] = self if old_name: self.rigify_derived_bones[old_name].add(new_name) self.generator.derived_bones[old_name].add(new_name) ########################################################### # Bone ownership def find_org_bones(self, pose_bone: PoseBone) -> str | list[str] | BoneDict: """ Select bones directly owned by the rig. Returning the same bone from multiple rigs is an error. May return a single name, a list, or a BoneDict. Called in Object mode, may not change the armature. """ return [pose_bone.name] ########################################################### # Parameters and UI @classmethod def add_parameters(cls, params): """ This method add more parameters to params :param params: rigify_parameters of a pose_bone :return: """ pass @classmethod def parameters_ui(cls, layout, params): """ This method draws the UI of the rigify_parameters defined on the pose_bone :param layout: :param params: :return: """ pass @classmethod def on_parameter_update(cls, context, pose_bone, params, param_name): """ A callback invoked whenever a parameter value is changed by the user. """ ############################################## # Rig Utility ############################################## class RigUtility(BoneUtilityMixin, MechanismUtilityMixin): """Base class for utility classes that generate part of a rig.""" def __init__(self, owner): self.owner = owner self.obj = owner.obj def register_new_bone(self, new_name, old_name=None): self.owner.register_new_bone(new_name, old_name) class LazyRigComponent(GenerateCallbackHost, RigUtility): """Base class for utility classes that generate part of a rig using callbacks. Starts as disabled.""" def __init__(self, owner): super().__init__(owner) self.is_component_enabled = False def enable_component(self): if not self.is_component_enabled: self.is_component_enabled = True self.owner.rigify_sub_objects = objects = self.owner.rigify_sub_objects or [] objects.append(self) class RigComponent(LazyRigComponent): """Base class for utility classes that generate part of a rig using callbacks.""" def __init__(self, owner): super().__init__(owner) self.enable_component() ############################################## # Rig Stage Decorators ############################################## # Generate @stage.<...> decorators for all valid stages. @GenerateCallbackHost.stage_decorator_container class stage: # Declare stages for auto-completion - doesn't affect execution. initialize: Callable prepare_bones: Callable generate_bones: Callable parent_bones: Callable configure_bones: Callable preapply_bones: Callable apply_bones: Callable rig_bones: Callable generate_widgets: Callable finalize: Callable