# SPDX-License-Identifier: GPL-2.0-or-later # Contributed to by gabhead, Lell, Anfeo, meta-androcto. bl_info = { "name": "Align Tools", "author": "gabhead, Lell, Anfeo", "version": (0, 3, 4), "blender": (2, 80, 0), "location": "View3D > Sidebar > Item Tab", "description": "Align Selected Objects to Active Object", "warning": "", "doc_url": "{BLENDER_MANUAL_URL}/addons/object/align_tools.html", "category": "Object", } import bpy from bpy.types import ( Operator, Panel, AddonPreferences, ) from bpy.props import ( EnumProperty, BoolProperty, FloatVectorProperty, StringProperty, ) from mathutils import ( Vector, Matrix, ) # Simple Align Defs # # Align all def main(context): for i in bpy.context.selected_objects: i.matrix_world.translation = bpy.context.active_object.matrix_world.translation.copy() i.rotation_euler = bpy.context.active_object.rotation_euler # Align Location def LocAll(context): for i in bpy.context.selected_objects: i.matrix_world.translation = bpy.context.active_object.matrix_world.translation.copy() def LocX(context): for i in bpy.context.selected_objects: i.matrix_world.translation.x = bpy.context.active_object.matrix_world.translation.x def LocY(context): for i in bpy.context.selected_objects: i.matrix_world.translation.y = bpy.context.active_object.matrix_world.translation.y def LocZ(context): for i in bpy.context.selected_objects: i.matrix_world.translation.z = bpy.context.active_object.matrix_world.translation.z # Align Rotation def RotAll(context): for i in bpy.context.selected_objects: i.rotation_euler = bpy.context.active_object.rotation_euler def RotX(context): for i in bpy.context.selected_objects: i.rotation_euler.x = bpy.context.active_object.rotation_euler.x def RotY(context): for i in bpy.context.selected_objects: i.rotation_euler.y = bpy.context.active_object.rotation_euler.y def RotZ(context): for i in bpy.context.selected_objects: i.rotation_euler.z = bpy.context.active_object.rotation_euler.z # Align Scale def ScaleAll(context): for i in bpy.context.selected_objects: i.scale = bpy.context.active_object.scale def ScaleX(context): for i in bpy.context.selected_objects: i.scale.x = bpy.context.active_object.scale.x def ScaleY(context): for i in bpy.context.selected_objects: i.scale.y = bpy.context.active_object.scale.y def ScaleZ(context): for i in bpy.context.selected_objects: i.scale.z = bpy.context.active_object.scale.z # Advanced Align Defs # # subject to object 0, 1 and 2 to pivot for cursor def align_function(subject, active_too, consistent, self_or_active, loc_x, loc_y, loc_z, ref1, ref2, loc_offset, rot_x, rot_y, rot_z, rot_offset, scale_x, scale_y, scale_z, scale_offset, fit_x, fit_y, fit_z): sel_obj = bpy.context.selected_objects act_obj = bpy.context.active_object global sel_max global sel_min global sel_center global ref2_co def get_reference_points(obj, space): me = obj.data co_list = [] # let's get all the points coordinates if space == "global": ok = False obj_mtx = obj.matrix_world if obj.type == 'MESH' and len(me.vertices) > 0: ok = True for p in me.vertices: co_list.append((obj_mtx @ p.co)) elif obj.type == 'SURFACE' and len(me.splines) > 0: ok = True for s in me.splines: for p in s.points: co_list.append((obj_mtx @ p.co)) elif obj.type == 'FONT' and len(me.splines) > 0: ok = True for s in me.splines: for p in s.bezier_points: co_list.append((obj_mtx @ p.co)) elif space == "local": ok = False if obj.type == 'MESH' and len(me.vertices) > 0: ok = True for p in me.vertices: co_list.append(p.co) elif obj.type == 'SURFACE' and len(me.splines) > 0: ok = True for s in me.splines: for p in s.points: co_list.append(p.co) elif obj.type == 'FONT' and len(obj.data.splines) > 0: ok = True for s in me.splines: for p in s.bezier_points: co_list.append(p.co) # if a valid point found # proceed to calculate the extremes if ok: max_x = co_list[0][0] min_x = co_list[0][0] max_y = co_list[0][1] min_y = co_list[0][1] max_z = co_list[0][2] min_z = co_list[0][2] for v in co_list: # the strings of the list compared with the smaller and more found # in order to find the minor and major for each axis act_x = v[0] if act_x > max_x: max_x = act_x if act_x < min_x: min_x = act_x act_y = v[1] if act_y > max_y: max_y = act_y if act_y < min_y: min_y = act_y act_z = v[2] if act_z > max_z: max_z = act_z if act_z < min_z: min_z = act_z else: # otherwise use the pivot object a = obj.matrix_world.translation min_x = a[0] max_x = a[0] min_y = a[1] max_y = a[1] min_z = a[2] max_z = a[2] center_x = min_x + ((max_x - min_x) / 2) center_y = min_y + ((max_y - min_y) / 2) center_z = min_z + ((max_z - min_z) / 2) reference_points = [min_x, center_x, max_x, min_y, center_y, max_y, min_z, center_z, max_z] return reference_points def get_sel_ref(ref_co, sel_obj): # I look for the selection end points sel_min = ref_co.copy() sel_max = ref_co.copy() for obj in sel_obj: if obj != act_obj or (active_too and obj == act_obj): ref_points = get_reference_points(obj, "global") ref_min = Vector([ref_points[0], ref_points[3], ref_points[6]]) ref_max = Vector([ref_points[2], ref_points[5], ref_points[8]]) if ref_min[0] < sel_min[0]: sel_min[0] = ref_min[0] if ref_max[0] > sel_max[0]: sel_max[0] = ref_max[0] if ref_min[1] < sel_min[1]: sel_min[1] = ref_min[1] if ref_max[1] > sel_max[1]: sel_max[1] = ref_max[1] if ref_min[2] < sel_min[2]: sel_min[2] = ref_min[2] if ref_max[2] > sel_max[2]: sel_max[2] = ref_max[2] return sel_min, sel_max def find_ref2_co(act_obj): # It contains the coordinates of the reference point for the positioning if ref2 == "0": ref_points = get_reference_points(act_obj, "global") ref2_co = [ref_points[0], ref_points[3], ref_points[6]] ref2_co = Vector(ref2_co) elif ref2 == "1": ref_points = get_reference_points(act_obj, "global") ref2_co = [ref_points[1], ref_points[4], ref_points[7]] ref2_co = Vector(ref2_co) elif ref2 == "2": ref2_co = act_obj.location ref2_co = Vector(ref2_co) elif ref2 == "3": ref_points = get_reference_points(act_obj, "global") ref2_co = [ref_points[2], ref_points[5], ref_points[8]] ref2_co = Vector(ref2_co) elif ref2 == "4": ref2_co = bpy.context.scene.cursor.location return ref2_co def find_new_coord(obj): ref_points = get_reference_points(obj, "global") if loc_x is True: if ref1 == "0": min_x = ref_points[0] new_x = ref2_co[0] + (obj.location[0] - min_x) + loc_offset[0] elif ref1 == "1": center_x = ref_points[1] new_x = ref2_co[0] + (obj.location[0] - center_x) + loc_offset[0] elif ref1 == "2": new_x = ref2_co[0] + loc_offset[0] elif ref1 == "3": max_x = ref_points[2] new_x = ref2_co[0] - (max_x - obj.location[0]) + loc_offset[0] obj.matrix_world.translation[0] = new_x if loc_y is True: if ref1 == "0": min_y = ref_points[3] new_y = ref2_co[1] + (obj.location[1] - min_y) + loc_offset[1] elif ref1 == "1": center_y = ref_points[4] new_y = ref2_co[1] + (obj.location[1] - center_y) + loc_offset[1] elif ref1 == "2": new_y = ref2_co[1] + loc_offset[1] elif ref1 == "3": max_y = ref_points[5] new_y = ref2_co[1] - (max_y - obj.location[1]) + loc_offset[1] obj.matrix_world.translation[1] = new_y if loc_z is True: if ref1 == "0": min_z = ref_points[6] new_z = ref2_co[2] + (obj.location[2] - min_z) + loc_offset[2] elif ref1 == "1": center_z = ref_points[7] new_z = ref2_co[2] + (obj.location[2] - center_z) + loc_offset[2] elif ref1 == "2": new_z = ref2_co[2] + loc_offset[2] elif ref1 == "3": max_z = ref_points[8] new_z = ref2_co[2] - (max_z - obj.location[2]) + loc_offset[2] obj.matrix_world.translation[2] = new_z def find_new_rotation(obj): if rot_x is True: obj.rotation_euler[0] = act_obj.rotation_euler[0] + rot_offset[0] if rot_y is True: obj.rotation_euler[1] = act_obj.rotation_euler[1] + rot_offset[1] if rot_z is True: obj.rotation_euler[2] = act_obj.rotation_euler[2] + rot_offset[2] def find_new_scale(obj): if scale_x is True: obj.scale[0] = act_obj.scale[0] + scale_offset[0] if scale_y is True: obj.scale[1] = act_obj.scale[1] + scale_offset[1] if scale_z is True: obj.scale[2] = act_obj.scale[2] + scale_offset[2] def find_new_dimensions(obj, ref_dim): ref_points = get_reference_points(obj, "local") if fit_x: dim = ref_points[2] - ref_points[0] obj.scale[0] = (ref_dim[0] / dim) * act_obj.scale[0] if fit_y: dim = ref_points[5] - ref_points[3] obj.scale[1] = (ref_dim[1] / dim) * act_obj.scale[1] if fit_z: dim = ref_points[8] - ref_points[6] obj.scale[2] = (ref_dim[2] / dim) * act_obj.scale[2] def move_pivot(obj): me = obj.data vec_ref2_co = Vector(ref2_co) offset = vec_ref2_co - obj.location offset_x = [offset[0] + loc_offset[0], 0, 0] offset_y = [0, offset[1] + loc_offset[1], 0] offset_z = [0, 0, offset[2] + loc_offset[2]] def movement(vec): obj_mtx = obj.matrix_world.copy() # What's the displacement vector for the pivot? move_pivot = Vector(vec) # Move the pivot point (which is the object's location) pivot = obj.location pivot += move_pivot nm = obj_mtx.inverted() @ Matrix.Translation(-move_pivot) @ obj_mtx # Transform the mesh now me.transform(nm) if loc_x: movement(offset_x) if loc_y: movement(offset_y) if loc_z: movement(offset_z) def point_in_selection(act_obj, sel_obj): ok = False for o in sel_obj: if o != act_obj: ref_ob = o obj_mtx = o.matrix_world if o.type == 'MESH' and len(o.data.vertices) > 0: ref_co = o.data.vertices[0].co.copy() ref_co = obj_mtx @ ref_co ok = True break elif o.type == 'CURVE' and len(o.data.splines) > 0: ref_co = o.data.splines[0].bezier_point[0].co.copy() ref_co = obj_mtx @ ref_co ok = True break elif o.type == 'SURFACE' and len(o.data.splines) > 0: ref_co = o.data.splines[0].points[0].co.copy() ref_co = obj_mtx @ ref_co ok = True break elif o.type == 'FONT' and len(o.data.splines) > 0: ref_co = o.data.splines[0].bezier_points[0].co.copy() ref_co = obj_mtx @ ref_co ok = True break # if no object had data, use the position of an object that was not active as an internal # point of selection if ok is False: ref_co = ref_ob.matrix_world.translation return ref_co if subject == "0": # if act_obj.type == ('MESH' or 'FONT' or 'CURVE' or 'SURFACE'): if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE': ref2_co = find_ref2_co(act_obj) else: if ref2 == "4": ref2_co = bpy.context.scene.cursor.location else: ref2_co = act_obj.matrix_world.translation # in the case of substantial selection if consistent: # I am seeking a point that is in the selection space ref_co = point_in_selection(act_obj, sel_obj) sel_min, sel_max = get_sel_ref(ref_co, sel_obj) sel_center = sel_min + ((sel_max - sel_min) / 2) translate = [0, 0, 0] # calculating how much to move the selection if ref1 == "0": translate = ref2_co - sel_min + loc_offset elif ref1 == "1": translate = ref2_co - sel_center + loc_offset elif ref1 == "3": translate = ref2_co - sel_max + loc_offset # Move the various objects for obj in sel_obj: if obj != act_obj or (active_too and obj == act_obj): if loc_x: obj.location[0] += translate[0] if loc_y: obj.location[1] += translate[1] if loc_z: obj.location[2] += translate[2] else: # not consistent for obj in sel_obj: if obj != act_obj: if rot_x or rot_y or rot_z: find_new_rotation(obj) if fit_x or fit_y or fit_z: dim = [0, 0, 0] ref_points = get_reference_points(act_obj, "local") dim[0] = ref_points[2] - ref_points[0] dim[1] = ref_points[5] - ref_points[3] dim[2] = ref_points[8] - ref_points[6] find_new_dimensions(obj, dim) if scale_x or scale_y or scale_z: find_new_scale(obj) if loc_x or loc_y or loc_z: # print("ehy", ref2_co) find_new_coord(obj) if active_too is True: if loc_x or loc_y or loc_z: find_new_coord(act_obj) if rot_x or rot_y or rot_z: find_new_rotation(act_obj) if scale_x or scale_y or scale_z: find_new_scale(act_obj) # add dimensions if dim offset will be added elif subject == "1": if self_or_active == "1": if act_obj.type == 'MESH': ref2_co = find_ref2_co(act_obj) for obj in sel_obj: if self_or_active == "0": ref2_co = find_ref2_co(obj) if loc_x or loc_y or loc_z: if obj != act_obj and obj.type == 'MESH': move_pivot(obj) if active_too is True: if act_obj.type == 'MESH': if loc_x or loc_y or loc_z: if self_or_active == "0": ref2_co = find_ref2_co(act_obj) move_pivot(act_obj) elif subject == "2": if self_or_active == "1": if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE': ref2_co = find_ref2_co(act_obj) ref_points = get_reference_points(act_obj, "global") else: ref2_co = act_obj.matrix_world.translation ref_points = [ref2_co[0], ref2_co[0], ref2_co[0], ref2_co[1], ref2_co[1], ref2_co[1], ref2_co[2], ref2_co[2], ref2_co[2]] if ref2 == "0": if loc_x is True: bpy.context.scene.cursor.location[0] = ref_points[0] + loc_offset[0] if loc_y is True: bpy.context.scene.cursor.location[1] = ref_points[3] + loc_offset[1] if loc_z is True: bpy.context.scene.cursor.location[2] = ref_points[6] + loc_offset[2] elif ref2 == "1": if loc_x is True: bpy.context.scene.cursor.location[0] = ref_points[1] + loc_offset[0] if loc_y is True: bpy.context.scene.cursor.location[1] = ref_points[4] + loc_offset[1] if loc_z is True: bpy.context.scene.cursor.location[2] = ref_points[7] + loc_offset[2] elif ref2 == "2": if loc_x is True: bpy.context.scene.cursor.location[0] = act_obj.location[0] + loc_offset[0] if loc_y is True: bpy.context.scene.cursor.location[1] = act_obj.location[1] + loc_offset[1] if loc_z is True: bpy.context.scene.cursor.location[2] = act_obj.location[2] + loc_offset[2] elif ref2 == "3": if loc_x is True: bpy.context.scene.cursor.location[0] = ref_points[2] + loc_offset[0] if loc_y is True: bpy.context.scene.cursor.location[1] = ref_points[5] + loc_offset[1] if loc_z is True: bpy.context.scene.cursor.location[2] = ref_points[8] + loc_offset[2] elif self_or_active == "2": ref_co = point_in_selection(act_obj, sel_obj) sel_min, sel_max = get_sel_ref(ref_co, sel_obj) sel_center = sel_min + ((sel_max - sel_min) / 2) if ref2 == "0": if loc_x is True: bpy.context.scene.cursor.location[0] = sel_min[0] + loc_offset[0] if loc_y is True: bpy.context.scene.cursor.location[1] = sel_min[1] + loc_offset[1] if loc_z is True: bpy.context.scene.cursor.location[2] = sel_min[2] + loc_offset[2] elif ref2 == "1": if loc_x is True: bpy.context.scene.cursor.location[0] = sel_center[0] + loc_offset[0] if loc_y is True: bpy.context.scene.cursor.location[1] = sel_center[1] + loc_offset[1] if loc_z is True: bpy.context.scene.cursor.location[2] = sel_center[2] + loc_offset[2] elif ref2 == "3": if loc_x is True: bpy.context.scene.cursor.location[0] = sel_max[0] + loc_offset[0] if loc_y is True: bpy.context.scene.cursor.location[1] = sel_max[1] + loc_offset[1] if loc_z is True: bpy.context.scene.cursor.location[2] = sel_max[2] + loc_offset[2] # Classes # # Advanced Align class OBJECT_OT_align_tools(Operator): bl_idname = "object.align_tools" bl_label = "Align Operator" bl_description = "Align Object Tools" bl_options = {'REGISTER', 'UNDO', 'PRESET'} # property definitions # Object-Pivot-Cursor: subject: EnumProperty( items=(("0", "Object", "Align Objects"), ("1", "Pivot", "Align Objects Pivot"), ("2", "Cursor", "Align Cursor To Active")), name="Align To", description="What will be moved" ) # Move active Too: active_too: BoolProperty( name="Active too", default=False, description="Move the active object too" ) # advanced options advanced: BoolProperty( name="Advanced Options", default=False, description="Show advanced options" ) consistent: BoolProperty( name="Consistent Selection", default=False, description="Use consistent selection" ) # Align Location: loc_x: BoolProperty( name="Align to X axis", default=False, description="Enable X axis alignment" ) loc_y: BoolProperty( name="Align to Y axis", default=False, description="Enable Y axis alignment" ) loc_z: BoolProperty( name="Align to Z axis", default=False, description="Enable Z axis alignment" ) # Selection Option: ref1: EnumProperty( items=(("3", "Max", "Align the maximum point"), ("1", "Center", "Align the center point"), ("2", "Pivot", "Align the pivot"), ("0", "Min", "Align the minimum point")), name="Selection reference", description="Moved objects reference point" ) # Active Object Option: ref2: EnumProperty( items=(("3", "Max", "Align to the maximum point"), ("1", "Center", "Align to the center point"), ("2", "Pivot", "Align to the pivot"), ("0", "Min", "Align to the minimum point"), ("4", "Cursor", "Description")), name="Active reference", description="Destination point" ) self_or_active: EnumProperty( items=(("0", "Self", "In relation of itself"), ("1", "Active", "In relation of the active object"), ("2", "Selection", "In relation of the entire selection")), name="Relation", default="1", description="To what the pivot will be aligned" ) # Location Offset loc_offset: FloatVectorProperty( name="Location Offset", description="Offset for location align position", default=(0.0, 0.0, 0.0), subtype='XYZ', size=3 ) # Rotation Offset rot_offset: FloatVectorProperty( name="Rotation Offset", description="Offset for rotation alignment", default=(0.0, 0.0, 0.0), subtype='EULER', size=3 ) # Scale Offset scale_offset: FloatVectorProperty( name="Scale Offset", description="Offset for scale match", default=(0.0, 0.0, 0.0), subtype='XYZ', size=3 ) # Fit Dimension Prop: fit_x: BoolProperty( name="Fit Dimension to X axis", default=False, description="" ) fit_y: BoolProperty( name="Fit Dimension to Y axis", default=False, description="" ) fit_z: BoolProperty( name="Fit Dimension to Z axis", default=False, description="" ) # Apply Fit Dimension: apply_dim: BoolProperty( name="Apply Dimension", default=False, description="" ) # Align Rot Prop: rot_x: BoolProperty( name="Align Rotation to X axis", default=False, description="" ) rot_y: BoolProperty( name="Align Rotation to Y axis", default=False, description="" ) rot_z: BoolProperty( name="Align Rotation to Z axis", default=False, description="" ) # Apply Rot: apply_rot: BoolProperty( name="Apply Rotation", default=False, description="" ) # Align Scale: scale_x: BoolProperty( name="Match Scale to X axis", default=False, description="" ) scale_y: BoolProperty( name="Match Scale to Y axis", default=False, description="" ) scale_z: BoolProperty( name="match Scale to Z axis", default=False, description="" ) # Apply Scale: apply_scale: BoolProperty( name="Apply Scale", default=False, description="" ) def draw(self, context): layout = self.layout obj = context.object row = layout.row() row.label(text="Active object is: ", icon='OBJECT_DATA') box = layout.box() box.label(text=obj.name, icon='EDITMODE_HLT') # Object-Pivot-Cursor: row0 = layout.row() row0.prop(self, 'subject', expand=True) # Move active Too: row1 = layout.row() row1.prop(self, 'active_too') row1.prop(self, 'advanced') if self.advanced: row1b = layout.row() row1b.prop(self, 'consistent') row2 = layout.row() row2.label(text="Align Location:") # Align Location: row3 = layout.row() row3.prop(self, "loc_x", text="X", toggle=True) row3.prop(self, "loc_y", text="Y", toggle=True) row3.prop(self, "loc_z", text="Z", toggle=True) # Offset: if self.advanced is True: # row8 = col.row() # row8.label(text='Location Offset') row9 = layout.row() row9.prop(self, 'loc_offset', text='') # Selection Options if self.advanced is True: sel = bpy.context.selected_objects sel_obs = len(sel) if sel_obs != 0: row4 = layout.row() row4.label(text="Selected: " + str(sel_obs) + " Objects", icon='OBJECT_DATA') if self.subject == "1" or self.subject == "2": row5b = layout.row() row5b.prop(self, 'self_or_active', expand=True) else: row5 = layout.row() row5.prop(self, 'ref1', expand=True) # Active Object Options: Number of select objects act = bpy.context.active_object if self.advanced is True: if act: row6 = layout.row() row6.label(text="Active: " + act.name, icon='OBJECT_DATA') row7 = layout.row() row7.prop(self, 'ref2', expand=True) if self.subject == "0": row12 = layout.row() row12.label(text='Align Rotation:') row13 = layout.row(align=True) row13.prop(self, 'rot_x', text='X', toggle=True) row13.prop(self, 'rot_y', text='Y', toggle=True) row13.prop(self, 'rot_z', text='Z', toggle=True) row13.prop(self, 'apply_rot', text='Apply', toggle=True) if self.advanced is True: row13b = layout.row() row13b.prop(self, 'rot_offset', text='') row14 = layout.row() row14.label(text='Match Scale:') row15 = layout.row(align=True) row15.prop(self, 'scale_x', text='X', toggle=True) row15.prop(self, 'scale_y', text='Y', toggle=True) row15.prop(self, 'scale_z', text='Z', toggle=True) row15.prop(self, 'apply_scale', text='Apply', toggle=True) if self.advanced is True: row15b = layout.row() row15b.prop(self, 'scale_offset', text='') row10 = layout.row() row10.label(text='Fit Dimensions:') row11 = layout.row(align=True) row11.prop(self, 'fit_x', text='X', toggle=True) row11.prop(self, 'fit_y', text='Y', toggle=True) row11.prop(self, 'fit_z', text='Z', toggle=True) row11.prop(self, 'apply_dim', text='Apply', toggle=True) def execute(self, context): align_function( self.subject, self.active_too, self.consistent, self.self_or_active, self.loc_x, self.loc_y, self.loc_z, self.ref1, self.ref2, self.loc_offset, self.rot_x, self.rot_y, self.rot_z, self.rot_offset, self.scale_x, self.scale_y, self.scale_z, self.scale_offset, self.fit_x, self.fit_y, self.fit_z ) return {'FINISHED'} # Simple Align Classes # # Align All Rotation And Location class OBJECT_OT_AlignOperator(Operator): bl_idname = "object.align" bl_label = "Align Selected To Active" bl_description = "Align Selected To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): main(context) return {'FINISHED'} # Align Location All class OBJECT_OT_AlignLocationOperator(Operator): bl_idname = "object.align_location_all" bl_label = "Align Selected Location To Active" bl_description = "Align Selected Location To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): LocAll(context) return {'FINISHED'} # Align Location X class OBJECT_OT_AlignLocationXOperator(Operator): bl_idname = "object.align_location_x" bl_label = "Align Selected Location X To Active" bl_description = "Align Selected Location X To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): LocX(context) return {'FINISHED'} # Align Location Y class OBJECT_OT_AlignLocationYOperator(Operator): bl_idname = "object.align_location_y" bl_label = "Align Selected Location Y To Active" bl_description = "Align Selected Location Y To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): LocY(context) return {'FINISHED'} # Align LocationZ class OBJECT_OT_AlignLocationZOperator(Operator): bl_idname = "object.align_location_z" bl_label = "Align Selected Location Z To Active" bl_description = "Align Selected Location Z To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): LocZ(context) return {'FINISHED'} # Align Rotation All class OBJECT_OT_AlignRotationOperator(Operator): bl_idname = "object.align_rotation_all" bl_label = "Align Selected Rotation To Active" bl_description = "Align Selected Rotation To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): RotAll(context) return {'FINISHED'} # Align Rotation X class OBJECT_OT_AlignRotationXOperator(Operator): bl_idname = "object.align_rotation_x" bl_label = "Align Selected Rotation X To Active" bl_description = "Align Selected Rotation X To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): RotX(context) return {'FINISHED'} # Align Rotation Y class OBJECT_OT_AlignRotationYOperator(Operator): bl_idname = "object.align_rotation_y" bl_label = "Align Selected Rotation Y To Active" bl_description = "Align Selected Rotation Y To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): RotY(context) return {'FINISHED'} # Align Rotation Z class OBJECT_OT_AlignRotationZOperator(Operator): bl_idname = "object.align_rotation_z" bl_label = "Align Selected Rotation Z To Active" bl_description = "Align Selected Rotation Z To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): RotZ(context) return {'FINISHED'} # Scale All class OBJECT_OT_AlignScaleOperator(Operator): bl_idname = "object.align_objects_scale_all" bl_label = "Align Selected Scale To Active" bl_description = "Align Selected Scale To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): ScaleAll(context) return {'FINISHED'} # Align Scale X class OBJECT_OT_AlignScaleXOperator(Operator): bl_idname = "object.align_objects_scale_x" bl_label = "Align Selected Scale X To Active" bl_description = "Align Selected Scale X To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): ScaleX(context) return {'FINISHED'} # Align Scale Y class OBJECT_OT_AlignScaleYOperator(Operator): bl_idname = "object.align_objects_scale_y" bl_label = "Align Selected Scale Y To Active" bl_description = "Align Selected Scale Y To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): ScaleY(context) return {'FINISHED'} # Align Scale Z class OBJECT_OT_AlignScaleZOperator(Operator): bl_idname = "object.align_objects_scale_z" bl_label = "Align Selected Scale Z To Active" bl_description = "Align Selected Scale Z To Active" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): ScaleZ(context) return {'FINISHED'} # Interface Panel class VIEW3D_PT_AlignUi(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Align Tools" bl_context = "objectmode" bl_category = 'Item' bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout obj = context.object if obj is not None: row = layout.row() row.label(text="Active object is: ", icon='OBJECT_DATA') box = layout.box() box.label(text=obj.name, icon='EDITMODE_HLT') col = layout.column() col.label(text="Align Loc + Rot:") col = layout.column(align=False) col.operator("object.align", text="XYZ") col = layout.column() col.label(text="Align Location:") col = layout.column_flow(columns=4, align=True) col.operator("object.align_location_x", text="X") col.operator("object.align_location_y", text="Y") col.operator("object.align_location_z", text="Z") col.operator("object.align_location_all", text="All") col = layout.column() col.label(text="Align Rotation:") col = layout.column_flow(columns=4, align=True) col.operator("object.align_rotation_x", text="X") col.operator("object.align_rotation_y", text="Y") col.operator("object.align_rotation_z", text="Z") col.operator("object.align_rotation_all", text="All") col = layout.column() col.label(text="Align Scale:") col = layout.column_flow(columns=4, align=True) col.operator("object.align_objects_scale_x", text="X") col.operator("object.align_objects_scale_y", text="Y") col.operator("object.align_objects_scale_z", text="Z") col.operator("object.align_objects_scale_all", text="All") if obj is not None: col = layout.column() col.label(text="Advanced Align Operations") layout = self.layout self.layout.operator("object.align_tools", text="Advanced") # Add-ons Preferences Update Panel # Define Panel classes for updating panels = ( VIEW3D_PT_AlignUi, ) def update_panel(self, context): message = "Align Tools: Updating Panel locations has failed" try: for panel in panels: if "bl_rna" in panel.__dict__: bpy.utils.unregister_class(panel) for panel in panels: panel.bl_category = context.preferences.addons[__name__].preferences.category bpy.utils.register_class(panel) except Exception as e: print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e)) pass class AlignAddonPreferences(AddonPreferences): # this must match the addon name, use '__package__' # when defining this in a submodule of a python package. bl_idname = __name__ category: StringProperty( name="Tab Category", description="Choose a name for the category of the panel", default="Item", update=update_panel ) def draw(self, context): layout = self.layout row = layout.row() col = row.column() col.label(text="Tab Category:") col.prop(self, "category", text="") # Class List classes = ( VIEW3D_PT_AlignUi, OBJECT_OT_AlignOperator, OBJECT_OT_AlignLocationOperator, OBJECT_OT_AlignLocationXOperator, OBJECT_OT_AlignLocationYOperator, OBJECT_OT_AlignLocationZOperator, OBJECT_OT_AlignRotationOperator, OBJECT_OT_AlignRotationXOperator, OBJECT_OT_AlignRotationYOperator, OBJECT_OT_AlignRotationZOperator, OBJECT_OT_AlignScaleOperator, OBJECT_OT_AlignScaleXOperator, OBJECT_OT_AlignScaleYOperator, OBJECT_OT_AlignScaleZOperator, OBJECT_OT_align_tools, AlignAddonPreferences, ) # Register all operators and panels def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in classes: bpy.utils.unregister_class(cls) if __name__ == "__main__": register()