# SPDX-License-Identifier: GPL-2.0-or-later import bpy from mathutils import Color def create(obj): # generated by rigify.utils.write_metarig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data for i in range(6): arm.rigify_colors.add() arm.rigify_colors[0].name = "Root" arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[0].standard_colors_lock = True arm.rigify_colors[1].name = "IK" arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[1].standard_colors_lock = True arm.rigify_colors[2].name = "Special" arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[2].standard_colors_lock = True arm.rigify_colors[3].name = "Tweak" arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[3].standard_colors_lock = True arm.rigify_colors[4].name = "FK" arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[4].standard_colors_lock = True arm.rigify_colors[5].name = "Extra" arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[5].standard_colors_lock = True for i in range(29): arm.rigify_layers.add() arm.rigify_layers[0].name = "Face" arm.rigify_layers[0].row = 1 arm.rigify_layers[0].selset = False arm.rigify_layers[0].group = 5 arm.rigify_layers[1].name = "Face (Primary)" arm.rigify_layers[1].row = 2 arm.rigify_layers[1].selset = False arm.rigify_layers[1].group = 2 arm.rigify_layers[2].name = "Face (Secondary)" arm.rigify_layers[2].row = 2 arm.rigify_layers[2].selset = False arm.rigify_layers[2].group = 3 arm.rigify_layers[3].name = "Spine" arm.rigify_layers[3].row = 3 arm.rigify_layers[3].selset = False arm.rigify_layers[3].group = 3 arm.rigify_layers[4].name = "Spine (Tweak)" arm.rigify_layers[4].row = 4 arm.rigify_layers[4].selset = False arm.rigify_layers[4].group = 4 arm.rigify_layers[5].name = "Paws" arm.rigify_layers[5].row = 5 arm.rigify_layers[5].selset = False arm.rigify_layers[5].group = 6 arm.rigify_layers[6].name = "Paws (Tweak)" arm.rigify_layers[6].row = 6 arm.rigify_layers[6].selset = False arm.rigify_layers[6].group = 4 arm.rigify_layers[7].name = "Arm.L (IK)" arm.rigify_layers[7].row = 7 arm.rigify_layers[7].selset = False arm.rigify_layers[7].group = 2 arm.rigify_layers[8].name = "Arm.L (FK)" arm.rigify_layers[8].row = 8 arm.rigify_layers[8].selset = False arm.rigify_layers[8].group = 5 arm.rigify_layers[9].name = "Arm,L (Tweak)" arm.rigify_layers[9].row = 9 arm.rigify_layers[9].selset = False arm.rigify_layers[9].group = 4 arm.rigify_layers[10].name = "Arm.R (IK)" arm.rigify_layers[10].row = 7 arm.rigify_layers[10].selset = False arm.rigify_layers[10].group = 2 arm.rigify_layers[11].name = "Arm.R (FK)" arm.rigify_layers[11].row = 8 arm.rigify_layers[11].selset = False arm.rigify_layers[11].group = 5 arm.rigify_layers[12].name = "Arm.R (Tweak)" arm.rigify_layers[12].row = 9 arm.rigify_layers[12].selset = False arm.rigify_layers[12].group = 4 arm.rigify_layers[13].name = "Leg.L (IK)" arm.rigify_layers[13].row = 10 arm.rigify_layers[13].selset = False arm.rigify_layers[13].group = 2 arm.rigify_layers[14].name = "Leg.L (FK)" arm.rigify_layers[14].row = 11 arm.rigify_layers[14].selset = False arm.rigify_layers[14].group = 5 arm.rigify_layers[15].name = "Leg.L (Tweak)" arm.rigify_layers[15].row = 12 arm.rigify_layers[15].selset = False arm.rigify_layers[15].group = 4 arm.rigify_layers[16].name = "Leg.R (IK)" arm.rigify_layers[16].row = 10 arm.rigify_layers[16].selset = False arm.rigify_layers[16].group = 2 arm.rigify_layers[17].name = "Leg.R (FK)" arm.rigify_layers[17].row = 11 arm.rigify_layers[17].selset = False arm.rigify_layers[17].group = 5 arm.rigify_layers[18].name = "Leg.R (Tweak)" arm.rigify_layers[18].row = 12 arm.rigify_layers[18].selset = False arm.rigify_layers[18].group = 4 arm.rigify_layers[19].name = "Tail" arm.rigify_layers[19].row = 13 arm.rigify_layers[19].selset = False arm.rigify_layers[19].group = 3 arm.rigify_layers[20].name = "Tail (Tweaks)" arm.rigify_layers[20].row = 14 arm.rigify_layers[20].selset = False arm.rigify_layers[20].group = 4 arm.rigify_layers[21].name = " " arm.rigify_layers[21].row = 1 arm.rigify_layers[21].selset = False arm.rigify_layers[21].group = 0 arm.rigify_layers[22].name = " " arm.rigify_layers[22].row = 1 arm.rigify_layers[22].selset = False arm.rigify_layers[22].group = 0 arm.rigify_layers[23].name = " " arm.rigify_layers[23].row = 1 arm.rigify_layers[23].selset = False arm.rigify_layers[23].group = 0 arm.rigify_layers[24].name = " " arm.rigify_layers[24].row = 1 arm.rigify_layers[24].selset = False arm.rigify_layers[24].group = 0 arm.rigify_layers[25].name = " " arm.rigify_layers[25].row = 1 arm.rigify_layers[25].selset = False arm.rigify_layers[25].group = 0 arm.rigify_layers[26].name = " " arm.rigify_layers[26].row = 1 arm.rigify_layers[26].selset = False arm.rigify_layers[26].group = 0 arm.rigify_layers[27].name = " " arm.rigify_layers[27].row = 1 arm.rigify_layers[27].selset = False arm.rigify_layers[27].group = 0 arm.rigify_layers[28].name = "Root" arm.rigify_layers[28].row = 16 arm.rigify_layers[28].selset = False arm.rigify_layers[28].group = 1 bones = {} bone = arm.edit_bones.new('spine') bone.head[:] = 0.0000, 0.1499, 0.2500 bone.tail[:] = 0.0000, 0.0769, 0.2272 bone.roll = 0.0000 bone.use_connect = False bones['spine'] = bone.name bone = arm.edit_bones.new('tail.001') bone.head[:] = 0.0000, 0.1499, 0.2500 bone.tail[:] = -0.0000, 0.2460, 0.2324 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['tail.001'] = bone.name bone = arm.edit_bones.new('spine.001') bone.head[:] = 0.0000, 0.0769, 0.2272 bone.tail[:] = 0.0000, 0.0180, 0.2240 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine']] bones['spine.001'] = bone.name bone = arm.edit_bones.new('pelvis.L') bone.head[:] = 0.0000, 0.1499, 0.2500 bone.tail[:] = 0.0391, 0.1124, 0.2699 bone.roll = 2.3502 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['pelvis.L'] = bone.name bone = arm.edit_bones.new('pelvis.R') bone.head[:] = 0.0000, 0.1499, 0.2500 bone.tail[:] = -0.0391, 0.1124, 0.2699 bone.roll = -2.3502 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['pelvis.R'] = bone.name bone = arm.edit_bones.new('pelvis.C') bone.head[:] = 0.0000, 0.1499, 0.2500 bone.tail[:] = 0.0000, 0.1344, 0.1727 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['pelvis.C'] = bone.name bone = arm.edit_bones.new('tail.002') bone.head[:] = -0.0000, 0.2460, 0.2324 bone.tail[:] = -0.0000, 0.3513, 0.2284 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tail.001']] bones['tail.002'] = bone.name bone = arm.edit_bones.new('spine.002') bone.head[:] = 0.0000, 0.0180, 0.2240 bone.tail[:] = 0.0000, -0.0513, 0.2271 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.001']] bones['spine.002'] = bone.name bone = arm.edit_bones.new('thigh.L') bone.head[:] = 0.0291, 0.1148, 0.2460 bone.tail[:] = 0.0293, 0.1074, 0.1682 bone.roll = 3.1383 bone.use_connect = False bone.parent = arm.edit_bones[bones['pelvis.L']] bones['thigh.L'] = bone.name bone = arm.edit_bones.new('thigh.R') bone.head[:] = -0.0291, 0.1148, 0.2460 bone.tail[:] = -0.0293, 0.1074, 0.1682 bone.roll = -3.1383 bone.use_connect = False bone.parent = arm.edit_bones[bones['pelvis.R']] bones['thigh.R'] = bone.name bone = arm.edit_bones.new('tail.003') bone.head[:] = -0.0000, 0.3513, 0.2284 bone.tail[:] = -0.0000, 0.4543, 0.2321 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tail.002']] bones['tail.003'] = bone.name bone = arm.edit_bones.new('spine.003') bone.head[:] = 0.0000, -0.0513, 0.2271 bone.tail[:] = 0.0000, -0.1571, 0.2355 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.002']] bones['spine.003'] = bone.name bone = arm.edit_bones.new('belly.C') bone.head[:] = 0.0000, -0.0081, 0.1829 bone.tail[:] = 0.0000, -0.0081, 0.1383 bone.roll = 6.2832 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.002']] bones['belly.C'] = bone.name bone = arm.edit_bones.new('shin.L') bone.head[:] = 0.0293, 0.1074, 0.1682 bone.tail[:] = 0.0293, 0.1684, 0.1073 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.L']] bones['shin.L'] = bone.name bone = arm.edit_bones.new('shin.R') bone.head[:] = -0.0293, 0.1074, 0.1682 bone.tail[:] = -0.0293, 0.1684, 0.1073 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.R']] bones['shin.R'] = bone.name bone = arm.edit_bones.new('tail.004') bone.head[:] = -0.0000, 0.4543, 0.2321 bone.tail[:] = -0.0000, 0.5531, 0.2488 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tail.003']] bones['tail.004'] = bone.name bone = arm.edit_bones.new('spine.004') bone.head[:] = 0.0000, -0.1571, 0.2355 bone.tail[:] = 0.0000, -0.1736, 0.2395 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.004'] = bone.name bone = arm.edit_bones.new('Breast.C') bone.head[:] = 0.0000, -0.1169, 0.1866 bone.tail[:] = 0.0000, -0.1279, 0.1479 bone.roll = -6.2832 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['Breast.C'] = bone.name bone = arm.edit_bones.new('shoulder.L') bone.head[:] = 0.0111, -0.0973, 0.2645 bone.tail[:] = 0.0346, -0.1427, 0.2105 bone.roll = 2.2707 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('shoulder.R') bone.head[:] = -0.0111, -0.0973, 0.2645 bone.tail[:] = -0.0346, -0.1427, 0.2105 bone.roll = -2.2707 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('foot.L') bone.head[:] = 0.0293, 0.1684, 0.1073 bone.tail[:] = 0.0293, 0.1530, 0.0167 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.L']] bones['foot.L'] = bone.name bone = arm.edit_bones.new('foot.R') bone.head[:] = -0.0293, 0.1684, 0.1073 bone.tail[:] = -0.0293, 0.1530, 0.0167 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.R']] bones['foot.R'] = bone.name bone = arm.edit_bones.new('spine.005') bone.head[:] = 0.0000, -0.1736, 0.2395 bone.tail[:] = 0.0000, -0.1860, 0.2445 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.004']] bones['spine.005'] = bone.name bone = arm.edit_bones.new('upper_arm.L') bone.head[:] = 0.0313, -0.1292, 0.2018 bone.tail[:] = 0.0313, -0.0998, 0.1235 bone.roll = 3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.L']] bones['upper_arm.L'] = bone.name bone = arm.edit_bones.new('upper_arm.R') bone.head[:] = -0.0313, -0.1292, 0.2018 bone.tail[:] = -0.0313, -0.0998, 0.1235 bone.roll = -3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.R']] bones['upper_arm.R'] = bone.name bone = arm.edit_bones.new('r_toe.L') bone.head[:] = 0.0293, 0.1530, 0.0167 bone.tail[:] = 0.0293, 0.1334, 0.0039 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.L']] bones['r_toe.L'] = bone.name bone = arm.edit_bones.new('r_toe.R') bone.head[:] = -0.0293, 0.1530, 0.0167 bone.tail[:] = -0.0293, 0.1334, 0.0039 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.R']] bones['r_toe.R'] = bone.name bone = arm.edit_bones.new('spine.006') bone.head[:] = 0.0000, -0.1860, 0.2445 bone.tail[:] = 0.0000, -0.2599, 0.2789 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.005']] bones['spine.006'] = bone.name bone = arm.edit_bones.new('forearm.L') bone.head[:] = 0.0313, -0.0998, 0.1235 bone.tail[:] = 0.0313, -0.1178, 0.0248 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.L']] bones['forearm.L'] = bone.name bone = arm.edit_bones.new('forearm.R') bone.head[:] = -0.0313, -0.0998, 0.1235 bone.tail[:] = -0.0313, -0.1178, 0.0248 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.R']] bones['forearm.R'] = bone.name bone = arm.edit_bones.new('r_palm.001.L') bone.head[:] = 0.0220, 0.1457, 0.0123 bone.tail[:] = 0.0215, 0.1401, 0.0123 bone.roll = 0.0014 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_toe.L']] bones['r_palm.001.L'] = bone.name bone = arm.edit_bones.new('r_palm.002.L') bone.head[:] = 0.0297, 0.1458, 0.0123 bone.tail[:] = 0.0311, 0.1393, 0.0123 bone.roll = -0.0005 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_toe.L']] bones['r_palm.002.L'] = bone.name bone = arm.edit_bones.new('r_palm.003.L') bone.head[:] = 0.0363, 0.1473, 0.0123 bone.tail[:] = 0.0376, 0.1407, 0.0123 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_toe.L']] bones['r_palm.003.L'] = bone.name bone = arm.edit_bones.new('r_palm.004.L') bone.head[:] = 0.0449, 0.1501, 0.0123 bone.tail[:] = 0.0466, 0.1479, 0.0123 bone.roll = -0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_toe.L']] bones['r_palm.004.L'] = bone.name bone = arm.edit_bones.new('r_palm.001.R') bone.head[:] = -0.0220, 0.1457, 0.0123 bone.tail[:] = -0.0215, 0.1401, 0.0123 bone.roll = -0.0014 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_toe.R']] bones['r_palm.001.R'] = bone.name bone = arm.edit_bones.new('r_palm.002.R') bone.head[:] = -0.0297, 0.1458, 0.0123 bone.tail[:] = -0.0311, 0.1393, 0.0123 bone.roll = 0.0005 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_toe.R']] bones['r_palm.002.R'] = bone.name bone = arm.edit_bones.new('r_palm.003.R') bone.head[:] = -0.0363, 0.1473, 0.0123 bone.tail[:] = -0.0376, 0.1407, 0.0123 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_toe.R']] bones['r_palm.003.R'] = bone.name bone = arm.edit_bones.new('r_palm.004.R') bone.head[:] = -0.0449, 0.1501, 0.0123 bone.tail[:] = -0.0466, 0.1479, 0.0123 bone.roll = 0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_toe.R']] bones['r_palm.004.R'] = bone.name bone = arm.edit_bones.new('face') bone.head[:] = 0.0000, -0.1860, 0.2445 bone.tail[:] = 0.0000, -0.1860, 0.3056 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['face'] = bone.name bone = arm.edit_bones.new('hand.L') bone.head[:] = 0.0313, -0.1178, 0.0248 bone.tail[:] = 0.0313, -0.1261, 0.0108 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.L']] bones['hand.L'] = bone.name bone = arm.edit_bones.new('hand.R') bone.head[:] = -0.0313, -0.1178, 0.0248 bone.tail[:] = -0.0313, -0.1261, 0.0108 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.R']] bones['hand.R'] = bone.name bone = arm.edit_bones.new('r_index.001.L') bone.head[:] = 0.0215, 0.1367, 0.0087 bone.tail[:] = 0.0217, 0.1325, 0.0070 bone.roll = -0.3427 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.001.L']] bones['r_index.001.L'] = bone.name bone = arm.edit_bones.new('r_middle.001.L') bone.head[:] = 0.0311, 0.1358, 0.0117 bone.tail[:] = 0.0324, 0.1297, 0.0092 bone.roll = -1.0029 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.002.L']] bones['r_middle.001.L'] = bone.name bone = arm.edit_bones.new('r_ring.001.L') bone.head[:] = 0.0376, 0.1372, 0.0117 bone.tail[:] = 0.0389, 0.1311, 0.0092 bone.roll = -1.0029 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.003.L']] bones['r_ring.001.L'] = bone.name bone = arm.edit_bones.new('r_pinky.001.L') bone.head[:] = 0.0466, 0.1444, 0.0083 bone.tail[:] = 0.0476, 0.1412, 0.0074 bone.roll = -1.7551 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.004.L']] bones['r_pinky.001.L'] = bone.name bone = arm.edit_bones.new('r_index.001.R') bone.head[:] = -0.0215, 0.1367, 0.0087 bone.tail[:] = -0.0217, 0.1325, 0.0070 bone.roll = 0.3427 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.001.R']] bones['r_index.001.R'] = bone.name bone = arm.edit_bones.new('r_middle.001.R') bone.head[:] = -0.0311, 0.1358, 0.0117 bone.tail[:] = -0.0324, 0.1297, 0.0092 bone.roll = 1.0029 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.002.R']] bones['r_middle.001.R'] = bone.name bone = arm.edit_bones.new('r_ring.001.R') bone.head[:] = -0.0376, 0.1372, 0.0117 bone.tail[:] = -0.0389, 0.1311, 0.0092 bone.roll = 1.0029 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.003.R']] bones['r_ring.001.R'] = bone.name bone = arm.edit_bones.new('r_pinky.001.R') bone.head[:] = -0.0466, 0.1444, 0.0083 bone.tail[:] = -0.0476, 0.1412, 0.0074 bone.roll = 1.7551 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.004.R']] bones['r_pinky.001.R'] = bone.name bone = arm.edit_bones.new('nose') bone.head[:] = 0.0000, -0.2709, 0.2463 bone.tail[:] = 0.0000, -0.2705, 0.2315 bone.roll = -0.0018 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['nose'] = bone.name bone = arm.edit_bones.new('lip.T.L') bone.head[:] = 0.0000, -0.2762, 0.2076 bone.tail[:] = 0.0142, -0.2683, 0.2053 bone.roll = 0.0739 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.T.L'] = bone.name bone = arm.edit_bones.new('lip.B.L') bone.head[:] = 0.0000, -0.2748, 0.2025 bone.tail[:] = 0.0102, -0.2676, 0.2025 bone.roll = 0.0154 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.B.L'] = bone.name bone = arm.edit_bones.new('jaw') bone.head[:] = 0.0000, -0.2126, 0.2015 bone.tail[:] = 0.0000, -0.2524, 0.1977 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['jaw'] = bone.name bone = arm.edit_bones.new('ear.L') bone.head[:] = 0.0361, -0.2279, 0.2662 bone.tail[:] = 0.0259, -0.2360, 0.2749 bone.roll = -2.7956 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['ear.L'] = bone.name bone = arm.edit_bones.new('ear.R') bone.head[:] = -0.0361, -0.2279, 0.2662 bone.tail[:] = -0.0259, -0.2360, 0.2749 bone.roll = 2.7956 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['ear.R'] = bone.name bone = arm.edit_bones.new('lip.T.R') bone.head[:] = 0.0000, -0.2762, 0.2076 bone.tail[:] = -0.0142, -0.2683, 0.2053 bone.roll = -0.0739 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.T.R'] = bone.name bone = arm.edit_bones.new('lip.B.R') bone.head[:] = 0.0000, -0.2748, 0.2025 bone.tail[:] = -0.0102, -0.2676, 0.2025 bone.roll = -0.0154 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.B.R'] = bone.name bone = arm.edit_bones.new('brow.B.L') bone.head[:] = 0.0450, -0.2472, 0.2375 bone.tail[:] = 0.0336, -0.2577, 0.2472 bone.roll = -0.4810 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['brow.B.L'] = bone.name bone = arm.edit_bones.new('lid.T.L') bone.head[:] = 0.0398, -0.2525, 0.2396 bone.tail[:] = 0.0327, -0.2600, 0.2432 bone.roll = -0.4405 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lid.T.L'] = bone.name bone = arm.edit_bones.new('brow.B.R') bone.head[:] = -0.0450, -0.2472, 0.2375 bone.tail[:] = -0.0336, -0.2577, 0.2472 bone.roll = 0.4810 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['brow.B.R'] = bone.name bone = arm.edit_bones.new('lid.T.R') bone.head[:] = -0.0398, -0.2525, 0.2396 bone.tail[:] = -0.0327, -0.2600, 0.2432 bone.roll = 0.4405 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lid.T.R'] = bone.name bone = arm.edit_bones.new('forehead.L') bone.head[:] = 0.0103, -0.2600, 0.2669 bone.tail[:] = 0.0097, -0.2694, 0.2527 bone.roll = 1.6514 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['forehead.L'] = bone.name bone = arm.edit_bones.new('forehead.R') bone.head[:] = -0.0103, -0.2600, 0.2669 bone.tail[:] = -0.0097, -0.2694, 0.2527 bone.roll = -1.6514 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['forehead.R'] = bone.name bone = arm.edit_bones.new('eye.L') bone.head[:] = 0.0170, -0.2441, 0.2385 bone.tail[:] = 0.0170, -0.2738, 0.2385 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['eye.L'] = bone.name bone = arm.edit_bones.new('eye.R') bone.head[:] = -0.0170, -0.2441, 0.2385 bone.tail[:] = -0.0170, -0.2738, 0.2385 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['eye.R'] = bone.name bone = arm.edit_bones.new('cheek.T.L') bone.head[:] = 0.0450, -0.2472, 0.2375 bone.tail[:] = 0.0308, -0.2584, 0.2187 bone.roll = 0.3924 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['cheek.T.L'] = bone.name bone = arm.edit_bones.new('cheek.T.R') bone.head[:] = -0.0450, -0.2472, 0.2375 bone.tail[:] = -0.0308, -0.2584, 0.2187 bone.roll = -0.3924 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['cheek.T.R'] = bone.name bone = arm.edit_bones.new('teeth.T') bone.head[:] = 0.0000, -0.2724, 0.2129 bone.tail[:] = 0.0000, -0.2477, 0.2129 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['teeth.T'] = bone.name bone = arm.edit_bones.new('teeth.B') bone.head[:] = 0.0000, -0.2709, 0.2076 bone.tail[:] = 0.0000, -0.2463, 0.2076 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['teeth.B'] = bone.name bone = arm.edit_bones.new('tongue') bone.head[:] = 0.0000, -0.2693, 0.2091 bone.tail[:] = 0.0000, -0.2610, 0.2098 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['tongue'] = bone.name bone = arm.edit_bones.new('f_toe.L') bone.head[:] = 0.0313, -0.1261, 0.0108 bone.tail[:] = 0.0313, -0.1416, 0.0009 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['hand.L']] bones['f_toe.L'] = bone.name bone = arm.edit_bones.new('f_toe.R') bone.head[:] = -0.0313, -0.1261, 0.0108 bone.tail[:] = -0.0313, -0.1416, 0.0009 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['hand.R']] bones['f_toe.R'] = bone.name bone = arm.edit_bones.new('r_index.002.L') bone.head[:] = 0.0217, 0.1325, 0.0070 bone.tail[:] = 0.0221, 0.1271, 0.0038 bone.roll = -0.2465 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_index.001.L']] bones['r_index.002.L'] = bone.name bone = arm.edit_bones.new('r_middle.002.L') bone.head[:] = 0.0324, 0.1297, 0.0092 bone.tail[:] = 0.0343, 0.1210, 0.0039 bone.roll = -0.7479 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_middle.001.L']] bones['r_middle.002.L'] = bone.name bone = arm.edit_bones.new('r_ring.002.L') bone.head[:] = 0.0389, 0.1311, 0.0092 bone.tail[:] = 0.0407, 0.1229, 0.0042 bone.roll = -0.7479 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_ring.001.L']] bones['r_ring.002.L'] = bone.name bone = arm.edit_bones.new('r_pinky.002.L') bone.head[:] = 0.0476, 0.1412, 0.0074 bone.tail[:] = 0.0494, 0.1351, 0.0032 bone.roll = -0.8965 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_pinky.001.L']] bones['r_pinky.002.L'] = bone.name bone = arm.edit_bones.new('r_index.002.R') bone.head[:] = -0.0217, 0.1325, 0.0070 bone.tail[:] = -0.0221, 0.1271, 0.0038 bone.roll = 0.2465 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_index.001.R']] bones['r_index.002.R'] = bone.name bone = arm.edit_bones.new('r_middle.002.R') bone.head[:] = -0.0324, 0.1297, 0.0092 bone.tail[:] = -0.0343, 0.1210, 0.0039 bone.roll = 0.7479 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_middle.001.R']] bones['r_middle.002.R'] = bone.name bone = arm.edit_bones.new('r_ring.002.R') bone.head[:] = -0.0389, 0.1311, 0.0092 bone.tail[:] = -0.0407, 0.1229, 0.0042 bone.roll = 0.7479 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_ring.001.R']] bones['r_ring.002.R'] = bone.name bone = arm.edit_bones.new('r_pinky.002.R') bone.head[:] = -0.0476, 0.1412, 0.0074 bone.tail[:] = -0.0494, 0.1351, 0.0032 bone.roll = 0.8965 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_pinky.001.R']] bones['r_pinky.002.R'] = bone.name bone = arm.edit_bones.new('nose.001') bone.head[:] = 0.0000, -0.2705, 0.2315 bone.tail[:] = 0.0000, -0.2804, 0.2205 bone.roll = 0.0253 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose']] bones['nose.001'] = bone.name bone = arm.edit_bones.new('lip.T.L.001') bone.head[:] = 0.0142, -0.2683, 0.2053 bone.tail[:] = 0.0314, -0.2428, 0.2103 bone.roll = -0.0306 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.T.L']] bones['lip.T.L.001'] = bone.name bone = arm.edit_bones.new('lip.B.L.001') bone.head[:] = 0.0102, -0.2676, 0.2025 bone.tail[:] = 0.0314, -0.2428, 0.2103 bone.roll = 0.1360 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.B.L']] bones['lip.B.L.001'] = bone.name bone = arm.edit_bones.new('chin') bone.head[:] = 0.0000, -0.2524, 0.1977 bone.tail[:] = 0.0000, -0.2681, 0.1948 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw']] bones['chin'] = bone.name bone = arm.edit_bones.new('ear.L.001') bone.head[:] = 0.0259, -0.2360, 0.2749 bone.tail[:] = 0.0367, -0.2346, 0.2792 bone.roll = 1.1038 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L']] bones['ear.L.001'] = bone.name bone = arm.edit_bones.new('ear.R.001') bone.head[:] = -0.0259, -0.2360, 0.2749 bone.tail[:] = -0.0367, -0.2346, 0.2792 bone.roll = -1.1038 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R']] bones['ear.R.001'] = bone.name bone = arm.edit_bones.new('lip.T.R.001') bone.head[:] = -0.0142, -0.2683, 0.2053 bone.tail[:] = -0.0314, -0.2428, 0.2103 bone.roll = 0.0306 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.T.R']] bones['lip.T.R.001'] = bone.name bone = arm.edit_bones.new('lip.B.R.001') bone.head[:] = -0.0102, -0.2676, 0.2025 bone.tail[:] = -0.0314, -0.2428, 0.2103 bone.roll = -0.1360 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.B.R']] bones['lip.B.R.001'] = bone.name bone = arm.edit_bones.new('brow.B.L.001') bone.head[:] = 0.0336, -0.2577, 0.2472 bone.tail[:] = 0.0242, -0.2642, 0.2478 bone.roll = -0.0715 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L']] bones['brow.B.L.001'] = bone.name bone = arm.edit_bones.new('lid.T.L.001') bone.head[:] = 0.0327, -0.2600, 0.2432 bone.tail[:] = 0.0236, -0.2656, 0.2440 bone.roll = 0.1058 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L']] bones['lid.T.L.001'] = bone.name bone = arm.edit_bones.new('brow.B.R.001') bone.head[:] = -0.0336, -0.2577, 0.2472 bone.tail[:] = -0.0242, -0.2642, 0.2478 bone.roll = 0.0715 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R']] bones['brow.B.R.001'] = bone.name bone = arm.edit_bones.new('lid.T.R.001') bone.head[:] = -0.0327, -0.2600, 0.2432 bone.tail[:] = -0.0236, -0.2656, 0.2440 bone.roll = -0.1058 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R']] bones['lid.T.R.001'] = bone.name bone = arm.edit_bones.new('forehead.L.001') bone.head[:] = 0.0287, -0.2477, 0.2649 bone.tail[:] = 0.0241, -0.2601, 0.2567 bone.roll = 2.1575 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L']] bones['forehead.L.001'] = bone.name bone = arm.edit_bones.new('forehead.R.001') bone.head[:] = -0.0287, -0.2477, 0.2649 bone.tail[:] = -0.0241, -0.2601, 0.2567 bone.roll = -2.1575 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R']] bones['forehead.R.001'] = bone.name bone = arm.edit_bones.new('cheek.T.L.001') bone.head[:] = 0.0308, -0.2584, 0.2187 bone.tail[:] = 0.0121, -0.2695, 0.2220 bone.roll = -0.5048 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.L']] bones['cheek.T.L.001'] = bone.name bone = arm.edit_bones.new('cheek.T.R.001') bone.head[:] = -0.0308, -0.2584, 0.2187 bone.tail[:] = -0.0121, -0.2695, 0.2220 bone.roll = 0.5048 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.R']] bones['cheek.T.R.001'] = bone.name bone = arm.edit_bones.new('tongue.001') bone.head[:] = 0.0000, -0.2610, 0.2098 bone.tail[:] = 0.0000, -0.2461, 0.2100 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue']] bones['tongue.001'] = bone.name bone = arm.edit_bones.new('f_palm.004.L') bone.head[:] = 0.0393, -0.1278, 0.0100 bone.tail[:] = 0.0406, -0.1304, 0.0100 bone.roll = -0.0006 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_toe.L']] bones['f_palm.004.L'] = bone.name bone = arm.edit_bones.new('f_palm.001.L') bone.head[:] = 0.0216, -0.1278, 0.0100 bone.tail[:] = 0.0199, -0.1331, 0.0100 bone.roll = 0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_toe.L']] bones['f_palm.001.L'] = bone.name bone = arm.edit_bones.new('f_palm.002.L') bone.head[:] = 0.0273, -0.1278, 0.0100 bone.tail[:] = 0.0273, -0.1345, 0.0100 bone.roll = 3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_toe.L']] bones['f_palm.002.L'] = bone.name bone = arm.edit_bones.new('f_palm.003.L') bone.head[:] = 0.0341, -0.1278, 0.0100 bone.tail[:] = 0.0340, -0.1345, 0.0100 bone.roll = 0.0101 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_toe.L']] bones['f_palm.003.L'] = bone.name bone = arm.edit_bones.new('f_palm.004.R') bone.head[:] = -0.0393, -0.1278, 0.0100 bone.tail[:] = -0.0406, -0.1304, 0.0100 bone.roll = 0.0006 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_toe.R']] bones['f_palm.004.R'] = bone.name bone = arm.edit_bones.new('f_palm.001.R') bone.head[:] = -0.0216, -0.1278, 0.0100 bone.tail[:] = -0.0199, -0.1331, 0.0100 bone.roll = -0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_toe.R']] bones['f_palm.001.R'] = bone.name bone = arm.edit_bones.new('f_palm.002.R') bone.head[:] = -0.0273, -0.1278, 0.0100 bone.tail[:] = -0.0273, -0.1345, 0.0100 bone.roll = -3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_toe.R']] bones['f_palm.002.R'] = bone.name bone = arm.edit_bones.new('f_palm.003.R') bone.head[:] = -0.0341, -0.1278, 0.0100 bone.tail[:] = -0.0340, -0.1345, 0.0100 bone.roll = -0.0101 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_toe.R']] bones['f_palm.003.R'] = bone.name bone = arm.edit_bones.new('nose.002') bone.head[:] = 0.0000, -0.2804, 0.2205 bone.tail[:] = 0.0000, -0.2787, 0.2155 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.001']] bones['nose.002'] = bone.name bone = arm.edit_bones.new('chin.001') bone.head[:] = 0.0000, -0.2681, 0.1948 bone.tail[:] = 0.0000, -0.2749, 0.2015 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin']] bones['chin.001'] = bone.name bone = arm.edit_bones.new('ear.L.002') bone.head[:] = 0.0367, -0.2346, 0.2792 bone.tail[:] = 0.0513, -0.2371, 0.2879 bone.roll = 1.6702 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.001']] bones['ear.L.002'] = bone.name bone = arm.edit_bones.new('ear.R.002') bone.head[:] = -0.0367, -0.2346, 0.2792 bone.tail[:] = -0.0513, -0.2371, 0.2879 bone.roll = -1.6702 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.001']] bones['ear.R.002'] = bone.name bone = arm.edit_bones.new('brow.B.L.002') bone.head[:] = 0.0242, -0.2642, 0.2478 bone.tail[:] = 0.0131, -0.2694, 0.2432 bone.roll = -0.1515 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L.001']] bones['brow.B.L.002'] = bone.name bone = arm.edit_bones.new('lid.T.L.002') bone.head[:] = 0.0236, -0.2656, 0.2440 bone.tail[:] = 0.0137, -0.2665, 0.2401 bone.roll = -0.1882 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.001']] bones['lid.T.L.002'] = bone.name bone = arm.edit_bones.new('brow.B.R.002') bone.head[:] = -0.0242, -0.2642, 0.2478 bone.tail[:] = -0.0131, -0.2694, 0.2432 bone.roll = 0.1515 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R.001']] bones['brow.B.R.002'] = bone.name bone = arm.edit_bones.new('lid.T.R.002') bone.head[:] = -0.0236, -0.2656, 0.2440 bone.tail[:] = -0.0137, -0.2665, 0.2401 bone.roll = 0.1882 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.001']] bones['lid.T.R.002'] = bone.name bone = arm.edit_bones.new('forehead.L.002') bone.head[:] = 0.0405, -0.2354, 0.2607 bone.tail[:] = 0.0402, -0.2481, 0.2487 bone.roll = 0.5185 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L.001']] bones['forehead.L.002'] = bone.name bone = arm.edit_bones.new('forehead.R.002') bone.head[:] = -0.0405, -0.2354, 0.2607 bone.tail[:] = -0.0402, -0.2481, 0.2487 bone.roll = -0.5185 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R.001']] bones['forehead.R.002'] = bone.name bone = arm.edit_bones.new('nose.L') bone.head[:] = 0.0121, -0.2695, 0.2220 bone.tail[:] = 0.0062, -0.2742, 0.2210 bone.roll = 2.5249 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.L.001']] bones['nose.L'] = bone.name bone = arm.edit_bones.new('nose.R') bone.head[:] = -0.0121, -0.2695, 0.2220 bone.tail[:] = -0.0062, -0.2742, 0.2210 bone.roll = -2.5249 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.R.001']] bones['nose.R'] = bone.name bone = arm.edit_bones.new('tongue.002') bone.head[:] = 0.0000, -0.2461, 0.2100 bone.tail[:] = 0.0000, -0.2309, 0.2083 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue.001']] bones['tongue.002'] = bone.name bone = arm.edit_bones.new('f_pinky.001.L') bone.head[:] = 0.0406, -0.1304, 0.0074 bone.tail[:] = 0.0408, -0.1337, 0.0065 bone.roll = -0.6234 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.004.L']] bones['f_pinky.001.L'] = bone.name bone = arm.edit_bones.new('f_index.001.L') bone.head[:] = 0.0199, -0.1331, 0.0077 bone.tail[:] = 0.0193, -0.1372, 0.0060 bone.roll = 0.7154 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.001.L']] bones['f_index.001.L'] = bone.name bone = arm.edit_bones.new('f_middle.001.L') bone.head[:] = 0.0273, -0.1345, 0.0107 bone.tail[:] = 0.0273, -0.1407, 0.0082 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.002.L']] bones['f_middle.001.L'] = bone.name bone = arm.edit_bones.new('f_ring.001.L') bone.head[:] = 0.0340, -0.1345, 0.0107 bone.tail[:] = 0.0340, -0.1407, 0.0082 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.003.L']] bones['f_ring.001.L'] = bone.name bone = arm.edit_bones.new('f_pinky.001.R') bone.head[:] = -0.0406, -0.1304, 0.0074 bone.tail[:] = -0.0408, -0.1337, 0.0065 bone.roll = 0.6234 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.004.R']] bones['f_pinky.001.R'] = bone.name bone = arm.edit_bones.new('f_index.001.R') bone.head[:] = -0.0199, -0.1331, 0.0077 bone.tail[:] = -0.0193, -0.1372, 0.0060 bone.roll = -0.7154 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.001.R']] bones['f_index.001.R'] = bone.name bone = arm.edit_bones.new('f_middle.001.R') bone.head[:] = -0.0273, -0.1345, 0.0107 bone.tail[:] = -0.0273, -0.1407, 0.0082 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.002.R']] bones['f_middle.001.R'] = bone.name bone = arm.edit_bones.new('f_ring.001.R') bone.head[:] = -0.0340, -0.1345, 0.0107 bone.tail[:] = -0.0340, -0.1407, 0.0082 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.003.R']] bones['f_ring.001.R'] = bone.name bone = arm.edit_bones.new('nose.003') bone.head[:] = 0.0000, -0.2787, 0.2155 bone.tail[:] = 0.0000, -0.2788, 0.2123 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.002']] bones['nose.003'] = bone.name bone = arm.edit_bones.new('ear.L.003') bone.head[:] = 0.0513, -0.2371, 0.2879 bone.tail[:] = 0.0498, -0.2277, 0.2690 bone.roll = -2.2767 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.002']] bones['ear.L.003'] = bone.name bone = arm.edit_bones.new('ear.R.003') bone.head[:] = -0.0513, -0.2371, 0.2879 bone.tail[:] = -0.0498, -0.2277, 0.2690 bone.roll = 2.2767 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.002']] bones['ear.R.003'] = bone.name bone = arm.edit_bones.new('brow.B.L.003') bone.head[:] = 0.0131, -0.2694, 0.2432 bone.tail[:] = 0.0086, -0.2691, 0.2358 bone.roll = -0.2157 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L.002']] bones['brow.B.L.003'] = bone.name bone = arm.edit_bones.new('lid.T.L.003') bone.head[:] = 0.0137, -0.2665, 0.2401 bone.tail[:] = 0.0097, -0.2657, 0.2291 bone.roll = -0.4253 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.002']] bones['lid.T.L.003'] = bone.name bone = arm.edit_bones.new('brow.B.R.003') bone.head[:] = -0.0131, -0.2694, 0.2432 bone.tail[:] = -0.0086, -0.2691, 0.2358 bone.roll = 0.2157 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R.002']] bones['brow.B.R.003'] = bone.name bone = arm.edit_bones.new('lid.T.R.003') bone.head[:] = -0.0137, -0.2665, 0.2401 bone.tail[:] = -0.0097, -0.2657, 0.2291 bone.roll = 0.4253 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.002']] bones['lid.T.R.003'] = bone.name bone = arm.edit_bones.new('temple.L') bone.head[:] = 0.0367, -0.2123, 0.2525 bone.tail[:] = 0.0380, -0.2135, 0.2277 bone.roll = -0.0789 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L.002']] bones['temple.L'] = bone.name bone = arm.edit_bones.new('temple.R') bone.head[:] = -0.0367, -0.2123, 0.2525 bone.tail[:] = -0.0380, -0.2135, 0.2277 bone.roll = 0.0789 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R.002']] bones['temple.R'] = bone.name bone = arm.edit_bones.new('nose.L.001') bone.head[:] = 0.0062, -0.2742, 0.2210 bone.tail[:] = 0.0000, -0.2804, 0.2205 bone.roll = 0.1646 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.L']] bones['nose.L.001'] = bone.name bone = arm.edit_bones.new('nose.R.001') bone.head[:] = -0.0062, -0.2742, 0.2210 bone.tail[:] = 0.0000, -0.2804, 0.2205 bone.roll = -0.1646 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.R']] bones['nose.R.001'] = bone.name bone = arm.edit_bones.new('f_pinky.002.L') bone.head[:] = 0.0408, -0.1337, 0.0065 bone.tail[:] = 0.0413, -0.1400, 0.0023 bone.roll = -0.2560 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.001.L']] bones['f_pinky.002.L'] = bone.name bone = arm.edit_bones.new('f_index.002.L') bone.head[:] = 0.0193, -0.1372, 0.0060 bone.tail[:] = 0.0186, -0.1427, 0.0028 bone.roll = 0.5229 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.001.L']] bones['f_index.002.L'] = bone.name bone = arm.edit_bones.new('f_middle.002.L') bone.head[:] = 0.0273, -0.1407, 0.0082 bone.tail[:] = 0.0273, -0.1496, 0.0030 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.001.L']] bones['f_middle.002.L'] = bone.name bone = arm.edit_bones.new('f_ring.002.L') bone.head[:] = 0.0340, -0.1407, 0.0082 bone.tail[:] = 0.0340, -0.1491, 0.0033 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.001.L']] bones['f_ring.002.L'] = bone.name bone = arm.edit_bones.new('f_pinky.002.R') bone.head[:] = -0.0408, -0.1337, 0.0065 bone.tail[:] = -0.0413, -0.1400, 0.0023 bone.roll = 0.2560 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.001.R']] bones['f_pinky.002.R'] = bone.name bone = arm.edit_bones.new('f_index.002.R') bone.head[:] = -0.0193, -0.1372, 0.0060 bone.tail[:] = -0.0186, -0.1427, 0.0028 bone.roll = -0.5229 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.001.R']] bones['f_index.002.R'] = bone.name bone = arm.edit_bones.new('f_middle.002.R') bone.head[:] = -0.0273, -0.1407, 0.0082 bone.tail[:] = -0.0273, -0.1496, 0.0030 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.001.R']] bones['f_middle.002.R'] = bone.name bone = arm.edit_bones.new('f_ring.002.R') bone.head[:] = -0.0340, -0.1407, 0.0082 bone.tail[:] = -0.0340, -0.1491, 0.0033 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.001.R']] bones['f_ring.002.R'] = bone.name bone = arm.edit_bones.new('nose.004') bone.head[:] = 0.0000, -0.2788, 0.2123 bone.tail[:] = 0.0000, -0.2785, 0.2091 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.003']] bones['nose.004'] = bone.name bone = arm.edit_bones.new('ear.L.004') bone.head[:] = 0.0498, -0.2277, 0.2690 bone.tail[:] = 0.0361, -0.2279, 0.2662 bone.roll = -3.8181 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.003']] bones['ear.L.004'] = bone.name bone = arm.edit_bones.new('ear.R.004') bone.head[:] = -0.0498, -0.2277, 0.2690 bone.tail[:] = -0.0361, -0.2279, 0.2662 bone.roll = 3.8181 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.003']] bones['ear.R.004'] = bone.name bone = arm.edit_bones.new('lid.B.L') bone.head[:] = 0.0097, -0.2657, 0.2291 bone.tail[:] = 0.0150, -0.2661, 0.2277 bone.roll = 0.0693 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.003']] bones['lid.B.L'] = bone.name bone = arm.edit_bones.new('lid.B.R') bone.head[:] = -0.0097, -0.2657, 0.2291 bone.tail[:] = -0.0150, -0.2661, 0.2277 bone.roll = -0.0693 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.003']] bones['lid.B.R'] = bone.name bone = arm.edit_bones.new('jaw.L') bone.head[:] = 0.0380, -0.2135, 0.2277 bone.tail[:] = 0.0284, -0.2162, 0.2076 bone.roll = 0.1964 bone.use_connect = True bone.parent = arm.edit_bones[bones['temple.L']] bones['jaw.L'] = bone.name bone = arm.edit_bones.new('jaw.R') bone.head[:] = -0.0380, -0.2135, 0.2277 bone.tail[:] = -0.0284, -0.2162, 0.2076 bone.roll = -0.1964 bone.use_connect = True bone.parent = arm.edit_bones[bones['temple.R']] bones['jaw.R'] = bone.name bone = arm.edit_bones.new('lid.B.L.001') bone.head[:] = 0.0150, -0.2661, 0.2277 bone.tail[:] = 0.0221, -0.2652, 0.2262 bone.roll = 0.1759 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L']] bones['lid.B.L.001'] = bone.name bone = arm.edit_bones.new('lid.B.R.001') bone.head[:] = -0.0150, -0.2661, 0.2277 bone.tail[:] = -0.0221, -0.2652, 0.2262 bone.roll = -0.1759 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R']] bones['lid.B.R.001'] = bone.name bone = arm.edit_bones.new('jaw.L.001') bone.head[:] = 0.0284, -0.2162, 0.2076 bone.tail[:] = 0.0235, -0.2371, 0.2014 bone.roll = -0.0005 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.L']] bones['jaw.L.001'] = bone.name bone = arm.edit_bones.new('jaw.R.001') bone.head[:] = -0.0284, -0.2162, 0.2076 bone.tail[:] = -0.0235, -0.2371, 0.2014 bone.roll = 0.0005 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.R']] bones['jaw.R.001'] = bone.name bone = arm.edit_bones.new('lid.B.L.002') bone.head[:] = 0.0221, -0.2652, 0.2262 bone.tail[:] = 0.0333, -0.2602, 0.2291 bone.roll = 0.0161 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L.001']] bones['lid.B.L.002'] = bone.name bone = arm.edit_bones.new('lid.B.R.002') bone.head[:] = -0.0221, -0.2652, 0.2262 bone.tail[:] = -0.0333, -0.2602, 0.2291 bone.roll = -0.0161 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R.001']] bones['lid.B.R.002'] = bone.name bone = arm.edit_bones.new('chin.L') bone.head[:] = 0.0235, -0.2371, 0.2014 bone.tail[:] = 0.0287, -0.2395, 0.2103 bone.roll = 0.4176 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.L.001']] bones['chin.L'] = bone.name bone = arm.edit_bones.new('chin.R') bone.head[:] = -0.0235, -0.2371, 0.2014 bone.tail[:] = -0.0287, -0.2395, 0.2103 bone.roll = -0.4176 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.R.001']] bones['chin.R'] = bone.name bone = arm.edit_bones.new('lid.B.L.003') bone.head[:] = 0.0333, -0.2602, 0.2291 bone.tail[:] = 0.0398, -0.2525, 0.2396 bone.roll = -0.0675 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L.002']] bones['lid.B.L.003'] = bone.name bone = arm.edit_bones.new('lid.B.R.003') bone.head[:] = -0.0333, -0.2602, 0.2291 bone.tail[:] = -0.0398, -0.2525, 0.2396 bone.roll = 0.0675 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R.002']] bones['lid.B.R.003'] = bone.name bone = arm.edit_bones.new('cheek.B.L') bone.head[:] = 0.0287, -0.2395, 0.2103 bone.tail[:] = 0.0448, -0.2396, 0.2234 bone.roll = -0.3125 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin.L']] bones['cheek.B.L'] = bone.name bone = arm.edit_bones.new('cheek.B.R') bone.head[:] = -0.0287, -0.2395, 0.2103 bone.tail[:] = -0.0448, -0.2396, 0.2234 bone.roll = 0.3125 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin.R']] bones['cheek.B.R'] = bone.name bone = arm.edit_bones.new('cheek.B.L.001') bone.head[:] = 0.0448, -0.2396, 0.2234 bone.tail[:] = 0.0478, -0.2312, 0.2379 bone.roll = -0.0215 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.L']] bones['cheek.B.L.001'] = bone.name bone = arm.edit_bones.new('cheek.B.R.001') bone.head[:] = -0.0448, -0.2396, 0.2234 bone.tail[:] = -0.0478, -0.2312, 0.2379 bone.roll = 0.0215 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.R']] bones['cheek.B.R.001'] = bone.name bone = arm.edit_bones.new('brow.T.L') bone.head[:] = 0.0478, -0.2312, 0.2379 bone.tail[:] = 0.0402, -0.2481, 0.2487 bone.roll = -0.6301 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.L.001']] bones['brow.T.L'] = bone.name bone = arm.edit_bones.new('brow.T.R') bone.head[:] = -0.0478, -0.2312, 0.2379 bone.tail[:] = -0.0402, -0.2481, 0.2487 bone.roll = 0.6301 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.R.001']] bones['brow.T.R'] = bone.name bone = arm.edit_bones.new('brow.T.L.001') bone.head[:] = 0.0402, -0.2481, 0.2487 bone.tail[:] = 0.0241, -0.2601, 0.2567 bone.roll = 0.3622 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L']] bones['brow.T.L.001'] = bone.name bone = arm.edit_bones.new('brow.T.R.001') bone.head[:] = -0.0402, -0.2481, 0.2487 bone.tail[:] = -0.0241, -0.2601, 0.2567 bone.roll = -0.3622 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R']] bones['brow.T.R.001'] = bone.name bone = arm.edit_bones.new('brow.T.L.002') bone.head[:] = 0.0241, -0.2601, 0.2567 bone.tail[:] = 0.0097, -0.2694, 0.2527 bone.roll = 0.0684 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L.001']] bones['brow.T.L.002'] = bone.name bone = arm.edit_bones.new('brow.T.R.002') bone.head[:] = -0.0241, -0.2601, 0.2567 bone.tail[:] = -0.0097, -0.2694, 0.2527 bone.roll = -0.0684 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R.001']] bones['brow.T.R.002'] = bone.name bone = arm.edit_bones.new('brow.T.L.003') bone.head[:] = 0.0097, -0.2694, 0.2527 bone.tail[:] = 0.0000, -0.2709, 0.2463 bone.roll = 0.0020 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L.002']] bones['brow.T.L.003'] = bone.name bone = arm.edit_bones.new('brow.T.R.003') bone.head[:] = -0.0097, -0.2694, 0.2527 bone.tail[:] = 0.0000, -0.2709, 0.2463 bone.roll = -0.0020 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R.002']] bones['brow.T.R.003'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['spine']] pbone.rigify_type = 'spines.basic_spine' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['tail.001']] pbone.rigify_type = 'spines.basic_tail' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.copy_rotation_axes = [True, True, True] except AttributeError: pass try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass pbone = obj.pose.bones[bones['spine.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['pelvis.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['pelvis.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['pelvis.C']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['tail.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thigh.L']] pbone.rigify_type = 'limbs.rear_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.segments = 2 except AttributeError: pass pbone = obj.pose.bones[bones['thigh.R']] pbone.rigify_type = 'limbs.rear_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['tail.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['belly.C']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tail.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.004']] pbone.rigify_type = 'spines.super_head' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass pbone = obj.pose.bones[bones['Breast.C']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shoulder.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = True except AttributeError: pass try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['shoulder.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = True except AttributeError: pass try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['foot.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['foot.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.005']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['upper_arm.L']] pbone.rigify_type = 'limbs.front_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['upper_arm.R']] pbone.rigify_type = 'limbs.front_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass pbone = obj.pose.bones[bones['r_toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.006']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.001.L']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.palm_both_sides = True except AttributeError: pass pbone = obj.pose.bones[bones['r_palm.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.003.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.004.L']] pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.001.R']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.palm_both_sides = True except AttributeError: pass pbone = obj.pose.bones[bones['r_palm.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.003.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.004.R']] pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['face']] pbone.rigify_type = 'faces.super_face' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['hand.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['hand.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_index.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_middle.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_ring.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_pinky.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_index.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_middle.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_ring.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_pinky.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['nose']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['teeth.T']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['teeth.B']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_index.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_middle.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_ring.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_pinky.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_index.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_middle.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_ring.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_pinky.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.004.L']] pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.001.L']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.palm_both_sides = True except AttributeError: pass pbone = obj.pose.bones[bones['f_palm.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.003.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.004.R']] pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.001.R']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.palm_both_sides = True except AttributeError: pass pbone = obj.pose.bones[bones['f_palm.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.003.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_index.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_middle.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_ring.001.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_pinky.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_index.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_middle.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_ring.001.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['nose.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['temple.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['temple.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.002.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.002.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True bone.bbone_x = bone.bbone_z = bone.length * 0.05 arm.edit_bones.active = bone arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16, 19]) for x in range(32)] return bones if __name__ == "__main__": create(bpy.context.active_object)