import bpy, re from mathutils import Vector from ...utils import copy_bone, flip_bone from ...utils import org, strip_org, make_deformer_name, connected_children_names, make_mechanism_name from ...utils import create_widget from .super_widgets import create_face_widget, create_eye_widget, create_eyes_widget, create_ear_widget, create_jaw_widget, create_teeth_widget from ....utils.mechanism import make_property script = """ all_controls = [%s] jaw_ctrl_name = '%s' eyes_ctrl_name = '%s' if is_selected(all_controls): layout.prop(pose_bones[jaw_ctrl_name], '["%s"]', slider=True) layout.prop(pose_bones[eyes_ctrl_name], '["%s"]', slider=True) """ class Rig: def __init__(self, obj, bone_name, params): self.obj = obj b = self.obj.data.bones children = [ "nose", "lip.T.L", "lip.B.L", "jaw", "ear.L", "ear.R", "lip.T.R", "lip.B.R", "brow.B.L", "lid.T.L", "brow.B.R", "lid.T.R", "forehead.L", "forehead.R", "forehead.L.001", "forehead.R.001", "forehead.L.002", "forehead.R.002", "eye.L", "eye.R", "cheek.T.L", "cheek.T.R", "teeth.T", "teeth.B", "tongue", "temple.L", "temple.R" ] #create_pose_lib( self.obj ) children = [ org(b) for b in children ] grand_children = [] for child in children: grand_children += connected_children_names( self.obj, child ) self.org_bones = [bone_name] + children + grand_children self.face_length = obj.data.edit_bones[ self.org_bones[0] ].length self.params = params if params.primary_layers_extra: self.primary_layers = list(params.primary_layers) else: self.primary_layers = None if params.secondary_layers_extra: self.secondary_layers = list(params.secondary_layers) else: self.secondary_layers = None def symmetrical_split( self, bones ): # RE pattern match right or left parts # match the letter "L" (or "R"), followed by an optional dot (".") # and 0 or more digits at the end of the the string left_pattern = 'L\.?\d*$' right_pattern = 'R\.?\d*$' left = sorted( [ name for name in bones if re.search( left_pattern, name ) ] ) right = sorted( [ name for name in bones if re.search( right_pattern, name ) ] ) return left, right def create_deformation( self ): org_bones = self.org_bones bpy.ops.object.mode_set(mode ='EDIT') eb = self.obj.data.edit_bones def_bones = [] for org in org_bones: if 'face' in org or 'teeth' in org or 'eye' in org: continue def_name = make_deformer_name( strip_org( org ) ) def_name = copy_bone( self.obj, org, def_name ) def_bones.append( def_name ) eb[def_name].use_connect = False eb[def_name].parent = None brow_top_names = [ bone for bone in def_bones if 'brow.T' in bone ] forehead_names = [ bone for bone in def_bones if 'forehead' in bone ] brow_left, brow_right = self.symmetrical_split( brow_top_names ) forehead_left, forehead_right = self.symmetrical_split( forehead_names ) brow_left = brow_left[1:] brow_right = brow_right[1:] brow_left.reverse() brow_right.reverse() for browL, browR, foreheadL, foreheadR in zip( brow_left, brow_right, forehead_left, forehead_right ): eb[foreheadL].tail = eb[browL].head eb[foreheadR].tail = eb[browR].head return { 'all' : def_bones } def create_ctrl( self, bones ): org_bones = self.org_bones ## create control bones bpy.ops.object.mode_set(mode ='EDIT') eb = self.obj.data.edit_bones # eyes ctrls eyeL_e = eb[ bones['eyes'][0] ] eyeR_e = eb[ bones['eyes'][1] ] distance = ( eyeL_e.head - eyeR_e.head ) * 3 distance = distance.cross( (0, 0, 1) ) eye_length = eyeL_e.length eyeL_ctrl_name = strip_org( bones['eyes'][0] ) eyeR_ctrl_name = strip_org( bones['eyes'][1] ) eyeL_ctrl_name = copy_bone( self.obj, bones['eyes'][0], eyeL_ctrl_name ) eyeR_ctrl_name = copy_bone( self.obj, bones['eyes'][1], eyeR_ctrl_name ) eyes_ctrl_name = copy_bone( self.obj, bones['eyes'][0], 'eyes' ) eyeL_ctrl_e = eb[ eyeL_ctrl_name ] eyeR_ctrl_e = eb[ eyeR_ctrl_name ] eyes_ctrl_e = eb[ 'eyes' ] eyeL_ctrl_e.head += distance eyeR_ctrl_e.head += distance eyes_ctrl_e.head[:] = ( eyeL_ctrl_e.head + eyeR_ctrl_e.head ) / 2 for bone in [ eyeL_ctrl_e, eyeR_ctrl_e, eyes_ctrl_e ]: bone.tail[:] = bone.head + Vector( [ 0, 0, eye_length * 0.75 ] ) ## Widget for transforming the both eyes eye_master_names = [] for bone in bones['eyes']: eye_master = copy_bone( self.obj, bone, 'master_' + strip_org(bone) ) eye_master_names.append( eye_master ) ## turbo: adding a master nose for transforming the whole nose master_nose = copy_bone(self.obj, 'ORG-nose.004', 'nose_master') eb[master_nose].tail[:] = \ eb[master_nose].head + Vector([0, self.face_length / -4, 0]) # ears ctrls earL_name = strip_org( bones['ears'][0] ) earR_name = strip_org( bones['ears'][1] ) earL_ctrl_name = copy_bone( self.obj, org( bones['ears'][0] ), earL_name ) earR_ctrl_name = copy_bone( self.obj, org( bones['ears'][1] ), earR_name ) # jaw ctrl jaw_ctrl_name = strip_org( bones['jaw'][2] ) + '_master' jaw_ctrl_name = copy_bone( self.obj, bones['jaw'][2], jaw_ctrl_name ) jawL_org_e = eb[ bones['jaw'][0] ] jawR_org_e = eb[ bones['jaw'][1] ] jaw_org_e = eb[ bones['jaw'][2] ] eb[ jaw_ctrl_name ].head[:] = ( jawL_org_e.head + jawR_org_e.head ) / 2 # teeth ctrls teethT_name = strip_org( bones['teeth'][0] ) teethB_name = strip_org( bones['teeth'][1] ) teethT_ctrl_name = copy_bone( self.obj, org( bones['teeth'][0] ), teethT_name ) teethB_ctrl_name = copy_bone( self.obj, org( bones['teeth'][1] ), teethB_name ) # tongue ctrl tongue_org = bones['tongue'].pop() tongue_name = strip_org( tongue_org ) + '_master' tongue_ctrl_name = copy_bone( self.obj, tongue_org, tongue_name ) flip_bone( self.obj, tongue_ctrl_name ) ## Assign widgets bpy.ops.object.mode_set(mode ='OBJECT') # Assign each eye widgets create_eye_widget( self.obj, eyeL_ctrl_name ) create_eye_widget( self.obj, eyeR_ctrl_name ) # Assign eyes widgets create_eyes_widget( self.obj, eyes_ctrl_name ) # Assign each eye_master widgets for master in eye_master_names: create_square_widget(self.obj, master) # Assign nose_master widget create_square_widget( self.obj, master_nose, size = 1 ) # Assign ears widget create_ear_widget( self.obj, earL_ctrl_name ) create_ear_widget( self.obj, earR_ctrl_name ) # Assign jaw widget create_jaw_widget( self.obj, jaw_ctrl_name ) # Assign teeth widget create_teeth_widget( self.obj, teethT_ctrl_name ) create_teeth_widget( self.obj, teethB_ctrl_name ) # Assign tongue widget ( using the jaw widget ) create_jaw_widget( self.obj, tongue_ctrl_name ) return { 'eyes' : [ eyeL_ctrl_name, eyeR_ctrl_name, eyes_ctrl_name, ] + eye_master_names, 'ears' : [ earL_ctrl_name, earR_ctrl_name ], 'jaw' : [ jaw_ctrl_name ], 'teeth' : [ teethT_ctrl_name, teethB_ctrl_name ], 'tongue' : [ tongue_ctrl_name ], 'nose' : [ master_nose ] } def create_tweak( self, bones, uniques, tails ): org_bones = self.org_bones ## create tweak bones bpy.ops.object.mode_set(mode ='EDIT') eb = self.obj.data.edit_bones tweaks = [] for bone in bones + list( uniques.keys() ): tweak_name = strip_org( bone ) # pick name for unique bone from the uniques dictionary if bone in list( uniques.keys() ): tweak_name = uniques[bone] tweak_name = copy_bone( self.obj, bone, tweak_name ) eb[ tweak_name ].use_connect = False eb[ tweak_name ].parent = None tweaks.append( tweak_name ) eb[ tweak_name ].tail[:] = \ eb[ tweak_name ].head + Vector(( 0, 0, self.face_length / 7 )) # create tail bone if bone in tails: if 'lip.T.L.001' in bone: tweak_name = copy_bone( self.obj, bone, 'lips.L' ) elif 'lip.T.R.001' in bone: tweak_name = copy_bone( self.obj, bone, 'lips.R' ) else: tweak_name = copy_bone( self.obj, bone, tweak_name ) eb[ tweak_name ].use_connect = False eb[ tweak_name ].parent = None eb[ tweak_name ].head = eb[ bone ].tail eb[ tweak_name ].tail[:] = \ eb[ tweak_name ].head + Vector(( 0, 0, self.face_length / 7 )) tweaks.append( tweak_name ) bpy.ops.object.mode_set(mode ='OBJECT') pb = self.obj.pose.bones primary_tweaks = [ "lid.B.L.002", "lid.T.L.002", "lid.B.R.002", "lid.T.R.002", "chin", "brow.T.L.001", "brow.T.L.002", "brow.T.L.003", "brow.T.R.001", "brow.T.R.002", "brow.T.R.003", "lip.B", "lip.B.L.001", "lip.B.R.001", "cheek.B.L.001", "cheek.B.R.001", "lips.L", "lips.R", "lip.T.L.001", "lip.T.R.001", "lip.T", "nose.002", "nose.L.001", "nose.R.001" ] for bone in tweaks: if bone in primary_tweaks: if self.primary_layers: pb[bone].bone.layers = self.primary_layers create_face_widget( self.obj, bone, size = 1.5 ) else: if self.secondary_layers: pb[bone].bone.layers = self.secondary_layers create_face_widget( self.obj, bone ) return { 'all' : tweaks } def all_controls( self ): org_bones = self.org_bones org_tongue_bones = sorted([ bone for bone in org_bones if 'tongue' in bone ]) org_to_ctrls = { 'eyes' : [ 'eye.L', 'eye.R' ], 'ears' : [ 'ear.L', 'ear.R' ], 'jaw' : [ 'jaw.L', 'jaw.R', 'jaw' ], 'teeth' : [ 'teeth.T', 'teeth.B' ], 'tongue' : [ org_tongue_bones[0] ] } tweak_unique = { 'lip.T.L' : 'lip.T', 'lip.B.L' : 'lip.B' } org_to_ctrls = { key : [ org( bone ) for bone in org_to_ctrls[key] ] for key in org_to_ctrls.keys() } tweak_unique = { org( key ) : tweak_unique[key] for key in tweak_unique.keys() } tweak_exceptions = [] # bones not used to create tweaks tweak_exceptions += [ bone for bone in org_bones if 'forehead' in bone or 'temple' in bone ] tweak_tail = [ 'brow.B.L.003', 'brow.B.R.003', 'nose.004', 'chin.001' ] tweak_tail += [ 'lip.T.L.001', 'lip.T.R.001', 'tongue.002' ] tweak_exceptions += [ 'lip.T.R', 'lip.B.R', 'ear.L.001', 'ear.R.001' ] + list(tweak_unique.keys()) tweak_exceptions += [ 'face', 'cheek.T.L', 'cheek.T.R', 'cheek.B.L', 'cheek.B.R' ] tweak_exceptions += [ 'ear.L', 'ear.R', 'eye.L', 'eye.R' ] tweak_exceptions += org_to_ctrls.keys() tweak_exceptions += org_to_ctrls['teeth'] tweak_exceptions.pop( tweak_exceptions.index('tongue') ) tweak_exceptions.pop( tweak_exceptions.index('jaw') ) tweak_exceptions = [ org( bone ) for bone in tweak_exceptions ] tweak_tail = [ org( bone ) for bone in tweak_tail ] org_to_tweak = sorted( [ bone for bone in org_bones if bone not in tweak_exceptions ] ) ctrls = self.create_ctrl( org_to_ctrls ) tweaks = self.create_tweak( org_to_tweak, tweak_unique, tweak_tail ) return { 'ctrls' : ctrls, 'tweaks' : tweaks }, tweak_unique def create_mch( self, jaw_ctrl, tongue_ctrl ): org_bones = self.org_bones bpy.ops.object.mode_set(mode ='EDIT') eb = self.obj.data.edit_bones # Create eyes mch bones eyes = [ bone for bone in org_bones if 'eye' in bone ] mch_bones = { strip_org( eye ) : [] for eye in eyes } for eye in eyes: mch_name = make_mechanism_name( strip_org( eye ) ) mch_name = copy_bone( self.obj, eye, mch_name ) eb[ mch_name ].use_connect = False eb[ mch_name ].parent = None mch_bones[ strip_org( eye ) ].append( mch_name ) mch_name = copy_bone( self.obj, eye, mch_name ) eb[ mch_name ].use_connect = False eb[ mch_name ].parent = None mch_bones[ strip_org( eye ) ].append( mch_name ) eb[ mch_name ].head[:] = eb[ mch_name ].tail eb[ mch_name ].tail[:] = eb[ mch_name ].head + Vector( ( 0, 0, 0.005 ) ) # Create the eyes' parent mch face = [ bone for bone in org_bones if 'face' in bone ].pop() mch_name = 'eyes_parent' mch_name = make_mechanism_name( mch_name ) mch_name = copy_bone( self.obj, face, mch_name ) eb[ mch_name ].use_connect = False eb[ mch_name ].parent = None eb[ mch_name ].length /= 4 mch_bones['eyes_parent'] = [ mch_name ] # Create the lids' mch bones all_lids = [ bone for bone in org_bones if 'lid' in bone ] lids_L, lids_R = self.symmetrical_split( all_lids ) all_lids = [ lids_L, lids_R ] mch_bones['lids'] = [] for i in range( 2 ): for bone in all_lids[i]: mch_name = make_mechanism_name( strip_org( bone ) ) mch_name = copy_bone( self.obj, eyes[i], mch_name ) eb[ mch_name ].use_connect = False eb[ mch_name ].parent = None eb[ mch_name ].tail[:] = eb[ bone ].head mch_bones['lids'].append( mch_name ) mch_bones['jaw'] = [] length_subtractor = eb[ jaw_ctrl ].length / 6 # Create the jaw mch bones for i in range( 6 ): if i == 0: mch_name = make_mechanism_name( 'mouth_lock' ) else: mch_name = make_mechanism_name( jaw_ctrl ) mch_name = copy_bone( self.obj, jaw_ctrl, mch_name ) eb[ mch_name ].use_connect = False eb[ mch_name ].parent = None eb[ mch_name ].length = eb[ jaw_ctrl ].length - length_subtractor * i mch_bones['jaw'].append( mch_name ) # Tongue mch bones mch_bones['tongue'] = [] # create mch bones for all tongue org_bones except the first one for bone in sorted([ org for org in org_bones if 'tongue' in org ])[1:]: mch_name = make_mechanism_name( strip_org( bone ) ) mch_name = copy_bone( self.obj, tongue_ctrl, mch_name ) eb[ mch_name ].use_connect = False eb[ mch_name ].parent = None mch_bones['tongue'].append( mch_name ) return mch_bones def parent_bones( self, all_bones, tweak_unique ): org_bones = self.org_bones bpy.ops.object.mode_set(mode ='EDIT') eb = self.obj.data.edit_bones face_name = [ bone for bone in org_bones if 'face' in bone ].pop() # Initially parenting all bones to the face org bone. for category in list( all_bones.keys() ): for area in list( all_bones[category] ): for bone in all_bones[category][area]: eb[ bone ].parent = eb[ face_name ] ## Parenting all deformation bones and org bones # Parent all the deformation bones that have respective tweaks def_tweaks = [ bone for bone in all_bones['deform']['all'] if bone[4:] in all_bones['tweaks']['all'] ] # Parent all org bones to the ORG-face for bone in [ bone for bone in org_bones if 'face' not in bone ]: eb[ bone ].parent = eb[ org('face') ] for bone in def_tweaks: # the def and the matching org bone are parented to their corresponding tweak, # whose name is the same as that of the def bone, without the "DEF-" (first 4 chars) eb[ bone ].parent = eb[ bone[4:] ] eb[ org( bone[4:] ) ].parent = eb[ bone[4:] ] # Parent ORG eyes to corresponding mch bones for bone in [ bone for bone in org_bones if 'eye' in bone ]: eb[ bone ].parent = eb[ make_mechanism_name( strip_org( bone ) ) ] for lip_tweak in list( tweak_unique.values() ): # find the def bones that match unique lip_tweaks by slicing [4:-2] # example: 'lip.B' matches 'DEF-lip.B.R' and 'DEF-lip.B.L' if # you cut off the "DEF-" [4:] and the ".L" or ".R" [:-2] lip_defs = [ bone for bone in all_bones['deform']['all'] if bone[4:-2] == lip_tweak ] for bone in lip_defs: eb[bone].parent = eb[ lip_tweak ] # parent cheek bones top respetive tweaks lips = [ 'lips.L', 'lips.R' ] brows = [ 'brow.T.L', 'brow.T.R' ] cheekB_defs = [ 'DEF-cheek.B.L', 'DEF-cheek.B.R' ] cheekT_defs = [ 'DEF-cheek.T.L', 'DEF-cheek.T.R' ] for lip, brow, cheekB, cheekT in zip( lips, brows, cheekB_defs, cheekT_defs ): eb[ cheekB ].parent = eb[ lip ] eb[ cheekT ].parent = eb[ brow ] # parent ear deform bones to their controls ear_defs = [ 'DEF-ear.L', 'DEF-ear.L.001', 'DEF-ear.R', 'DEF-ear.R.001' ] ear_ctrls = [ 'ear.L', 'ear.R' ] eb[ 'DEF-jaw' ].parent = eb[ 'jaw' ] # Parent jaw def bone to jaw tweak for ear_ctrl in ear_ctrls: for ear_def in ear_defs: if ear_ctrl in ear_def: eb[ ear_def ].parent = eb[ ear_ctrl ] # Parent eyelid deform bones (each lid def bone is parented to its respective MCH bone) def_lids = [ bone for bone in all_bones['deform']['all'] if 'lid' in bone ] for bone in def_lids: mch = make_mechanism_name( bone[4:] ) eb[ bone ].parent = eb[ mch ] ## Parenting all mch bones eb[ 'MCH-eyes_parent' ].parent = None # eyes_parent will be parented to root # parent all mch tongue bones to the jaw master control bone for bone in all_bones['mch']['tongue']: eb[ bone ].parent = eb[ all_bones['ctrls']['jaw'][0] ] ## Parenting the control bones # parent teeth.B and tongue master controls to the jaw master control bone for bone in [ 'teeth.B', 'tongue_master' ]: eb[ bone ].parent = eb[ all_bones['ctrls']['jaw'][0] ] # eyes eb[ 'eyes' ].parent = eb[ 'MCH-eyes_parent' ] eyes = [ bone for bone in all_bones['ctrls']['eyes'] if 'eyes' not in bone ][0:2] for eye in eyes: eb[ eye ].parent = eb[ 'eyes' ] ## turbo: parent eye master bones to face for eye_master in eyes[2:]: eb[ eye_master ].parent = eb[ 'ORG-face' ] # Parent brow.b, eyes mch and lid tweaks and mch bones to masters tweaks = [ b for b in all_bones['tweaks']['all'] if 'lid' in b or 'brow.B' in b ] mch = all_bones['mch']['lids'] + \ all_bones['mch']['eye.R'] + \ all_bones['mch']['eye.L'] everyone = tweaks + mch left, right = self.symmetrical_split( everyone ) for l in left: eb[ l ].parent = eb[ 'master_eye.L' ] for r in right: eb[ r ].parent = eb[ 'master_eye.R' ] ## turbo: nose to mch jaw.004 eb[ all_bones['ctrls']['nose'].pop() ].parent = eb['MCH-jaw_master.004'] ## Parenting the tweak bones # Jaw children (values) groups and their parents (keys) groups = { 'jaw_master' : [ 'jaw', 'jaw.R.001', 'jaw.L.001', 'chin.L', 'chin.R', 'chin', 'tongue.003' ], 'MCH-jaw_master' : [ 'lip.B' ], 'MCH-jaw_master.001' : [ 'lip.B.L.001', 'lip.B.R.001' ], 'MCH-jaw_master.002' : [ 'lips.L', 'lips.R', 'cheek.B.L.001', 'cheek.B.R.001' ], 'MCH-jaw_master.003' : [ 'lip.T', 'lip.T.L.001', 'lip.T.R.001' ], 'MCH-jaw_master.004' : [ 'cheek.T.L.001', 'cheek.T.R.001' ], 'nose_master' : [ 'nose.002', 'nose.004', 'nose.L.001', 'nose.R.001' ] } for parent in list( groups.keys() ): for bone in groups[parent]: eb[ bone ].parent = eb[ parent ] # Remaining arbitrary relatioships for tweak bone parenting eb[ 'chin.001' ].parent = eb[ 'chin' ] eb[ 'chin.002' ].parent = eb[ 'lip.B' ] eb[ 'nose.001' ].parent = eb[ 'nose.002' ] eb[ 'nose.003' ].parent = eb[ 'nose.002' ] eb[ 'nose.005' ].parent = eb[ 'lip.T' ] eb[ 'tongue' ].parent = eb[ 'tongue_master' ] eb[ 'tongue.001' ].parent = eb[ 'MCH-tongue.001' ] eb[ 'tongue.002' ].parent = eb[ 'MCH-tongue.002' ] for bone in [ 'ear.L.002', 'ear.L.003', 'ear.L.004' ]: eb[ bone ].parent = eb[ 'ear.L' ] eb[ bone.replace( '.L', '.R' ) ].parent = eb[ 'ear.R' ] def make_constraits( self, constraint_type, bone, subtarget, influence = 1 ): org_bones = self.org_bones bpy.ops.object.mode_set(mode ='OBJECT') pb = self.obj.pose.bones owner_pb = pb[bone] if constraint_type == 'def_tweak': const = owner_pb.constraints.new( 'DAMPED_TRACK' ) const.target = self.obj const.subtarget = subtarget const = owner_pb.constraints.new( 'STRETCH_TO' ) const.target = self.obj const.subtarget = subtarget elif constraint_type == 'def_lids': const = owner_pb.constraints.new( 'DAMPED_TRACK' ) const.target = self.obj const.subtarget = subtarget const.head_tail = 1.0 const = owner_pb.constraints.new( 'STRETCH_TO' ) const.target = self.obj const.subtarget = subtarget const.head_tail = 1.0 elif constraint_type == 'mch_eyes': const = owner_pb.constraints.new( 'DAMPED_TRACK' ) const.target = self.obj const.subtarget = subtarget elif constraint_type == 'mch_eyes_lids_follow': const = owner_pb.constraints.new( 'COPY_LOCATION' ) const.target = self.obj const.subtarget = subtarget const.head_tail = 1.0 elif constraint_type == 'mch_eyes_parent': const = owner_pb.constraints.new( 'COPY_TRANSFORMS' ) const.target = self.obj const.subtarget = subtarget elif constraint_type == 'mch_jaw_master': const = owner_pb.constraints.new( 'COPY_TRANSFORMS' ) const.target = self.obj const.subtarget = subtarget const.influence = influence elif constraint_type == 'teeth': const = owner_pb.constraints.new( 'COPY_TRANSFORMS' ) const.target = self.obj const.subtarget = subtarget const.influence = influence elif constraint_type == 'tweak_copyloc': const = owner_pb.constraints.new( 'COPY_LOCATION' ) const.target = self.obj const.subtarget = subtarget const.influence = influence const.use_offset = True const.target_space = 'LOCAL' const.owner_space = 'LOCAL' elif constraint_type == 'tweak_copy_rot_scl': const = owner_pb.constraints.new( 'COPY_ROTATION' ) const.target = self.obj const.subtarget = subtarget const.mix_mode = 'OFFSET' const.target_space = 'LOCAL' const.owner_space = 'LOCAL' const = owner_pb.constraints.new( 'COPY_SCALE' ) const.target = self.obj const.subtarget = subtarget const.use_offset = True const.target_space = 'LOCAL' const.owner_space = 'LOCAL' elif constraint_type == 'tweak_copyloc_inv': const = owner_pb.constraints.new( 'COPY_LOCATION' ) const.target = self.obj const.subtarget = subtarget const.influence = influence const.target_space = 'LOCAL' const.owner_space = 'LOCAL' const.use_offset = True const.invert_x = True const.invert_y = True const.invert_z = True elif constraint_type == 'mch_tongue_copy_trans': const = owner_pb.constraints.new( 'COPY_TRANSFORMS' ) const.target = self.obj const.subtarget = subtarget const.influence = influence def constraints( self, all_bones ): ## Def bone constraints def_specials = { # 'bone' : 'target' 'DEF-jaw' : 'chin', 'DEF-chin.L' : 'lips.L', 'DEF-jaw.L.001' : 'chin.L', 'DEF-chin.R' : 'lips.R', 'DEF-jaw.R.001' : 'chin.R', 'DEF-brow.T.L.003' : 'nose', 'DEF-ear.L' : None, 'DEF-ear.L.003' : 'ear.L.004', 'DEF-ear.L.004' : 'ear.L', 'DEF-ear.R' : None, 'DEF-ear.R.003' : 'ear.R.004', 'DEF-ear.R.004' : 'ear.R', 'DEF-lip.B.L.001' : 'lips.L', 'DEF-lip.B.R.001' : 'lips.R', 'DEF-cheek.B.L.001' : 'brow.T.L', 'DEF-cheek.B.R.001' : 'brow.T.R', 'DEF-lip.T.L.001' : 'lips.L', 'DEF-lip.T.R.001' : 'lips.R', 'DEF-cheek.T.L.001' : 'nose.L', 'DEF-nose.L.001' : 'nose.002', 'DEF-cheek.T.R.001' : 'nose.R', 'DEF-nose.R.001' : 'nose.002', 'DEF-forehead.L' : 'brow.T.L.003', 'DEF-forehead.L.001' : 'brow.T.L.002', 'DEF-forehead.L.002' : 'brow.T.L.001', 'DEF-temple.L' : 'jaw.L', 'DEF-brow.T.R.003' : 'nose', 'DEF-forehead.R' : 'brow.T.R.003', 'DEF-forehead.R.001' : 'brow.T.R.002', 'DEF-forehead.R.002' : 'brow.T.R.001', 'DEF-temple.R' : 'jaw.R' } pattern = r'^DEF-(\w+\.?\w?\.?\w?)(\.?)(\d*?)(\d?)$' for bone in [ bone for bone in all_bones['deform']['all'] if 'lid' not in bone ]: if bone in def_specials: if def_specials[bone] is not None: self.make_constraits('def_tweak', bone, def_specials[bone] ) else: matches = re.match( pattern, bone ).groups() if len( matches ) > 1 and matches[-1]: num = int( matches[-1] ) + 1 str_list = list( matches )[:-1] + [ str( num ) ] tweak = "".join( str_list ) else: tweak = "".join( matches ) + ".001" self.make_constraits('def_tweak', bone, tweak ) def_lids = sorted( [ bone for bone in all_bones['deform']['all'] if 'lid' in bone ] ) mch_lids = sorted( [ bone for bone in all_bones['mch']['lids'] ] ) def_lidsL, def_lidsR = self.symmetrical_split( def_lids ) mch_lidsL, mch_lidsR = self.symmetrical_split( mch_lids ) # Take the last mch_lid bone and place it at the end mch_lidsL = mch_lidsL[1:] + [ mch_lidsL[0] ] mch_lidsR = mch_lidsR[1:] + [ mch_lidsR[0] ] for boneL, boneR, mchL, mchR in zip( def_lidsL, def_lidsR, mch_lidsL, mch_lidsR ): self.make_constraits('def_lids', boneL, mchL ) self.make_constraits('def_lids', boneR, mchR ) ## MCH constraints # mch lids constraints for bone in all_bones['mch']['lids']: tweak = bone[4:] # remove "MCH-" from bone name self.make_constraits('mch_eyes', bone, tweak ) # mch eyes constraints for bone in [ 'MCH-eye.L', 'MCH-eye.R' ]: ctrl = bone[4:] # remove "MCH-" from bone name self.make_constraits('mch_eyes', bone, ctrl ) for bone in [ 'MCH-eye.L.001', 'MCH-eye.R.001' ]: target = bone[:-4] # remove number from the end of the name self.make_constraits('mch_eyes_lids_follow', bone, target ) # mch eyes parent constraints self.make_constraits('mch_eyes_parent', 'MCH-eyes_parent', 'ORG-face' ) ## Jaw constraints # jaw master mch bones self.make_constraits( 'mch_jaw_master', 'MCH-mouth_lock', 'jaw_master', 0.20 ) self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master', 'jaw_master', 1.00 ) self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.001', 'jaw_master', 0.75 ) self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.002', 'jaw_master', 0.35 ) self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.003', 'jaw_master', 0.10 ) self.make_constraits( 'mch_jaw_master', 'MCH-jaw_master.004', 'jaw_master', 0.025 ) self.make_constraits( 'teeth', 'ORG-teeth.T', 'teeth.T', 1.00 ) self.make_constraits( 'teeth', 'ORG-teeth.B', 'teeth.B', 1.00 ) for bone in all_bones['mch']['jaw'][1:-1]: self.make_constraits( 'mch_jaw_master', bone, 'MCH-mouth_lock' ) ## Tweak bones constraints # copy location constraints for tweak bones of both sides tweak_copyloc_L = { 'brow.T.L.002' : [ [ 'brow.T.L.001', 'brow.T.L.003' ], [ 0.5, 0.5 ] ], 'ear.L.003' : [ [ 'ear.L.004', 'ear.L.002' ], [ 0.5, 0.5 ] ], 'brow.B.L.001' : [ [ 'brow.B.L.002' ], [ 0.6 ] ], 'brow.B.L.003' : [ [ 'brow.B.L.002' ], [ 0.6 ] ], 'brow.B.L.002' : [ [ 'lid.T.L.001', ], [ 0.25 ] ], 'brow.B.L.002' : [ [ 'brow.T.L.002', ], [ 0.25 ] ], 'lid.T.L.001' : [ [ 'lid.T.L.002' ], [ 0.6 ] ], 'lid.T.L.003' : [ [ 'lid.T.L.002', ], [ 0.6 ] ], 'lid.T.L.002' : [ [ 'MCH-eye.L.001', ], [ 0.5 ] ], 'lid.B.L.001' : [ [ 'lid.B.L.002', ], [ 0.6 ] ], 'lid.B.L.003' : [ [ 'lid.B.L.002', ], [ 0.6 ] ], 'lid.B.L.002' : [ [ 'MCH-eye.L.001', 'cheek.T.L.001' ], [ 0.5, 0.1 ] ], 'cheek.T.L.001' : [ [ 'cheek.B.L.001', ], [ 0.5 ] ], 'nose.L' : [ [ 'nose.L.001', ], [ 0.25 ] ], 'nose.L.001' : [ [ 'lip.T.L.001', ], [ 0.2 ] ], 'cheek.B.L.001' : [ [ 'lips.L', ], [ 0.5 ] ], 'lip.T.L.001' : [ [ 'lips.L', 'lip.T' ], [ 0.25, 0.5 ] ], 'lip.B.L.001' : [ [ 'lips.L', 'lip.B' ], [ 0.25, 0.5 ] ] } for owner in list( tweak_copyloc_L.keys() ): targets, influences = tweak_copyloc_L[owner] for target, influence in zip( targets, influences ): # Left side constraints self.make_constraits( 'tweak_copyloc', owner, target, influence ) # create constraints for the right side too ownerR = owner.replace( '.L', '.R' ) targetR = target.replace( '.L', '.R' ) self.make_constraits( 'tweak_copyloc', ownerR, targetR, influence ) # copy rotation & scale constraints for tweak bones of both sides tweak_copy_rot_scl_L = { 'lip.T.L.001' : 'lip.T', 'lip.B.L.001' : 'lip.B' } for owner in list( tweak_copy_rot_scl_L.keys() ): target = tweak_copy_rot_scl_L[owner] influence = tweak_copy_rot_scl_L[owner] self.make_constraits( 'tweak_copy_rot_scl', owner, target ) # create constraints for the right side too owner = owner.replace( '.L', '.R' ) self.make_constraits( 'tweak_copy_rot_scl', owner, target ) # inverted tweak bones constraints tweak_nose = { 'nose.001' : [ 'nose.002', 0.35 ], 'nose.003' : [ 'nose.002', 0.5 ], 'nose.005' : [ 'lip.T', 0.5 ], 'chin.002' : [ 'lip.B', 0.5 ] } for owner in list( tweak_nose.keys() ): target = tweak_nose[owner][0] influence = tweak_nose[owner][1] self.make_constraits( 'tweak_copyloc_inv', owner, target, influence ) # MCH tongue constraints divider = len( all_bones['mch']['tongue'] ) + 1 factor = len( all_bones['mch']['tongue'] ) for owner in all_bones['mch']['tongue']: self.make_constraits( 'mch_tongue_copy_trans', owner, 'tongue_master', ( 1 / divider ) * factor ) factor -= 1 def drivers_and_props( self, all_bones ): bpy.ops.object.mode_set(mode ='OBJECT') pb = self.obj.pose.bones jaw_ctrl = all_bones['ctrls']['jaw'][0] eyes_ctrl = all_bones['ctrls']['eyes'][2] jaw_prop = 'mouth_lock' eyes_prop = 'eyes_follow' for bone, prop_name in zip( [ jaw_ctrl, eyes_ctrl ], [ jaw_prop, eyes_prop ] ): if bone == jaw_ctrl: defval = 0.0 else: defval = 1.0 make_property(pb[ bone ], prop_name, defval) # Jaw drivers mch_jaws = all_bones['mch']['jaw'][1:-1] for bone in mch_jaws: drv = pb[ bone ].constraints[1].driver_add("influence").driver drv.type='SUM' var = drv.variables.new() var.name = jaw_prop var.type = "SINGLE_PROP" var.targets[0].id = self.obj var.targets[0].data_path = pb[ jaw_ctrl ].path_from_id() + '['+ '"' + jaw_prop + '"' + ']' # Eyes driver mch_eyes_parent = all_bones['mch']['eyes_parent'][0] drv = pb[ mch_eyes_parent ].constraints[0].driver_add("influence").driver drv.type='SUM' var = drv.variables.new() var.name = eyes_prop var.type = "SINGLE_PROP" var.targets[0].id = self.obj var.targets[0].data_path = pb[ eyes_ctrl ].path_from_id() + '['+ '"' + eyes_prop + '"' + ']' return jaw_prop, eyes_prop def create_bones(self): org_bones = self.org_bones bpy.ops.object.mode_set(mode ='EDIT') eb = self.obj.data.edit_bones # Clear parents for org bones for bone in [ bone for bone in org_bones if 'face' not in bone ]: eb[bone].use_connect = False eb[bone].parent = None all_bones = {} def_names = self.create_deformation() ctrls, tweak_unique = self.all_controls() mchs = self.create_mch( ctrls['ctrls']['jaw'][0], ctrls['ctrls']['tongue'][0] ) return { 'deform' : def_names, 'ctrls' : ctrls['ctrls'], 'tweaks' : ctrls['tweaks'], 'mch' : mchs }, tweak_unique def generate(self): all_bones, tweak_unique = self.create_bones() self.parent_bones( all_bones, tweak_unique ) self.constraints( all_bones ) jaw_prop, eyes_prop = self.drivers_and_props( all_bones ) # Create UI all_controls = [] all_controls += [ bone for bone in [ bgroup for bgroup in [ all_bones['ctrls'][group] for group in list( all_bones['ctrls'].keys() ) ] ] ] all_controls += [ bone for bone in [ bgroup for bgroup in [ all_bones['tweaks'][group] for group in list( all_bones['tweaks'].keys() ) ] ] ] all_ctrls = [] for group in all_controls: for bone in group: all_ctrls.append( bone ) controls_string = ", ".join(["'" + x + "'" for x in all_ctrls]) return [ script % ( controls_string, all_bones['ctrls']['jaw'][0], all_bones['ctrls']['eyes'][2], jaw_prop, eyes_prop ) ] def add_parameters(params): """ Add the parameters of this rig type to the RigifyParameters PropertyGroup """ #Setting up extra layers for the tweak bones params.primary_layers_extra = bpy.props.BoolProperty( name = "primary_layers_extra", default = True, description = "" ) params.primary_layers = bpy.props.BoolVectorProperty( size = 32, description = "Layers for the 1st tweak controls to be on", default = tuple( [ i == 1 for i in range(0, 32) ] ) ) params.secondary_layers_extra = bpy.props.BoolProperty( name = "secondary_layers_extra", default = True, description = "" ) params.secondary_layers = bpy.props.BoolVectorProperty( size = 32, description = "Layers for the 2nd tweak controls to be on", default = tuple( [ i == 1 for i in range(0, 32) ] ) ) def parameters_ui(layout, params): """ Create the ui for the rig parameters.""" layers = ["primary_layers", "secondary_layers"] for layer in layers: r = layout.row() r.prop( params, layer + "_extra" ) r.active = getattr( params, layer + "_extra" ) col = r.column(align=True) row = col.row(align=True) for i in range(8): row.prop(params, layer, index=i, toggle=True, text="") row = col.row(align=True) for i in range(16,24): row.prop(params, layer, index=i, toggle=True, text="") col = r.column(align=True) row = col.row(align=True) for i in range(8,16): row.prop(params, layer, index=i, toggle=True, text="") row = col.row(align=True) for i in range(24,32): row.prop(params, layer, index=i, toggle=True, text="") def create_sample(obj): # generated by rigify.utils.write_metarig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data bones = {} bone = arm.edit_bones.new('face') bone.head[:] = -0.0000, -0.0013, 0.0437 bone.tail[:] = -0.0000, -0.0013, 0.1048 bone.roll = 0.0000 bone.use_connect = False bones['face'] = bone.name bone = arm.edit_bones.new('nose') bone.head[:] = 0.0000, -0.0905, 0.1125 bone.tail[:] = 0.0000, -0.1105, 0.0864 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['nose'] = bone.name bone = arm.edit_bones.new('lip.T.L') bone.head[:] = 0.0000, -0.1022, 0.0563 bone.tail[:] = 0.0131, -0.0986, 0.0567 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.T.L'] = bone.name bone = arm.edit_bones.new('lip.B.L') bone.head[:] = 0.0000, -0.0993, 0.0455 bone.tail[:] = 0.0124, -0.0938, 0.0488 bone.roll = -0.0789 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.B.L'] = bone.name bone = arm.edit_bones.new('jaw') bone.head[:] = 0.0000, -0.0389, 0.0222 bone.tail[:] = 0.0000, -0.0923, 0.0044 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['jaw'] = bone.name bone = arm.edit_bones.new('ear.L') bone.head[:] = 0.0616, -0.0083, 0.0886 bone.tail[:] = 0.0663, -0.0101, 0.1151 bone.roll = -0.0324 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['ear.L'] = bone.name bone = arm.edit_bones.new('ear.R') bone.head[:] = -0.0616, -0.0083, 0.0886 bone.tail[:] = -0.0663, -0.0101, 0.1151 bone.roll = 0.0324 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['ear.R'] = bone.name bone = arm.edit_bones.new('lip.T.R') bone.head[:] = -0.0000, -0.1022, 0.0563 bone.tail[:] = -0.0131, -0.0986, 0.0567 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.T.R'] = bone.name bone = arm.edit_bones.new('lip.B.R') bone.head[:] = -0.0000, -0.0993, 0.0455 bone.tail[:] = -0.0124, -0.0938, 0.0488 bone.roll = 0.0789 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.B.R'] = bone.name bone = arm.edit_bones.new('brow.B.L') bone.head[:] = 0.0530, -0.0705, 0.1153 bone.tail[:] = 0.0472, -0.0780, 0.1192 bone.roll = 0.0412 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['brow.B.L'] = bone.name bone = arm.edit_bones.new('lid.T.L') bone.head[:] = 0.0515, -0.0692, 0.1104 bone.tail[:] = 0.0474, -0.0785, 0.1136 bone.roll = 0.1166 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lid.T.L'] = bone.name bone = arm.edit_bones.new('brow.B.R') bone.head[:] = -0.0530, -0.0705, 0.1153 bone.tail[:] = -0.0472, -0.0780, 0.1192 bone.roll = -0.0412 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['brow.B.R'] = bone.name bone = arm.edit_bones.new('lid.T.R') bone.head[:] = -0.0515, -0.0692, 0.1104 bone.tail[:] = -0.0474, -0.0785, 0.1136 bone.roll = -0.1166 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lid.T.R'] = bone.name bone = arm.edit_bones.new('forehead.L') bone.head[:] = 0.0113, -0.0764, 0.1611 bone.tail[:] = 0.0144, -0.0912, 0.1236 bone.roll = 1.4313 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['forehead.L'] = bone.name bone = arm.edit_bones.new('forehead.R') bone.head[:] = -0.0113, -0.0764, 0.1611 bone.tail[:] = -0.0144, -0.0912, 0.1236 bone.roll = -1.4313 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['forehead.R'] = bone.name bone = arm.edit_bones.new('eye.L') bone.head[:] = 0.0360, -0.0686, 0.1107 bone.tail[:] = 0.0360, -0.0848, 0.1107 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['eye.L'] = bone.name bone = arm.edit_bones.new('eye.R') bone.head[:] = -0.0360, -0.0686, 0.1107 bone.tail[:] = -0.0360, -0.0848, 0.1107 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['eye.R'] = bone.name bone = arm.edit_bones.new('cheek.T.L') bone.head[:] = 0.0568, -0.0506, 0.1052 bone.tail[:] = 0.0379, -0.0834, 0.0816 bone.roll = -0.0096 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['cheek.T.L'] = bone.name bone = arm.edit_bones.new('cheek.T.R') bone.head[:] = -0.0568, -0.0506, 0.1052 bone.tail[:] = -0.0379, -0.0834, 0.0816 bone.roll = 0.0096 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['cheek.T.R'] = bone.name bone = arm.edit_bones.new('teeth.T') bone.head[:] = 0.0000, -0.0927, 0.0613 bone.tail[:] = 0.0000, -0.0621, 0.0613 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['teeth.T'] = bone.name bone = arm.edit_bones.new('teeth.B') bone.head[:] = 0.0000, -0.0881, 0.0397 bone.tail[:] = 0.0000, -0.0575, 0.0397 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['teeth.B'] = bone.name bone = arm.edit_bones.new('tongue') bone.head[:] = 0.0000, -0.0781, 0.0493 bone.tail[:] = 0.0000, -0.0620, 0.0567 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['tongue'] = bone.name bone = arm.edit_bones.new('nose.001') bone.head[:] = 0.0000, -0.1105, 0.0864 bone.tail[:] = 0.0000, -0.1193, 0.0771 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose']] bones['nose.001'] = bone.name bone = arm.edit_bones.new('lip.T.L.001') bone.head[:] = 0.0131, -0.0986, 0.0567 bone.tail[:] = 0.0236, -0.0877, 0.0519 bone.roll = 0.0236 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.T.L']] bones['lip.T.L.001'] = bone.name bone = arm.edit_bones.new('lip.B.L.001') bone.head[:] = 0.0124, -0.0938, 0.0488 bone.tail[:] = 0.0236, -0.0877, 0.0519 bone.roll = 0.0731 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.B.L']] bones['lip.B.L.001'] = bone.name bone = arm.edit_bones.new('chin') bone.head[:] = 0.0000, -0.0923, 0.0044 bone.tail[:] = 0.0000, -0.0921, 0.0158 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw']] bones['chin'] = bone.name bone = arm.edit_bones.new('ear.L.001') bone.head[:] = 0.0663, -0.0101, 0.1151 bone.tail[:] = 0.0804, 0.0065, 0.1189 bone.roll = 0.0656 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L']] bones['ear.L.001'] = bone.name bone = arm.edit_bones.new('ear.R.001') bone.head[:] = -0.0663, -0.0101, 0.1151 bone.tail[:] = -0.0804, 0.0065, 0.1189 bone.roll = -0.0656 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R']] bones['ear.R.001'] = bone.name bone = arm.edit_bones.new('lip.T.R.001') bone.head[:] = -0.0131, -0.0986, 0.0567 bone.tail[:] = -0.0236, -0.0877, 0.0519 bone.roll = -0.0236 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.T.R']] bones['lip.T.R.001'] = bone.name bone = arm.edit_bones.new('lip.B.R.001') bone.head[:] = -0.0124, -0.0938, 0.0488 bone.tail[:] = -0.0236, -0.0877, 0.0519 bone.roll = -0.0731 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.B.R']] bones['lip.B.R.001'] = bone.name bone = arm.edit_bones.new('brow.B.L.001') bone.head[:] = 0.0472, -0.0780, 0.1192 bone.tail[:] = 0.0387, -0.0832, 0.1202 bone.roll = 0.0192 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L']] bones['brow.B.L.001'] = bone.name bone = arm.edit_bones.new('lid.T.L.001') bone.head[:] = 0.0474, -0.0785, 0.1136 bone.tail[:] = 0.0394, -0.0838, 0.1147 bone.roll = 0.0791 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L']] bones['lid.T.L.001'] = bone.name bone = arm.edit_bones.new('brow.B.R.001') bone.head[:] = -0.0472, -0.0780, 0.1192 bone.tail[:] = -0.0387, -0.0832, 0.1202 bone.roll = -0.0192 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R']] bones['brow.B.R.001'] = bone.name bone = arm.edit_bones.new('lid.T.R.001') bone.head[:] = -0.0474, -0.0785, 0.1136 bone.tail[:] = -0.0394, -0.0838, 0.1147 bone.roll = -0.0791 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R']] bones['lid.T.R.001'] = bone.name bone = arm.edit_bones.new('forehead.L.001') bone.head[:] = 0.0321, -0.0663, 0.1646 bone.tail[:] = 0.0394, -0.0828, 0.1310 bone.roll = 0.9928 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L']] bones['forehead.L.001'] = bone.name bone = arm.edit_bones.new('forehead.R.001') bone.head[:] = -0.0321, -0.0663, 0.1646 bone.tail[:] = -0.0394, -0.0828, 0.1310 bone.roll = -0.9928 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R']] bones['forehead.R.001'] = bone.name bone = arm.edit_bones.new('cheek.T.L.001') bone.head[:] = 0.0379, -0.0834, 0.0816 bone.tail[:] = 0.0093, -0.0846, 0.1002 bone.roll = 0.0320 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.L']] bones['cheek.T.L.001'] = bone.name bone = arm.edit_bones.new('cheek.T.R.001') bone.head[:] = -0.0379, -0.0834, 0.0816 bone.tail[:] = -0.0093, -0.0846, 0.1002 bone.roll = -0.0320 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.R']] bones['cheek.T.R.001'] = bone.name bone = arm.edit_bones.new('tongue.001') bone.head[:] = 0.0000, -0.0620, 0.0567 bone.tail[:] = 0.0000, -0.0406, 0.0584 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue']] bones['tongue.001'] = bone.name bone = arm.edit_bones.new('nose.002') bone.head[:] = 0.0000, -0.1193, 0.0771 bone.tail[:] = 0.0000, -0.1118, 0.0739 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.001']] bones['nose.002'] = bone.name bone = arm.edit_bones.new('chin.001') bone.head[:] = 0.0000, -0.0921, 0.0158 bone.tail[:] = 0.0000, -0.0914, 0.0404 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin']] bones['chin.001'] = bone.name bone = arm.edit_bones.new('ear.L.002') bone.head[:] = 0.0804, 0.0065, 0.1189 bone.tail[:] = 0.0808, 0.0056, 0.0935 bone.roll = -0.0265 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.001']] bones['ear.L.002'] = bone.name bone = arm.edit_bones.new('ear.R.002') bone.head[:] = -0.0804, 0.0065, 0.1189 bone.tail[:] = -0.0808, 0.0056, 0.0935 bone.roll = 0.0265 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.001']] bones['ear.R.002'] = bone.name bone = arm.edit_bones.new('brow.B.L.002') bone.head[:] = 0.0387, -0.0832, 0.1202 bone.tail[:] = 0.0295, -0.0826, 0.1179 bone.roll = -0.0278 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L.001']] bones['brow.B.L.002'] = bone.name bone = arm.edit_bones.new('lid.T.L.002') bone.head[:] = 0.0394, -0.0838, 0.1147 bone.tail[:] = 0.0317, -0.0832, 0.1131 bone.roll = -0.0356 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.001']] bones['lid.T.L.002'] = bone.name bone = arm.edit_bones.new('brow.B.R.002') bone.head[:] = -0.0387, -0.0832, 0.1202 bone.tail[:] = -0.0295, -0.0826, 0.1179 bone.roll = 0.0278 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R.001']] bones['brow.B.R.002'] = bone.name bone = arm.edit_bones.new('lid.T.R.002') bone.head[:] = -0.0394, -0.0838, 0.1147 bone.tail[:] = -0.0317, -0.0832, 0.1131 bone.roll = 0.0356 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.001']] bones['lid.T.R.002'] = bone.name bone = arm.edit_bones.new('forehead.L.002') bone.head[:] = 0.0482, -0.0506, 0.1620 bone.tail[:] = 0.0556, -0.0689, 0.1249 bone.roll = 0.4509 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L.001']] bones['forehead.L.002'] = bone.name bone = arm.edit_bones.new('forehead.R.002') bone.head[:] = -0.0482, -0.0506, 0.1620 bone.tail[:] = -0.0556, -0.0689, 0.1249 bone.roll = -0.4509 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R.001']] bones['forehead.R.002'] = bone.name bone = arm.edit_bones.new('nose.L') bone.head[:] = 0.0093, -0.0846, 0.1002 bone.tail[:] = 0.0118, -0.0966, 0.0757 bone.roll = -0.0909 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.L.001']] bones['nose.L'] = bone.name bone = arm.edit_bones.new('nose.R') bone.head[:] = -0.0093, -0.0846, 0.1002 bone.tail[:] = -0.0118, -0.0966, 0.0757 bone.roll = 0.0909 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.R.001']] bones['nose.R'] = bone.name bone = arm.edit_bones.new('tongue.002') bone.head[:] = 0.0000, -0.0406, 0.0584 bone.tail[:] = 0.0000, -0.0178, 0.0464 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue.001']] bones['tongue.002'] = bone.name bone = arm.edit_bones.new('nose.003') bone.head[:] = 0.0000, -0.1118, 0.0739 bone.tail[:] = 0.0000, -0.1019, 0.0733 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.002']] bones['nose.003'] = bone.name bone = arm.edit_bones.new('ear.L.003') bone.head[:] = 0.0808, 0.0056, 0.0935 bone.tail[:] = 0.0677, -0.0109, 0.0752 bone.roll = 0.3033 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.002']] bones['ear.L.003'] = bone.name bone = arm.edit_bones.new('ear.R.003') bone.head[:] = -0.0808, 0.0056, 0.0935 bone.tail[:] = -0.0677, -0.0109, 0.0752 bone.roll = -0.3033 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.002']] bones['ear.R.003'] = bone.name bone = arm.edit_bones.new('brow.B.L.003') bone.head[:] = 0.0295, -0.0826, 0.1179 bone.tail[:] = 0.0201, -0.0812, 0.1095 bone.roll = 0.0417 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L.002']] bones['brow.B.L.003'] = bone.name bone = arm.edit_bones.new('lid.T.L.003') bone.head[:] = 0.0317, -0.0832, 0.1131 bone.tail[:] = 0.0237, -0.0826, 0.1058 bone.roll = 0.0245 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.002']] bones['lid.T.L.003'] = bone.name bone = arm.edit_bones.new('brow.B.R.003') bone.head[:] = -0.0295, -0.0826, 0.1179 bone.tail[:] = -0.0201, -0.0812, 0.1095 bone.roll = -0.0417 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R.002']] bones['brow.B.R.003'] = bone.name bone = arm.edit_bones.new('lid.T.R.003') bone.head[:] = -0.0317, -0.0832, 0.1131 bone.tail[:] = -0.0237, -0.0826, 0.1058 bone.roll = -0.0245 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.002']] bones['lid.T.R.003'] = bone.name bone = arm.edit_bones.new('temple.L') bone.head[:] = 0.0585, -0.0276, 0.1490 bone.tail[:] = 0.0607, -0.0295, 0.0962 bone.roll = -0.0650 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L.002']] bones['temple.L'] = bone.name bone = arm.edit_bones.new('temple.R') bone.head[:] = -0.0585, -0.0276, 0.1490 bone.tail[:] = -0.0607, -0.0295, 0.0962 bone.roll = 0.0650 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R.002']] bones['temple.R'] = bone.name bone = arm.edit_bones.new('nose.L.001') bone.head[:] = 0.0118, -0.0966, 0.0757 bone.tail[:] = 0.0000, -0.1193, 0.0771 bone.roll = 0.1070 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.L']] bones['nose.L.001'] = bone.name bone = arm.edit_bones.new('nose.R.001') bone.head[:] = -0.0118, -0.0966, 0.0757 bone.tail[:] = -0.0000, -0.1193, 0.0771 bone.roll = -0.1070 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.R']] bones['nose.R.001'] = bone.name bone = arm.edit_bones.new('nose.004') bone.head[:] = 0.0000, -0.1019, 0.0733 bone.tail[:] = 0.0000, -0.1014, 0.0633 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.003']] bones['nose.004'] = bone.name bone = arm.edit_bones.new('ear.L.004') bone.head[:] = 0.0677, -0.0109, 0.0752 bone.tail[:] = 0.0616, -0.0083, 0.0886 bone.roll = 0.1518 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.003']] bones['ear.L.004'] = bone.name bone = arm.edit_bones.new('ear.R.004') bone.head[:] = -0.0677, -0.0109, 0.0752 bone.tail[:] = -0.0616, -0.0083, 0.0886 bone.roll = -0.1518 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.003']] bones['ear.R.004'] = bone.name bone = arm.edit_bones.new('lid.B.L') bone.head[:] = 0.0237, -0.0826, 0.1058 bone.tail[:] = 0.0319, -0.0831, 0.1050 bone.roll = -0.1108 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.003']] bones['lid.B.L'] = bone.name bone = arm.edit_bones.new('lid.B.R') bone.head[:] = -0.0237, -0.0826, 0.1058 bone.tail[:] = -0.0319, -0.0831, 0.1050 bone.roll = 0.1108 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.003']] bones['lid.B.R'] = bone.name bone = arm.edit_bones.new('jaw.L') bone.head[:] = 0.0607, -0.0295, 0.0962 bone.tail[:] = 0.0451, -0.0338, 0.0533 bone.roll = 0.0871 bone.use_connect = True bone.parent = arm.edit_bones[bones['temple.L']] bones['jaw.L'] = bone.name bone = arm.edit_bones.new('jaw.R') bone.head[:] = -0.0607, -0.0295, 0.0962 bone.tail[:] = -0.0451, -0.0338, 0.0533 bone.roll = -0.0871 bone.use_connect = True bone.parent = arm.edit_bones[bones['temple.R']] bones['jaw.R'] = bone.name bone = arm.edit_bones.new('lid.B.L.001') bone.head[:] = 0.0319, -0.0831, 0.1050 bone.tail[:] = 0.0389, -0.0826, 0.1050 bone.roll = -0.0207 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L']] bones['lid.B.L.001'] = bone.name bone = arm.edit_bones.new('lid.B.R.001') bone.head[:] = -0.0319, -0.0831, 0.1050 bone.tail[:] = -0.0389, -0.0826, 0.1050 bone.roll = 0.0207 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R']] bones['lid.B.R.001'] = bone.name bone = arm.edit_bones.new('jaw.L.001') bone.head[:] = 0.0451, -0.0338, 0.0533 bone.tail[:] = 0.0166, -0.0758, 0.0187 bone.roll = 0.0458 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.L']] bones['jaw.L.001'] = bone.name bone = arm.edit_bones.new('jaw.R.001') bone.head[:] = -0.0451, -0.0338, 0.0533 bone.tail[:] = -0.0166, -0.0758, 0.0187 bone.roll = -0.0458 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.R']] bones['jaw.R.001'] = bone.name bone = arm.edit_bones.new('lid.B.L.002') bone.head[:] = 0.0389, -0.0826, 0.1050 bone.tail[:] = 0.0472, -0.0781, 0.1068 bone.roll = 0.0229 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L.001']] bones['lid.B.L.002'] = bone.name bone = arm.edit_bones.new('lid.B.R.002') bone.head[:] = -0.0389, -0.0826, 0.1050 bone.tail[:] = -0.0472, -0.0781, 0.1068 bone.roll = -0.0229 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R.001']] bones['lid.B.R.002'] = bone.name bone = arm.edit_bones.new('chin.L') bone.head[:] = 0.0166, -0.0758, 0.0187 bone.tail[:] = 0.0236, -0.0877, 0.0519 bone.roll = 0.1513 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.L.001']] bones['chin.L'] = bone.name bone = arm.edit_bones.new('chin.R') bone.head[:] = -0.0166, -0.0758, 0.0187 bone.tail[:] = -0.0236, -0.0877, 0.0519 bone.roll = -0.1513 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.R.001']] bones['chin.R'] = bone.name bone = arm.edit_bones.new('lid.B.L.003') bone.head[:] = 0.0472, -0.0781, 0.1068 bone.tail[:] = 0.0515, -0.0692, 0.1104 bone.roll = -0.0147 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L.002']] bones['lid.B.L.003'] = bone.name bone = arm.edit_bones.new('lid.B.R.003') bone.head[:] = -0.0472, -0.0781, 0.1068 bone.tail[:] = -0.0515, -0.0692, 0.1104 bone.roll = 0.0147 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R.002']] bones['lid.B.R.003'] = bone.name bone = arm.edit_bones.new('cheek.B.L') bone.head[:] = 0.0236, -0.0877, 0.0519 bone.tail[:] = 0.0493, -0.0691, 0.0632 bone.roll = 0.0015 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin.L']] bones['cheek.B.L'] = bone.name bone = arm.edit_bones.new('cheek.B.R') bone.head[:] = -0.0236, -0.0877, 0.0519 bone.tail[:] = -0.0493, -0.0691, 0.0632 bone.roll = -0.0015 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin.R']] bones['cheek.B.R'] = bone.name bone = arm.edit_bones.new('cheek.B.L.001') bone.head[:] = 0.0493, -0.0691, 0.0632 bone.tail[:] = 0.0568, -0.0506, 0.1052 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.L']] bones['cheek.B.L.001'] = bone.name bone = arm.edit_bones.new('cheek.B.R.001') bone.head[:] = -0.0493, -0.0691, 0.0632 bone.tail[:] = -0.0568, -0.0506, 0.1052 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.R']] bones['cheek.B.R.001'] = bone.name bone = arm.edit_bones.new('brow.T.L') bone.head[:] = 0.0568, -0.0506, 0.1052 bone.tail[:] = 0.0556, -0.0689, 0.1249 bone.roll = 0.1990 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.L.001']] bones['brow.T.L'] = bone.name bone = arm.edit_bones.new('brow.T.R') bone.head[:] = -0.0568, -0.0506, 0.1052 bone.tail[:] = -0.0556, -0.0689, 0.1249 bone.roll = -0.1990 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.R.001']] bones['brow.T.R'] = bone.name bone = arm.edit_bones.new('brow.T.L.001') bone.head[:] = 0.0556, -0.0689, 0.1249 bone.tail[:] = 0.0394, -0.0828, 0.1310 bone.roll = 0.2372 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L']] bones['brow.T.L.001'] = bone.name bone = arm.edit_bones.new('brow.T.R.001') bone.head[:] = -0.0556, -0.0689, 0.1249 bone.tail[:] = -0.0394, -0.0828, 0.1310 bone.roll = -0.2372 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R']] bones['brow.T.R.001'] = bone.name bone = arm.edit_bones.new('brow.T.L.002') bone.head[:] = 0.0394, -0.0828, 0.1310 bone.tail[:] = 0.0144, -0.0912, 0.1236 bone.roll = 0.0724 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L.001']] bones['brow.T.L.002'] = bone.name bone = arm.edit_bones.new('brow.T.R.002') bone.head[:] = -0.0394, -0.0828, 0.1310 bone.tail[:] = -0.0144, -0.0912, 0.1236 bone.roll = -0.0724 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R.001']] bones['brow.T.R.002'] = bone.name bone = arm.edit_bones.new('brow.T.L.003') bone.head[:] = 0.0144, -0.0912, 0.1236 bone.tail[:] = 0.0003, -0.0905, 0.1125 bone.roll = -0.0423 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L.002']] bones['brow.T.L.003'] = bone.name bone = arm.edit_bones.new('brow.T.R.003') bone.head[:] = -0.0144, -0.0912, 0.1236 bone.tail[:] = -0.0003, -0.0905, 0.1125 bone.roll = 0.0423 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R.002']] bones['brow.T.R.003'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['face']] pbone.rigify_type = 'pitchipoy.super_face' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['nose']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lip.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lip.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['jaw']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lip.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lip.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['forehead.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['forehead.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['eye.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['eye.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['cheek.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['cheek.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['teeth.T']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['teeth.B']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['tongue']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['nose.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lip.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lip.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['chin']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lip.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lip.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['forehead.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['forehead.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['cheek.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['cheek.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['tongue.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['nose.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['chin.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.B.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.T.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.B.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.T.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['forehead.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['forehead.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['nose.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['nose.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['tongue.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['nose.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.B.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.T.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.B.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.T.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['temple.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['temple.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['nose.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['nose.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['nose.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.L.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['ear.R.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['jaw.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['jaw.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['jaw.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['jaw.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.B.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.B.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['chin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['chin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.B.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['lid.B.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['cheek.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['cheek.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['cheek.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['cheek.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.T.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.T.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.T.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['brow.T.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True arm.edit_bones.active = bone def create_square_widget(rig, bone_name, size=1.0, bone_transform_name=None): obj = create_widget(rig, bone_name, bone_transform_name) if obj is not None: verts = [ ( 0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ), ( -0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ), ( 0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ), ( -0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ), ] edges = [(0, 1), (2, 3), (0, 2), (3, 1) ] faces = [] mesh = obj.data mesh.from_pydata(verts, edges, faces) mesh.update() mesh.update() return obj else: return None