# SPDX-License-Identifier: GPL-2.0-or-later import bpy from mathutils import Color def create(obj): # generated by rigify.utils.write_metarig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data for i in range(6): arm.rigify_colors.add() arm.rigify_colors[0].name = "Root" arm.rigify_colors[0].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) arm.rigify_colors[0].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[0].standard_colors_lock = True arm.rigify_colors[1].name = "IK" arm.rigify_colors[1].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) arm.rigify_colors[1].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[1].standard_colors_lock = True arm.rigify_colors[2].name = "Special" arm.rigify_colors[2].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) arm.rigify_colors[2].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[2].standard_colors_lock = True arm.rigify_colors[3].name = "Tweak" arm.rigify_colors[3].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) arm.rigify_colors[3].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[3].standard_colors_lock = True arm.rigify_colors[4].name = "FK" arm.rigify_colors[4].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) arm.rigify_colors[4].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[4].standard_colors_lock = True arm.rigify_colors[5].name = "Extra" arm.rigify_colors[5].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) arm.rigify_colors[5].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[5].standard_colors_lock = True for i in range(29): arm.rigify_layers.add() arm.rigify_layers[0].name = "Face" arm.rigify_layers[0].row = 1 arm.rigify_layers[0].selset = False arm.rigify_layers[0].group = 5 arm.rigify_layers[1].name = "Face (Primary)" arm.rigify_layers[1].row = 2 arm.rigify_layers[1].selset = False arm.rigify_layers[1].group = 4 arm.rigify_layers[2].name = " " arm.rigify_layers[2].row = 3 arm.rigify_layers[2].selset = False arm.rigify_layers[2].group = 0 arm.rigify_layers[3].name = "Spine" arm.rigify_layers[3].row = 4 arm.rigify_layers[3].selset = False arm.rigify_layers[3].group = 3 arm.rigify_layers[4].name = "Spine (Tweak)" arm.rigify_layers[4].row = 5 arm.rigify_layers[4].selset = False arm.rigify_layers[4].group = 4 arm.rigify_layers[5].name = " " arm.rigify_layers[5].row = 1 arm.rigify_layers[5].selset = False arm.rigify_layers[5].group = 0 arm.rigify_layers[6].name = " " arm.rigify_layers[6].row = 1 arm.rigify_layers[6].selset = False arm.rigify_layers[6].group = 0 arm.rigify_layers[7].name = "Arm.L (IK)" arm.rigify_layers[7].row = 7 arm.rigify_layers[7].selset = False arm.rigify_layers[7].group = 2 arm.rigify_layers[8].name = "Arm.L (FK)" arm.rigify_layers[8].row = 8 arm.rigify_layers[8].selset = False arm.rigify_layers[8].group = 5 arm.rigify_layers[9].name = "Arm.L (Tweak)" arm.rigify_layers[9].row = 9 arm.rigify_layers[9].selset = False arm.rigify_layers[9].group = 4 arm.rigify_layers[10].name = "Arm.R (IK)" arm.rigify_layers[10].row = 7 arm.rigify_layers[10].selset = False arm.rigify_layers[10].group = 2 arm.rigify_layers[11].name = "Arm.R (FK)" arm.rigify_layers[11].row = 8 arm.rigify_layers[11].selset = False arm.rigify_layers[11].group = 5 arm.rigify_layers[12].name = "Arm.R (Tweak)" arm.rigify_layers[12].row = 9 arm.rigify_layers[12].selset = False arm.rigify_layers[12].group = 4 arm.rigify_layers[13].name = "Leg.L (IK)" arm.rigify_layers[13].row = 10 arm.rigify_layers[13].selset = False arm.rigify_layers[13].group = 2 arm.rigify_layers[14].name = "Leg.L (FK)" arm.rigify_layers[14].row = 11 arm.rigify_layers[14].selset = False arm.rigify_layers[14].group = 5 arm.rigify_layers[15].name = "Leg.L (Tweak)" arm.rigify_layers[15].row = 12 arm.rigify_layers[15].selset = False arm.rigify_layers[15].group = 4 arm.rigify_layers[16].name = "Leg.R (IK)" arm.rigify_layers[16].row = 10 arm.rigify_layers[16].selset = False arm.rigify_layers[16].group = 2 arm.rigify_layers[17].name = "Leg.R (FK)" arm.rigify_layers[17].row = 11 arm.rigify_layers[17].selset = False arm.rigify_layers[17].group = 5 arm.rigify_layers[18].name = "Leg.R (Tweak)" arm.rigify_layers[18].row = 12 arm.rigify_layers[18].selset = False arm.rigify_layers[18].group = 4 arm.rigify_layers[19].name = "Tail" arm.rigify_layers[19].row = 13 arm.rigify_layers[19].selset = False arm.rigify_layers[19].group = 6 arm.rigify_layers[20].name = " " arm.rigify_layers[20].row = 1 arm.rigify_layers[20].selset = False arm.rigify_layers[20].group = 4 arm.rigify_layers[21].name = "Hair" arm.rigify_layers[21].row = 14 arm.rigify_layers[21].selset = False arm.rigify_layers[21].group = 6 arm.rigify_layers[22].name = " " arm.rigify_layers[22].row = 1 arm.rigify_layers[22].selset = False arm.rigify_layers[22].group = 0 arm.rigify_layers[23].name = " " arm.rigify_layers[23].row = 1 arm.rigify_layers[23].selset = False arm.rigify_layers[23].group = 0 arm.rigify_layers[24].name = " " arm.rigify_layers[24].row = 1 arm.rigify_layers[24].selset = False arm.rigify_layers[24].group = 0 arm.rigify_layers[25].name = " " arm.rigify_layers[25].row = 1 arm.rigify_layers[25].selset = False arm.rigify_layers[25].group = 0 arm.rigify_layers[26].name = " " arm.rigify_layers[26].row = 1 arm.rigify_layers[26].selset = False arm.rigify_layers[26].group = 0 arm.rigify_layers[27].name = " " arm.rigify_layers[27].row = 1 arm.rigify_layers[27].selset = False arm.rigify_layers[27].group = 0 arm.rigify_layers[28].name = "Root" arm.rigify_layers[28].row = 14 arm.rigify_layers[28].selset = False arm.rigify_layers[28].group = 1 bones = {} bone = arm.edit_bones.new('spine.001') bone.head = 0.0000, 0.8059, 1.3950 bone.tail = 0.0000, 0.3939, 1.3950 bone.roll = 0.0000 bone.use_connect = False bones['spine.001'] = bone.name bone = arm.edit_bones.new('tail.001') bone.head = -0.0000, 0.8970, 1.4526 bone.tail = 0.0000, 1.0033, 1.4420 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.001']] bones['tail.001'] = bone.name bone = arm.edit_bones.new('spine.002') bone.head = 0.0000, 0.3939, 1.3950 bone.tail = -0.0000, 0.2088, 1.3270 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.001']] bones['spine.002'] = bone.name bone = arm.edit_bones.new('tail.002') bone.head = 0.0000, 1.0033, 1.4420 bone.tail = -0.0000, 1.1423, 1.3128 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tail.001']] bones['tail.002'] = bone.name bone = arm.edit_bones.new('spine.003') bone.head = -0.0000, 0.2088, 1.3270 bone.tail = -0.0000, 0.0294, 1.2857 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.002']] bones['spine.003'] = bone.name bone = arm.edit_bones.new('pelvis.L') bone.head = -0.0000, 0.8059, 1.3950 bone.tail = 0.1803, 0.4418, 1.5783 bone.roll = 0.6304 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.002']] bones['pelvis.L'] = bone.name bone = arm.edit_bones.new('pelvis.R') bone.head = 0.0000, 0.8059, 1.3950 bone.tail = -0.1803, 0.4418, 1.5783 bone.roll = -0.6304 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.002']] bones['pelvis.R'] = bone.name bone = arm.edit_bones.new('hip') bone.head = -0.0000, 0.8059, 1.3950 bone.tail = -0.0000, 0.4636, 1.0212 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.002']] bones['hip'] = bone.name bone = arm.edit_bones.new('tail.003') bone.head = -0.0000, 1.1423, 1.3128 bone.tail = -0.0000, 1.3779, 1.1589 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tail.002']] bones['tail.003'] = bone.name bone = arm.edit_bones.new('spine.004') bone.head = -0.0000, 0.0294, 1.2857 bone.tail = -0.0000, -0.1769, 1.2735 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.004'] = bone.name bone = arm.edit_bones.new('abdomen') bone.head = -0.0000, 0.1503, 1.2207 bone.tail = -0.0000, 0.2042, 0.9012 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['abdomen'] = bone.name bone = arm.edit_bones.new('thigh.L') bone.head = 0.1922, 0.6243, 1.4090 bone.tail = 0.1933, 0.5569, 1.0335 bone.roll = 3.1378 bone.use_connect = False bone.parent = arm.edit_bones[bones['pelvis.L']] bones['thigh.L'] = bone.name bone = arm.edit_bones.new('thigh.R') bone.head = -0.1922, 0.6243, 1.4090 bone.tail = -0.1933, 0.5569, 1.0335 bone.roll = -3.1378 bone.use_connect = False bone.parent = arm.edit_bones[bones['pelvis.R']] bones['thigh.R'] = bone.name bone = arm.edit_bones.new('tail.004') bone.head = -0.0000, 1.3779, 1.1589 bone.tail = -0.0000, 1.5754, 1.1088 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tail.003']] bones['tail.004'] = bone.name bone = arm.edit_bones.new('spine.005') bone.head = -0.0000, -0.1769, 1.2735 bone.tail = -0.0000, -0.3674, 1.2808 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.004']] bones['spine.005'] = bone.name bone = arm.edit_bones.new('lower_leg.L') bone.head = 0.1933, 0.5569, 1.0335 bone.tail = 0.1933, 0.7635, 0.6074 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.L']] bones['lower_leg.L'] = bone.name bone = arm.edit_bones.new('lower_leg.R') bone.head = -0.1933, 0.5569, 1.0335 bone.tail = -0.1933, 0.7635, 0.6074 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.R']] bones['lower_leg.R'] = bone.name bone = arm.edit_bones.new('tail.005') bone.head = -0.0000, 1.5754, 1.1088 bone.tail = -0.0000, 1.7610, 1.1153 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tail.004']] bones['tail.005'] = bone.name bone = arm.edit_bones.new('spine.006') bone.head = -0.0000, -0.3674, 1.2808 bone.tail = 0.0000, -0.7593, 1.3826 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.005']] bones['spine.006'] = bone.name bone = arm.edit_bones.new('shoulder.L') bone.head = 0.0936, -0.5035, 1.5783 bone.tail = 0.1868, -0.6945, 1.1976 bone.roll = -0.3119 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('breast.L') bone.head = 0.0905, -0.5541, 1.0931 bone.tail = 0.0905, -0.8436, 0.9400 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['breast.L'] = bone.name bone = arm.edit_bones.new('shoulder.R') bone.head = -0.0936, -0.5035, 1.5783 bone.tail = -0.1868, -0.6945, 1.1976 bone.roll = 0.3119 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('breast.R') bone.head = -0.0905, -0.5541, 1.0931 bone.tail = -0.0905, -0.8436, 0.9400 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['breast.R'] = bone.name bone = arm.edit_bones.new('chest') bone.head = -0.0000, -0.2180, 1.2173 bone.tail = -0.0000, -0.2239, 0.8063 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['chest'] = bone.name bone = arm.edit_bones.new('hind_foot.L') bone.head = 0.1933, 0.7635, 0.6074 bone.tail = 0.1933, 0.6900, 0.2011 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['lower_leg.L']] bones['hind_foot.L'] = bone.name bone = arm.edit_bones.new('hind_foot.R') bone.head = -0.1933, 0.7635, 0.6074 bone.tail = -0.1933, 0.6900, 0.2011 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['lower_leg.R']] bones['hind_foot.R'] = bone.name bone = arm.edit_bones.new('neck.001') bone.head = 0.0000, -0.7593, 1.3826 bone.tail = 0.0000, -0.9004, 1.5475 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['neck.001'] = bone.name bone = arm.edit_bones.new('mane_base.05') bone.head = -0.0000, -0.6120, 1.6888 bone.tail = -0.0000, -0.5782, 1.7371 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['mane_base.05'] = bone.name bone = arm.edit_bones.new('upper_arm.L') bone.head = 0.1639, -0.6896, 1.1597 bone.tail = 0.1639, -0.5323, 0.8412 bone.roll = -3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.L']] bones['upper_arm.L'] = bone.name bone = arm.edit_bones.new('upper_arm.R') bone.head = -0.1639, -0.6896, 1.1597 bone.tail = -0.1639, -0.5323, 0.8412 bone.roll = 3.1416 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.R']] bones['upper_arm.R'] = bone.name bone = arm.edit_bones.new('r_toe.L') bone.head = 0.1933, 0.6900, 0.2011 bone.tail = 0.1933, 0.6341, 0.1052 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['hind_foot.L']] bones['r_toe.L'] = bone.name bone = arm.edit_bones.new('r_toe.R') bone.head = -0.1933, 0.6900, 0.2011 bone.tail = -0.1933, 0.6341, 0.1052 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['hind_foot.R']] bones['r_toe.R'] = bone.name bone = arm.edit_bones.new('neck.002') bone.head = 0.0000, -0.9004, 1.5475 bone.tail = 0.0000, -1.0348, 1.7032 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['neck.001']] bones['neck.002'] = bone.name bone = arm.edit_bones.new('mane_base.04') bone.head = 0.0000, -0.7885, 1.7610 bone.tail = -0.0000, -0.7366, 1.8394 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['neck.001']] bones['mane_base.04'] = bone.name bone = arm.edit_bones.new('mane_top.05') bone.head = -0.0000, -0.5782, 1.7371 bone.tail = -0.0000, -0.5444, 1.7855 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['mane_base.05']] bones['mane_top.05'] = bone.name bone = arm.edit_bones.new('forearm.L') bone.head = 0.1639, -0.5323, 0.8412 bone.tail = 0.1639, -0.5386, 0.4807 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.L']] bones['forearm.L'] = bone.name bone = arm.edit_bones.new('forearm.R') bone.head = -0.1639, -0.5323, 0.8412 bone.tail = -0.1639, -0.5386, 0.4807 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.R']] bones['forearm.R'] = bone.name bone = arm.edit_bones.new('r_hoof.L') bone.head = 0.1933, 0.6341, 0.1052 bone.tail = 0.1933, 0.5916, 0.0007 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_toe.L']] bones['r_hoof.L'] = bone.name bone = arm.edit_bones.new('r_hoof.R') bone.head = -0.1933, 0.6341, 0.1052 bone.tail = -0.1933, 0.5916, 0.0007 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_toe.R']] bones['r_hoof.R'] = bone.name bone = arm.edit_bones.new('neck.003') bone.head = 0.0000, -1.0348, 1.7032 bone.tail = 0.0000, -1.1618, 1.7694 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['neck.002']] bones['neck.003'] = bone.name bone = arm.edit_bones.new('mane_base.03') bone.head = 0.0000, -0.9627, 1.8513 bone.tail = 0.0000, -0.9211, 1.9357 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['neck.002']] bones['mane_base.03'] = bone.name bone = arm.edit_bones.new('mane_top.04') bone.head = -0.0000, -0.7366, 1.8394 bone.tail = -0.0000, -0.6847, 1.9178 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['mane_base.04']] bones['mane_top.04'] = bone.name bone = arm.edit_bones.new('forefoot.L') bone.head = 0.1639, -0.5386, 0.4807 bone.tail = 0.1639, -0.5158, 0.2212 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.L']] bones['forefoot.L'] = bone.name bone = arm.edit_bones.new('forefoot.R') bone.head = -0.1639, -0.5386, 0.4807 bone.tail = -0.1639, -0.5158, 0.2212 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.R']] bones['forefoot.R'] = bone.name bone = arm.edit_bones.new('neck.004') bone.head = 0.0000, -1.1618, 1.7694 bone.tail = -0.0000, -1.2836, 1.7841 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['neck.003']] bones['neck.004'] = bone.name bone = arm.edit_bones.new('mane_base.02') bone.head = 0.0000, -1.1437, 1.9124 bone.tail = 0.0000, -1.1217, 2.0038 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['neck.003']] bones['mane_base.02'] = bone.name bone = arm.edit_bones.new('mane_top.03') bone.head = 0.0000, -0.9211, 1.9357 bone.tail = -0.0000, -0.8795, 2.0200 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['mane_base.03']] bones['mane_top.03'] = bone.name bone = arm.edit_bones.new('f_toe.L') bone.head = 0.1639, -0.5158, 0.2212 bone.tail = 0.1639, -0.5722, 0.0941 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['forefoot.L']] bones['f_toe.L'] = bone.name bone = arm.edit_bones.new('f_toe.R') bone.head = -0.1639, -0.5158, 0.2212 bone.tail = -0.1639, -0.5722, 0.0941 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['forefoot.R']] bones['f_toe.R'] = bone.name bone = arm.edit_bones.new('head') bone.head = -0.0000, -1.2836, 1.7841 bone.tail = -0.0000, -1.6414, 1.7070 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['neck.004']] bones['head'] = bone.name bone = arm.edit_bones.new('mane_base.01') bone.head = 0.0000, -1.3074, 1.9345 bone.tail = 0.0000, -1.3182, 2.0279 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['neck.004']] bones['mane_base.01'] = bone.name bone = arm.edit_bones.new('mane_base.06') bone.head = 0.0000, -1.4117, 1.9184 bone.tail = 0.0000, -1.4566, 1.9477 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['neck.004']] bones['mane_base.06'] = bone.name bone = arm.edit_bones.new('mane_top.02') bone.head = 0.0000, -1.1217, 2.0038 bone.tail = 0.0000, -1.0996, 2.0953 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['mane_base.02']] bones['mane_top.02'] = bone.name bone = arm.edit_bones.new('f_hoof.L') bone.head = 0.1639, -0.5722, 0.0941 bone.tail = 0.1639, -0.6384, 0.0007 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_toe.L']] bones['f_hoof.L'] = bone.name bone = arm.edit_bones.new('f_hoof.R') bone.head = -0.1639, -0.5722, 0.0941 bone.tail = -0.1639, -0.6384, 0.0007 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_toe.R']] bones['f_hoof.R'] = bone.name bone = arm.edit_bones.new('skull') bone.head = -0.0000, -1.3014, 1.8284 bone.tail = 0.0000, -1.6749, 1.3100 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['skull'] = bone.name bone = arm.edit_bones.new('ear.L') bone.head = 0.0664, -1.3623, 1.8612 bone.tail = 0.1056, -1.4118, 1.9537 bone.roll = 0.6751 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['ear.L'] = bone.name bone = arm.edit_bones.new('ear.R') bone.head = -0.0664, -1.3623, 1.8612 bone.tail = -0.1056, -1.4118, 1.9537 bone.roll = -0.6751 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['ear.R'] = bone.name bone = arm.edit_bones.new('jaw') bone.head = 0.0000, -1.3507, 1.5819 bone.tail = 0.0000, -1.4799, 1.4569 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['jaw'] = bone.name bone = arm.edit_bones.new('mane_top.01') bone.head = 0.0000, -1.3182, 2.0279 bone.tail = 0.0000, -1.3290, 2.1213 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['mane_base.01']] bones['mane_top.01'] = bone.name bone = arm.edit_bones.new('mane_top.06') bone.head = 0.0000, -1.4566, 1.9477 bone.tail = -0.0000, -1.5014, 1.9770 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['mane_base.06']] bones['mane_top.06'] = bone.name bone = arm.edit_bones.new('skull.L') bone.head = 0.0000, -1.3014, 1.8284 bone.tail = 0.1564, -1.4143, 1.5755 bone.roll = -0.7698 bone.use_connect = False bone.parent = arm.edit_bones[bones['skull']] bones['skull.L'] = bone.name bone = arm.edit_bones.new('skull.R') bone.head = -0.0000, -1.3014, 1.8284 bone.tail = -0.1564, -1.4143, 1.5755 bone.roll = 0.7698 bone.use_connect = False bone.parent = arm.edit_bones[bones['skull']] bones['skull.R'] = bone.name bone = arm.edit_bones.new('ear.L.001') bone.head = 0.1056, -1.4118, 1.9537 bone.tail = 0.1448, -1.4613, 2.0462 bone.roll = 0.6751 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L']] bones['ear.L.001'] = bone.name bone = arm.edit_bones.new('eye.L') bone.head = 0.0988, -1.4596, 1.7351 bone.tail = 0.1990, -1.4668, 1.7420 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['eye.L'] = bone.name bone = arm.edit_bones.new('nose.L') bone.head = 0.0450, -1.6240, 1.4228 bone.tail = 0.1039, -1.6613, 1.4269 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['nose.L'] = bone.name bone = arm.edit_bones.new('eye.R') bone.head = -0.0988, -1.4596, 1.7351 bone.tail = -0.1990, -1.4668, 1.7420 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['eye.R'] = bone.name bone = arm.edit_bones.new('nose.R') bone.head = -0.0450, -1.6240, 1.4228 bone.tail = -0.1039, -1.6613, 1.4269 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['head']] bones['nose.R'] = bone.name bone = arm.edit_bones.new('ear.R.001') bone.head = -0.1056, -1.4118, 1.9537 bone.tail = -0.1448, -1.4613, 2.0462 bone.roll = -0.6751 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R']] bones['ear.R.001'] = bone.name bone = arm.edit_bones.new('jaw.001') bone.head = 0.0000, -1.4799, 1.4569 bone.tail = 0.0000, -1.5599, 1.3210 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw']] bones['jaw.001'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['spine.001']] pbone.rigify_type = 'spines.basic_spine' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.pivot_pos = 2 except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['tail.001']] pbone.rigify_type = 'spines.basic_tail' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass try: pbone.rigify_parameters.connect_chain = False except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tail.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['pelvis.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['pelvis.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['hip']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tail.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['abdomen']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thigh.L']] pbone.rigify_type = 'limbs.rear_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.segments = 2 except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.bbones = 10 except AttributeError: pass try: pbone.rigify_parameters.fk_layers_extra = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers_extra = True except AttributeError: pass pbone = obj.pose.bones[bones['thigh.R']] pbone.rigify_type = 'limbs.rear_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.segments = 2 except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.bbones = 10 except AttributeError: pass try: pbone.rigify_parameters.fk_layers_extra = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers_extra = True except AttributeError: pass pbone = obj.pose.bones[bones['tail.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.005']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lower_leg.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lower_leg.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tail.005']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.006']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shoulder.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['breast.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shoulder.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['breast.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chest']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['hind_foot.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['hind_foot.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['neck.001']] pbone.rigify_type = 'spines.super_head' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['mane_base.05']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass try: pbone.rigify_parameters.primary_rotation_axis = "Z" except AttributeError: pass pbone = obj.pose.bones[bones['upper_arm.L']] pbone.rigify_type = 'limbs.front_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.front_paw_heel_influence = 0.6000000238418579 except AttributeError: pass pbone = obj.pose.bones[bones['upper_arm.R']] pbone.rigify_type = 'limbs.front_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.front_paw_heel_influence = 0.6000000238418579 except AttributeError: pass pbone = obj.pose.bones[bones['r_toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['neck.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['mane_base.04']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass try: pbone.rigify_parameters.primary_rotation_axis = "Z" except AttributeError: pass pbone = obj.pose.bones[bones['mane_top.05']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_hoof.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_hoof.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['neck.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['mane_base.03']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass try: pbone.rigify_parameters.primary_rotation_axis = "Z" except AttributeError: pass pbone = obj.pose.bones[bones['mane_top.04']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forefoot.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forefoot.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['neck.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['mane_base.02']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass try: pbone.rigify_parameters.primary_rotation_axis = "Z" except AttributeError: pass pbone = obj.pose.bones[bones['mane_top.03']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['head']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['mane_base.01']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass try: pbone.rigify_parameters.primary_rotation_axis = "Z" except AttributeError: pass pbone = obj.pose.bones[bones['mane_base.06']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass try: pbone.rigify_parameters.primary_rotation_axis = "Z" except AttributeError: pass pbone = obj.pose.bones[bones['mane_top.02']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_hoof.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_hoof.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['skull']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['ear.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass pbone = obj.pose.bones[bones['ear.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass pbone = obj.pose.bones[bones['jaw']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass try: pbone.rigify_parameters.copy_rotation_axes = [False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['mane_top.01']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['mane_top.06']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['skull.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['skull.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['ear.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True bone.bbone_x = bone.bbone_z = bone.length * 0.05 arm.edit_bones.active = bone arm.layers = [(x in [0, 3, 4, 7, 10, 13, 16, 19, 21]) for x in range(32)] return bones if __name__ == "__main__": create(bpy.context.active_object)