# SPDX-License-Identifier: GPL-2.0-or-later import bpy from mathutils import Color def create(obj): # generated by rigify.utils.write_metarig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data for i in range(6): arm.rigify_colors.add() arm.rigify_colors[0].name = "Root" arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[0].standard_colors_lock = True arm.rigify_colors[1].name = "IK" arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[1].standard_colors_lock = True arm.rigify_colors[2].name = "Special" arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[2].standard_colors_lock = True arm.rigify_colors[3].name = "Tweak" arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[3].standard_colors_lock = True arm.rigify_colors[4].name = "FK" arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[4].standard_colors_lock = True arm.rigify_colors[5].name = "Extra" arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[5].standard_colors_lock = True for i in range(29): arm.rigify_layers.add() arm.rigify_layers[0].name = "Face" arm.rigify_layers[0].row = 1 arm.rigify_layers[0].selset = False arm.rigify_layers[0].group = 6 arm.rigify_layers[1].name = "Face (Tweak)" arm.rigify_layers[1].row = 2 arm.rigify_layers[1].selset = False arm.rigify_layers[1].group = 4 arm.rigify_layers[2].name = " " arm.rigify_layers[2].row = 1 arm.rigify_layers[2].selset = False arm.rigify_layers[2].group = 0 arm.rigify_layers[3].name = "Spine" arm.rigify_layers[3].row = 3 arm.rigify_layers[3].selset = False arm.rigify_layers[3].group = 3 arm.rigify_layers[4].name = "Spine (Tweak)" arm.rigify_layers[4].row = 4 arm.rigify_layers[4].selset = False arm.rigify_layers[4].group = 4 arm.rigify_layers[5].name = " " arm.rigify_layers[5].row = 1 arm.rigify_layers[5].selset = False arm.rigify_layers[5].group = 0 arm.rigify_layers[6].name = " " arm.rigify_layers[6].row = 1 arm.rigify_layers[6].selset = False arm.rigify_layers[6].group = 0 arm.rigify_layers[7].name = "Wing.L" arm.rigify_layers[7].row = 6 arm.rigify_layers[7].selset = False arm.rigify_layers[7].group = 5 arm.rigify_layers[8].name = "" arm.rigify_layers[8].row = 8 arm.rigify_layers[8].selset = False arm.rigify_layers[8].group = 0 arm.rigify_layers[9].name = "Wing.L (Tweak)" arm.rigify_layers[9].row = 7 arm.rigify_layers[9].selset = False arm.rigify_layers[9].group = 4 arm.rigify_layers[10].name = "Wing.R" arm.rigify_layers[10].row = 6 arm.rigify_layers[10].selset = False arm.rigify_layers[10].group = 5 arm.rigify_layers[11].name = "" arm.rigify_layers[11].row = 8 arm.rigify_layers[11].selset = False arm.rigify_layers[11].group = 0 arm.rigify_layers[12].name = "Wing.R (Tweak)" arm.rigify_layers[12].row = 7 arm.rigify_layers[12].selset = False arm.rigify_layers[12].group = 4 arm.rigify_layers[13].name = "Leg.L (IK)" arm.rigify_layers[13].row = 10 arm.rigify_layers[13].selset = False arm.rigify_layers[13].group = 2 arm.rigify_layers[14].name = "Leg.L (FK)" arm.rigify_layers[14].row = 11 arm.rigify_layers[14].selset = False arm.rigify_layers[14].group = 5 arm.rigify_layers[15].name = "Leg.L (Tweak)" arm.rigify_layers[15].row = 12 arm.rigify_layers[15].selset = False arm.rigify_layers[15].group = 4 arm.rigify_layers[16].name = " Leg.R (IK)" arm.rigify_layers[16].row = 10 arm.rigify_layers[16].selset = False arm.rigify_layers[16].group = 2 arm.rigify_layers[17].name = " Leg.R (FK)" arm.rigify_layers[17].row = 11 arm.rigify_layers[17].selset = False arm.rigify_layers[17].group = 5 arm.rigify_layers[18].name = " Leg.R (Tweak)" arm.rigify_layers[18].row = 12 arm.rigify_layers[18].selset = False arm.rigify_layers[18].group = 4 arm.rigify_layers[19].name = " " arm.rigify_layers[19].row = 1 arm.rigify_layers[19].selset = False arm.rigify_layers[19].group = 0 arm.rigify_layers[20].name = " " arm.rigify_layers[20].row = 1 arm.rigify_layers[20].selset = False arm.rigify_layers[20].group = 0 arm.rigify_layers[21].name = "Claws" arm.rigify_layers[21].row = 13 arm.rigify_layers[21].selset = False arm.rigify_layers[21].group = 6 arm.rigify_layers[22].name = "Claws (Tweak)" arm.rigify_layers[22].row = 14 arm.rigify_layers[22].selset = False arm.rigify_layers[22].group = 4 arm.rigify_layers[23].name = " " arm.rigify_layers[23].row = 1 arm.rigify_layers[23].selset = False arm.rigify_layers[23].group = 0 arm.rigify_layers[24].name = "Feathers" arm.rigify_layers[24].row = 8 arm.rigify_layers[24].selset = False arm.rigify_layers[24].group = 6 arm.rigify_layers[25].name = " " arm.rigify_layers[25].row = 1 arm.rigify_layers[25].selset = False arm.rigify_layers[25].group = 0 arm.rigify_layers[26].name = " " arm.rigify_layers[26].row = 1 arm.rigify_layers[26].selset = False arm.rigify_layers[26].group = 0 arm.rigify_layers[27].name = " " arm.rigify_layers[27].row = 1 arm.rigify_layers[27].selset = False arm.rigify_layers[27].group = 0 arm.rigify_layers[28].name = "Root" arm.rigify_layers[28].row = 14 arm.rigify_layers[28].selset = False arm.rigify_layers[28].group = 1 bones = {} bone = arm.edit_bones.new('spine.003') bone.head[:] = -0.0000, 0.0451, 0.0845 bone.tail[:] = -0.0000, 0.0192, 0.0888 bone.roll = 0.0000 bone.use_connect = False bones['spine.003'] = bone.name bone = arm.edit_bones.new('spine.002') bone.head[:] = -0.0000, 0.0451, 0.0845 bone.tail[:] = -0.0000, 0.0757, 0.0880 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.002'] = bone.name bone = arm.edit_bones.new('spine.004') bone.head[:] = -0.0000, 0.0192, 0.0888 bone.tail[:] = -0.0000, -0.0106, 0.0979 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.004'] = bone.name bone = arm.edit_bones.new('spine.001') bone.head[:] = -0.0000, 0.0757, 0.0880 bone.tail[:] = -0.0000, 0.1039, 0.0907 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.002']] bones['spine.001'] = bone.name bone = arm.edit_bones.new('spine.005') bone.head[:] = -0.0000, -0.0106, 0.0979 bone.tail[:] = -0.0000, -0.0298, 0.1158 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.004']] bones['spine.005'] = bone.name bone = arm.edit_bones.new('pelvis.L') bone.head[:] = -0.0000, 0.0192, 0.0888 bone.tail[:] = 0.0250, 0.0070, 0.0782 bone.roll = -0.0369 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.004']] bones['pelvis.L'] = bone.name bone = arm.edit_bones.new('pelvis.R') bone.head[:] = 0.0000, 0.0192, 0.0888 bone.tail[:] = -0.0250, 0.0070, 0.0782 bone.roll = 0.0369 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.004']] bones['pelvis.R'] = bone.name bone = arm.edit_bones.new('thigh.L') bone.head[:] = 0.0149, 0.0063, 0.0739 bone.tail[:] = 0.0149, 0.0143, 0.0391 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.004']] bones['thigh.L'] = bone.name bone = arm.edit_bones.new('thigh.R') bone.head[:] = -0.0149, 0.0063, 0.0739 bone.tail[:] = -0.0149, 0.0143, 0.0391 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.004']] bones['thigh.R'] = bone.name bone = arm.edit_bones.new('spine') bone.head[:] = -0.0000, 0.1039, 0.0907 bone.tail[:] = -0.0000, 0.1371, 0.0894 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.001']] bones['spine'] = bone.name bone = arm.edit_bones.new('shoulder.L') bone.head[:] = 0.0014, -0.0217, 0.0893 bone.tail[:] = 0.0076, -0.0020, 0.1179 bone.roll = 1.3977 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('spine.006') bone.head[:] = -0.0000, -0.0298, 0.1158 bone.tail[:] = -0.0000, -0.0417, 0.1348 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.005']] bones['spine.006'] = bone.name bone = arm.edit_bones.new('shoulder.R') bone.head[:] = -0.0014, -0.0217, 0.0893 bone.tail[:] = -0.0076, -0.0020, 0.1179 bone.roll = -1.3977 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('shin.L') bone.head[:] = 0.0149, 0.0143, 0.0391 bone.tail[:] = 0.0149, 0.0015, 0.0074 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.L']] bones['shin.L'] = bone.name bone = arm.edit_bones.new('shin.R') bone.head[:] = -0.0149, 0.0143, 0.0391 bone.tail[:] = -0.0149, 0.0015, 0.0074 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.R']] bones['shin.R'] = bone.name bone = arm.edit_bones.new('t_feather.L') bone.head[:] = 0.0112, 0.1017, 0.0907 bone.tail[:] = 0.0167, 0.1345, 0.0894 bone.roll = 0.0032 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['t_feather.L'] = bone.name bone = arm.edit_bones.new('t_feather.R') bone.head[:] = -0.0112, 0.1017, 0.0907 bone.tail[:] = -0.0167, 0.1345, 0.0894 bone.roll = -0.0032 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['t_feather.R'] = bone.name bone = arm.edit_bones.new('Wing.L') bone.head[:] = 0.0089, 0.0141, 0.1157 bone.tail[:] = 0.0485, 0.0107, 0.1163 bone.roll = 2.8221 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.L']] bones['Wing.L'] = bone.name bone = arm.edit_bones.new('neck.001') bone.head[:] = -0.0000, -0.0417, 0.1348 bone.tail[:] = -0.0000, -0.0458, 0.1429 bone.roll = 0.0001 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['neck.001'] = bone.name bone = arm.edit_bones.new('Wing.R') bone.head[:] = -0.0089, 0.0141, 0.1157 bone.tail[:] = -0.0485, 0.0107, 0.1163 bone.roll = -2.8221 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.R']] bones['Wing.R'] = bone.name bone = arm.edit_bones.new('foot.L') bone.head[:] = 0.0149, 0.0015, 0.0074 bone.tail[:] = 0.0149, -0.0033, 0.0045 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.L']] bones['foot.L'] = bone.name bone = arm.edit_bones.new('foot.R') bone.head[:] = -0.0149, 0.0015, 0.0074 bone.tail[:] = -0.0149, -0.0033, 0.0045 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.R']] bones['foot.R'] = bone.name bone = arm.edit_bones.new('Wing.001.L') bone.head[:] = 0.0485, 0.0107, 0.1163 bone.tail[:] = 0.0919, 0.0021, 0.1191 bone.roll = 2.7596 bone.use_connect = True bone.parent = arm.edit_bones[bones['Wing.L']] bones['Wing.001.L'] = bone.name bone = arm.edit_bones.new('w_feather.004.L') bone.head[:] = 0.0382, 0.0253, 0.1081 bone.tail[:] = 0.0553, 0.0878, 0.0901 bone.roll = 3.0872 bone.use_connect = False bone.parent = arm.edit_bones[bones['Wing.L']] bones['w_feather.004.L'] = bone.name bone = arm.edit_bones.new('neck.002') bone.head[:] = -0.0000, -0.0458, 0.1429 bone.tail[:] = -0.0000, -0.0483, 0.1498 bone.roll = 0.0001 bone.use_connect = True bone.parent = arm.edit_bones[bones['neck.001']] bones['neck.002'] = bone.name bone = arm.edit_bones.new('Wing.001.R') bone.head[:] = -0.0485, 0.0107, 0.1163 bone.tail[:] = -0.0919, 0.0021, 0.1191 bone.roll = -2.7596 bone.use_connect = True bone.parent = arm.edit_bones[bones['Wing.R']] bones['Wing.001.R'] = bone.name bone = arm.edit_bones.new('w_feather.004.R') bone.head[:] = -0.0382, 0.0253, 0.1081 bone.tail[:] = -0.0553, 0.0878, 0.0901 bone.roll = -3.0872 bone.use_connect = False bone.parent = arm.edit_bones[bones['Wing.R']] bones['w_feather.004.R'] = bone.name bone = arm.edit_bones.new('toe.L') bone.head[:] = 0.0149, -0.0033, 0.0045 bone.tail[:] = 0.0149, -0.0404, 0.0006 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.L']] bones['toe.L'] = bone.name bone = arm.edit_bones.new('toe.R') bone.head[:] = -0.0149, -0.0033, 0.0045 bone.tail[:] = -0.0149, -0.0404, 0.0006 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.R']] bones['toe.R'] = bone.name bone = arm.edit_bones.new('Wing.002.L') bone.head[:] = 0.0919, 0.0021, 0.1191 bone.tail[:] = 0.2128, 0.0178, 0.1159 bone.roll = 2.8565 bone.use_connect = True bone.parent = arm.edit_bones[bones['Wing.001.L']] bones['Wing.002.L'] = bone.name bone = arm.edit_bones.new('w_feather.003.L') bone.head[:] = 0.0754, 0.0212, 0.1122 bone.tail[:] = 0.1342, 0.0830, 0.0901 bone.roll = 3.0993 bone.use_connect = False bone.parent = arm.edit_bones[bones['Wing.001.L']] bones['w_feather.003.L'] = bone.name bone = arm.edit_bones.new('head') bone.head[:] = -0.0000, -0.0483, 0.1498 bone.tail[:] = -0.0000, -0.1026, 0.1815 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['neck.002']] bones['head'] = bone.name bone = arm.edit_bones.new('Wing.002.R') bone.head[:] = -0.0919, 0.0021, 0.1191 bone.tail[:] = -0.2128, 0.0178, 0.1159 bone.roll = -2.8565 bone.use_connect = True bone.parent = arm.edit_bones[bones['Wing.001.R']] bones['Wing.002.R'] = bone.name bone = arm.edit_bones.new('w_feather.003.R') bone.head[:] = -0.0754, 0.0212, 0.1122 bone.tail[:] = -0.1342, 0.0830, 0.0901 bone.roll = -3.0993 bone.use_connect = False bone.parent = arm.edit_bones[bones['Wing.001.R']] bones['w_feather.003.R'] = bone.name bone = arm.edit_bones.new('toes_parent.L') bone.head[:] = 0.0149, -0.0033, 0.0045 bone.tail[:] = 0.0149, -0.0096, 0.0037 bone.roll = 3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.L']] bones['toes_parent.L'] = bone.name bone = arm.edit_bones.new('t_thumb.001.L') bone.head[:] = 0.0136, 0.0051, 0.0022 bone.tail[:] = 0.0131, 0.0142, 0.0026 bone.roll = 3.1406 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.L']] bones['t_thumb.001.L'] = bone.name bone = arm.edit_bones.new('toes_parent.R') bone.head[:] = -0.0149, -0.0033, 0.0045 bone.tail[:] = -0.0149, -0.0096, 0.0037 bone.roll = -3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.R']] bones['toes_parent.R'] = bone.name bone = arm.edit_bones.new('t_thumb.001.R') bone.head[:] = -0.0136, 0.0051, 0.0022 bone.tail[:] = -0.0131, 0.0142, 0.0026 bone.roll = -3.1406 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.R']] bones['t_thumb.001.R'] = bone.name bone = arm.edit_bones.new('w_feather.001.L') bone.head[:] = 0.1595, -0.0062, 0.1163 bone.tail[:] = 0.2489, -0.0055, 0.1224 bone.roll = 2.9290 bone.use_connect = False bone.parent = arm.edit_bones[bones['Wing.002.L']] bones['w_feather.001.L'] = bone.name bone = arm.edit_bones.new('w_feather.002.L') bone.head[:] = 0.1218, 0.0331, 0.1099 bone.tail[:] = 0.1812, 0.0495, 0.1068 bone.roll = 2.8770 bone.use_connect = False bone.parent = arm.edit_bones[bones['Wing.002.L']] bones['w_feather.002.L'] = bone.name bone = arm.edit_bones.new('beak.001.T') bone.head[:] = -0.0000, -0.0703, 0.1580 bone.tail[:] = -0.0000, -0.0927, 0.1597 bone.roll = 0.0001 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['beak.001.T'] = bone.name bone = arm.edit_bones.new('beak_001.B') bone.head[:] = -0.0000, -0.0703, 0.1556 bone.tail[:] = -0.0000, -0.0914, 0.1555 bone.roll = 0.0001 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['beak_001.B'] = bone.name bone = arm.edit_bones.new('eye.L') bone.head[:] = 0.0055, -0.0647, 0.1615 bone.tail[:] = 0.0198, -0.0675, 0.1615 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['eye.L'] = bone.name bone = arm.edit_bones.new('eye.R') bone.head[:] = -0.0055, -0.0647, 0.1615 bone.tail[:] = -0.0198, -0.0675, 0.1615 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['eye.R'] = bone.name bone = arm.edit_bones.new('n_feather.001.L') bone.head[:] = 0.0098, -0.0390, 0.1566 bone.tail[:] = 0.0131, -0.0247, 0.1430 bone.roll = -0.0380 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['n_feather.001.L'] = bone.name bone = arm.edit_bones.new('n_feather.001.R') bone.head[:] = -0.0098, -0.0390, 0.1566 bone.tail[:] = -0.0131, -0.0247, 0.1430 bone.roll = 0.0380 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['n_feather.001.R'] = bone.name bone = arm.edit_bones.new('skull.006.L') bone.head[:] = 0.0033, -0.0587, 0.1538 bone.tail[:] = 0.0162, -0.0666, 0.1509 bone.roll = 1.6532 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['skull.006.L'] = bone.name bone = arm.edit_bones.new('skull.006.R') bone.head[:] = -0.0033, -0.0587, 0.1538 bone.tail[:] = -0.0162, -0.0666, 0.1509 bone.roll = -1.6532 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['skull.006.R'] = bone.name bone = arm.edit_bones.new('w_feather.001.R') bone.head[:] = -0.1595, -0.0062, 0.1163 bone.tail[:] = -0.2489, -0.0055, 0.1224 bone.roll = -2.9290 bone.use_connect = False bone.parent = arm.edit_bones[bones['Wing.002.R']] bones['w_feather.001.R'] = bone.name bone = arm.edit_bones.new('w_feather.002.R') bone.head[:] = -0.1218, 0.0331, 0.1099 bone.tail[:] = -0.1812, 0.0495, 0.1068 bone.roll = -2.8770 bone.use_connect = False bone.parent = arm.edit_bones[bones['Wing.002.R']] bones['w_feather.002.R'] = bone.name bone = arm.edit_bones.new('t_ring.001.L') bone.head[:] = 0.0183, -0.0026, 0.0034 bone.tail[:] = 0.0216, -0.0129, 0.0038 bone.roll = 6.0340 bone.use_connect = False bone.parent = arm.edit_bones[bones['toes_parent.L']] bones['t_ring.001.L'] = bone.name bone = arm.edit_bones.new('t_index.001.L') bone.head[:] = 0.0122, -0.0026, 0.0034 bone.tail[:] = 0.0093, -0.0130, 0.0038 bone.roll = 6.5631 bone.use_connect = False bone.parent = arm.edit_bones[bones['toes_parent.L']] bones['t_index.001.L'] = bone.name bone = arm.edit_bones.new('t_middle.001.L') bone.head[:] = 0.0149, -0.0050, 0.0034 bone.tail[:] = 0.0149, -0.0207, 0.0040 bone.roll = 3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['toes_parent.L']] bones['t_middle.001.L'] = bone.name bone = arm.edit_bones.new('t_thumb.002.L') bone.head[:] = 0.0131, 0.0142, 0.0026 bone.tail[:] = 0.0126, 0.0241, 0.0003 bone.roll = 3.1472 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_thumb.001.L']] bones['t_thumb.002.L'] = bone.name bone = arm.edit_bones.new('t_ring.001.R') bone.head[:] = -0.0183, -0.0026, 0.0034 bone.tail[:] = -0.0216, -0.0129, 0.0038 bone.roll = -6.0340 bone.use_connect = False bone.parent = arm.edit_bones[bones['toes_parent.R']] bones['t_ring.001.R'] = bone.name bone = arm.edit_bones.new('t_index.001.R') bone.head[:] = -0.0122, -0.0026, 0.0034 bone.tail[:] = -0.0093, -0.0130, 0.0038 bone.roll = -6.5631 bone.use_connect = False bone.parent = arm.edit_bones[bones['toes_parent.R']] bones['t_index.001.R'] = bone.name bone = arm.edit_bones.new('t_middle.001.R') bone.head[:] = -0.0149, -0.0050, 0.0034 bone.tail[:] = -0.0149, -0.0207, 0.0040 bone.roll = -3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['toes_parent.R']] bones['t_middle.001.R'] = bone.name bone = arm.edit_bones.new('t_thumb.002.R') bone.head[:] = -0.0131, 0.0142, 0.0026 bone.tail[:] = -0.0126, 0.0241, 0.0003 bone.roll = -3.1472 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_thumb.001.R']] bones['t_thumb.002.R'] = bone.name bone = arm.edit_bones.new('beak.002.T') bone.head[:] = -0.0000, -0.0927, 0.1597 bone.tail[:] = -0.0000, -0.1131, 0.1533 bone.roll = 0.0001 bone.use_connect = True bone.parent = arm.edit_bones[bones['beak.001.T']] bones['beak.002.T'] = bone.name bone = arm.edit_bones.new('beak.002.B') bone.head[:] = -0.0000, -0.0914, 0.1555 bone.tail[:] = -0.0000, -0.1084, 0.1519 bone.roll = 0.0001 bone.use_connect = True bone.parent = arm.edit_bones[bones['beak_001.B']] bones['beak.002.B'] = bone.name bone = arm.edit_bones.new('tongue.001.L') bone.head[:] = -0.0000, -0.0792, 0.1536 bone.tail[:] = -0.0000, -0.0840, 0.1555 bone.roll = 0.0001 bone.use_connect = False bone.parent = arm.edit_bones[bones['beak_001.B']] bones['tongue.001.L'] = bone.name bone = arm.edit_bones.new('t_ring.002.L') bone.head[:] = 0.0216, -0.0129, 0.0038 bone.tail[:] = 0.0237, -0.0195, 0.0032 bone.roll = 0.5806 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_ring.001.L']] bones['t_ring.002.L'] = bone.name bone = arm.edit_bones.new('t_index.002.L') bone.head[:] = 0.0093, -0.0130, 0.0038 bone.tail[:] = 0.0067, -0.0223, 0.0032 bone.roll = -0.4957 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_index.001.L']] bones['t_index.002.L'] = bone.name bone = arm.edit_bones.new('t_middle.002.L') bone.head[:] = 0.0149, -0.0207, 0.0040 bone.tail[:] = 0.0149, -0.0308, 0.0031 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_middle.001.L']] bones['t_middle.002.L'] = bone.name bone = arm.edit_bones.new('t_ring.002.R') bone.head[:] = -0.0216, -0.0129, 0.0038 bone.tail[:] = -0.0237, -0.0195, 0.0032 bone.roll = -0.5806 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_ring.001.R']] bones['t_ring.002.R'] = bone.name bone = arm.edit_bones.new('t_index.002.R') bone.head[:] = -0.0093, -0.0130, 0.0038 bone.tail[:] = -0.0067, -0.0223, 0.0032 bone.roll = 0.4957 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_index.001.R']] bones['t_index.002.R'] = bone.name bone = arm.edit_bones.new('t_middle.002.R') bone.head[:] = -0.0149, -0.0207, 0.0040 bone.tail[:] = -0.0149, -0.0308, 0.0031 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_middle.001.R']] bones['t_middle.002.R'] = bone.name bone = arm.edit_bones.new('tongue.002.L') bone.head[:] = -0.0000, -0.0840, 0.1555 bone.tail[:] = -0.0000, -0.0874, 0.1553 bone.roll = 0.0001 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue.001.L']] bones['tongue.002.L'] = bone.name bone = arm.edit_bones.new('t_ring.003.L') bone.head[:] = 0.0237, -0.0195, 0.0032 bone.tail[:] = 0.0261, -0.0270, 0.0009 bone.roll = 1.5954 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_ring.002.L']] bones['t_ring.003.L'] = bone.name bone = arm.edit_bones.new('t_index.003.L') bone.head[:] = 0.0067, -0.0223, 0.0032 bone.tail[:] = 0.0038, -0.0327, 0.0009 bone.roll = 4.8853 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_index.002.L']] bones['t_index.003.L'] = bone.name bone = arm.edit_bones.new('t_middle.003.L') bone.head[:] = 0.0149, -0.0308, 0.0031 bone.tail[:] = 0.0149, -0.0421, -0.0003 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_middle.002.L']] bones['t_middle.003.L'] = bone.name bone = arm.edit_bones.new('t_ring.003.R') bone.head[:] = -0.0237, -0.0195, 0.0032 bone.tail[:] = -0.0261, -0.0270, 0.0009 bone.roll = -1.5954 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_ring.002.R']] bones['t_ring.003.R'] = bone.name bone = arm.edit_bones.new('t_index.003.R') bone.head[:] = -0.0067, -0.0223, 0.0032 bone.tail[:] = -0.0038, -0.0327, 0.0009 bone.roll = -4.8853 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_index.002.R']] bones['t_index.003.R'] = bone.name bone = arm.edit_bones.new('t_middle.003.R') bone.head[:] = -0.0149, -0.0308, 0.0031 bone.tail[:] = -0.0149, -0.0421, -0.0003 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['t_middle.002.R']] bones['t_middle.003.R'] = bone.name bone = arm.edit_bones.new('tongue.003.L') bone.head[:] = -0.0000, -0.0874, 0.1553 bone.tail[:] = -0.0000, -0.0898, 0.1553 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue.002.L']] bones['tongue.003.L'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['spine.003']] pbone.rigify_type = 'spines.basic_spine' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.pivot_pos = 1 except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.002']] pbone.rigify_type = 'spines.basic_tail' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass pbone = obj.pose.bones[bones['spine.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.005']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['pelvis.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['pelvis.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = False except AttributeError: pass try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['thigh.L']] pbone.rigify_type = 'limbs.paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['thigh.R']] pbone.rigify_type = 'limbs.paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shoulder.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['spine.006']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shoulder.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['shin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_feather.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['t_feather.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['Wing.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['neck.001']] pbone.rigify_type = 'spines.super_head' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass pbone = obj.pose.bones[bones['Wing.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['foot.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['foot.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['Wing.001.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['w_feather.004.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['neck.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['Wing.001.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['w_feather.004.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['Wing.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['w_feather.003.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['head']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['Wing.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['w_feather.003.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['toes_parent.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_thumb.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['toes_parent.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_thumb.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['w_feather.001.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['w_feather.002.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['beak.001.T']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['beak_001.B']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['eye.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['n_feather.001.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['n_feather.001.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['skull.006.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['skull.006.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['w_feather.001.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['w_feather.002.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['t_ring.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['t_index.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['t_middle.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['t_thumb.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_ring.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['t_index.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['t_middle.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['t_thumb.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['beak.002.T']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['beak.002.B']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_ring.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_index.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_middle.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_ring.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_index.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_middle.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_ring.003.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_index.003.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_middle.003.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_ring.003.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_index.003.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['t_middle.003.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue.003.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True bone.bbone_x = bone.bbone_z = bone.length * 0.05 arm.edit_bones.active = bone arm.layers = [(x in [0, 3, 7, 10, 13, 16, 21, 24]) for x in range(32)] return bones if __name__ == "__main__": create(bpy.context.active_object)