#====================== BEGIN GPL LICENSE BLOCK ====================== # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # #======================= END GPL LICENSE BLOCK ======================== import bpy import imp from . import fk, ik, deform from rigify.utils import MetarigError, get_layers imp.reload(fk) imp.reload(ik) imp.reload(deform) script = """ fk_leg = ["%s", "%s", "%s", "%s"] ik_leg = ["%s", "%s", "%s", "%s", "%s", "%s"] if is_selected(fk_leg+ik_leg): layout.prop(pose_bones[ik_leg[2]], '["ikfk_switch"]', text="FK / IK (" + ik_leg[2] + ")", slider=True) if is_selected(fk_leg): try: pose_bones[fk_leg[0]]["isolate"] layout.prop(pose_bones[fk_leg[0]], '["isolate"]', text="Isolate Rotation (" + fk_leg[0] + ")", slider=True) except KeyError: pass if is_selected(fk_leg+ik_leg): p = layout.operator("pose.rigify_leg_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_leg[0] + ")") p.thigh_fk = fk_leg[0] p.shin_fk = fk_leg[1] p.foot_fk = fk_leg[2] p.mfoot_fk = fk_leg[3] p.thigh_ik = ik_leg[0] p.shin_ik = ik_leg[1] p.mfoot_ik = ik_leg[5] p = layout.operator("pose.rigify_leg_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_leg[0] + ")") p.thigh_fk = fk_leg[0] p.shin_fk = fk_leg[1] p.mfoot_fk = fk_leg[3] p.thigh_ik = ik_leg[0] p.shin_ik = ik_leg[1] p.foot_ik = ik_leg[2] p.pole = ik_leg[3] p.footroll = ik_leg[4] p.mfoot_ik = ik_leg[5] """ class Rig: """ A leg rig, with IK/FK switching, a hinge switch, and foot roll. """ def __init__(self, obj, bone, params): """ Gather and validate data about the rig. Store any data or references to data that will be needed later on. In particular, store names of bones that will be needed. Do NOT change any data in the scene. This is a gathering phase only. """ # Gather deform rig self.deform_rig = deform.Rig(obj, bone, params) # Gather FK rig self.fk_rig = fk.Rig(obj, bone, params) # Gather IK rig self.ik_rig = ik.Rig(obj, bone, params, ikfk_switch=True) def generate(self): """ Generate the rig. Do NOT modify any of the original bones, except for adding constraints. The main armature should be selected and active before this is called. """ self.deform_rig.generate() fk_controls = self.fk_rig.generate() ik_controls = self.ik_rig.generate() return [script % (fk_controls[0], fk_controls[1], fk_controls[2], fk_controls[3], ik_controls[0], ik_controls[1], ik_controls[2], ik_controls[3], ik_controls[4], ik_controls[5])] @classmethod def add_parameters(self, group): """ Add the parameters of this rig type to the RigifyParameters PropertyGroup """ items = [('X', 'X', ''), ('Y', 'Y', ''), ('Z', 'Z', ''), ('-X', '-X', ''), ('-Y', '-Y', ''), ('-Z', '-Z', '')] group.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='X') group.bend_hint = bpy.props.BoolProperty(name="Bend Hint", default=True, description="Give IK chain a hint about which way to bend. Useful for perfectly straight chains.") group.separate_ik_layers = bpy.props.BoolProperty(name="Separate IK Control Layers:", default=False, description="Enable putting the ik controls on a separate layer from the fk controls.") group.ik_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the ik controls to be on.") group.use_thigh_twist = bpy.props.BoolProperty(name="Thigh Twist", default=True, description="Generate the dual-bone twist setup for the thigh.") group.use_shin_twist = bpy.props.BoolProperty(name="Shin Twist", default=True, description="Generate the dual-bone twist setup for the shin.") @classmethod def parameters_ui(self, layout, obj, bone): """ Create the ui for the rig parameters. """ params = obj.pose.bones[bone].rigify_parameters[0] r = layout.row() r.prop(params, "separate_ik_layers") r = layout.row() r.active = params.separate_ik_layers col = r.column(align=True) row = col.row(align=True) row.prop(params, "ik_layers", index=0, toggle=True, text="") row.prop(params, "ik_layers", index=1, toggle=True, text="") row.prop(params, "ik_layers", index=2, toggle=True, text="") row.prop(params, "ik_layers", index=3, toggle=True, text="") row.prop(params, "ik_layers", index=4, toggle=True, text="") row.prop(params, "ik_layers", index=5, toggle=True, text="") row.prop(params, "ik_layers", index=6, toggle=True, text="") row.prop(params, "ik_layers", index=7, toggle=True, text="") row = col.row(align=True) row.prop(params, "ik_layers", index=16, toggle=True, text="") row.prop(params, "ik_layers", index=17, toggle=True, text="") row.prop(params, "ik_layers", index=18, toggle=True, text="") row.prop(params, "ik_layers", index=19, toggle=True, text="") row.prop(params, "ik_layers", index=20, toggle=True, text="") row.prop(params, "ik_layers", index=21, toggle=True, text="") row.prop(params, "ik_layers", index=22, toggle=True, text="") row.prop(params, "ik_layers", index=23, toggle=True, text="") col = r.column(align=True) row = col.row(align=True) row.prop(params, "ik_layers", index=8, toggle=True, text="") row.prop(params, "ik_layers", index=9, toggle=True, text="") row.prop(params, "ik_layers", index=10, toggle=True, text="") row.prop(params, "ik_layers", index=11, toggle=True, text="") row.prop(params, "ik_layers", index=12, toggle=True, text="") row.prop(params, "ik_layers", index=13, toggle=True, text="") row.prop(params, "ik_layers", index=14, toggle=True, text="") row.prop(params, "ik_layers", index=15, toggle=True, text="") row = col.row(align=True) row.prop(params, "ik_layers", index=24, toggle=True, text="") row.prop(params, "ik_layers", index=25, toggle=True, text="") row.prop(params, "ik_layers", index=26, toggle=True, text="") row.prop(params, "ik_layers", index=27, toggle=True, text="") row.prop(params, "ik_layers", index=28, toggle=True, text="") row.prop(params, "ik_layers", index=29, toggle=True, text="") row.prop(params, "ik_layers", index=30, toggle=True, text="") row.prop(params, "ik_layers", index=31, toggle=True, text="") r = layout.row() r.label(text="Knee rotation axis:") r.prop(params, "primary_rotation_axis", text="") r = layout.row() r.prop(params, "bend_hint") col = layout.column() col.prop(params, "use_thigh_twist") col.prop(params, "use_shin_twist") @classmethod def create_sample(self, obj): # generated by rigify.utils.write_meta_rig bpy.ops.object.mode_set(mode='EDIT') arm = obj.data bones = {} bone = arm.edit_bones.new('thigh') bone.head[:] = -0.0000, 0.0000, 1.0000 bone.tail[:] = -0.0000, -0.0500, 0.5000 bone.roll = -0.0000 bone.use_connect = False bones['thigh'] = bone.name bone = arm.edit_bones.new('shin') bone.head[:] = -0.0000, -0.0500, 0.5000 bone.tail[:] = -0.0000, 0.0000, 0.1000 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['thigh']] bones['shin'] = bone.name bone = arm.edit_bones.new('foot') bone.head[:] = -0.0000, 0.0000, 0.1000 bone.tail[:] = 0.0000, -0.1200, 0.0300 bone.roll = 0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin']] bones['foot'] = bone.name bone = arm.edit_bones.new('heel') bone.head[:] = -0.0000, 0.0000, 0.1000 bone.tail[:] = -0.0000, 0.0600, 0.0000 bone.roll = -0.0000 bone.use_connect = True bone.parent = arm.edit_bones[bones['shin']] bones['heel'] = bone.name bone = arm.edit_bones.new('heel.02') bone.head[:] = -0.0500, -0.0200, 0.0000 bone.tail[:] = 0.0500, -0.0200, 0.0000 bone.roll = 0.0000 bone.use_connect = False bone.parent = arm.edit_bones[bones['heel']] bones['heel.02'] = bone.name bone = arm.edit_bones.new('toe') bone.head[:] = 0.0000, -0.1200, 0.0300 bone.tail[:] = 0.0000, -0.2000, 0.0300 bone.roll = 3.1416 bone.use_connect = True bone.parent = arm.edit_bones[bones['foot']] bones['toe'] = bone.name bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones[bones['thigh']] pbone.rigify_type = 'biped.leg' pbone.lock_location = (True, True, True) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone.rigify_parameters.add() pbone = obj.pose.bones[bones['shin']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['foot']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['heel']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' pbone = obj.pose.bones[bones['toe']] pbone.rigify_type = '' pbone.lock_location = (False, False, False) pbone.lock_rotation = (False, False, False) pbone.lock_rotation_w = False pbone.lock_scale = (False, False, False) pbone.rotation_mode = 'QUATERNION' bpy.ops.object.mode_set(mode='EDIT') for bone in arm.edit_bones: bone.select = False bone.select_head = False bone.select_tail = False for b in bones: bone = arm.edit_bones[bones[b]] bone.select = True bone.select_head = True bone.select_tail = True arm.edit_bones.active = bone