# SPDX-License-Identifier: GPL-2.0-or-later import bpy from mathutils import Color def create(obj): # generated by rigify.utils.write_metarig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data for i in range(6): arm.rigify_colors.add() arm.rigify_colors[0].name = "Root" arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[0].standard_colors_lock = True arm.rigify_colors[1].name = "IK" arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[1].standard_colors_lock = True arm.rigify_colors[2].name = "Specials" arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[2].standard_colors_lock = True arm.rigify_colors[3].name = "Tweak" arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[3].standard_colors_lock = True arm.rigify_colors[4].name = "FK" arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[4].standard_colors_lock = True arm.rigify_colors[5].name = "Extra" arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[5].standard_colors_lock = True for i in range(29): arm.rigify_layers.add() arm.rigify_layers[0].name = "Face" arm.rigify_layers[0].row = 1 arm.rigify_layers[0].selset = False arm.rigify_layers[0].group = 5 arm.rigify_layers[1].name = "Face (Tweak)" arm.rigify_layers[1].row = 2 arm.rigify_layers[1].selset = False arm.rigify_layers[1].group = 4 arm.rigify_layers[2].name = " " arm.rigify_layers[2].row = 1 arm.rigify_layers[2].selset = False arm.rigify_layers[2].group = 0 arm.rigify_layers[3].name = "Spine" arm.rigify_layers[3].row = 3 arm.rigify_layers[3].selset = False arm.rigify_layers[3].group = 3 arm.rigify_layers[4].name = "Spine (Tweak)" arm.rigify_layers[4].row = 4 arm.rigify_layers[4].selset = False arm.rigify_layers[4].group = 4 arm.rigify_layers[5].name = "Tail" arm.rigify_layers[5].row = 5 arm.rigify_layers[5].selset = False arm.rigify_layers[5].group = 6 arm.rigify_layers[6].name = "Fins.L" arm.rigify_layers[6].row = 6 arm.rigify_layers[6].selset = False arm.rigify_layers[6].group = 5 arm.rigify_layers[7].name = "Fins.L (Tweak)" arm.rigify_layers[7].row = 7 arm.rigify_layers[7].selset = False arm.rigify_layers[7].group = 4 arm.rigify_layers[8].name = "Fins.R" arm.rigify_layers[8].row = 6 arm.rigify_layers[8].selset = False arm.rigify_layers[8].group = 5 arm.rigify_layers[9].name = "Fins.R (Tweak)" arm.rigify_layers[9].row = 7 arm.rigify_layers[9].selset = False arm.rigify_layers[9].group = 4 arm.rigify_layers[10].name = "Fins" arm.rigify_layers[10].row = 8 arm.rigify_layers[10].selset = False arm.rigify_layers[10].group = 3 arm.rigify_layers[11].name = "Fins (Tweak)" arm.rigify_layers[11].row = 9 arm.rigify_layers[11].selset = False arm.rigify_layers[11].group = 4 arm.rigify_layers[12].name = " " arm.rigify_layers[12].row = 1 arm.rigify_layers[12].selset = False arm.rigify_layers[12].group = 0 arm.rigify_layers[13].name = " " arm.rigify_layers[13].row = 1 arm.rigify_layers[13].selset = False arm.rigify_layers[13].group = 6 arm.rigify_layers[14].name = " " arm.rigify_layers[14].row = 1 arm.rigify_layers[14].selset = False arm.rigify_layers[14].group = 0 arm.rigify_layers[15].name = " " arm.rigify_layers[15].row = 1 arm.rigify_layers[15].selset = False arm.rigify_layers[15].group = 0 arm.rigify_layers[16].name = " " arm.rigify_layers[16].row = 1 arm.rigify_layers[16].selset = False arm.rigify_layers[16].group = 0 arm.rigify_layers[17].name = " " arm.rigify_layers[17].row = 1 arm.rigify_layers[17].selset = False arm.rigify_layers[17].group = 0 arm.rigify_layers[18].name = " " arm.rigify_layers[18].row = 1 arm.rigify_layers[18].selset = False arm.rigify_layers[18].group = 0 arm.rigify_layers[19].name = " " arm.rigify_layers[19].row = 1 arm.rigify_layers[19].selset = False arm.rigify_layers[19].group = 0 arm.rigify_layers[20].name = " " arm.rigify_layers[20].row = 1 arm.rigify_layers[20].selset = False arm.rigify_layers[20].group = 0 arm.rigify_layers[21].name = " " arm.rigify_layers[21].row = 1 arm.rigify_layers[21].selset = False arm.rigify_layers[21].group = 0 arm.rigify_layers[22].name = " " arm.rigify_layers[22].row = 1 arm.rigify_layers[22].selset = False arm.rigify_layers[22].group = 0 arm.rigify_layers[23].name = " " arm.rigify_layers[23].row = 1 arm.rigify_layers[23].selset = False arm.rigify_layers[23].group = 0 arm.rigify_layers[24].name = " " arm.rigify_layers[24].row = 1 arm.rigify_layers[24].selset = False arm.rigify_layers[24].group = 0 arm.rigify_layers[25].name = " " arm.rigify_layers[25].row = 1 arm.rigify_layers[25].selset = False arm.rigify_layers[25].group = 0 arm.rigify_layers[26].name = " " arm.rigify_layers[26].row = 1 arm.rigify_layers[26].selset = False arm.rigify_layers[26].group = 0 arm.rigify_layers[27].name = " " arm.rigify_layers[27].row = 1 arm.rigify_layers[27].selset = False arm.rigify_layers[27].group = 0 arm.rigify_layers[28].name = "Root" arm.rigify_layers[28].row = 14 arm.rigify_layers[28].selset = False arm.rigify_layers[28].group = 1 bones = {} bone = arm.edit_bones.new('spine.003') bone.head[:] = -0.0000, 0.3182, 0.4031 bone.tail[:] = -0.0000, 0.0152, 0.3904 bone.roll = 0.0001 bone.use_connect = False bones['spine.003'] = bone.name bone = arm.edit_bones.new('spine.002') bone.head[:] = -0.0000, 0.3182, 0.4031 bone.tail[:] = -0.0000, 0.7152, 0.4305 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.002'] = bone.name bone = arm.edit_bones.new('spine.001') bone.head[:] = -0.0000, 0.7152, 0.4305 bone.tail[:] = -0.0000, 1.0816, 0.4540 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.002']] bones['spine.001'] = bone.name bone = arm.edit_bones.new('spine.008') bone.head[:] = -0.0000, 0.0152, 0.3904 bone.tail[:] = 0.0000, -0.3259, 0.3967 bone.roll = 0.0001 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.008'] = bone.name bone = arm.edit_bones.new('spine') bone.head[:] = -0.0000, 1.0816, 0.4540 bone.tail[:] = -0.0000, 1.3362, 0.4776 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.001']] bones['spine'] = bone.name bone = arm.edit_bones.new('mid_fin.Top') bone.head[:] = 0.0000, 0.7296, 0.5396 bone.tail[:] = 0.0000, 0.7709, 0.6351 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.001']] bones['mid_fin.Top'] = bone.name bone = arm.edit_bones.new('mid_fin.Bot') bone.head[:] = 0.0000, 0.7296, 0.3505 bone.tail[:] = 0.0000, 0.8233, 0.2684 bone.roll = 1.5708 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.001']] bones['mid_fin.Bot'] = bone.name bone = arm.edit_bones.new('spine.004') bone.head[:] = 0.0000, -0.3259, 0.3967 bone.tail[:] = 0.0000, -0.5947, 0.4044 bone.roll = -0.0001 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.008']] bones['spine.004'] = bone.name bone = arm.edit_bones.new('chest_fin.Bot.L') bone.head[:] = 0.0889, 0.2605, 0.2866 bone.tail[:] = 0.1731, 0.3299, 0.1901 bone.roll = -2.3171 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.008']] bones['chest_fin.Bot.L'] = bone.name bone = arm.edit_bones.new('chest_fin.Bot.R') bone.head[:] = -0.0889, 0.2605, 0.2866 bone.tail[:] = -0.1731, 0.3299, 0.1901 bone.roll = 2.3171 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.008']] bones['chest_fin.Bot.R'] = bone.name bone = arm.edit_bones.new('back_fin.T.Bk') bone.head[:] = 0.0000, 1.2501, 0.5345 bone.tail[:] = 0.0000, 1.5211, 0.7594 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['back_fin.T.Bk'] = bone.name bone = arm.edit_bones.new('back_fin.B.Bk') bone.head[:] = 0.0000, 1.2305, 0.4158 bone.tail[:] = 0.0000, 1.3289, 0.2452 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['back_fin.B.Bk'] = bone.name bone = arm.edit_bones.new('spine.005') bone.head[:] = 0.0000, -0.5947, 0.4044 bone.tail[:] = 0.0000, -1.2084, 0.4328 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.004']] bones['spine.005'] = bone.name bone = arm.edit_bones.new('top_fin') bone.head[:] = 0.0000, -0.2777, 0.5550 bone.tail[:] = 0.0000, -0.1962, 0.7053 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.004']] bones['top_fin'] = bone.name bone = arm.edit_bones.new('back_fin.T.001.Bk') bone.head[:] = 0.0000, 1.5211, 0.7594 bone.tail[:] = 0.0000, 1.7667, 0.9633 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['back_fin.T.Bk']] bones['back_fin.T.001.Bk'] = bone.name bone = arm.edit_bones.new('back_fin.B.001.Bk') bone.head[:] = 0.0000, 1.3289, 0.2452 bone.tail[:] = 0.0000, 1.3818, 0.1513 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['back_fin.B.Bk']] bones['back_fin.B.001.Bk'] = bone.name bone = arm.edit_bones.new('spine.006') bone.head[:] = 0.0000, -1.2084, 0.4328 bone.tail[:] = 0.0000, -1.5634, 0.4275 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['spine.006'] = bone.name bone = arm.edit_bones.new('shoulder.L') bone.head[:] = 0.0729, -0.9648, 0.3756 bone.tail[:] = 0.2649, -0.9648, 0.3157 bone.roll = 3.4558 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('shoulder.R') bone.head[:] = -0.0729, -0.9648, 0.3756 bone.tail[:] = -0.2649, -0.9648, 0.3157 bone.roll = -3.4558 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('top_fin.001') bone.head[:] = 0.0000, -0.1962, 0.7053 bone.tail[:] = 0.0000, -0.1362, 0.8158 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['top_fin']] bones['top_fin.001'] = bone.name bone = arm.edit_bones.new('back_fin.T.002.Bk') bone.head[:] = 0.0000, 1.7667, 0.9633 bone.tail[:] = 0.0000, 1.9489, 1.1145 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['back_fin.T.001.Bk']] bones['back_fin.T.002.Bk'] = bone.name bone = arm.edit_bones.new('spine.007') bone.head[:] = 0.0000, -1.5634, 0.4275 bone.tail[:] = 0.0000, -2.0661, 0.4364 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.006']] bones['spine.007'] = bone.name bone = arm.edit_bones.new('side_fin.L') bone.head[:] = 0.2140, -0.9624, 0.2213 bone.tail[:] = 0.5220, -0.9078, -0.1343 bone.roll = -2.3170 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.L']] bones['side_fin.L'] = bone.name bone = arm.edit_bones.new('side_fin.R') bone.head[:] = -0.2140, -0.9624, 0.2213 bone.tail[:] = -0.5220, -0.9078, -0.1343 bone.roll = 2.3170 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.R']] bones['side_fin.R'] = bone.name bone = arm.edit_bones.new('eye.L') bone.head[:] = 0.1405, -1.6860, 0.4161 bone.tail[:] = 0.3684, -1.6810, 0.4156 bone.roll = 3.1352 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.007']] bones['eye.L'] = bone.name bone = arm.edit_bones.new('eye.R') bone.head[:] = -0.1405, -1.6860, 0.4161 bone.tail[:] = -0.3684, -1.6810, 0.4156 bone.roll = -3.1352 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.007']] bones['eye.R'] = bone.name bone = arm.edit_bones.new('jaw.master') bone.head[:] = -0.0000, -1.5791, 0.2788 bone.tail[:] = 0.0000, -1.9421, 0.3386 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.007']] bones['jaw.master'] = bone.name bone = arm.edit_bones.new('side_fin.L.001') bone.head[:] = 0.5220, -0.9078, -0.1343 bone.tail[:] = 0.7928, -0.7598, -0.4802 bone.roll = -2.2826 bone.use_connect = True bone.parent = arm.edit_bones[bones['side_fin.L']] bones['side_fin.L.001'] = bone.name bone = arm.edit_bones.new('side_fin.R.001') bone.head[:] = -0.5220, -0.9078, -0.1343 bone.tail[:] = -0.7928, -0.7598, -0.4802 bone.roll = 2.2826 bone.use_connect = True bone.parent = arm.edit_bones[bones['side_fin.R']] bones['side_fin.R.001'] = bone.name bone = arm.edit_bones.new('jaw') bone.head[:] = -0.0000, -1.5791, 0.2788 bone.tail[:] = 0.0000, -1.7326, 0.3041 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['jaw.master']] bones['jaw'] = bone.name bone = arm.edit_bones.new('jaw.002.L') bone.head[:] = 0.0891, -1.5791, 0.2894 bone.tail[:] = 0.1110, -1.7198, 0.3129 bone.roll = 1.4894 bone.use_connect = False bone.parent = arm.edit_bones[bones['jaw.master']] bones['jaw.002.L'] = bone.name bone = arm.edit_bones.new('jaw.002.R') bone.head[:] = -0.0891, -1.5791, 0.2894 bone.tail[:] = -0.1110, -1.7198, 0.3129 bone.roll = -1.4894 bone.use_connect = False bone.parent = arm.edit_bones[bones['jaw.master']] bones['jaw.002.R'] = bone.name bone = arm.edit_bones.new('jaw.001') bone.head[:] = 0.0000, -1.7326, 0.3041 bone.tail[:] = 0.0000, -1.8860, 0.3294 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw']] bones['jaw.001'] = bone.name bone = arm.edit_bones.new('jaw.003.L') bone.head[:] = 0.1110, -1.7198, 0.3129 bone.tail[:] = 0.1260, -1.8159, 0.3326 bone.roll = 1.2807 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.002.L']] bones['jaw.003.L'] = bone.name bone = arm.edit_bones.new('jaw.003.R') bone.head[:] = -0.1110, -1.7198, 0.3129 bone.tail[:] = -0.1260, -1.8159, 0.3326 bone.roll = -1.2807 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.002.R']] bones['jaw.003.R'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['spine.002']] pbone.rigify_type = 'spines.basic_tail' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass pbone = obj.pose.bones[bones['spine.003']] pbone.rigify_type = 'spines.basic_spine' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.008']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['mid_fin.Top']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['mid_fin.Bot']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chest_fin.Bot.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['chest_fin.Bot.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['back_fin.T.Bk']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.primary_rotation_axis = "Z" except AttributeError: pass pbone = obj.pose.bones[bones['back_fin.B.Bk']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.primary_rotation_axis = "Z" except AttributeError: pass pbone = obj.pose.bones[bones['spine.005']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['top_fin']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['back_fin.T.001.Bk']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['back_fin.B.001.Bk']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.006']] pbone.rigify_type = 'spines.super_head' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass pbone = obj.pose.bones[bones['shoulder.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['shoulder.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['top_fin.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['back_fin.T.002.Bk']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.007']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['side_fin.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.copy_rotation_axes = [True, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['side_fin.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.copy_rotation_axes = [True, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['eye.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.master']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass try: pbone.rigify_parameters.make_deform = False except AttributeError: pass pbone = obj.pose.bones[bones['side_fin.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['side_fin.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.002.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.002.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.003.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.003.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True bone.bbone_x = bone.bbone_z = bone.length * 0.05 arm.edit_bones.active = bone arm.layers = [(x in [0, 3, 5, 6, 8, 10]) for x in range(32)] return bones if __name__ == "__main__": create(bpy.context.active_object)