# SPDX-License-Identifier: GPL-2.0-or-later import bpy from mathutils import Color def create(obj): # generated by rigify.utils.write_metarig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data for i in range(6): arm.rigify_colors.add() arm.rigify_colors[0].name = "Root" arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[0].standard_colors_lock = True arm.rigify_colors[1].name = "IK" arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[1].standard_colors_lock = True arm.rigify_colors[2].name = "Special" arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[2].standard_colors_lock = True arm.rigify_colors[3].name = "Tweak" arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[3].standard_colors_lock = True arm.rigify_colors[4].name = "FK" arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[4].standard_colors_lock = True arm.rigify_colors[5].name = "Extra" arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0)) arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) arm.rigify_colors[5].standard_colors_lock = True for i in range(29): arm.rigify_layers.add() arm.rigify_layers[0].name = "Face" arm.rigify_layers[0].row = 1 arm.rigify_layers[0].selset = False arm.rigify_layers[0].group = 5 arm.rigify_layers[1].name = "Face (Primary)" arm.rigify_layers[1].row = 2 arm.rigify_layers[1].selset = False arm.rigify_layers[1].group = 2 arm.rigify_layers[2].name = "Face (Secondary)" arm.rigify_layers[2].row = 2 arm.rigify_layers[2].selset = False arm.rigify_layers[2].group = 3 arm.rigify_layers[3].name = "Torso" arm.rigify_layers[3].row = 3 arm.rigify_layers[3].selset = False arm.rigify_layers[3].group = 3 arm.rigify_layers[4].name = "Torso (Tweak)" arm.rigify_layers[4].row = 4 arm.rigify_layers[4].selset = False arm.rigify_layers[4].group = 4 arm.rigify_layers[5].name = "Fingers" arm.rigify_layers[5].row = 5 arm.rigify_layers[5].selset = False arm.rigify_layers[5].group = 6 arm.rigify_layers[6].name = "Fingers (Detail)" arm.rigify_layers[6].row = 6 arm.rigify_layers[6].selset = False arm.rigify_layers[6].group = 5 arm.rigify_layers[7].name = "Arm.L (IK)" arm.rigify_layers[7].row = 7 arm.rigify_layers[7].selset = False arm.rigify_layers[7].group = 2 arm.rigify_layers[8].name = "Arm.L (FK)" arm.rigify_layers[8].row = 8 arm.rigify_layers[8].selset = False arm.rigify_layers[8].group = 5 arm.rigify_layers[9].name = "Arm.L (Tweak)" arm.rigify_layers[9].row = 9 arm.rigify_layers[9].selset = False arm.rigify_layers[9].group = 4 arm.rigify_layers[10].name = "Arm.R (IK)" arm.rigify_layers[10].row = 7 arm.rigify_layers[10].selset = False arm.rigify_layers[10].group = 2 arm.rigify_layers[11].name = "Arm.R (FK)" arm.rigify_layers[11].row = 8 arm.rigify_layers[11].selset = False arm.rigify_layers[11].group = 5 arm.rigify_layers[12].name = "Arm.R (Tweak)" arm.rigify_layers[12].row = 9 arm.rigify_layers[12].selset = False arm.rigify_layers[12].group = 4 arm.rigify_layers[13].name = "Leg.L (IK)" arm.rigify_layers[13].row = 10 arm.rigify_layers[13].selset = False arm.rigify_layers[13].group = 2 arm.rigify_layers[14].name = "Leg.L (FK)" arm.rigify_layers[14].row = 11 arm.rigify_layers[14].selset = False arm.rigify_layers[14].group = 5 arm.rigify_layers[15].name = "Leg.L (Tweak)" arm.rigify_layers[15].row = 12 arm.rigify_layers[15].selset = False arm.rigify_layers[15].group = 4 arm.rigify_layers[16].name = "Leg.R (IK)" arm.rigify_layers[16].row = 10 arm.rigify_layers[16].selset = False arm.rigify_layers[16].group = 2 arm.rigify_layers[17].name = "Leg.R (FK)" arm.rigify_layers[17].row = 11 arm.rigify_layers[17].selset = False arm.rigify_layers[17].group = 5 arm.rigify_layers[18].name = "Leg.R (Tweak)" arm.rigify_layers[18].row = 12 arm.rigify_layers[18].selset = False arm.rigify_layers[18].group = 4 arm.rigify_layers[19].name = "" arm.rigify_layers[19].row = 1 arm.rigify_layers[19].selset = False arm.rigify_layers[19].group = 0 arm.rigify_layers[20].name = "" arm.rigify_layers[20].row = 1 arm.rigify_layers[20].selset = False arm.rigify_layers[20].group = 0 arm.rigify_layers[21].name = "" arm.rigify_layers[21].row = 1 arm.rigify_layers[21].selset = False arm.rigify_layers[21].group = 0 arm.rigify_layers[22].name = "" arm.rigify_layers[22].row = 1 arm.rigify_layers[22].selset = False arm.rigify_layers[22].group = 0 arm.rigify_layers[23].name = "" arm.rigify_layers[23].row = 1 arm.rigify_layers[23].selset = False arm.rigify_layers[23].group = 0 arm.rigify_layers[24].name = "" arm.rigify_layers[24].row = 1 arm.rigify_layers[24].selset = False arm.rigify_layers[24].group = 0 arm.rigify_layers[25].name = "" arm.rigify_layers[25].row = 1 arm.rigify_layers[25].selset = False arm.rigify_layers[25].group = 0 arm.rigify_layers[26].name = "" arm.rigify_layers[26].row = 1 arm.rigify_layers[26].selset = False arm.rigify_layers[26].group = 0 arm.rigify_layers[27].name = "" arm.rigify_layers[27].row = 1 arm.rigify_layers[27].selset = False arm.rigify_layers[27].group = 0 arm.rigify_layers[28].name = "Root" arm.rigify_layers[28].row = 14 arm.rigify_layers[28].selset = False arm.rigify_layers[28].group = 1 bones = {} bone = arm.edit_bones.new('spine') bone.head[:] = 0.0000, 0.0552, 1.0099 bone.tail[:] = 0.0000, 0.0172, 1.1573 bone.roll = 0.0000 bone.use_connect = False bones['spine'] = bone.name bone = arm.edit_bones.new('spine.001') bone.head[:] = 0.0000, 0.0172, 1.1573 bone.tail[:] = 0.0000, 0.0004, 1.2929 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine']] bones['spine.001'] = bone.name bone = arm.edit_bones.new('pelvis.L') bone.head[:] = 0.0000, 0.0552, 1.0099 bone.tail[:] = 0.1112, -0.0451, 1.1533 bone.roll = -1.0756 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['pelvis.L'] = bone.name bone = arm.edit_bones.new('pelvis.R') bone.head[:] = -0.0000, 0.0552, 1.0099 bone.tail[:] = -0.1112, -0.0451, 1.1533 bone.roll = 1.0756 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['pelvis.R'] = bone.name bone = arm.edit_bones.new('thigh.L') bone.head[:] = 0.0980, 0.0124, 1.0720 bone.tail[:] = 0.0980, -0.0286, 0.5372 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['thigh.L'] = bone.name bone = arm.edit_bones.new('thigh.R') bone.head[:] = -0.0980, 0.0124, 1.0720 bone.tail[:] = -0.0980, -0.0286, 0.5372 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine']] bones['thigh.R'] = bone.name bone = arm.edit_bones.new('spine.002') bone.head[:] = 0.0000, 0.0004, 1.2929 bone.tail[:] = 0.0000, 0.0059, 1.4657 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.001']] bones['spine.002'] = bone.name bone = arm.edit_bones.new('shin.L') bone.head[:] = 0.0980, -0.0286, 0.5372 bone.tail[:] = 0.0980, 0.0162, 0.0852 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.L']] bones['shin.L'] = bone.name bone = arm.edit_bones.new('shin.R') bone.head[:] = -0.0980, -0.0286, 0.5372 bone.tail[:] = -0.0980, 0.0162, 0.0852 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh.R']] bones['shin.R'] = bone.name bone = arm.edit_bones.new('spine.003') bone.head[:] = 0.0000, 0.0059, 1.4657 bone.tail[:] = 0.0000, 0.0114, 1.6582 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.002']] bones['spine.003'] = bone.name bone = arm.edit_bones.new('foot.L') bone.head[:] = 0.0980, 0.0162, 0.0852 bone.tail[:] = 0.0980, -0.0934, 0.0167 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.L']] bones['foot.L'] = bone.name bone = arm.edit_bones.new('foot.R') bone.head[:] = -0.0980, 0.0162, 0.0852 bone.tail[:] = -0.0980, -0.0934, 0.0167 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin.R']] bones['foot.R'] = bone.name bone = arm.edit_bones.new('spine.004') bone.head[:] = 0.0000, 0.0114, 1.6582 bone.tail[:] = 0.0000, -0.0130, 1.7197 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['spine.004'] = bone.name bone = arm.edit_bones.new('shoulder.L') bone.head[:] = 0.0183, -0.0684, 1.6051 bone.tail[:] = 0.1694, 0.0205, 1.6050 bone.roll = 0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['shoulder.L'] = bone.name bone = arm.edit_bones.new('shoulder.R') bone.head[:] = -0.0183, -0.0684, 1.6051 bone.tail[:] = -0.1694, 0.0205, 1.6050 bone.roll = -0.0004 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['shoulder.R'] = bone.name bone = arm.edit_bones.new('breast.L') bone.head[:] = 0.1184, 0.0485, 1.4596 bone.tail[:] = 0.1184, -0.0907, 1.4596 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['breast.L'] = bone.name bone = arm.edit_bones.new('breast.R') bone.head[:] = -0.1184, 0.0485, 1.4596 bone.tail[:] = -0.1184, -0.0907, 1.4596 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.003']] bones['breast.R'] = bone.name bone = arm.edit_bones.new('toe.L') bone.head[:] = 0.0980, -0.0934, 0.0167 bone.tail[:] = 0.0980, -0.1606, 0.0167 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.L']] bones['toe.L'] = bone.name bone = arm.edit_bones.new('heel.02.L') bone.head[:] = 0.0600, 0.0459, 0.0000 bone.tail[:] = 0.1400, 0.0459, 0.0000 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['foot.L']] bones['heel.02.L'] = bone.name bone = arm.edit_bones.new('toe.R') bone.head[:] = -0.0980, -0.0934, 0.0167 bone.tail[:] = -0.0980, -0.1606, 0.0167 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot.R']] bones['toe.R'] = bone.name bone = arm.edit_bones.new('heel.02.R') bone.head[:] = -0.0600, 0.0459, 0.0000 bone.tail[:] = -0.1400, 0.0459, 0.0000 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['foot.R']] bones['heel.02.R'] = bone.name bone = arm.edit_bones.new('spine.005') bone.head[:] = 0.0000, -0.0130, 1.7197 bone.tail[:] = 0.0000, -0.0247, 1.7813 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.004']] bones['spine.005'] = bone.name bone = arm.edit_bones.new('upper_arm.L') bone.head[:] = 0.1953, 0.0267, 1.5846 bone.tail[:] = 0.4424, 0.0885, 1.4491 bone.roll = 2.0724 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.L']] bones['upper_arm.L'] = bone.name bone = arm.edit_bones.new('upper_arm.R') bone.head[:] = -0.1953, 0.0267, 1.5846 bone.tail[:] = -0.4424, 0.0885, 1.4491 bone.roll = -2.0724 bone.use_connect = False bone.parent = arm.edit_bones[bones['shoulder.R']] bones['upper_arm.R'] = bone.name bone = arm.edit_bones.new('spine.006') bone.head[:] = 0.0000, -0.0247, 1.7813 bone.tail[:] = 0.0000, -0.0247, 1.9796 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['spine.005']] bones['spine.006'] = bone.name bone = arm.edit_bones.new('forearm.L') bone.head[:] = 0.4424, 0.0885, 1.4491 bone.tail[:] = 0.6594, 0.0492, 1.3061 bone.roll = 2.1535 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.L']] bones['forearm.L'] = bone.name bone = arm.edit_bones.new('forearm.R') bone.head[:] = -0.4424, 0.0885, 1.4491 bone.tail[:] = -0.6594, 0.0492, 1.3061 bone.roll = -2.1535 bone.use_connect = True bone.parent = arm.edit_bones[bones['upper_arm.R']] bones['forearm.R'] = bone.name bone = arm.edit_bones.new('face') bone.head[:] = 0.0000, -0.0247, 1.7813 bone.tail[:] = 0.0000, -0.0247, 1.8725 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['spine.006']] bones['face'] = bone.name bone = arm.edit_bones.new('hand.L') bone.head[:] = 0.6594, 0.0492, 1.3061 bone.tail[:] = 0.7234, 0.0412, 1.2585 bone.roll = 2.2103 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.L']] bones['hand.L'] = bone.name bone = arm.edit_bones.new('hand.R') bone.head[:] = -0.6594, 0.0492, 1.3061 bone.tail[:] = -0.7234, 0.0412, 1.2585 bone.roll = -2.2103 bone.use_connect = True bone.parent = arm.edit_bones[bones['forearm.R']] bones['hand.R'] = bone.name bone = arm.edit_bones.new('nose') bone.head[:] = 0.0000, -0.1536, 1.8978 bone.tail[:] = 0.0000, -0.1834, 1.8589 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['nose'] = bone.name bone = arm.edit_bones.new('lip.T.L') bone.head[:] = -0.0000, -0.1710, 1.8140 bone.tail[:] = 0.0195, -0.1656, 1.8146 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.T.L'] = bone.name bone = arm.edit_bones.new('lip.B.L') bone.head[:] = -0.0000, -0.1667, 1.7978 bone.tail[:] = 0.0185, -0.1585, 1.8028 bone.roll = -0.0789 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.B.L'] = bone.name bone = arm.edit_bones.new('jaw') bone.head[:] = 0.0000, -0.0945, 1.7439 bone.tail[:] = 0.0000, -0.1519, 1.7392 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['jaw'] = bone.name bone = arm.edit_bones.new('ear.L') bone.head[:] = 0.0919, -0.0309, 1.8622 bone.tail[:] = 0.0989, -0.0336, 1.9017 bone.roll = -0.0324 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['ear.L'] = bone.name bone = arm.edit_bones.new('ear.R') bone.head[:] = -0.0919, -0.0309, 1.8622 bone.tail[:] = -0.0989, -0.0336, 1.9017 bone.roll = 0.0324 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['ear.R'] = bone.name bone = arm.edit_bones.new('lip.T.R') bone.head[:] = 0.0000, -0.1710, 1.8140 bone.tail[:] = -0.0195, -0.1656, 1.8146 bone.roll = -0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.T.R'] = bone.name bone = arm.edit_bones.new('lip.B.R') bone.head[:] = 0.0000, -0.1667, 1.7978 bone.tail[:] = -0.0185, -0.1585, 1.8028 bone.roll = 0.0789 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lip.B.R'] = bone.name bone = arm.edit_bones.new('brow.B.L') bone.head[:] = 0.0791, -0.1237, 1.9020 bone.tail[:] = 0.0704, -0.1349, 1.9078 bone.roll = 0.0412 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['brow.B.L'] = bone.name bone = arm.edit_bones.new('lid.T.L') bone.head[:] = 0.0768, -0.1218, 1.8947 bone.tail[:] = 0.0678, -0.1356, 1.8995 bone.roll = -0.2079 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lid.T.L'] = bone.name bone = arm.edit_bones.new('brow.B.R') bone.head[:] = -0.0791, -0.1237, 1.9020 bone.tail[:] = -0.0704, -0.1349, 1.9078 bone.roll = -0.0412 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['brow.B.R'] = bone.name bone = arm.edit_bones.new('lid.T.R') bone.head[:] = -0.0768, -0.1218, 1.8947 bone.tail[:] = -0.0678, -0.1356, 1.8995 bone.roll = 0.2079 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['lid.T.R'] = bone.name bone = arm.edit_bones.new('forehead.L') bone.head[:] = 0.0168, -0.1325, 1.9704 bone.tail[:] = 0.0215, -0.1546, 1.9144 bone.roll = 1.4313 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['forehead.L'] = bone.name bone = arm.edit_bones.new('forehead.R') bone.head[:] = -0.0168, -0.1325, 1.9704 bone.tail[:] = -0.0215, -0.1546, 1.9144 bone.roll = -1.4313 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['forehead.R'] = bone.name bone = arm.edit_bones.new('eye.L') bone.head[:] = 0.0516, -0.1209, 1.8941 bone.tail[:] = 0.0516, -0.1451, 1.8941 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['eye.L'] = bone.name bone = arm.edit_bones.new('eye.R') bone.head[:] = -0.0516, -0.1209, 1.8941 bone.tail[:] = -0.0516, -0.1451, 1.8941 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['eye.R'] = bone.name bone = arm.edit_bones.new('cheek.T.L') bone.head[:] = 0.0848, -0.0940, 1.8870 bone.tail[:] = 0.0565, -0.1430, 1.8517 bone.roll = -0.0096 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['cheek.T.L'] = bone.name bone = arm.edit_bones.new('cheek.T.R') bone.head[:] = -0.0848, -0.0940, 1.8870 bone.tail[:] = -0.0565, -0.1430, 1.8517 bone.roll = 0.0096 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['cheek.T.R'] = bone.name bone = arm.edit_bones.new('teeth.T') bone.head[:] = 0.0000, -0.1568, 1.8214 bone.tail[:] = 0.0000, -0.1112, 1.8214 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['teeth.T'] = bone.name bone = arm.edit_bones.new('teeth.B') bone.head[:] = 0.0000, -0.1500, 1.7892 bone.tail[:] = 0.0000, -0.1043, 1.7892 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['teeth.B'] = bone.name bone = arm.edit_bones.new('tongue') bone.head[:] = 0.0000, -0.1354, 1.7946 bone.tail[:] = 0.0000, -0.1101, 1.8002 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['face']] bones['tongue'] = bone.name bone = arm.edit_bones.new('palm.01.L') bone.head[:] = 0.6921, 0.0224, 1.2882 bone.tail[:] = 0.7464, 0.0051, 1.2482 bone.roll = -2.4928 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.L']] bones['palm.01.L'] = bone.name bone = arm.edit_bones.new('palm.02.L') bone.head[:] = 0.6970, 0.0389, 1.2877 bone.tail[:] = 0.7518, 0.0277, 1.2487 bone.roll = -2.5274 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.L']] bones['palm.02.L'] = bone.name bone = arm.edit_bones.new('palm.03.L') bone.head[:] = 0.6963, 0.0545, 1.2874 bone.tail[:] = 0.7540, 0.0521, 1.2482 bone.roll = -2.5843 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.L']] bones['palm.03.L'] = bone.name bone = arm.edit_bones.new('palm.04.L') bone.head[:] = 0.6929, 0.0696, 1.2871 bone.tail[:] = 0.7528, 0.0763, 1.2428 bone.roll = -2.5155 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.L']] bones['palm.04.L'] = bone.name bone = arm.edit_bones.new('palm.01.R') bone.head[:] = -0.6921, 0.0224, 1.2882 bone.tail[:] = -0.7464, 0.0051, 1.2482 bone.roll = 2.4928 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.01.R'] = bone.name bone = arm.edit_bones.new('palm.02.R') bone.head[:] = -0.6970, 0.0389, 1.2877 bone.tail[:] = -0.7518, 0.0277, 1.2487 bone.roll = 2.5274 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.02.R'] = bone.name bone = arm.edit_bones.new('palm.03.R') bone.head[:] = -0.6963, 0.0544, 1.2874 bone.tail[:] = -0.7540, 0.0521, 1.2482 bone.roll = 2.5843 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.03.R'] = bone.name bone = arm.edit_bones.new('palm.04.R') bone.head[:] = -0.6929, 0.0696, 1.2871 bone.tail[:] = -0.7528, 0.0763, 1.2428 bone.roll = 2.5155 bone.use_connect = False bone.parent = arm.edit_bones[bones['hand.R']] bones['palm.04.R'] = bone.name bone = arm.edit_bones.new('nose.001') bone.head[:] = 0.0000, -0.1834, 1.8589 bone.tail[:] = 0.0000, -0.1965, 1.8450 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose']] bones['nose.001'] = bone.name bone = arm.edit_bones.new('lip.T.L.001') bone.head[:] = 0.0195, -0.1656, 1.8146 bone.tail[:] = 0.0352, -0.1494, 1.8074 bone.roll = 0.0236 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.T.L']] bones['lip.T.L.001'] = bone.name bone = arm.edit_bones.new('lip.B.L.001') bone.head[:] = 0.0185, -0.1585, 1.8028 bone.tail[:] = 0.0352, -0.1494, 1.8074 bone.roll = 0.0731 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.B.L']] bones['lip.B.L.001'] = bone.name bone = arm.edit_bones.new('chin') bone.head[:] = 0.0000, -0.1519, 1.7392 bone.tail[:] = 0.0000, -0.1634, 1.7692 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw']] bones['chin'] = bone.name bone = arm.edit_bones.new('ear.L.001') bone.head[:] = 0.0989, -0.0336, 1.9017 bone.tail[:] = 0.1200, -0.0088, 1.9074 bone.roll = 0.0656 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L']] bones['ear.L.001'] = bone.name bone = arm.edit_bones.new('ear.R.001') bone.head[:] = -0.0989, -0.0336, 1.9017 bone.tail[:] = -0.1200, -0.0088, 1.9074 bone.roll = -0.0656 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R']] bones['ear.R.001'] = bone.name bone = arm.edit_bones.new('lip.T.R.001') bone.head[:] = -0.0195, -0.1656, 1.8146 bone.tail[:] = -0.0352, -0.1494, 1.8074 bone.roll = -0.0236 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.T.R']] bones['lip.T.R.001'] = bone.name bone = arm.edit_bones.new('lip.B.R.001') bone.head[:] = -0.0185, -0.1585, 1.8028 bone.tail[:] = -0.0352, -0.1494, 1.8074 bone.roll = -0.0731 bone.use_connect = True bone.parent = arm.edit_bones[bones['lip.B.R']] bones['lip.B.R.001'] = bone.name bone = arm.edit_bones.new('brow.B.L.001') bone.head[:] = 0.0704, -0.1349, 1.9078 bone.tail[:] = 0.0577, -0.1427, 1.9093 bone.roll = 0.0192 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L']] bones['brow.B.L.001'] = bone.name bone = arm.edit_bones.new('lid.T.L.001') bone.head[:] = 0.0678, -0.1356, 1.8995 bone.tail[:] = 0.0550, -0.1436, 1.9022 bone.roll = 0.1837 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L']] bones['lid.T.L.001'] = bone.name bone = arm.edit_bones.new('brow.B.R.001') bone.head[:] = -0.0704, -0.1349, 1.9078 bone.tail[:] = -0.0577, -0.1427, 1.9093 bone.roll = -0.0192 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R']] bones['brow.B.R.001'] = bone.name bone = arm.edit_bones.new('lid.T.R.001') bone.head[:] = -0.0678, -0.1356, 1.8995 bone.tail[:] = -0.0550, -0.1436, 1.9022 bone.roll = -0.1837 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R']] bones['lid.T.R.001'] = bone.name bone = arm.edit_bones.new('forehead.L.001') bone.head[:] = 0.0479, -0.1174, 1.9756 bone.tail[:] = 0.0588, -0.1421, 1.9255 bone.roll = 0.9928 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L']] bones['forehead.L.001'] = bone.name bone = arm.edit_bones.new('forehead.R.001') bone.head[:] = -0.0479, -0.1174, 1.9756 bone.tail[:] = -0.0588, -0.1421, 1.9255 bone.roll = -0.9928 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R']] bones['forehead.R.001'] = bone.name bone = arm.edit_bones.new('cheek.T.L.001') bone.head[:] = 0.0565, -0.1430, 1.8517 bone.tail[:] = 0.0188, -0.1448, 1.8822 bone.roll = 0.1387 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.L']] bones['cheek.T.L.001'] = bone.name bone = arm.edit_bones.new('cheek.T.R.001') bone.head[:] = -0.0565, -0.1430, 1.8517 bone.tail[:] = -0.0188, -0.1448, 1.8822 bone.roll = -0.1387 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.R']] bones['cheek.T.R.001'] = bone.name bone = arm.edit_bones.new('tongue.001') bone.head[:] = 0.0000, -0.1101, 1.8002 bone.tail[:] = 0.0000, -0.0761, 1.7949 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue']] bones['tongue.001'] = bone.name bone = arm.edit_bones.new('f_index.01.L') bone.head[:] = 0.7464, 0.0051, 1.2482 bone.tail[:] = 0.7718, 0.0013, 1.2112 bone.roll = -2.0315 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.L']] bones['f_index.01.L'] = bone.name bone = arm.edit_bones.new('thumb.01.L') bone.head[:] = 0.6705, 0.0214, 1.2738 bone.tail[:] = 0.6857, 0.0015, 1.2404 bone.roll = -0.1587 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.L']] bones['thumb.01.L'] = bone.name bone = arm.edit_bones.new('f_middle.01.L') bone.head[:] = 0.7518, 0.0277, 1.2487 bone.tail[:] = 0.7762, 0.0234, 1.2058 bone.roll = -2.0067 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.02.L']] bones['f_middle.01.L'] = bone.name bone = arm.edit_bones.new('f_ring.01.L') bone.head[:] = 0.7540, 0.0521, 1.2482 bone.tail[:] = 0.7715, 0.0499, 1.2070 bone.roll = -2.0082 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.03.L']] bones['f_ring.01.L'] = bone.name bone = arm.edit_bones.new('f_pinky.01.L') bone.head[:] = 0.7528, 0.0763, 1.2428 bone.tail[:] = 0.7589, 0.0765, 1.2156 bone.roll = -1.9749 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.04.L']] bones['f_pinky.01.L'] = bone.name bone = arm.edit_bones.new('f_index.01.R') bone.head[:] = -0.7464, 0.0051, 1.2482 bone.tail[:] = -0.7718, 0.0012, 1.2112 bone.roll = 2.0315 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.R']] bones['f_index.01.R'] = bone.name bone = arm.edit_bones.new('thumb.01.R') bone.head[:] = -0.6705, 0.0214, 1.2738 bone.tail[:] = -0.6857, 0.0015, 1.2404 bone.roll = 0.1587 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.01.R']] bones['thumb.01.R'] = bone.name bone = arm.edit_bones.new('f_middle.01.R') bone.head[:] = -0.7518, 0.0277, 1.2487 bone.tail[:] = -0.7762, 0.0233, 1.2058 bone.roll = 2.0067 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.02.R']] bones['f_middle.01.R'] = bone.name bone = arm.edit_bones.new('f_ring.01.R') bone.head[:] = -0.7540, 0.0521, 1.2482 bone.tail[:] = -0.7715, 0.0499, 1.2070 bone.roll = 2.0082 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.03.R']] bones['f_ring.01.R'] = bone.name bone = arm.edit_bones.new('f_pinky.01.R') bone.head[:] = -0.7528, 0.0763, 1.2428 bone.tail[:] = -0.7589, 0.0765, 1.2156 bone.roll = 1.9749 bone.use_connect = False bone.parent = arm.edit_bones[bones['palm.04.R']] bones['f_pinky.01.R'] = bone.name bone = arm.edit_bones.new('nose.002') bone.head[:] = 0.0000, -0.1965, 1.8450 bone.tail[:] = 0.0000, -0.1854, 1.8402 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.001']] bones['nose.002'] = bone.name bone = arm.edit_bones.new('chin.001') bone.head[:] = 0.0000, -0.1634, 1.7692 bone.tail[:] = 0.0000, -0.1599, 1.7909 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin']] bones['chin.001'] = bone.name bone = arm.edit_bones.new('ear.L.002') bone.head[:] = 0.1200, -0.0088, 1.9074 bone.tail[:] = 0.1206, -0.0101, 1.8695 bone.roll = -0.0265 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.001']] bones['ear.L.002'] = bone.name bone = arm.edit_bones.new('ear.R.002') bone.head[:] = -0.1200, -0.0088, 1.9074 bone.tail[:] = -0.1206, -0.0101, 1.8695 bone.roll = 0.0265 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.001']] bones['ear.R.002'] = bone.name bone = arm.edit_bones.new('brow.B.L.002') bone.head[:] = 0.0577, -0.1427, 1.9093 bone.tail[:] = 0.0388, -0.1418, 1.9069 bone.roll = 0.0847 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L.001']] bones['brow.B.L.002'] = bone.name bone = arm.edit_bones.new('lid.T.L.002') bone.head[:] = 0.0550, -0.1436, 1.9022 bone.tail[:] = 0.0425, -0.1427, 1.8987 bone.roll = -0.0940 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.001']] bones['lid.T.L.002'] = bone.name bone = arm.edit_bones.new('brow.B.R.002') bone.head[:] = -0.0577, -0.1427, 1.9093 bone.tail[:] = -0.0388, -0.1418, 1.9069 bone.roll = -0.0847 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R.001']] bones['brow.B.R.002'] = bone.name bone = arm.edit_bones.new('lid.T.R.002') bone.head[:] = -0.0550, -0.1436, 1.9022 bone.tail[:] = -0.0425, -0.1427, 1.8987 bone.roll = 0.0940 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.001']] bones['lid.T.R.002'] = bone.name bone = arm.edit_bones.new('forehead.L.002') bone.head[:] = 0.0719, -0.0940, 1.9717 bone.tail[:] = 0.0830, -0.1213, 1.9164 bone.roll = 0.4509 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L.001']] bones['forehead.L.002'] = bone.name bone = arm.edit_bones.new('forehead.R.002') bone.head[:] = -0.0719, -0.0940, 1.9717 bone.tail[:] = -0.0830, -0.1213, 1.9164 bone.roll = -0.4509 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R.001']] bones['forehead.R.002'] = bone.name bone = arm.edit_bones.new('nose.L') bone.head[:] = 0.0188, -0.1448, 1.8822 bone.tail[:] = 0.0176, -0.1627, 1.8429 bone.roll = 0.0997 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.L.001']] bones['nose.L'] = bone.name bone = arm.edit_bones.new('nose.R') bone.head[:] = -0.0188, -0.1448, 1.8822 bone.tail[:] = -0.0176, -0.1627, 1.8429 bone.roll = -0.0997 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.T.R.001']] bones['nose.R'] = bone.name bone = arm.edit_bones.new('tongue.002') bone.head[:] = 0.0000, -0.0761, 1.7949 bone.tail[:] = 0.0000, -0.0538, 1.7673 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['tongue.001']] bones['tongue.002'] = bone.name bone = arm.edit_bones.new('f_index.02.L') bone.head[:] = 0.7718, 0.0013, 1.2112 bone.tail[:] = 0.7840, -0.0003, 1.1858 bone.roll = -1.8799 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.01.L']] bones['f_index.02.L'] = bone.name bone = arm.edit_bones.new('thumb.02.L') bone.head[:] = 0.6857, 0.0015, 1.2404 bone.tail[:] = 0.7056, -0.0057, 1.2145 bone.roll = -0.4798 bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.01.L']] bones['thumb.02.L'] = bone.name bone = arm.edit_bones.new('f_middle.02.L') bone.head[:] = 0.7762, 0.0234, 1.2058 bone.tail[:] = 0.7851, 0.0218, 1.1749 bone.roll = -1.8283 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.01.L']] bones['f_middle.02.L'] = bone.name bone = arm.edit_bones.new('f_ring.02.L') bone.head[:] = 0.7715, 0.0499, 1.2070 bone.tail[:] = 0.7794, 0.0494, 1.1762 bone.roll = -1.8946 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.01.L']] bones['f_ring.02.L'] = bone.name bone = arm.edit_bones.new('f_pinky.02.L') bone.head[:] = 0.7589, 0.0765, 1.2156 bone.tail[:] = 0.7618, 0.0770, 1.1932 bone.roll = -1.9059 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.01.L']] bones['f_pinky.02.L'] = bone.name bone = arm.edit_bones.new('f_index.02.R') bone.head[:] = -0.7718, 0.0012, 1.2112 bone.tail[:] = -0.7840, -0.0003, 1.1858 bone.roll = 1.8799 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.01.R']] bones['f_index.02.R'] = bone.name bone = arm.edit_bones.new('thumb.02.R') bone.head[:] = -0.6857, 0.0015, 1.2404 bone.tail[:] = -0.7056, -0.0057, 1.2145 bone.roll = 0.4798 bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.01.R']] bones['thumb.02.R'] = bone.name bone = arm.edit_bones.new('f_middle.02.R') bone.head[:] = -0.7762, 0.0233, 1.2058 bone.tail[:] = -0.7851, 0.0218, 1.1749 bone.roll = 1.8283 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.01.R']] bones['f_middle.02.R'] = bone.name bone = arm.edit_bones.new('f_ring.02.R') bone.head[:] = -0.7715, 0.0499, 1.2070 bone.tail[:] = -0.7794, 0.0494, 1.1762 bone.roll = 1.8946 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.01.R']] bones['f_ring.02.R'] = bone.name bone = arm.edit_bones.new('f_pinky.02.R') bone.head[:] = -0.7589, 0.0765, 1.2156 bone.tail[:] = -0.7618, 0.0770, 1.1932 bone.roll = 1.9059 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.01.R']] bones['f_pinky.02.R'] = bone.name bone = arm.edit_bones.new('nose.003') bone.head[:] = 0.0000, -0.1854, 1.8402 bone.tail[:] = 0.0000, -0.1706, 1.8393 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.002']] bones['nose.003'] = bone.name bone = arm.edit_bones.new('ear.L.003') bone.head[:] = 0.1206, -0.0101, 1.8695 bone.tail[:] = 0.1010, -0.0347, 1.8422 bone.roll = 0.3033 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.002']] bones['ear.L.003'] = bone.name bone = arm.edit_bones.new('ear.R.003') bone.head[:] = -0.1206, -0.0101, 1.8695 bone.tail[:] = -0.1010, -0.0347, 1.8422 bone.roll = -0.3033 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.002']] bones['ear.R.003'] = bone.name bone = arm.edit_bones.new('brow.B.L.003') bone.head[:] = 0.0388, -0.1418, 1.9069 bone.tail[:] = 0.0221, -0.1397, 1.8950 bone.roll = 0.1405 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.L.002']] bones['brow.B.L.003'] = bone.name bone = arm.edit_bones.new('lid.T.L.003') bone.head[:] = 0.0425, -0.1427, 1.8987 bone.tail[:] = 0.0262, -0.1418, 1.8891 bone.roll = 0.2194 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.002']] bones['lid.T.L.003'] = bone.name bone = arm.edit_bones.new('brow.B.R.003') bone.head[:] = -0.0388, -0.1418, 1.9069 bone.tail[:] = -0.0221, -0.1397, 1.8950 bone.roll = -0.1405 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.B.R.002']] bones['brow.B.R.003'] = bone.name bone = arm.edit_bones.new('lid.T.R.003') bone.head[:] = -0.0425, -0.1427, 1.8987 bone.tail[:] = -0.0262, -0.1418, 1.8891 bone.roll = -0.2194 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.002']] bones['lid.T.R.003'] = bone.name bone = arm.edit_bones.new('temple.L') bone.head[:] = 0.0873, -0.0597, 1.9523 bone.tail[:] = 0.0926, -0.0625, 1.8738 bone.roll = -0.0913 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.L.002']] bones['temple.L'] = bone.name bone = arm.edit_bones.new('temple.R') bone.head[:] = -0.0873, -0.0597, 1.9523 bone.tail[:] = -0.0926, -0.0625, 1.8738 bone.roll = 0.0913 bone.use_connect = False bone.parent = arm.edit_bones[bones['forehead.R.002']] bones['temple.R'] = bone.name bone = arm.edit_bones.new('nose.L.001') bone.head[:] = 0.0176, -0.1627, 1.8429 bone.tail[:] = 0.0000, -0.1965, 1.8450 bone.roll = 0.1070 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.L']] bones['nose.L.001'] = bone.name bone = arm.edit_bones.new('nose.R.001') bone.head[:] = -0.0176, -0.1627, 1.8429 bone.tail[:] = -0.0000, -0.1965, 1.8450 bone.roll = -0.1070 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.R']] bones['nose.R.001'] = bone.name bone = arm.edit_bones.new('f_index.03.L') bone.head[:] = 0.7840, -0.0003, 1.1858 bone.tail[:] = 0.7892, 0.0006, 1.1636 bone.roll = -1.6760 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.02.L']] bones['f_index.03.L'] = bone.name bone = arm.edit_bones.new('thumb.03.L') bone.head[:] = 0.7056, -0.0057, 1.2145 bone.tail[:] = 0.7194, -0.0098, 1.1995 bone.roll = -0.5826 bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.02.L']] bones['thumb.03.L'] = bone.name bone = arm.edit_bones.new('f_middle.03.L') bone.head[:] = 0.7851, 0.0218, 1.1749 bone.tail[:] = 0.7888, 0.0216, 1.1525 bone.roll = -1.7483 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.02.L']] bones['f_middle.03.L'] = bone.name bone = arm.edit_bones.new('f_ring.03.L') bone.head[:] = 0.7794, 0.0494, 1.1762 bone.tail[:] = 0.7781, 0.0498, 1.1577 bone.roll = -1.6582 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.02.L']] bones['f_ring.03.L'] = bone.name bone = arm.edit_bones.new('f_pinky.03.L') bone.head[:] = 0.7618, 0.0770, 1.1932 bone.tail[:] = 0.7611, 0.0772, 1.1782 bone.roll = -1.7639 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.02.L']] bones['f_pinky.03.L'] = bone.name bone = arm.edit_bones.new('f_index.03.R') bone.head[:] = -0.7840, -0.0003, 1.1858 bone.tail[:] = -0.7892, 0.0006, 1.1636 bone.roll = 1.6760 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_index.02.R']] bones['f_index.03.R'] = bone.name bone = arm.edit_bones.new('thumb.03.R') bone.head[:] = -0.7056, -0.0057, 1.2145 bone.tail[:] = -0.7194, -0.0098, 1.1995 bone.roll = 0.5826 bone.use_connect = True bone.parent = arm.edit_bones[bones['thumb.02.R']] bones['thumb.03.R'] = bone.name bone = arm.edit_bones.new('f_middle.03.R') bone.head[:] = -0.7851, 0.0218, 1.1749 bone.tail[:] = -0.7888, 0.0216, 1.1525 bone.roll = 1.7483 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_middle.02.R']] bones['f_middle.03.R'] = bone.name bone = arm.edit_bones.new('f_ring.03.R') bone.head[:] = -0.7794, 0.0494, 1.1762 bone.tail[:] = -0.7781, 0.0498, 1.1577 bone.roll = 1.6582 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_ring.02.R']] bones['f_ring.03.R'] = bone.name bone = arm.edit_bones.new('f_pinky.03.R') bone.head[:] = -0.7618, 0.0770, 1.1932 bone.tail[:] = -0.7611, 0.0772, 1.1782 bone.roll = 1.7639 bone.use_connect = True bone.parent = arm.edit_bones[bones['f_pinky.02.R']] bones['f_pinky.03.R'] = bone.name bone = arm.edit_bones.new('nose.004') bone.head[:] = 0.0000, -0.1706, 1.8393 bone.tail[:] = 0.0000, -0.1698, 1.8244 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['nose.003']] bones['nose.004'] = bone.name bone = arm.edit_bones.new('ear.L.004') bone.head[:] = 0.1010, -0.0347, 1.8422 bone.tail[:] = 0.0919, -0.0309, 1.8622 bone.roll = 0.1518 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.L.003']] bones['ear.L.004'] = bone.name bone = arm.edit_bones.new('ear.R.004') bone.head[:] = -0.1010, -0.0347, 1.8422 bone.tail[:] = -0.0919, -0.0309, 1.8622 bone.roll = -0.1518 bone.use_connect = True bone.parent = arm.edit_bones[bones['ear.R.003']] bones['ear.R.004'] = bone.name bone = arm.edit_bones.new('lid.B.L') bone.head[:] = 0.0262, -0.1418, 1.8891 bone.tail[:] = 0.0393, -0.1425, 1.8854 bone.roll = 0.0756 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.L.003']] bones['lid.B.L'] = bone.name bone = arm.edit_bones.new('lid.B.R') bone.head[:] = -0.0262, -0.1418, 1.8891 bone.tail[:] = -0.0393, -0.1425, 1.8854 bone.roll = -0.0756 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.T.R.003']] bones['lid.B.R'] = bone.name bone = arm.edit_bones.new('jaw.L') bone.head[:] = 0.0926, -0.0625, 1.8738 bone.tail[:] = 0.0783, -0.0689, 1.7975 bone.roll = -0.0899 bone.use_connect = True bone.parent = arm.edit_bones[bones['temple.L']] bones['jaw.L'] = bone.name bone = arm.edit_bones.new('jaw.R') bone.head[:] = -0.0926, -0.0625, 1.8738 bone.tail[:] = -0.0783, -0.0689, 1.7975 bone.roll = 0.0899 bone.use_connect = True bone.parent = arm.edit_bones[bones['temple.R']] bones['jaw.R'] = bone.name bone = arm.edit_bones.new('lid.B.L.001') bone.head[:] = 0.0393, -0.1425, 1.8854 bone.tail[:] = 0.0553, -0.1418, 1.8833 bone.roll = 0.1015 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L']] bones['lid.B.L.001'] = bone.name bone = arm.edit_bones.new('lid.B.R.001') bone.head[:] = -0.0393, -0.1425, 1.8854 bone.tail[:] = -0.0553, -0.1418, 1.8833 bone.roll = -0.1015 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R']] bones['lid.B.R.001'] = bone.name bone = arm.edit_bones.new('jaw.L.001') bone.head[:] = 0.0783, -0.0689, 1.7975 bone.tail[:] = 0.0387, -0.1315, 1.7536 bone.roll = 0.1223 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.L']] bones['jaw.L.001'] = bone.name bone = arm.edit_bones.new('jaw.R.001') bone.head[:] = -0.0783, -0.0689, 1.7975 bone.tail[:] = -0.0387, -0.1315, 1.7536 bone.roll = -0.1223 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.R']] bones['jaw.R.001'] = bone.name bone = arm.edit_bones.new('lid.B.L.002') bone.head[:] = 0.0553, -0.1418, 1.8833 bone.tail[:] = 0.0694, -0.1351, 1.8889 bone.roll = -0.0748 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L.001']] bones['lid.B.L.002'] = bone.name bone = arm.edit_bones.new('lid.B.R.002') bone.head[:] = -0.0553, -0.1418, 1.8833 bone.tail[:] = -0.0694, -0.1351, 1.8889 bone.roll = 0.0748 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R.001']] bones['lid.B.R.002'] = bone.name bone = arm.edit_bones.new('chin.L') bone.head[:] = 0.0387, -0.1315, 1.7536 bone.tail[:] = 0.0352, -0.1494, 1.8074 bone.roll = -0.2078 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.L.001']] bones['chin.L'] = bone.name bone = arm.edit_bones.new('chin.R') bone.head[:] = -0.0387, -0.1315, 1.7536 bone.tail[:] = -0.0352, -0.1494, 1.8074 bone.roll = 0.2078 bone.use_connect = True bone.parent = arm.edit_bones[bones['jaw.R.001']] bones['chin.R'] = bone.name bone = arm.edit_bones.new('lid.B.L.003') bone.head[:] = 0.0694, -0.1351, 1.8889 bone.tail[:] = 0.0768, -0.1218, 1.8947 bone.roll = -0.0085 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.L.002']] bones['lid.B.L.003'] = bone.name bone = arm.edit_bones.new('lid.B.R.003') bone.head[:] = -0.0694, -0.1351, 1.8889 bone.tail[:] = -0.0768, -0.1218, 1.8947 bone.roll = 0.0085 bone.use_connect = True bone.parent = arm.edit_bones[bones['lid.B.R.002']] bones['lid.B.R.003'] = bone.name bone = arm.edit_bones.new('cheek.B.L') bone.head[:] = 0.0352, -0.1494, 1.8074 bone.tail[:] = 0.0736, -0.1216, 1.8243 bone.roll = 0.0015 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin.L']] bones['cheek.B.L'] = bone.name bone = arm.edit_bones.new('cheek.B.R') bone.head[:] = -0.0352, -0.1494, 1.8074 bone.tail[:] = -0.0736, -0.1216, 1.8243 bone.roll = -0.0015 bone.use_connect = True bone.parent = arm.edit_bones[bones['chin.R']] bones['cheek.B.R'] = bone.name bone = arm.edit_bones.new('cheek.B.L.001') bone.head[:] = 0.0736, -0.1216, 1.8243 bone.tail[:] = 0.0848, -0.0940, 1.8870 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.L']] bones['cheek.B.L.001'] = bone.name bone = arm.edit_bones.new('cheek.B.R.001') bone.head[:] = -0.0736, -0.1216, 1.8243 bone.tail[:] = -0.0848, -0.0940, 1.8870 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.R']] bones['cheek.B.R.001'] = bone.name bone = arm.edit_bones.new('brow.T.L') bone.head[:] = 0.0848, -0.0940, 1.8870 bone.tail[:] = 0.0830, -0.1213, 1.9164 bone.roll = 0.1990 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.L.001']] bones['brow.T.L'] = bone.name bone = arm.edit_bones.new('brow.T.R') bone.head[:] = -0.0848, -0.0940, 1.8870 bone.tail[:] = -0.0830, -0.1213, 1.9164 bone.roll = -0.1990 bone.use_connect = True bone.parent = arm.edit_bones[bones['cheek.B.R.001']] bones['brow.T.R'] = bone.name bone = arm.edit_bones.new('brow.T.L.001') bone.head[:] = 0.0830, -0.1213, 1.9164 bone.tail[:] = 0.0588, -0.1421, 1.9255 bone.roll = 0.2372 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L']] bones['brow.T.L.001'] = bone.name bone = arm.edit_bones.new('brow.T.R.001') bone.head[:] = -0.0830, -0.1213, 1.9164 bone.tail[:] = -0.0588, -0.1421, 1.9255 bone.roll = -0.2372 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R']] bones['brow.T.R.001'] = bone.name bone = arm.edit_bones.new('brow.T.L.002') bone.head[:] = 0.0588, -0.1421, 1.9255 bone.tail[:] = 0.0215, -0.1546, 1.9144 bone.roll = 0.0724 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L.001']] bones['brow.T.L.002'] = bone.name bone = arm.edit_bones.new('brow.T.R.002') bone.head[:] = -0.0588, -0.1421, 1.9255 bone.tail[:] = -0.0215, -0.1546, 1.9144 bone.roll = -0.0724 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R.001']] bones['brow.T.R.002'] = bone.name bone = arm.edit_bones.new('brow.T.L.003') bone.head[:] = 0.0215, -0.1546, 1.9144 bone.tail[:] = 0.0000, -0.1536, 1.8978 bone.roll = -0.0423 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.L.002']] bones['brow.T.L.003'] = bone.name bone = arm.edit_bones.new('brow.T.R.003') bone.head[:] = -0.0215, -0.1546, 1.9144 bone.tail[:] = 0.0000, -0.1536, 1.8978 bone.roll = 0.0423 bone.use_connect = True bone.parent = arm.edit_bones[bones['brow.T.R.002']] bones['brow.T.R.003'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['spine']] pbone.rigify_type = 'spines.basic_spine' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['pelvis.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['pelvis.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_control = False except AttributeError: pass pbone = obj.pose.bones[bones['thigh.L']] pbone.rigify_type = 'limbs.leg' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.limb_type = "leg" except AttributeError: pass try: pbone.rigify_parameters.extra_ik_toe = True except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['thigh.R']] pbone.rigify_type = 'limbs.leg' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.limb_type = "leg" except AttributeError: pass try: pbone.rigify_parameters.extra_ik_toe = True except AttributeError: pass try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass pbone = obj.pose.bones[bones['spine.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['shin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['foot.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['foot.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.004']] pbone.rigify_type = 'spines.super_head' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.connect_chain = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['shoulder.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = True except AttributeError: pass try: pbone.rigify_parameters.super_copy_widget_type = "shoulder" except AttributeError: pass pbone = obj.pose.bones[bones['shoulder.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.make_widget = True except AttributeError: pass try: pbone.rigify_parameters.super_copy_widget_type = "shoulder" except AttributeError: pass pbone = obj.pose.bones[bones['breast.L']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['breast.R']] pbone.rigify_type = 'basic.super_copy' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['toe.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['heel.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['toe.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['heel.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['spine.005']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['upper_arm.L']] pbone.rigify_type = 'limbs.arm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['upper_arm.R']] pbone.rigify_type = 'limbs.arm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass try: pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['spine.006']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forearm.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['face']] pbone.rigify_type = 'faces.super_face' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['hand.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['hand.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['eye.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['teeth.T']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['teeth.B']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.01.L']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.04.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.01.R']] pbone.rigify_type = 'limbs.super_palm' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['palm.04.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'YXZ' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lip.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.01.L']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['thumb.01.L']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_middle.01.L']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_ring.01.L']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_pinky.01.L']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_index.01.R']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['thumb.01.R']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_middle.01.R']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_ring.01.R']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['f_pinky.01.R']] pbone.rigify_type = 'limbs.super_finger' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] try: pbone.rigify_parameters.ik_local_location = False except AttributeError: pass try: pbone.rigify_parameters.tweak_extra_layers = True except AttributeError: pass try: pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] except AttributeError: pass pbone = obj.pose.bones[bones['nose.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['forehead.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['tongue.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.02.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.02.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.B.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.T.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['temple.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['temple.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.03.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_index.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['thumb.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_middle.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_ring.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['f_pinky.03.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['nose.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.L.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['ear.R.004']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['jaw.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['chin.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['lid.B.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['cheek.B.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R.001']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R.002']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.L.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] pbone = obj.pose.bones[bones['brow.T.R.003']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True bone.bbone_x = bone.bbone_z = bone.length * 0.05 arm.edit_bones.active = bone arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16]) for x in range(32)] if __name__ == "__main__": create(bpy.context.active_object)