# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### import bpy def create(obj): # generated by rigify.utils.write_metarig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data for i in range(28): arm.rigify_layers.add() arm.rigify_layers[0].name = "Torso" arm.rigify_layers[0].row = 2 arm.rigify_layers[2].name = "Head" arm.rigify_layers[2].row = 1 arm.rigify_layers[4].name = "Fingers" arm.rigify_layers[4].row = 3 arm.rigify_layers[5].name = "(Tweak)" arm.rigify_layers[5].row = 3 arm.rigify_layers[6].name = "Arm.L (FK)" arm.rigify_layers[6].row = 4 arm.rigify_layers[7].name = "Arm.L (IK)" arm.rigify_layers[7].row = 5 arm.rigify_layers[8].name = "Arm.R (FK)" arm.rigify_layers[8].row = 4 arm.rigify_layers[9].name = "Arm.R (IK)" arm.rigify_layers[9].row = 5 arm.rigify_layers[10].name = "Leg.L (FK)" arm.rigify_layers[10].row = 6 arm.rigify_layers[11].name = "Leg.L (IK)" arm.rigify_layers[11].row = 7 arm.rigify_layers[12].name = "Leg.R (FK)" arm.rigify_layers[12].row = 6 arm.rigify_layers[13].name = "Leg.R (IK)" arm.rigify_layers[13].row = 7 bones = {} bone = arm.edit_bones.new('hips') bone.head[:] = 0.0000, 0.0552, 1.0099 bone.tail[:] = 0.0000, 0.0172, 1.1837 bone.roll = 0.0000 bone.use_connect = False bones['hips'] = bone.name bone = arm.edit_bones.new('spine') bone.head[:] = 0.0000, 0.0172, 1.1837 bone.tail[:] = 0.0000, 0.0004, 1.3418 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['hips']] bones['spine'] = bone.name bone = arm.edit_bones.new('thigh.L') bone.head[:] = 0.0980, 0.0124, 1.0720 bone.tail[:] = 0.0980, -0.0286, 0.5372 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['hips']] bones['thigh.L'] = bone.name bone = arm.edit_bones.new('thigh.R') bone.head[:] = -0.0980, 0.0124, 1.0720 bone.tail[:] = -0.0980, -0.0286, 0.5372 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['hips']] bones['thigh.R'] = bone.name bone = arm.edit_bones.new('ribs') bone.head[:] = 0.0000, 0.0004, 1.3418 bone.tail[:] = 0.0000, 0.0114, 1.6582 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine']] bones['ribs'] = bone.name bone = arm.edit_bones.new('shin.L') bone.head[:] = 0.0980, -0.0286, 0.5372 bone.tail[:] = 0.0980, 0.0162, 0.0852 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.L']] bones['shin.L'] = bone.name bone = arm.edit_bones.new('shin.R') bone.head[:] = -0.0980, -0.0286, 0.5372 bone.tail[:] = -0.0980, 0.0162, 0.0852 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.R']] bones['shin.R'] = bone.name bone = arm.edit_bones.new('neck') bone.head[:] = 0.0000, 0.0114, 1.6582 bone.tail[:] = 0.0000, -0.0247, 1.7813 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['ribs']] bones['neck'] = bone.name bone = arm.edit_bones.new('shoulder.L') bone.head[:] = 0.0183, -0.0684, 1.6051 bone.tail[:] = 0.1694, 0.0205, 1.6050 bone.roll = 0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['ribs']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('shoulder.R') bone.head[:] = -0.0183, -0.0684, 1.6051 bone.tail[:] = -0.1694, 0.0205, 1.6050 bone.roll = -0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['ribs']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('foot.L') bone.head[:] = 0.0980, 0.0162, 0.0852 bone.tail[:] = 0.0980, -0.0934, 0.0167 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.L']] bones['foot.L'] = bone.name bone = arm.edit_bones.new('heel.L') bone.head[:] = 0.0980, 0.0162, 0.0852 bone.tail[:] = 0.0980, 0.0882, -0.0000 bone.roll = -3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.L']] bones['heel.L'] = bone.name bone = arm.edit_bones.new('heel.02.L') bone.head[:] = 0.0600, 0.0000, 0.0000 bone.tail[:] = 0.1400, 0.0000, 0.0000 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['heel.L']] bones['heel.02.L'] = bone.name bone = arm.edit_bones.new('foot.R') bone.head[:] = -0.0980, 0.0162, 0.0852 bone.tail[:] = -0.0980, -0.0934, 0.0167 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.R']] bones['foot.R'] = bone.name bone = arm.edit_bones.new('heel.R') bone.head[:] = -0.0980, 0.0162, 0.0852 bone.tail[:] = -0.0980, 0.0882, -0.0000 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.R']] bones['heel.R'] = bone.name bone = arm.edit_bones.new('heel.02.R') bone.head[:] = -0.0600, 0.0000, 0.0000 bone.tail[:] = -0.1400, 0.0000, 0.0000 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['heel.R']] bones['heel.02.R'] = bone.name bone = arm.edit_bones.new('head') bone.head[:] = 0.0000, -0.0247, 1.7813 bone.tail[:] = 0.0000, -0.0247, 1.9347 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['neck']] bones['head'] = bone.name bone = arm.edit_bones.new('upper_arm.L') bone.head[:] = 0.1953, 0.0267, 1.5846 bone.tail[:] = 0.4424, 0.0885, 1.4491 bone.roll = 2.0691 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.L']] bones['upper_arm.L'] = bone.name bone = arm.edit_bones.new('upper_arm.R') bone.head[:] = -0.1953, 0.0267, 1.5846 bone.tail[:] = -0.4424, 0.0885, 1.4491 bone.roll = -2.0691 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.R']] bones['upper_arm.R'] = bone.name bone = arm.edit_bones.new('toe.L') bone.head[:] = 0.0980, -0.0934, 0.0167 bone.tail[:] = 0.0980, -0.1606, 0.0167 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.L']] bones['toe.L'] = bone.name bone = arm.edit_bones.new('toe.R') bone.head[:] = -0.0980, -0.0934, 0.0167 bone.tail[:] = -0.0980, -0.1606, 0.0167 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.R']] bones['toe.R'] = bone.name bone = arm.edit_bones.new('forearm.L') bone.head[:] = 0.4424, 0.0885, 1.4491 bone.tail[:] = 0.6594, 0.0492, 1.3061 bone.roll = 2.1459 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.L']] bones['forearm.L'] = bone.name bone = arm.edit_bones.new('forearm.R') bone.head[:] = -0.4424, 0.0885, 1.4491 bone.tail[:] = -0.6594, 0.0492, 1.3061 bone.roll = -2.1459 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.R']] bones['forearm.R'] = bone.name bone = arm.edit_bones.new('hand.L') bone.head[:] = 0.6594, 0.0492, 1.3061 bone.tail[:] = 0.7234, 0.0412, 1.2585 bone.roll = -2.4946 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.L']] bones['hand.L'] = bone.name bone = arm.edit_bones.new('hand.R') bone.head[:] = -0.6594, 0.0492, 1.3061 bone.tail[:] = -0.7234, 0.0412, 1.2585 bone.roll = 2.4946 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.R']] bones['hand.R'] = bone.name bone = arm.edit_bones.new('palm.01.L') bone.head[:] = 0.6921, 0.0224, 1.2882 bone.tail[:] = 0.7464, 0.0051, 1.2482 bone.roll = -2.4928 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.L']] bones['palm.01.L'] = bone.name bone = arm.edit_bones.new('palm.02.L') bone.head[:] = 0.6970, 0.0389, 1.2877 bone.tail[:] = 0.7518, 0.0277, 1.2487 bone.roll = -2.5274 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.L']] bones['palm.02.L'] = bone.name bone = arm.edit_bones.new('palm.03.L') bone.head[:] = 0.6963, 0.0545, 1.2874 bone.tail[:] = 0.7540, 0.0521, 1.2482 bone.roll = -2.5843 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.L']] bones['palm.03.L'] = bone.name bone = arm.edit_bones.new('palm.04.L') bone.head[:] = 0.6929, 0.0696, 1.2871 bone.tail[:] = 0.7528, 0.0763, 1.2428 bone.roll = -2.5155 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.L']] bones['palm.04.L'] = bone.name bone = arm.edit_bones.new('palm.01.R') bone.head[:] = -0.6921, 0.0224, 1.2882 bone.tail[:] = -0.7464, 0.0051, 1.2482 bone.roll = 2.4928 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.01.R'] = bone.name bone = arm.edit_bones.new('palm.02.R') bone.head[:] = -0.6970, 0.0389, 1.2877 bone.tail[:] = -0.7518, 0.0277, 1.2487 bone.roll = 2.5274 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.02.R'] = bone.name bone = arm.edit_bones.new('palm.03.R') bone.head[:] = -0.6963, 0.0544, 1.2874 bone.tail[:] = -0.7540, 0.0521, 1.2482 bone.roll = 2.5843 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.03.R'] = bone.name bone = arm.edit_bones.new('palm.04.R') bone.head[:] = -0.6929, 0.0696, 1.2871 bone.tail[:] = -0.7528, 0.0763, 1.2428 bone.roll = 2.5155 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.04.R'] = bone.name bone = arm.edit_bones.new('finger_index.01.L') bone.head[:] = 0.7464, 0.0051, 1.2482 bone.tail[:] = 0.7718, 0.0013, 1.2112 bone.roll = -2.0315 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.01.L']] bones['finger_index.01.L'] = bone.name bone = arm.edit_bones.new('thumb.01.L') bone.head[:] = 0.6705, 0.0214, 1.2738 bone.tail[:] = 0.6857, 0.0015, 1.2404 bone.roll = -0.1587 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.L']] bones['thumb.01.L'] = bone.name bone = arm.edit_bones.new('finger_middle.01.L') bone.head[:] = 0.7518, 0.0277, 1.2487 bone.tail[:] = 0.7762, 0.0234, 1.2058 bone.roll = -2.0067 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.02.L']] bones['finger_middle.01.L'] = bone.name bone = arm.edit_bones.new('finger_ring.01.L') bone.head[:] = 0.7540, 0.0521, 1.2482 bone.tail[:] = 0.7715, 0.0499, 1.2070 bone.roll = -2.0082 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.03.L']] bones['finger_ring.01.L'] = bone.name bone = arm.edit_bones.new('finger_pinky.01.L') bone.head[:] = 0.7528, 0.0763, 1.2428 bone.tail[:] = 0.7589, 0.0765, 1.2156 bone.roll = -1.9749 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.04.L']] bones['finger_pinky.01.L'] = bone.name bone = arm.edit_bones.new('finger_index.01.R') bone.head[:] = -0.7464, 0.0051, 1.2482 bone.tail[:] = -0.7718, 0.0012, 1.2112 bone.roll = 2.0315 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.01.R']] bones['finger_index.01.R'] = bone.name bone = arm.edit_bones.new('thumb.01.R') bone.head[:] = -0.6705, 0.0214, 1.2738 bone.tail[:] = -0.6857, 0.0015, 1.2404 bone.roll = 0.1587 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.R']] bones['thumb.01.R'] = bone.name bone = arm.edit_bones.new('finger_middle.01.R') bone.head[:] = -0.7518, 0.0277, 1.2487 bone.tail[:] = -0.7762, 0.0233, 1.2058 bone.roll = 2.0067 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.02.R']] bones['finger_middle.01.R'] = bone.name bone = arm.edit_bones.new('finger_ring.01.R') bone.head[:] = -0.7540, 0.0521, 1.2482 bone.tail[:] = -0.7715, 0.0499, 1.2070 bone.roll = 2.0082 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.03.R']] bones['finger_ring.01.R'] = bone.name bone = arm.edit_bones.new('finger_pinky.01.R') bone.head[:] = -0.7528, 0.0763, 1.2428 bone.tail[:] = -0.7589, 0.0765, 1.2156 bone.roll = 1.9749 bone.use_connect = True bone.parent = arm.edit_bones[bones['palm.04.R']] bones['finger_pinky.01.R'] = bone.name bone = arm.edit_bones.new('finger_index.02.L') bone.head[:] = 0.7718, 0.0013, 1.2112 bone.tail[:] = 0.7840, -0.0003, 1.1858 bone.roll = -1.8799 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_index.01.L']] bones['finger_index.02.L'] = bone.name bone = arm.edit_bones.new('thumb.02.L') bone.head[:] = 0.6857, 0.0015, 1.2404 bone.tail[:] = 0.7056, -0.0057, 1.2145 bone.roll = -0.4798 bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.01.L']] bones['thumb.02.L'] = bone.name bone = arm.edit_bones.new('finger_middle.02.L') bone.head[:] = 0.7762, 0.0234, 1.2058 bone.tail[:] = 0.7851, 0.0218, 1.1749 bone.roll = -1.8283 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_middle.01.L']] bones['finger_middle.02.L'] = bone.name bone = arm.edit_bones.new('finger_ring.02.L') bone.head[:] = 0.7715, 0.0499, 1.2070 bone.tail[:] = 0.7794, 0.0494, 1.1762 bone.roll = -1.8946 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_ring.01.L']] bones['finger_ring.02.L'] = bone.name bone = arm.edit_bones.new('finger_pinky.02.L') bone.head[:] = 0.7589, 0.0765, 1.2156 bone.tail[:] = 0.7618, 0.0770, 1.1932 bone.roll = -1.9059 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_pinky.01.L']] bones['finger_pinky.02.L'] = bone.name bone = arm.edit_bones.new('finger_index.02.R') bone.head[:] = -0.7718, 0.0012, 1.2112 bone.tail[:] = -0.7840, -0.0003, 1.1858 bone.roll = 1.8799 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_index.01.R']] bones['finger_index.02.R'] = bone.name bone = arm.edit_bones.new('thumb.02.R') bone.head[:] = -0.6857, 0.0015, 1.2404 bone.tail[:] = -0.7056, -0.0057, 1.2145 bone.roll = 0.4798 bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.01.R']] bones['thumb.02.R'] = bone.name bone = arm.edit_bones.new('finger_middle.02.R') bone.head[:] = -0.7762, 0.0233, 1.2058 bone.tail[:] = -0.7851, 0.0218, 1.1749 bone.roll = 1.8283 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_middle.01.R']] bones['finger_middle.02.R'] = bone.name bone = arm.edit_bones.new('finger_ring.02.R') bone.head[:] = -0.7715, 0.0499, 1.2070 bone.tail[:] = -0.7794, 0.0494, 1.1762 bone.roll = 1.8946 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_ring.01.R']] bones['finger_ring.02.R'] = bone.name bone = arm.edit_bones.new('finger_pinky.02.R') bone.head[:] = -0.7589, 0.0765, 1.2156 bone.tail[:] = -0.7618, 0.0770, 1.1932 bone.roll = 1.9059 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_pinky.01.R']] bones['finger_pinky.02.R'] = bone.name bone = arm.edit_bones.new('finger_index.03.L') bone.head[:] = 0.7840, -0.0003, 1.1858 bone.tail[:] = 0.7892, 0.0006, 1.1636 bone.roll = -1.6760 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_index.02.L']] bones['finger_index.03.L'] = bone.name bone = arm.edit_bones.new('thumb.03.L') bone.head[:] = 0.7056, -0.0057, 1.2145 bone.tail[:] = 0.7194, -0.0098, 1.1995 bone.roll = -0.5826 bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.02.L']] bones['thumb.03.L'] = bone.name bone = arm.edit_bones.new('finger_middle.03.L') bone.head[:] = 0.7851, 0.0218, 1.1749 bone.tail[:] = 0.7888, 0.0216, 1.1525 bone.roll = -1.7483 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_middle.02.L']] bones['finger_middle.03.L'] = bone.name bone = arm.edit_bones.new('finger_ring.03.L') bone.head[:] = 0.7794, 0.0494, 1.1762 bone.tail[:] = 0.7781, 0.0498, 1.1577 bone.roll = -1.6582 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_ring.02.L']] bones['finger_ring.03.L'] = bone.name bone = arm.edit_bones.new('finger_pinky.03.L') bone.head[:] = 0.7618, 0.0770, 1.1932 bone.tail[:] = 0.7611, 0.0772, 1.1782 bone.roll = -1.7639 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_pinky.02.L']] bones['finger_pinky.03.L'] = bone.name bone = arm.edit_bones.new('finger_index.03.R') bone.head[:] = -0.7840, -0.0003, 1.1858 bone.tail[:] = -0.7892, 0.0006, 1.1636 bone.roll = 1.6760 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_index.02.R']] bones['finger_index.03.R'] = bone.name bone = arm.edit_bones.new('thumb.03.R') bone.head[:] = -0.7056, -0.0057, 1.2145 bone.tail[:] = -0.7194, -0.0098, 1.1995 bone.roll = 0.5826 bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.02.R']] bones['thumb.03.R'] = bone.name bone = arm.edit_bones.new('finger_middle.03.R') bone.head[:] = -0.7851, 0.0218, 1.1749 bone.tail[:] = -0.7888, 0.0216, 1.1525 bone.roll = 1.7483 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_middle.02.R']] bones['finger_middle.03.R'] = bone.name bone = arm.edit_bones.new('finger_ring.03.R') bone.head[:] = -0.7794, 0.0494, 1.1762 bone.tail[:] = -0.7781, 0.0498, 1.1577 bone.roll = 1.6582 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_ring.02.R']] bones['finger_ring.03.R'] = bone.name bone = arm.edit_bones.new('finger_pinky.03.R') bone.head[:] = -0.7618, 0.0770, 1.1932 bone.tail[:] = -0.7611, 0.0772, 1.1782 bone.roll = 1.7639 bone.use_connect = True bone.parent = arm.edit_bones[bones['finger_pinky.02.R']] bones['finger_pinky.03.R'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['hips']] pbone.rigify_type = 'spine' pbone.rigify_parameters.add() pbone.rigify_parameters[0].chain_bone_controls = "1, 2, 3" pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thigh.L']] pbone.rigify_type = 'biped.leg' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_ik_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['thigh.R']] pbone.rigify_type = 'biped.leg' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_ik_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['ribs']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['neck']] pbone.rigify_type = 'neck_short' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shoulder.L']] pbone.rigify_type = 'basic.copy' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, True, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() pbone = obj.pose.bones[bones['shoulder.R']] pbone.rigify_type = 'basic.copy' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, True, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() pbone = obj.pose.bones[bones['foot.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['heel.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['heel.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['foot.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['heel.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['heel.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['head']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['upper_arm.L']] pbone.rigify_type = 'biped.arm' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_ik_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['upper_arm.R']] pbone.rigify_type = 'biped.arm' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_ik_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['hand.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['hand.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.01.L']] pbone.rigify_type = 'palm' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, True, True) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() pbone = obj.pose.bones[bones['palm.02.L']] pbone.rigify_type = '' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, True, True) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.03.L']] pbone.rigify_type = '' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, True, True) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.04.L']] pbone.rigify_type = '' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, True, True) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.01.R']] pbone.rigify_type = 'palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, True, True) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() pbone = obj.pose.bones[bones['palm.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, True, True) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, True, True) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.04.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, True, True) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_index.01.L']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['thumb.01.L']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass pbone = obj.pose.bones[bones['finger_middle.01.L']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['finger_ring.01.L']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['finger_pinky.01.L']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['finger_index.01.R']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass pbone = obj.pose.bones[bones['thumb.01.R']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['finger_middle.01.R']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['finger_ring.01.R']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['finger_pinky.01.R']] pbone.rigify_type = 'finger' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone.rigify_parameters.add() try: pbone.rigify_parameters[0].separate_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['finger_index.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_middle.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_ring.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_pinky.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_index.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_middle.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_ring.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_pinky.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_index.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_middle.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_ring.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_pinky.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_index.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_middle.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_ring.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['finger_pinky.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True arm.edit_bones.active = bone arm.layers = [(x in [0, 2, 4, 6, 8, 10, 12]) for x in range(0, 32)]