import bpy from mathutils import Color def create(obj): # generated by rigify.utils.write_metarig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data for i in range(6): arm.rigify_colors.add() arm.rigify_colors[0].name = "Root" arm.rigify_colors[0].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[0].normal = Color((0.43529415130615234, 0.18431372940540314, 0.41568630933761597)) arm.rigify_colors[0].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[0].standard_colors_lock = True arm.rigify_colors[1].name = "IK" arm.rigify_colors[1].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[1].normal = Color((0.6039215922355652, 0.0, 0.0)) arm.rigify_colors[1].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[1].standard_colors_lock = True arm.rigify_colors[2].name = "Special" arm.rigify_colors[2].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[2].normal = Color((0.9568628072738647, 0.7882353663444519, 0.0470588281750679)) arm.rigify_colors[2].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[2].standard_colors_lock = True arm.rigify_colors[3].name = "Tweak" arm.rigify_colors[3].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[3].normal = Color((0.03921568766236305, 0.21176472306251526, 0.5803921818733215)) arm.rigify_colors[3].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[3].standard_colors_lock = True arm.rigify_colors[4].name = "FK" arm.rigify_colors[4].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[4].normal = Color((0.11764706671237946, 0.5686274766921997, 0.03529411926865578)) arm.rigify_colors[4].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[4].standard_colors_lock = True arm.rigify_colors[5].name = "Extra" arm.rigify_colors[5].active = Color((0.5490000247955322, 1.0, 1.0)) arm.rigify_colors[5].normal = Color((0.9686275124549866, 0.250980406999588, 0.0941176563501358)) arm.rigify_colors[5].select = Color((0.3140000104904175, 0.7839999794960022, 1.0)) arm.rigify_colors[5].standard_colors_lock = True for i in range(29): arm.rigify_layers.add() arm.rigify_layers[0].name = " " arm.rigify_layers[0].row = 1 arm.rigify_layers[0].selset = False arm.rigify_layers[0].group = 0 arm.rigify_layers[1].name = " " arm.rigify_layers[1].row = 1 arm.rigify_layers[1].selset = False arm.rigify_layers[1].group = 0 arm.rigify_layers[2].name = " " arm.rigify_layers[2].row = 1 arm.rigify_layers[2].selset = False arm.rigify_layers[2].group = 0 arm.rigify_layers[3].name = "Torso" arm.rigify_layers[3].row = 3 arm.rigify_layers[3].selset = False arm.rigify_layers[3].group = 3 arm.rigify_layers[4].name = "Torso (Tweak)" arm.rigify_layers[4].row = 4 arm.rigify_layers[4].selset = False arm.rigify_layers[4].group = 4 arm.rigify_layers[5].name = " " arm.rigify_layers[5].row = 1 arm.rigify_layers[5].selset = False arm.rigify_layers[5].group = 0 arm.rigify_layers[6].name = " " arm.rigify_layers[6].row = 1 arm.rigify_layers[6].selset = False arm.rigify_layers[6].group = 0 arm.rigify_layers[7].name = "Arm.L (IK)" arm.rigify_layers[7].row = 7 arm.rigify_layers[7].selset = False arm.rigify_layers[7].group = 2 arm.rigify_layers[8].name = "Arm.L (FK)" arm.rigify_layers[8].row = 8 arm.rigify_layers[8].selset = False arm.rigify_layers[8].group = 5 arm.rigify_layers[9].name = "Arm.L (Tweak)" arm.rigify_layers[9].row = 9 arm.rigify_layers[9].selset = False arm.rigify_layers[9].group = 4 arm.rigify_layers[10].name = "Arm.R (IK)" arm.rigify_layers[10].row = 7 arm.rigify_layers[10].selset = False arm.rigify_layers[10].group = 2 arm.rigify_layers[11].name = "Arm.R (FK)" arm.rigify_layers[11].row = 8 arm.rigify_layers[11].selset = False arm.rigify_layers[11].group = 5 arm.rigify_layers[12].name = "Arm.R (Tweak)" arm.rigify_layers[12].row = 9 arm.rigify_layers[12].selset = False arm.rigify_layers[12].group = 4 arm.rigify_layers[13].name = "Leg.L (IK)" arm.rigify_layers[13].row = 10 arm.rigify_layers[13].selset = False arm.rigify_layers[13].group = 2 arm.rigify_layers[14].name = "Leg.L (FK)" arm.rigify_layers[14].row = 11 arm.rigify_layers[14].selset = False arm.rigify_layers[14].group = 5 arm.rigify_layers[15].name = "Leg.L (Tweak)" arm.rigify_layers[15].row = 12 arm.rigify_layers[15].selset = False arm.rigify_layers[15].group = 4 arm.rigify_layers[16].name = "Leg.R (IK)" arm.rigify_layers[16].row = 10 arm.rigify_layers[16].selset = False arm.rigify_layers[16].group = 2 arm.rigify_layers[17].name = "Leg.R (FK)" arm.rigify_layers[17].row = 11 arm.rigify_layers[17].selset = False arm.rigify_layers[17].group = 5 arm.rigify_layers[18].name = "Leg.R (Tweak)" arm.rigify_layers[18].row = 12 arm.rigify_layers[18].selset = False arm.rigify_layers[18].group = 4 arm.rigify_layers[19].name = "" arm.rigify_layers[19].row = 1 arm.rigify_layers[19].selset = False arm.rigify_layers[19].group = 0 arm.rigify_layers[20].name = "" arm.rigify_layers[20].row = 1 arm.rigify_layers[20].selset = False arm.rigify_layers[20].group = 0 arm.rigify_layers[21].name = "" arm.rigify_layers[21].row = 1 arm.rigify_layers[21].selset = False arm.rigify_layers[21].group = 0 arm.rigify_layers[22].name = "" arm.rigify_layers[22].row = 1 arm.rigify_layers[22].selset = False arm.rigify_layers[22].group = 0 arm.rigify_layers[23].name = "" arm.rigify_layers[23].row = 1 arm.rigify_layers[23].selset = False arm.rigify_layers[23].group = 0 arm.rigify_layers[24].name = "" arm.rigify_layers[24].row = 1 arm.rigify_layers[24].selset = False arm.rigify_layers[24].group = 0 arm.rigify_layers[25].name = "" arm.rigify_layers[25].row = 1 arm.rigify_layers[25].selset = False arm.rigify_layers[25].group = 0 arm.rigify_layers[26].name = "" arm.rigify_layers[26].row = 1 arm.rigify_layers[26].selset = False arm.rigify_layers[26].group = 0 arm.rigify_layers[27].name = "" arm.rigify_layers[27].row = 1 arm.rigify_layers[27].selset = False arm.rigify_layers[27].group = 0 arm.rigify_layers[28].name = "Root" arm.rigify_layers[28].row = 14 arm.rigify_layers[28].selset = False arm.rigify_layers[28].group = 1 bones = {} bone = arm.edit_bones.new('spine') bone.head[:] = 0.0000, 0.0552, 1.0099 bone.tail[:] = 0.0000, 0.0172, 1.1573 bone.roll = 0.0000 bone.use_connect = False bones['spine'] = bone.name bone = arm.edit_bones.new('spine.001') bone.head[:] = 0.0000, 0.0172, 1.1573 bone.tail[:] = 0.0000, 0.0004, 1.2929 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine']] bones['spine.001'] = bone.name bone = arm.edit_bones.new('pelvis.L') bone.head[:] = 0.0000, 0.0552, 1.0099 bone.tail[:] = 0.1112, -0.0451, 1.1533 bone.roll = -1.0756 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['pelvis.L'] = bone.name bone = arm.edit_bones.new('pelvis.R') bone.head[:] = -0.0000, 0.0552, 1.0099 bone.tail[:] = -0.1112, -0.0451, 1.1533 bone.roll = 1.0756 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['pelvis.R'] = bone.name bone = arm.edit_bones.new('thigh.L') bone.head[:] = 0.0980, 0.0124, 1.0720 bone.tail[:] = 0.0980, -0.0286, 0.5372 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['thigh.L'] = bone.name bone = arm.edit_bones.new('thigh.R') bone.head[:] = -0.0980, 0.0124, 1.0720 bone.tail[:] = -0.0980, -0.0286, 0.5372 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['thigh.R'] = bone.name bone = arm.edit_bones.new('spine.002') bone.head[:] = 0.0000, 0.0004, 1.2929 bone.tail[:] = 0.0000, 0.0059, 1.4657 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.001']] bones['spine.002'] = bone.name bone = arm.edit_bones.new('shin.L') bone.head[:] = 0.0980, -0.0286, 0.5372 bone.tail[:] = 0.0980, 0.0162, 0.0852 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.L']] bones['shin.L'] = bone.name bone = arm.edit_bones.new('shin.R') bone.head[:] = -0.0980, -0.0286, 0.5372 bone.tail[:] = -0.0980, 0.0162, 0.0852 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.R']] bones['shin.R'] = bone.name bone = arm.edit_bones.new('spine.003') bone.head[:] = 0.0000, 0.0059, 1.4657 bone.tail[:] = 0.0000, 0.0114, 1.6582 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.002']] bones['spine.003'] = bone.name bone = arm.edit_bones.new('foot.L') bone.head[:] = 0.0980, 0.0162, 0.0852 bone.tail[:] = 0.0980, -0.0934, 0.0167 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.L']] bones['foot.L'] = bone.name bone = arm.edit_bones.new('foot.R') bone.head[:] = -0.0980, 0.0162, 0.0852 bone.tail[:] = -0.0980, -0.0934, 0.0167 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.R']] bones['foot.R'] = bone.name bone = arm.edit_bones.new('spine.004') bone.head[:] = 0.0000, 0.0114, 1.6582 bone.tail[:] = 0.0000, -0.0130, 1.7197 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.004'] = bone.name bone = arm.edit_bones.new('shoulder.L') bone.head[:] = 0.0183, -0.0684, 1.6051 bone.tail[:] = 0.1694, 0.0205, 1.6050 bone.roll = 0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('shoulder.R') bone.head[:] = -0.0183, -0.0684, 1.6051 bone.tail[:] = -0.1694, 0.0205, 1.6050 bone.roll = -0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('breast.L') bone.head[:] = 0.1184, 0.0485, 1.4596 bone.tail[:] = 0.1184, -0.0907, 1.4596 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['breast.L'] = bone.name bone = arm.edit_bones.new('breast.R') bone.head[:] = -0.1184, 0.0485, 1.4596 bone.tail[:] = -0.1184, -0.0907, 1.4596 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['breast.R'] = bone.name bone = arm.edit_bones.new('toe.L') bone.head[:] = 0.0980, -0.0934, 0.0167 bone.tail[:] = 0.0980, -0.1606, 0.0167 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.L']] bones['toe.L'] = bone.name bone = arm.edit_bones.new('heel.02.L') bone.head[:] = 0.0600, 0.0459, 0.0000 bone.tail[:] = 0.1400, 0.0459, 0.0000 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['foot.L']] bones['heel.02.L'] = bone.name bone = arm.edit_bones.new('toe.R') bone.head[:] = -0.0980, -0.0934, 0.0167 bone.tail[:] = -0.0980, -0.1606, 0.0167 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.R']] bones['toe.R'] = bone.name bone = arm.edit_bones.new('heel.02.R') bone.head[:] = -0.0600, 0.0459, 0.0000 bone.tail[:] = -0.1400, 0.0459, 0.0000 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['foot.R']] bones['heel.02.R'] = bone.name bone = arm.edit_bones.new('spine.005') bone.head[:] = 0.0000, -0.0130, 1.7197 bone.tail[:] = 0.0000, -0.0247, 1.7813 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.004']] bones['spine.005'] = bone.name bone = arm.edit_bones.new('upper_arm.L') bone.head[:] = 0.1953, 0.0267, 1.5846 bone.tail[:] = 0.4424, 0.0885, 1.4491 bone.roll = 2.0724 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.L']] bones['upper_arm.L'] = bone.name bone = arm.edit_bones.new('upper_arm.R') bone.head[:] = -0.1953, 0.0267, 1.5846 bone.tail[:] = -0.4424, 0.0885, 1.4491 bone.roll = -2.0724 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.R']] bones['upper_arm.R'] = bone.name bone = arm.edit_bones.new('spine.006') bone.head[:] = 0.0000, -0.0247, 1.7813 bone.tail[:] = 0.0000, -0.0247, 1.9796 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.005']] bones['spine.006'] = bone.name bone = arm.edit_bones.new('forearm.L') bone.head[:] = 0.4424, 0.0885, 1.4491 bone.tail[:] = 0.6594, 0.0492, 1.3061 bone.roll = 2.1535 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.L']] bones['forearm.L'] = bone.name bone = arm.edit_bones.new('forearm.R') bone.head[:] = -0.4424, 0.0885, 1.4491 bone.tail[:] = -0.6594, 0.0492, 1.3061 bone.roll = -2.1535 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.R']] bones['forearm.R'] = bone.name bone = arm.edit_bones.new('hand.L') bone.head[:] = 0.6594, 0.0492, 1.3061 bone.tail[:] = 0.7234, 0.0412, 1.2585 bone.roll = 2.2103 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.L']] bones['hand.L'] = bone.name bone = arm.edit_bones.new('hand.R') bone.head[:] = -0.6594, 0.0492, 1.3061 bone.tail[:] = -0.7234, 0.0412, 1.2585 bone.roll = -2.2103 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.R']] bones['hand.R'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['spine']] pbone.rigify_type = 'spines.basic_spine' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['pelvis.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['pelvis.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['thigh.L']] pbone.rigify_type = 'limbs.super_limb' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "leg" except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['thigh.R']] pbone.rigify_type = 'limbs.super_limb' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.limb_type = "leg" except AttributeError: pass pbone = obj.pose.bones[bones['spine.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['foot.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['foot.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.004']] pbone.rigify_type = 'spines.super_head' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['shoulder.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['shoulder.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = False except AttributeError: pass pbone = obj.pose.bones[bones['breast.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['breast.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['heel.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['heel.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.005']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['upper_arm.L']] pbone.rigify_type = 'limbs.super_limb' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['upper_arm.R']] pbone.rigify_type = 'limbs.super_limb' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.006']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['hand.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['hand.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True bone.bbone_x = bone.bbone_z = bone.length * 0.05 arm.edit_bones.active = bone arm.layers = [(x in [3, 7, 10, 13, 16]) for x in range(32)] if __name__ == "__main__": create(bpy.context.active_object)