# SPDX-License-Identifier: GPL-2.0-or-later import bpy from mathutils import Color def create(obj): # generated by rigify.utils.write_metarig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data for i in range(6): arm.rigify_colors.add() arm.rigify_colors[0].name = "Root" arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[0].standard_colors_lock = True arm.rigify_colors[1].name = "IK" arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[1].standard_colors_lock = True arm.rigify_colors[2].name = "Special" arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[2].standard_colors_lock = True arm.rigify_colors[3].name = "Tweak" arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[3].standard_colors_lock = True arm.rigify_colors[4].name = "FK" arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[4].standard_colors_lock = True arm.rigify_colors[5].name = "Extra" arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[5].standard_colors_lock = True for i in range(29): arm.rigify_layers.add() arm.rigify_layers[0].name = "Face" arm.rigify_layers[0].row = 1 arm.rigify_layers[0].selset = False arm.rigify_layers[0].group = 5 arm.rigify_layers[1].name = "Face (Primary)" arm.rigify_layers[1].row = 2 arm.rigify_layers[1].selset = False arm.rigify_layers[1].group = 2 arm.rigify_layers[2].name = "Face (Secondary)" arm.rigify_layers[2].row = 2 arm.rigify_layers[2].selset = False arm.rigify_layers[2].group = 3 arm.rigify_layers[3].name = "Spine" arm.rigify_layers[3].row = 3 arm.rigify_layers[3].selset = False arm.rigify_layers[3].group = 3 arm.rigify_layers[4].name = "Spine (Tweak)" arm.rigify_layers[4].row = 4 arm.rigify_layers[4].selset = False arm.rigify_layers[4].group = 4 arm.rigify_layers[5].name = "Paws" arm.rigify_layers[5].row = 5 arm.rigify_layers[5].selset = False arm.rigify_layers[5].group = 6 arm.rigify_layers[6].name = "Paws (Tweak)" arm.rigify_layers[6].row = 6 arm.rigify_layers[6].selset = False arm.rigify_layers[6].group = 4 arm.rigify_layers[7].name = "Arm.L (IK)" arm.rigify_layers[7].row = 7 arm.rigify_layers[7].selset = False arm.rigify_layers[7].group = 2 arm.rigify_layers[8].name = "Arm.L (FK)" arm.rigify_layers[8].row = 8 arm.rigify_layers[8].selset = False arm.rigify_layers[8].group = 5 arm.rigify_layers[9].name = "Arm.L (Tweak)" arm.rigify_layers[9].row = 9 arm.rigify_layers[9].selset = False arm.rigify_layers[9].group = 4 arm.rigify_layers[10].name = "Arm.R (IK)" arm.rigify_layers[10].row = 7 arm.rigify_layers[10].selset = False arm.rigify_layers[10].group = 2 arm.rigify_layers[11].name = "Arm.R (FK)" arm.rigify_layers[11].row = 8 arm.rigify_layers[11].selset = False arm.rigify_layers[11].group = 5 arm.rigify_layers[12].name = "Arm.R (Tweak)" arm.rigify_layers[12].row = 9 arm.rigify_layers[12].selset = False arm.rigify_layers[12].group = 4 arm.rigify_layers[13].name = "Leg.L (IK)" arm.rigify_layers[13].row = 10 arm.rigify_layers[13].selset = False arm.rigify_layers[13].group = 2 arm.rigify_layers[14].name = "Leg.L (FK)" arm.rigify_layers[14].row = 11 arm.rigify_layers[14].selset = False arm.rigify_layers[14].group = 5 arm.rigify_layers[15].name = "Leg.L (Tweak)" arm.rigify_layers[15].row = 12 arm.rigify_layers[15].selset = False arm.rigify_layers[15].group = 4 arm.rigify_layers[16].name = "Leg.R (IK)" arm.rigify_layers[16].row = 10 arm.rigify_layers[16].selset = False arm.rigify_layers[16].group = 2 arm.rigify_layers[17].name = "Leg.R (FK)" arm.rigify_layers[17].row = 11 arm.rigify_layers[17].selset = False arm.rigify_layers[17].group = 5 arm.rigify_layers[18].name = "Leg.R (Tweak)" arm.rigify_layers[18].row = 12 arm.rigify_layers[18].selset = False arm.rigify_layers[18].group = 4 arm.rigify_layers[19].name = "Tail" arm.rigify_layers[19].row = 13 arm.rigify_layers[19].selset = False arm.rigify_layers[19].group = 6 arm.rigify_layers[20].name = "" arm.rigify_layers[20].row = 1 arm.rigify_layers[20].selset = False arm.rigify_layers[20].group = 0 arm.rigify_layers[21].name = "" arm.rigify_layers[21].row = 13 arm.rigify_layers[21].selset = False arm.rigify_layers[21].group = 0 arm.rigify_layers[22].name = "" arm.rigify_layers[22].row = 13 arm.rigify_layers[22].selset = False arm.rigify_layers[22].group = 0 arm.rigify_layers[23].name = "" arm.rigify_layers[23].row = 1 arm.rigify_layers[23].selset = False arm.rigify_layers[23].group = 0 arm.rigify_layers[24].name = "" arm.rigify_layers[24].row = 1 arm.rigify_layers[24].selset = False arm.rigify_layers[24].group = 0 arm.rigify_layers[25].name = "" arm.rigify_layers[25].row = 1 arm.rigify_layers[25].selset = False arm.rigify_layers[25].group = 0 arm.rigify_layers[26].name = "" arm.rigify_layers[26].row = 1 arm.rigify_layers[26].selset = False arm.rigify_layers[26].group = 0 arm.rigify_layers[27].name = "" arm.rigify_layers[27].row = 1 arm.rigify_layers[27].selset = False arm.rigify_layers[27].group = 0 arm.rigify_layers[28].name = "Root" arm.rigify_layers[28].row = 14 arm.rigify_layers[28].selset = False arm.rigify_layers[28].group = 1 bones = {} bone = arm.edit_bones.new('spine.004') bone.head = 0.0000, 0.4085, 0.7928 bone.tail = 0.0000, 0.2416, 0.7928 bone.roll = 0.0000 bone.use_connect = False bones['spine.004'] = bone.name bone = arm.edit_bones.new('spine.003') bone.head = 0.0000, 0.4085, 0.7928 bone.tail = 0.0000, 0.5555, 0.7567 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.004']] bones['spine.003'] = bone.name bone = arm.edit_bones.new('spine.005') bone.head = 0.0000, 0.2416, 0.7928 bone.tail = 0.0000, 0.1202, 0.7773 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.004']] bones['spine.005'] = bone.name bone = arm.edit_bones.new('spine.002') bone.head = 0.0000, 0.5555, 0.7567 bone.tail = 0.0000, 0.7816, 0.7412 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.002'] = bone.name bone = arm.edit_bones.new('spine.006') bone.head = 0.0000, 0.1202, 0.7773 bone.tail = 0.0000, 0.0096, 0.7773 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.005']] bones['spine.006'] = bone.name bone = arm.edit_bones.new('pelvis.L') bone.head = 0.0000, 0.3757, 0.6043 bone.tail = 0.0751, 0.2755, 0.8544 bone.roll = -1.5841 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['pelvis.L'] = bone.name bone = arm.edit_bones.new('pelvis.R') bone.head = -0.0000, 0.3757, 0.6043 bone.tail = -0.0751, 0.2755, 0.8544 bone.roll = 1.5841 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['pelvis.R'] = bone.name bone = arm.edit_bones.new('thigh.L') bone.head = 0.1249, 0.3419, 0.7379 bone.tail = 0.1249, 0.2712, 0.4731 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['thigh.L'] = bone.name bone = arm.edit_bones.new('thigh.R') bone.head = -0.1249, 0.3419, 0.7379 bone.tail = -0.1249, 0.2712, 0.4731 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.005']] bones['thigh.R'] = bone.name bone = arm.edit_bones.new('spine.001') bone.head = 0.0000, 0.7816, 0.7412 bone.tail = 0.0000, 0.9624, 0.7412 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.002']] bones['spine.001'] = bone.name bone = arm.edit_bones.new('spine.007') bone.head = 0.0000, 0.0096, 0.7773 bone.tail = 0.0000, -0.0980, 0.7945 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.006']] bones['spine.007'] = bone.name bone = arm.edit_bones.new('shin.L') bone.head = 0.1249, 0.2712, 0.4731 bone.tail = 0.1114, 0.4766, 0.2473 bone.roll = 0.0195 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.L']] bones['shin.L'] = bone.name bone = arm.edit_bones.new('shin.R') bone.head = -0.1249, 0.2712, 0.4731 bone.tail = -0.1114, 0.4766, 0.2473 bone.roll = -0.0195 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.R']] bones['shin.R'] = bone.name bone = arm.edit_bones.new('spine') bone.head = 0.0000, 0.9624, 0.7412 bone.tail = 0.0000, 1.1044, 0.7633 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.001']] bones['spine'] = bone.name bone = arm.edit_bones.new('spine.008') bone.head = 0.0000, -0.0980, 0.7945 bone.tail = 0.0000, -0.3618, 0.8375 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.007']] bones['spine.008'] = bone.name bone = arm.edit_bones.new('foot.L') bone.head = 0.1114, 0.4766, 0.2473 bone.tail = 0.1088, 0.4138, 0.0411 bone.roll = 0.0165 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.L']] bones['foot.L'] = bone.name bone = arm.edit_bones.new('foot.R') bone.head = -0.1114, 0.4766, 0.2473 bone.tail = -0.1088, 0.4138, 0.0411 bone.roll = -0.0165 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.R']] bones['foot.R'] = bone.name bone = arm.edit_bones.new('spine.009') bone.head = 0.0000, -0.3618, 0.8375 bone.tail = 0.0000, -0.4253, 0.8585 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.008']] bones['spine.009'] = bone.name bone = arm.edit_bones.new('shoulder.L') bone.head = 0.0596, -0.2578, 0.8876 bone.tail = 0.1249, -0.3418, 0.7153 bone.roll = -0.3526 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.008']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('shoulder.R') bone.head = -0.0596, -0.2578, 0.8876 bone.tail = -0.1249, -0.3418, 0.7153 bone.roll = 0.3526 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.008']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('breast.L') bone.head = 0.0340, -0.1694, 0.6676 bone.tail = 0.0340, -0.3139, 0.5296 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.008']] bones['breast.L'] = bone.name bone = arm.edit_bones.new('breast.R') bone.head = -0.0340, -0.1694, 0.6676 bone.tail = -0.0340, -0.3139, 0.5296 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.008']] bones['breast.R'] = bone.name bone = arm.edit_bones.new('toe.L') bone.head = 0.1088, 0.4138, 0.0411 bone.tail = 0.1088, 0.3213, 0.0000 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.L']] bones['toe.L'] = bone.name bone = arm.edit_bones.new('toe.R') bone.head = -0.1088, 0.4138, 0.0411 bone.tail = -0.1088, 0.3213, 0.0000 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.R']] bones['toe.R'] = bone.name bone = arm.edit_bones.new('spine.010') bone.head = 0.0000, -0.4253, 0.8585 bone.tail = 0.0000, -0.4888, 0.8796 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.009']] bones['spine.010'] = bone.name bone = arm.edit_bones.new('front_thigh.L') bone.head = 0.1249, -0.3161, 0.6902 bone.tail = 0.1249, -0.2245, 0.4418 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.L']] bones['front_thigh.L'] = bone.name bone = arm.edit_bones.new('front_thigh.R') bone.head = -0.1249, -0.3161, 0.6902 bone.tail = -0.1249, -0.2245, 0.4418 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.R']] bones['front_thigh.R'] = bone.name bone = arm.edit_bones.new('r_palm.04.L') bone.head = 0.1140, 0.4168, 0.0282 bone.tail = 0.1337, 0.3749, 0.0253 bone.roll = -2.8623 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.L']] bones['r_palm.04.L'] = bone.name bone = arm.edit_bones.new('r_palm.03.L') bone.head = 0.1053, 0.4151, 0.0282 bone.tail = 0.1150, 0.3664, 0.0377 bone.roll = 1.5833 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.L']] bones['r_palm.03.L'] = bone.name bone = arm.edit_bones.new('r_palm.02.L') bone.head = 0.0964, 0.4152, 0.0282 bone.tail = 0.0894, 0.3664, 0.0377 bone.roll = -1.2317 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.L']] bones['r_palm.02.L'] = bone.name bone = arm.edit_bones.new('r_palm.01.L') bone.head = 0.0845, 0.4178, 0.0282 bone.tail = 0.0702, 0.3781, 0.0253 bone.roll = 2.8333 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.L']] bones['r_palm.01.L'] = bone.name bone = arm.edit_bones.new('r_palm.04.R') bone.head = -0.1140, 0.4168, 0.0282 bone.tail = -0.1337, 0.3749, 0.0253 bone.roll = 2.8623 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.R']] bones['r_palm.04.R'] = bone.name bone = arm.edit_bones.new('r_palm.03.R') bone.head = -0.1053, 0.4151, 0.0282 bone.tail = -0.1150, 0.3664, 0.0377 bone.roll = -1.5833 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.R']] bones['r_palm.03.R'] = bone.name bone = arm.edit_bones.new('r_palm.02.R') bone.head = -0.0964, 0.4152, 0.0282 bone.tail = -0.0894, 0.3664, 0.0377 bone.roll = 1.2317 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.R']] bones['r_palm.02.R'] = bone.name bone = arm.edit_bones.new('r_palm.01.R') bone.head = -0.0845, 0.4178, 0.0282 bone.tail = -0.0702, 0.3781, 0.0253 bone.roll = -2.8333 bone.use_connect = False bone.parent = arm.edit_bones[bones['toe.R']] bones['r_palm.01.R'] = bone.name bone = arm.edit_bones.new('spine.011') bone.head = 0.0000, -0.4888, 0.8796 bone.tail = 0.0000, -0.6590, 0.9809 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.010']] bones['spine.011'] = bone.name bone = arm.edit_bones.new('front_shin.L') bone.head = 0.1249, -0.2245, 0.4418 bone.tail = 0.1114, -0.2147, 0.1698 bone.roll = 0.0098 bone.use_connect = True bone.parent = arm.edit_bones[bones['front_thigh.L']] bones['front_shin.L'] = bone.name bone = arm.edit_bones.new('front_shin.R') bone.head = -0.1249, -0.2245, 0.4418 bone.tail = -0.1114, -0.2147, 0.1698 bone.roll = -0.0098 bone.use_connect = True bone.parent = arm.edit_bones[bones['front_thigh.R']] bones['front_shin.R'] = bone.name bone = arm.edit_bones.new('r_pinky.01.L') bone.head = 0.1337, 0.3749, 0.0253 bone.tail = 0.1388, 0.3551, 0.0222 bone.roll = -2.0928 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.04.L']] bones['r_pinky.01.L'] = bone.name bone = arm.edit_bones.new('r_ring.01.L') bone.head = 0.1150, 0.3664, 0.0377 bone.tail = 0.1166, 0.3467, 0.0317 bone.roll = -0.5451 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.03.L']] bones['r_ring.01.L'] = bone.name bone = arm.edit_bones.new('r_middle.01.L') bone.head = 0.0894, 0.3664, 0.0377 bone.tail = 0.0866, 0.3467, 0.0317 bone.roll = 0.9401 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.02.L']] bones['r_middle.01.L'] = bone.name bone = arm.edit_bones.new('r_index.01.L') bone.head = 0.0702, 0.3781, 0.0253 bone.tail = 0.0660, 0.3581, 0.0222 bone.roll = 1.9945 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.01.L']] bones['r_index.01.L'] = bone.name bone = arm.edit_bones.new('r_pinky.01.R') bone.head = -0.1337, 0.3749, 0.0253 bone.tail = -0.1388, 0.3551, 0.0222 bone.roll = 2.0928 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.04.R']] bones['r_pinky.01.R'] = bone.name bone = arm.edit_bones.new('r_ring.01.R') bone.head = -0.1150, 0.3664, 0.0377 bone.tail = -0.1166, 0.3467, 0.0317 bone.roll = 0.5451 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.03.R']] bones['r_ring.01.R'] = bone.name bone = arm.edit_bones.new('r_middle.01.R') bone.head = -0.0894, 0.3664, 0.0377 bone.tail = -0.0866, 0.3467, 0.0317 bone.roll = -0.9401 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.02.R']] bones['r_middle.01.R'] = bone.name bone = arm.edit_bones.new('r_index.01.R') bone.head = -0.0702, 0.3781, 0.0253 bone.tail = -0.0660, 0.3581, 0.0222 bone.roll = -1.9945 bone.use_connect = False bone.parent = arm.edit_bones[bones['r_palm.01.R']] bones['r_index.01.R'] = bone.name bone = arm.edit_bones.new('face') bone.head = -0.0000, -0.6484, 0.8273 bone.tail = -0.0000, -0.6484, 0.8890 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.011']] bones['face'] = bone.name bone = arm.edit_bones.new('front_foot.L') bone.head = 0.1114, -0.2147, 0.1698 bone.tail = 0.1088, -0.2462, 0.0411 bone.roll = 0.0272 bone.use_connect = True bone.parent = arm.edit_bones[bones['front_shin.L']] bones['front_foot.L'] = bone.name bone = arm.edit_bones.new('front_foot.R') bone.head = -0.1114, -0.2147, 0.1698 bone.tail = -0.1088, -0.2462, 0.0411 bone.roll = -0.0272 bone.use_connect = True bone.parent = arm.edit_bones[bones['front_shin.R']] bones['front_foot.R'] = bone.name bone = arm.edit_bones.new('r_pinky.02.L') bone.head = 0.1388, 0.3551, 0.0222 bone.tail = 0.1431, 0.3382, 0.0170 bone.roll = -1.4292 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_pinky.01.L']] bones['r_pinky.02.L'] = bone.name bone = arm.edit_bones.new('r_ring.02.L') bone.head = 0.1166, 0.3467, 0.0317 bone.tail = 0.1188, 0.3297, 0.0224 bone.roll = -0.5100 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_ring.01.L']] bones['r_ring.02.L'] = bone.name bone = arm.edit_bones.new('r_middle.02.L') bone.head = 0.0866, 0.3467, 0.0317 bone.tail = 0.0851, 0.3297, 0.0224 bone.roll = 0.4076 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_middle.01.L']] bones['r_middle.02.L'] = bone.name bone = arm.edit_bones.new('r_index.02.L') bone.head = 0.0660, 0.3581, 0.0222 bone.tail = 0.0623, 0.3410, 0.0170 bone.roll = 1.3847 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_index.01.L']] bones['r_index.02.L'] = bone.name bone = arm.edit_bones.new('r_pinky.02.R') bone.head = -0.1388, 0.3551, 0.0222 bone.tail = -0.1431, 0.3382, 0.0170 bone.roll = 1.4292 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_pinky.01.R']] bones['r_pinky.02.R'] = bone.name bone = arm.edit_bones.new('r_ring.02.R') bone.head = -0.1166, 0.3467, 0.0317 bone.tail = -0.1188, 0.3297, 0.0224 bone.roll = 0.5100 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_ring.01.R']] bones['r_ring.02.R'] = bone.name bone = arm.edit_bones.new('r_middle.02.R') bone.head = -0.0866, 0.3467, 0.0317 bone.tail = -0.0851, 0.3297, 0.0224 bone.roll = -0.4076 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_middle.01.R']] bones['r_middle.02.R'] = bone.name bone = arm.edit_bones.new('r_index.02.R') bone.head = -0.0660, 0.3581, 0.0222 bone.tail = -0.0623, 0.3410, 0.0170 bone.roll = -1.3847 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_index.01.R']] bones['r_index.02.R'] = bone.name bone = arm.edit_bones.new('nose') bone.head = 0.0000, -0.7082, 0.9031 bone.tail = 0.0000, -0.7989, 0.8595 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['nose'] = bone.name bone = arm.edit_bones.new('lip.T.L') bone.head = 0.0000, -0.8212, 0.7930 bone.tail = 0.0353, -0.7614, 0.7866 bone.roll = 0.0551 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.T.L'] = bone.name bone = arm.edit_bones.new('lip.B.L') bone.head = 0.0000, -0.7962, 0.7788 bone.tail = 0.0258, -0.7624, 0.7742 bone.roll = 0.0255 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.B.L'] = bone.name bone = arm.edit_bones.new('jaw') bone.head = 0.0000, -0.6191, 0.7820 bone.tail = 0.0000, -0.6960, 0.7733 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['jaw'] = bone.name bone = arm.edit_bones.new('ear.L') bone.head = 0.0949, -0.5457, 0.9545 bone.tail = 0.0524, -0.5459, 0.9899 bone.roll = -1.1774 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['ear.L'] = bone.name bone = arm.edit_bones.new('ear.R') bone.head = -0.0949, -0.5457, 0.9545 bone.tail = -0.0524, -0.5459, 0.9899 bone.roll = 1.1774 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['ear.R'] = bone.name bone = arm.edit_bones.new('lip.T.R') bone.head = 0.0000, -0.8212, 0.7930 bone.tail = -0.0353, -0.7614, 0.7866 bone.roll = -0.0551 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.T.R'] = bone.name bone = arm.edit_bones.new('lip.B.R') bone.head = 0.0000, -0.7962, 0.7788 bone.tail = -0.0258, -0.7624, 0.7742 bone.roll = -0.0255 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.B.R'] = bone.name bone = arm.edit_bones.new('brow.B.L') bone.head = 0.0745, -0.6532, 0.9192 bone.tail = 0.0659, -0.6703, 0.9324 bone.roll = 0.7673 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['brow.B.L'] = bone.name bone = arm.edit_bones.new('lid.T.L') bone.head = 0.0621, -0.6644, 0.9197 bone.tail = 0.0588, -0.6755, 0.9223 bone.roll = 0.0733 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lid.T.L'] = bone.name bone = arm.edit_bones.new('brow.B.R') bone.head = -0.0745, -0.6532, 0.9192 bone.tail = -0.0659, -0.6703, 0.9324 bone.roll = -0.7673 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['brow.B.R'] = bone.name bone = arm.edit_bones.new('lid.T.R') bone.head = -0.0621, -0.6644, 0.9197 bone.tail = -0.0588, -0.6755, 0.9223 bone.roll = -0.0733 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lid.T.R'] = bone.name bone = arm.edit_bones.new('forehead.L') bone.head = 0.0208, -0.6604, 0.9808 bone.tail = 0.0160, -0.7017, 0.9527 bone.roll = 1.9432 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['forehead.L'] = bone.name bone = arm.edit_bones.new('forehead.R') bone.head = -0.0208, -0.6604, 0.9808 bone.tail = -0.0160, -0.7017, 0.9527 bone.roll = -1.9432 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['forehead.R'] = bone.name bone = arm.edit_bones.new('eye.L') bone.head = 0.0388, -0.6496, 0.9149 bone.tail = 0.0388, -0.7010, 0.9149 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['eye.L'] = bone.name bone = arm.edit_bones.new('eye.R') bone.head = -0.0388, -0.6496, 0.9149 bone.tail = -0.0388, -0.7010, 0.9149 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['eye.R'] = bone.name bone = arm.edit_bones.new('cheek.T.L') bone.head = 0.0906, -0.6428, 0.9032 bone.tail = 0.0660, -0.6881, 0.8704 bone.roll = -0.0634 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['cheek.T.L'] = bone.name bone = arm.edit_bones.new('cheek.T.R') bone.head = -0.0906, -0.6428, 0.9032 bone.tail = -0.0660, -0.6881, 0.8704 bone.roll = 0.0634 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['cheek.T.R'] = bone.name bone = arm.edit_bones.new('teeth.T') bone.head = 0.0004, -0.7594, 0.8194 bone.tail = 0.0004, -0.7302, 0.8292 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['teeth.T'] = bone.name bone = arm.edit_bones.new('teeth.B') bone.head = 0.0004, -0.7504, 0.7968 bone.tail = 0.0004, -0.7204, 0.8041 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['teeth.B'] = bone.name bone = arm.edit_bones.new('tongue') bone.head = 0.0004, -0.7646, 0.7930 bone.tail = 0.0004, -0.7476, 0.7967 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['tongue'] = bone.name bone = arm.edit_bones.new('front_toe.L') bone.head = 0.1088, -0.2462, 0.0411 bone.tail = 0.1088, -0.3259, 0.0000 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['front_foot.L']] bones['front_toe.L'] = bone.name bone = arm.edit_bones.new('front_toe.R') bone.head = -0.1088, -0.2462, 0.0411 bone.tail = -0.1088, -0.3259, 0.0000 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['front_foot.R']] bones['front_toe.R'] = bone.name bone = arm.edit_bones.new('r_pinky.03.L') bone.head = 0.1431, 0.3382, 0.0170 bone.tail = 0.1455, 0.3175, 0.0129 bone.roll = -1.0952 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_pinky.02.L']] bones['r_pinky.03.L'] = bone.name bone = arm.edit_bones.new('r_ring.03.L') bone.head = 0.1188, 0.3297, 0.0224 bone.tail = 0.1239, 0.2905, 0.0129 bone.roll = -0.9905 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_ring.02.L']] bones['r_ring.03.L'] = bone.name bone = arm.edit_bones.new('r_middle.03.L') bone.head = 0.0851, 0.3297, 0.0224 bone.tail = 0.0813, 0.2904, 0.0129 bone.roll = 0.8084 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_middle.02.L']] bones['r_middle.03.L'] = bone.name bone = arm.edit_bones.new('r_index.03.L') bone.head = 0.0623, 0.3410, 0.0170 bone.tail = 0.0552, 0.3214, 0.0129 bone.roll = 2.2048 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_index.02.L']] bones['r_index.03.L'] = bone.name bone = arm.edit_bones.new('r_pinky.03.R') bone.head = -0.1431, 0.3382, 0.0170 bone.tail = -0.1455, 0.3175, 0.0129 bone.roll = 1.0952 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_pinky.02.R']] bones['r_pinky.03.R'] = bone.name bone = arm.edit_bones.new('r_ring.03.R') bone.head = -0.1188, 0.3297, 0.0224 bone.tail = -0.1239, 0.2905, 0.0129 bone.roll = 0.9905 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_ring.02.R']] bones['r_ring.03.R'] = bone.name bone = arm.edit_bones.new('r_middle.03.R') bone.head = -0.0851, 0.3297, 0.0224 bone.tail = -0.0813, 0.2904, 0.0129 bone.roll = -0.8084 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_middle.02.R']] bones['r_middle.03.R'] = bone.name bone = arm.edit_bones.new('r_index.03.R') bone.head = -0.0623, 0.3410, 0.0170 bone.tail = -0.0552, 0.3214, 0.0129 bone.roll = -2.2048 bone.use_connect = True bone.parent = arm.edit_bones[bones['r_index.02.R']] bones['r_index.03.R'] = bone.name bone = arm.edit_bones.new('nose.001') bone.head = 0.0000, -0.7989, 0.8595 bone.tail = 0.0000, -0.8391, 0.8371 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose']] bones['nose.001'] = bone.name bone = arm.edit_bones.new('lip.T.L.001') bone.head = 0.0353, -0.7614, 0.7866 bone.tail = 0.0482, -0.6927, 0.7995 bone.roll = 0.1558 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.T.L']] bones['lip.T.L.001'] = bone.name bone = arm.edit_bones.new('lip.B.L.001') bone.head = 0.0258, -0.7624, 0.7742 bone.tail = 0.0482, -0.6927, 0.7995 bone.roll = 0.4650 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.B.L']] bones['lip.B.L.001'] = bone.name bone = arm.edit_bones.new('chin') bone.head = 0.0000, -0.6960, 0.7733 bone.tail = 0.0000, -0.7687, 0.7625 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw']] bones['chin'] = bone.name bone = arm.edit_bones.new('ear.L.001') bone.head = 0.0524, -0.5459, 0.9899 bone.tail = 0.0727, -0.5682, 1.0212 bone.roll = 0.2280 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L']] bones['ear.L.001'] = bone.name bone = arm.edit_bones.new('ear.R.001') bone.head = -0.0524, -0.5459, 0.9899 bone.tail = -0.0727, -0.5682, 1.0212 bone.roll = -0.2280 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R']] bones['ear.R.001'] = bone.name bone = arm.edit_bones.new('lip.T.R.001') bone.head = -0.0353, -0.7614, 0.7866 bone.tail = -0.0482, -0.6927, 0.7995 bone.roll = -0.1558 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.T.R']] bones['lip.T.R.001'] = bone.name bone = arm.edit_bones.new('lip.B.R.001') bone.head = -0.0258, -0.7624, 0.7742 bone.tail = -0.0482, -0.6927, 0.7995 bone.roll = -0.4650 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.B.R']] bones['lip.B.R.001'] = bone.name bone = arm.edit_bones.new('brow.B.L.001') bone.head = 0.0659, -0.6703, 0.9324 bone.tail = 0.0507, -0.6764, 0.9344 bone.roll = 0.0953 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L']] bones['brow.B.L.001'] = bone.name bone = arm.edit_bones.new('lid.T.L.001') bone.head = 0.0588, -0.6755, 0.9223 bone.tail = 0.0503, -0.6779, 0.9257 bone.roll = 0.4801 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L']] bones['lid.T.L.001'] = bone.name bone = arm.edit_bones.new('brow.B.R.001') bone.head = -0.0659, -0.6703, 0.9324 bone.tail = -0.0507, -0.6764, 0.9344 bone.roll = -0.0953 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R']] bones['brow.B.R.001'] = bone.name bone = arm.edit_bones.new('lid.T.R.001') bone.head = -0.0588, -0.6755, 0.9223 bone.tail = -0.0503, -0.6779, 0.9257 bone.roll = -0.4801 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R']] bones['lid.T.R.001'] = bone.name bone = arm.edit_bones.new('forehead.L.001') bone.head = 0.0418, -0.6520, 0.9749 bone.tail = 0.0510, -0.6773, 0.9561 bone.roll = 0.5278 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L']] bones['forehead.L.001'] = bone.name bone = arm.edit_bones.new('forehead.R.001') bone.head = -0.0418, -0.6520, 0.9749 bone.tail = -0.0510, -0.6773, 0.9561 bone.roll = -0.5278 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R']] bones['forehead.R.001'] = bone.name bone = arm.edit_bones.new('cheek.T.L.001') bone.head = 0.0660, -0.6881, 0.8704 bone.tail = 0.0389, -0.7093, 0.8768 bone.roll = -0.5772 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.L']] bones['cheek.T.L.001'] = bone.name bone = arm.edit_bones.new('cheek.T.R.001') bone.head = -0.0660, -0.6881, 0.8704 bone.tail = -0.0389, -0.7093, 0.8768 bone.roll = 0.5772 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.R']] bones['cheek.T.R.001'] = bone.name bone = arm.edit_bones.new('tongue.001') bone.head = 0.0004, -0.7476, 0.7967 bone.tail = 0.0004, -0.7246, 0.8052 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue']] bones['tongue.001'] = bone.name bone = arm.edit_bones.new('f_palm.04.L') bone.head = 0.1229, -0.2329, 0.0282 bone.tail = 0.1426, -0.2749, 0.0253 bone.roll = -2.8623 bone.use_connect = False bone.parent = arm.edit_bones[bones['front_toe.L']] bones['f_palm.04.L'] = bone.name bone = arm.edit_bones.new('f_palm.03.L') bone.head = 0.1142, -0.2346, 0.0282 bone.tail = 0.1239, -0.2833, 0.0377 bone.roll = 1.5833 bone.use_connect = False bone.parent = arm.edit_bones[bones['front_toe.L']] bones['f_palm.03.L'] = bone.name bone = arm.edit_bones.new('f_palm.02.L') bone.head = 0.1053, -0.2345, 0.0282 bone.tail = 0.0983, -0.2834, 0.0377 bone.roll = -1.2317 bone.use_connect = False bone.parent = arm.edit_bones[bones['front_toe.L']] bones['f_palm.02.L'] = bone.name bone = arm.edit_bones.new('f_palm.01.L') bone.head = 0.0934, -0.2319, 0.0282 bone.tail = 0.0791, -0.2716, 0.0253 bone.roll = 2.8333 bone.use_connect = False bone.parent = arm.edit_bones[bones['front_toe.L']] bones['f_palm.01.L'] = bone.name bone = arm.edit_bones.new('f_palm.04.R') bone.head = -0.1229, -0.2329, 0.0282 bone.tail = -0.1426, -0.2749, 0.0253 bone.roll = 2.8623 bone.use_connect = False bone.parent = arm.edit_bones[bones['front_toe.R']] bones['f_palm.04.R'] = bone.name bone = arm.edit_bones.new('f_palm.03.R') bone.head = -0.1142, -0.2346, 0.0282 bone.tail = -0.1239, -0.2833, 0.0377 bone.roll = -1.5833 bone.use_connect = False bone.parent = arm.edit_bones[bones['front_toe.R']] bones['f_palm.03.R'] = bone.name bone = arm.edit_bones.new('f_palm.02.R') bone.head = -0.1053, -0.2345, 0.0282 bone.tail = -0.0983, -0.2834, 0.0377 bone.roll = 1.2317 bone.use_connect = False bone.parent = arm.edit_bones[bones['front_toe.R']] bones['f_palm.02.R'] = bone.name bone = arm.edit_bones.new('f_palm.01.R') bone.head = -0.0934, -0.2319, 0.0282 bone.tail = -0.0791, -0.2716, 0.0253 bone.roll = -2.8333 bone.use_connect = False bone.parent = arm.edit_bones[bones['front_toe.R']] bones['f_palm.01.R'] = bone.name bone = arm.edit_bones.new('nose.002') bone.head = 0.0000, -0.8391, 0.8371 bone.tail = 0.0000, -0.8452, 0.8281 bone.roll = -0.0162 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.001']] bones['nose.002'] = bone.name bone = arm.edit_bones.new('chin.001') bone.head = 0.0000, -0.7687, 0.7625 bone.tail = 0.0000, -0.7926, 0.7756 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin']] bones['chin.001'] = bone.name bone = arm.edit_bones.new('ear.L.002') bone.head = 0.0727, -0.5682, 1.0212 bone.tail = 0.1158, -0.5606, 1.0358 bone.roll = -1.9007 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.001']] bones['ear.L.002'] = bone.name bone = arm.edit_bones.new('ear.R.002') bone.head = -0.0727, -0.5682, 1.0212 bone.tail = -0.1158, -0.5606, 1.0358 bone.roll = 1.9007 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.001']] bones['ear.R.002'] = bone.name bone = arm.edit_bones.new('brow.B.L.002') bone.head = 0.0507, -0.6764, 0.9344 bone.tail = 0.0362, -0.6871, 0.9343 bone.roll = 0.2604 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L.001']] bones['brow.B.L.002'] = bone.name bone = arm.edit_bones.new('lid.T.L.002') bone.head = 0.0503, -0.6779, 0.9257 bone.tail = 0.0361, -0.6798, 0.9241 bone.roll = 0.0945 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.001']] bones['lid.T.L.002'] = bone.name bone = arm.edit_bones.new('brow.B.R.002') bone.head = -0.0507, -0.6764, 0.9344 bone.tail = -0.0362, -0.6871, 0.9343 bone.roll = -0.2604 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R.001']] bones['brow.B.R.002'] = bone.name bone = arm.edit_bones.new('lid.T.R.002') bone.head = -0.0503, -0.6779, 0.9257 bone.tail = -0.0361, -0.6798, 0.9241 bone.roll = -0.0945 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.001']] bones['lid.T.R.002'] = bone.name bone = arm.edit_bones.new('forehead.L.002') bone.head = 0.0581, -0.6362, 0.9723 bone.tail = 0.0774, -0.6567, 0.9438 bone.roll = -0.3374 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L.001']] bones['forehead.L.002'] = bone.name bone = arm.edit_bones.new('forehead.R.002') bone.head = -0.0581, -0.6362, 0.9723 bone.tail = -0.0774, -0.6567, 0.9438 bone.roll = 0.3374 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R.001']] bones['forehead.R.002'] = bone.name bone = arm.edit_bones.new('nose.L') bone.head = 0.0389, -0.7093, 0.8768 bone.tail = 0.0360, -0.7993, 0.8371 bone.roll = -2.8274 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.L.001']] bones['nose.L'] = bone.name bone = arm.edit_bones.new('nose.R') bone.head = -0.0389, -0.7093, 0.8768 bone.tail = -0.0360, -0.7993, 0.8371 bone.roll = 2.8274 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.R.001']] bones['nose.R'] = bone.name bone = arm.edit_bones.new('tongue.002') bone.head = 0.0004, -0.7246, 0.8052 bone.tail = 0.0004, -0.6900, 0.8003 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue.001']] bones['tongue.002'] = bone.name bone = arm.edit_bones.new('f_pinky.01.L') bone.head = 0.1426, -0.2749, 0.0253 bone.tail = 0.1477, -0.2946, 0.0222 bone.roll = -2.0928 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.04.L']] bones['f_pinky.01.L'] = bone.name bone = arm.edit_bones.new('f_ring.01.L') bone.head = 0.1239, -0.2833, 0.0377 bone.tail = 0.1255, -0.3031, 0.0317 bone.roll = -0.5451 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.03.L']] bones['f_ring.01.L'] = bone.name bone = arm.edit_bones.new('f_middle.01.L') bone.head = 0.0983, -0.2834, 0.0377 bone.tail = 0.0955, -0.3030, 0.0317 bone.roll = 0.9401 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.02.L']] bones['f_middle.01.L'] = bone.name bone = arm.edit_bones.new('f_index.01.L') bone.head = 0.0791, -0.2716, 0.0253 bone.tail = 0.0749, -0.2916, 0.0222 bone.roll = 1.9945 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.01.L']] bones['f_index.01.L'] = bone.name bone = arm.edit_bones.new('f_pinky.01.R') bone.head = -0.1426, -0.2749, 0.0253 bone.tail = -0.1477, -0.2946, 0.0222 bone.roll = 2.0928 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.04.R']] bones['f_pinky.01.R'] = bone.name bone = arm.edit_bones.new('f_ring.01.R') bone.head = -0.1239, -0.2833, 0.0377 bone.tail = -0.1255, -0.3031, 0.0317 bone.roll = 0.5451 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.03.R']] bones['f_ring.01.R'] = bone.name bone = arm.edit_bones.new('f_middle.01.R') bone.head = -0.0983, -0.2834, 0.0377 bone.tail = -0.0955, -0.3030, 0.0317 bone.roll = -0.9401 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.02.R']] bones['f_middle.01.R'] = bone.name bone = arm.edit_bones.new('f_index.01.R') bone.head = -0.0791, -0.2716, 0.0253 bone.tail = -0.0749, -0.2916, 0.0222 bone.roll = -1.9945 bone.use_connect = False bone.parent = arm.edit_bones[bones['f_palm.01.R']] bones['f_index.01.R'] = bone.name bone = arm.edit_bones.new('nose.003') bone.head = 0.0000, -0.8452, 0.8281 bone.tail = 0.0000, -0.8349, 0.8089 bone.roll = -0.0248 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.002']] bones['nose.003'] = bone.name bone = arm.edit_bones.new('ear.L.003') bone.head = 0.1158, -0.5606, 1.0358 bone.tail = 0.1130, -0.5379, 0.9935 bone.roll = 2.4141 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.002']] bones['ear.L.003'] = bone.name bone = arm.edit_bones.new('ear.R.003') bone.head = -0.1158, -0.5606, 1.0358 bone.tail = -0.1130, -0.5379, 0.9935 bone.roll = -2.4141 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.002']] bones['ear.R.003'] = bone.name bone = arm.edit_bones.new('brow.B.L.003') bone.head = 0.0362, -0.6871, 0.9343 bone.tail = 0.0269, -0.6936, 0.9293 bone.roll = 0.2912 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L.002']] bones['brow.B.L.003'] = bone.name bone = arm.edit_bones.new('lid.T.L.003') bone.head = 0.0361, -0.6798, 0.9241 bone.tail = 0.0281, -0.6756, 0.9088 bone.roll = -0.3539 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.002']] bones['lid.T.L.003'] = bone.name bone = arm.edit_bones.new('brow.B.R.003') bone.head = -0.0362, -0.6871, 0.9343 bone.tail = -0.0269, -0.6936, 0.9293 bone.roll = -0.2912 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R.002']] bones['brow.B.R.003'] = bone.name bone = arm.edit_bones.new('lid.T.R.003') bone.head = -0.0361, -0.6798, 0.9241 bone.tail = -0.0281, -0.6756, 0.9088 bone.roll = 0.3539 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.002']] bones['lid.T.R.003'] = bone.name bone = arm.edit_bones.new('temple.L') bone.head = 0.0590, -0.5870, 0.9758 bone.tail = 0.0931, -0.5866, 0.8642 bone.roll = -0.4594 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L.002']] bones['temple.L'] = bone.name bone = arm.edit_bones.new('temple.R') bone.head = -0.0590, -0.5870, 0.9758 bone.tail = -0.0931, -0.5866, 0.8642 bone.roll = 0.4594 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R.002']] bones['temple.R'] = bone.name bone = arm.edit_bones.new('nose.L.001') bone.head = 0.0360, -0.7993, 0.8371 bone.tail = 0.0000, -0.8391, 0.8371 bone.roll = 2.9287 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.L']] bones['nose.L.001'] = bone.name bone = arm.edit_bones.new('nose.R.001') bone.head = -0.0360, -0.7993, 0.8371 bone.tail = 0.0000, -0.8391, 0.8371 bone.roll = -2.9287 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.R']] bones['nose.R.001'] = bone.name bone = arm.edit_bones.new('f_pinky.02.L') bone.head = 0.1477, -0.2946, 0.0222 bone.tail = 0.1520, -0.3116, 0.0170 bone.roll = -1.4292 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.01.L']] bones['f_pinky.02.L'] = bone.name bone = arm.edit_bones.new('f_ring.02.L') bone.head = 0.1255, -0.3031, 0.0317 bone.tail = 0.1278, -0.3200, 0.0224 bone.roll = -0.5100 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.01.L']] bones['f_ring.02.L'] = bone.name bone = arm.edit_bones.new('f_middle.02.L') bone.head = 0.0955, -0.3030, 0.0317 bone.tail = 0.0940, -0.3200, 0.0224 bone.roll = 0.4076 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.01.L']] bones['f_middle.02.L'] = bone.name bone = arm.edit_bones.new('f_index.02.L') bone.head = 0.0749, -0.2916, 0.0222 bone.tail = 0.0712, -0.3087, 0.0170 bone.roll = 1.3847 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.01.L']] bones['f_index.02.L'] = bone.name bone = arm.edit_bones.new('f_pinky.02.R') bone.head = -0.1477, -0.2946, 0.0222 bone.tail = -0.1520, -0.3116, 0.0170 bone.roll = 1.4292 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.01.R']] bones['f_pinky.02.R'] = bone.name bone = arm.edit_bones.new('f_ring.02.R') bone.head = -0.1255, -0.3031, 0.0317 bone.tail = -0.1278, -0.3200, 0.0224 bone.roll = 0.5100 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.01.R']] bones['f_ring.02.R'] = bone.name bone = arm.edit_bones.new('f_middle.02.R') bone.head = -0.0955, -0.3030, 0.0317 bone.tail = -0.0940, -0.3200, 0.0224 bone.roll = -0.4076 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.01.R']] bones['f_middle.02.R'] = bone.name bone = arm.edit_bones.new('f_index.02.R') bone.head = -0.0749, -0.2916, 0.0222 bone.tail = -0.0712, -0.3087, 0.0170 bone.roll = -1.3847 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.01.R']] bones['f_index.02.R'] = bone.name bone = arm.edit_bones.new('nose.004') bone.head = 0.0000, -0.8349, 0.8089 bone.tail = 0.0000, -0.8159, 0.7913 bone.roll = 0.0082 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.003']] bones['nose.004'] = bone.name bone = arm.edit_bones.new('ear.L.004') bone.head = 0.1130, -0.5379, 0.9935 bone.tail = 0.0949, -0.5457, 0.9545 bone.roll = -2.3814 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.003']] bones['ear.L.004'] = bone.name bone = arm.edit_bones.new('ear.R.004') bone.head = -0.1130, -0.5379, 0.9935 bone.tail = -0.0949, -0.5457, 0.9545 bone.roll = 2.3814 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.003']] bones['ear.R.004'] = bone.name bone = arm.edit_bones.new('lid.B.L') bone.head = 0.0281, -0.6756, 0.9088 bone.tail = 0.0382, -0.6786, 0.9040 bone.roll = 0.2941 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.003']] bones['lid.B.L'] = bone.name bone = arm.edit_bones.new('lid.B.R') bone.head = -0.0281, -0.6756, 0.9088 bone.tail = -0.0382, -0.6786, 0.9040 bone.roll = -0.2941 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.003']] bones['lid.B.R'] = bone.name bone = arm.edit_bones.new('jaw.L') bone.head = 0.0931, -0.5866, 0.8642 bone.tail = 0.0694, -0.6211, 0.8005 bone.roll = 0.0983 bone.use_connect = True bone.parent = arm.edit_bones[bones['temple.L']] bones['jaw.L'] = bone.name bone = arm.edit_bones.new('jaw.R') bone.head = -0.0931, -0.5866, 0.8642 bone.tail = -0.0694, -0.6211, 0.8005 bone.roll = -0.0983 bone.use_connect = True bone.parent = arm.edit_bones[bones['temple.R']] bones['jaw.R'] = bone.name bone = arm.edit_bones.new('f_pinky.03.L') bone.head = 0.1520, -0.3116, 0.0170 bone.tail = 0.1544, -0.3323, 0.0129 bone.roll = -1.0952 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.02.L']] bones['f_pinky.03.L'] = bone.name bone = arm.edit_bones.new('f_ring.03.L') bone.head = 0.1278, -0.3200, 0.0224 bone.tail = 0.1328, -0.3592, 0.0129 bone.roll = -0.9905 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.02.L']] bones['f_ring.03.L'] = bone.name bone = arm.edit_bones.new('f_middle.03.L') bone.head = 0.0940, -0.3200, 0.0224 bone.tail = 0.0902, -0.3593, 0.0129 bone.roll = 0.8084 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.02.L']] bones['f_middle.03.L'] = bone.name bone = arm.edit_bones.new('f_index.03.L') bone.head = 0.0712, -0.3087, 0.0170 bone.tail = 0.0641, -0.3283, 0.0129 bone.roll = 2.2048 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.02.L']] bones['f_index.03.L'] = bone.name bone = arm.edit_bones.new('f_pinky.03.R') bone.head = -0.1520, -0.3116, 0.0170 bone.tail = -0.1544, -0.3323, 0.0129 bone.roll = 1.0952 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.02.R']] bones['f_pinky.03.R'] = bone.name bone = arm.edit_bones.new('f_ring.03.R') bone.head = -0.1278, -0.3200, 0.0224 bone.tail = -0.1328, -0.3592, 0.0129 bone.roll = 0.9905 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.02.R']] bones['f_ring.03.R'] = bone.name bone = arm.edit_bones.new('f_middle.03.R') bone.head = -0.0940, -0.3200, 0.0224 bone.tail = -0.0902, -0.3593, 0.0129 bone.roll = -0.8084 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.02.R']] bones['f_middle.03.R'] = bone.name bone = arm.edit_bones.new('f_index.03.R') bone.head = -0.0712, -0.3087, 0.0170 bone.tail = -0.0641, -0.3283, 0.0129 bone.roll = -2.2048 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.02.R']] bones['f_index.03.R'] = bone.name bone = arm.edit_bones.new('lid.B.L.001') bone.head = 0.0382, -0.6786, 0.9040 bone.tail = 0.0476, -0.6772, 0.9036 bone.roll = 0.0266 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L']] bones['lid.B.L.001'] = bone.name bone = arm.edit_bones.new('lid.B.R.001') bone.head = -0.0382, -0.6786, 0.9040 bone.tail = -0.0476, -0.6772, 0.9036 bone.roll = -0.0266 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R']] bones['lid.B.R.001'] = bone.name bone = arm.edit_bones.new('jaw.L.001') bone.head = 0.0694, -0.6211, 0.8005 bone.tail = 0.0481, -0.6715, 0.7849 bone.roll = 0.2993 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.L']] bones['jaw.L.001'] = bone.name bone = arm.edit_bones.new('jaw.R.001') bone.head = -0.0694, -0.6211, 0.8005 bone.tail = -0.0481, -0.6715, 0.7849 bone.roll = -0.2993 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.R']] bones['jaw.R.001'] = bone.name bone = arm.edit_bones.new('lid.B.L.002') bone.head = 0.0476, -0.6772, 0.9036 bone.tail = 0.0570, -0.6724, 0.9082 bone.roll = -0.1195 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L.001']] bones['lid.B.L.002'] = bone.name bone = arm.edit_bones.new('lid.B.R.002') bone.head = -0.0476, -0.6772, 0.9036 bone.tail = -0.0570, -0.6724, 0.9082 bone.roll = 0.1195 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R.001']] bones['lid.B.R.002'] = bone.name bone = arm.edit_bones.new('chin.L') bone.head = 0.0481, -0.6715, 0.7849 bone.tail = 0.0482, -0.6927, 0.7995 bone.roll = 3.1083 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.L.001']] bones['chin.L'] = bone.name bone = arm.edit_bones.new('chin.R') bone.head = -0.0481, -0.6715, 0.7849 bone.tail = -0.0482, -0.6927, 0.7995 bone.roll = -3.1083 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.R.001']] bones['chin.R'] = bone.name bone = arm.edit_bones.new('lid.B.L.003') bone.head = 0.0570, -0.6724, 0.9082 bone.tail = 0.0621, -0.6644, 0.9197 bone.roll = -0.1171 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L.002']] bones['lid.B.L.003'] = bone.name bone = arm.edit_bones.new('lid.B.R.003') bone.head = -0.0570, -0.6724, 0.9082 bone.tail = -0.0621, -0.6644, 0.9197 bone.roll = 0.1171 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R.002']] bones['lid.B.R.003'] = bone.name bone = arm.edit_bones.new('cheek.B.L') bone.head = 0.0482, -0.6927, 0.7995 bone.tail = 0.0707, -0.6771, 0.8294 bone.roll = -0.1207 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin.L']] bones['cheek.B.L'] = bone.name bone = arm.edit_bones.new('cheek.B.R') bone.head = -0.0482, -0.6927, 0.7995 bone.tail = -0.0707, -0.6771, 0.8294 bone.roll = 0.1207 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin.R']] bones['cheek.B.R'] = bone.name bone = arm.edit_bones.new('cheek.B.L.001') bone.head = 0.0707, -0.6771, 0.8294 bone.tail = 0.0906, -0.6428, 0.9032 bone.roll = 0.0640 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.L']] bones['cheek.B.L.001'] = bone.name bone = arm.edit_bones.new('cheek.B.R.001') bone.head = -0.0707, -0.6771, 0.8294 bone.tail = -0.0906, -0.6428, 0.9032 bone.roll = -0.0640 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.R']] bones['cheek.B.R.001'] = bone.name bone = arm.edit_bones.new('brow.T.L') bone.head = 0.0906, -0.6428, 0.9032 bone.tail = 0.0774, -0.6567, 0.9438 bone.roll = 0.1270 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.L.001']] bones['brow.T.L'] = bone.name bone = arm.edit_bones.new('brow.T.R') bone.head = -0.0906, -0.6428, 0.9032 bone.tail = -0.0774, -0.6567, 0.9438 bone.roll = -0.1270 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.R.001']] bones['brow.T.R'] = bone.name bone = arm.edit_bones.new('brow.T.L.001') bone.head = 0.0774, -0.6567, 0.9438 bone.tail = 0.0510, -0.6773, 0.9561 bone.roll = -2.7274 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L']] bones['brow.T.L.001'] = bone.name bone = arm.edit_bones.new('brow.T.R.001') bone.head = -0.0774, -0.6567, 0.9438 bone.tail = -0.0510, -0.6773, 0.9561 bone.roll = 2.7274 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R']] bones['brow.T.R.001'] = bone.name bone = arm.edit_bones.new('brow.T.L.002') bone.head = 0.0510, -0.6773, 0.9561 bone.tail = 0.0160, -0.7017, 0.9527 bone.roll = 0.4172 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L.001']] bones['brow.T.L.002'] = bone.name bone = arm.edit_bones.new('brow.T.R.002') bone.head = -0.0510, -0.6773, 0.9561 bone.tail = -0.0160, -0.7017, 0.9527 bone.roll = -0.4172 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R.001']] bones['brow.T.R.002'] = bone.name bone = arm.edit_bones.new('brow.T.L.003') bone.head = 0.0160, -0.7017, 0.9527 bone.tail = 0.0000, -0.7082, 0.9031 bone.roll = -0.6706 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L.002']] bones['brow.T.L.003'] = bone.name bone = arm.edit_bones.new('brow.T.R.003') bone.head = -0.0160, -0.7017, 0.9527 bone.tail = 0.0000, -0.7082, 0.9031 bone.roll = 0.6706 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R.002']] bones['brow.T.R.003'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['spine.004']] pbone.rigify_type = 'spines.basic_spine' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.pivot_pos = 2 except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.003']] pbone.rigify_type = 'spines.basic_tail' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.copy_rotation_axes = [True, False, True] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass pbone = obj.pose.bones[bones['spine.005']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.neck_pos = 5 except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.006']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['pelvis.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['pelvis.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['thigh.L']] pbone.rigify_type = 'limbs.rear_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['thigh.R']] pbone.rigify_type = 'limbs.rear_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass pbone = obj.pose.bones[bones['spine.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.007']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.008']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['foot.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['foot.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.009']] pbone.rigify_type = 'spines.super_head' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['shoulder.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['shoulder.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['breast.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['breast.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass pbone = obj.pose.bones[bones['toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass pbone = obj.pose.bones[bones['spine.010']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['front_thigh.L']] pbone.rigify_type = 'limbs.front_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['front_thigh.R']] pbone.rigify_type = 'limbs.front_paw' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_palm.04.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.01.L']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.04.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_palm.01.R']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.011']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['front_shin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['front_shin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_pinky.01.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_ring.01.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_middle.01.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_index.01.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_pinky.01.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_ring.01.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_middle.01.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['r_index.01.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['face']] pbone.rigify_type = 'faces.super_face' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['front_foot.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['front_foot.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_pinky.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_ring.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_middle.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_index.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_pinky.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_ring.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_middle.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_index.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['teeth.T']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['teeth.B']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['front_toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass pbone = obj.pose.bones[bones['front_toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.rotation_axis = "x" except AttributeError: pass try: pbone.rigify_parameters.limb_type = "paw" except AttributeError: pass pbone = obj.pose.bones[bones['r_pinky.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_ring.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_middle.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_index.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_pinky.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_ring.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_middle.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['r_index.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.04.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.01.L']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.04.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_palm.01.R']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.01.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_ring.01.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_middle.01.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_index.01.L']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_pinky.01.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_ring.01.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_middle.01.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_index.01.R']] pbone.rigify_type = 'limbs.simple_tentacle' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['nose.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['temple.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['temple.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True bone.bbone_x = bone.bbone_z = bone.length * 0.05 arm.edit_bones.active = bone arm.layers = [(x in [0, 3, 4, 5, 7, 10, 13, 16, 19]) for x in range(32)] return bones if __name__ == "__main__": create(bpy.context.active_object)