# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { 'name': 'Screencast Keys', 'author': 'Paulo Gomes, Bart Crouch, John E. Herrenyo', 'version': (1, 2), 'blender': (2, 5, 9), 'api': 39576, 'location': 'View3D > Properties panel > Screencast Keys', 'warning': '', 'description': 'Display keys pressed in the 3d-view, '\ 'useful for screencasts.', 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/'\ 'Py/Scripts/3D_interaction/Screencast_Key_Status_Tool', 'tracker_url': 'http://projects.blender.org/tracker/index.php?'\ 'func=detail&aid=21612', 'category': '3D View'} import bgl import blf import bpy import time def draw_callback_px(self, context): wm = context.window_manager if not wm.display_keys: return # draw text in the 3d-view blf.size(0, wm.display_font_size, 72) r, g, b = wm.display_color final = 0 for i in range(len(self.key)): label_time = time.time() - self.time[i] if label_time < 2: # only display key-presses of last 2 seconds blf.position(0, wm.display_pos_x, wm.display_pos_y + wm.display_font_size*i, 0) alpha = min(1.0, max(0.0, 2 * (2 - label_time))) bgl.glColor4f(r, g, b, alpha) blf.draw(0, self.key[i]) final = i else: break # get rid of status texts that aren't displayed anymore self.key = self.key[:final+1] self.time = self.time[:final+1] # draw graphical representation of the mouse if wm.display_mouse == 'graphic': for shape in ["mouse", "left_button", "middle_button", "right_button"]: draw_mouse(context, shape, "outline", 0.5) final = 0 for i in range(len(self.mouse)): click_time = time.time() - self.mouse_time[i] if click_time < 2: shape = map_mouse_event(self.mouse[i]) if shape: alpha = min(1.0, max(0.0, 2 * (2 - click_time))) draw_mouse(context, shape, "filled", alpha) final = i else: break # get rid of mouse clicks that aren't displayed anymore self.mouse = self.mouse[:final+1] self.mouse_time = self.mouse_time[:final+1] def draw_mouse(context, shape, style, alpha): # shape and position wm = context.window_manager size = wm.display_font_size * 3 offset_x = context.region.width - wm.display_pos_x - (size*0.535) offset_y = wm.display_pos_y shape_data = get_shape_data(shape) bgl.glTranslatef(offset_x, offset_y, 0) # color r, g, b = wm.display_color bgl.glEnable(bgl.GL_BLEND) #bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA) #bgl.glColor4f(r, g, b, alpha) # inner shape for filled style if style == "filled": inner_shape = [] for i in shape_data: inner_shape.append(i[0]) # outer shape for i in shape_data: shape_segment = i shape_segment[0] = [size * k for k in shape_segment[0]] shape_segment[1] = [size * k for k in shape_segment[1]] shape_segment[2] = [size * k for k in shape_segment[2]] shape_segment[3] = [size * k for k in shape_segment[3]] # create the buffer shape_buffer = bgl.Buffer(bgl.GL_FLOAT, [4, 3], shape_segment) # create the map and draw the triangle fan bgl.glMap1f(bgl.GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, shape_buffer) bgl.glEnable(bgl.GL_MAP1_VERTEX_3) bgl.glColor4f(r, g, b, alpha) if style == "outline": bgl.glBegin(bgl.GL_LINE_STRIP) else: # style == "filled" bgl.glBegin(bgl.GL_TRIANGLE_FAN) for j in range(10): bgl.glEvalCoord1f(j / 10.0) x, y, z = shape_segment[3] # make sure the last vertex is indeed the last one, to avoid gaps bgl.glVertex3f(x, y, z) bgl.glEnd() bgl.glDisable(bgl.GL_MAP1_VERTEX_3) # draw interior if style == "filled": bgl.glColor4f(r, g, b, alpha) bgl.glBegin(bgl.GL_TRIANGLE_FAN) for i in inner_shape: j = [size * k for k in i] x, y, z = j bgl.glVertex3f(x, y, z) bgl.glEnd() bgl.glTranslatef(-offset_x, -offset_y, 0) # hardcoded data to draw the graphical represenation of the mouse def get_shape_data(shape): data = [] if shape == "mouse": data = [[[0.264, 0.002, 0.0], [0.096, 0.002, 0.0], [0.059, 0.226, 0.0], [0.04, 0.313, 0.0]], [[0.04, 0.313, 0.0], [-0.015, 0.565, 0.0], [-0.005, 0.664, 0.0], [0.032, 0.87, 0.0]], [[0.032, 0.87, 0.0], [0.05, 0.973, 0.0], [0.16, 1.002, 0.0], [0.264, 1.002, 0.0]], [[0.264, 1.002, 0.0], [0.369, 1.002, 0.0], [0.478, 0.973, 0.0], [0.497, 0.87, 0.0]], [[0.497, 0.87, 0.0], [0.533, 0.664, 0.0], [0.544, 0.565, 0.0], [0.489, 0.313, 0.0]], [[0.489, 0.313, 0.0], [0.47, 0.226, 0.0], [0.432, 0.002, 0.0], [0.264, 0.002, 0.0]]] elif shape == "left_button": data = [[[0.154, 0.763, 0.0], [0.126, 0.755, 0.0], [0.12, 0.754, 0.0], [0.066, 0.751, 0.0]], [[0.066, 0.751, 0.0], [0.043, 0.75, 0.0], [0.039, 0.757, 0.0], [0.039, 0.767, 0.0]], [[0.039, 0.767, 0.0], [0.047, 0.908, 0.0], [0.078, 0.943, 0.0], [0.155, 0.97, 0.0]], [[0.155, 0.97, 0.0], [0.174, 0.977, 0.0], [0.187, 0.975, 0.0], [0.191, 0.972, 0.0]], [[0.191, 0.972, 0.0], [0.203, 0.958, 0.0], [0.205, 0.949, 0.0], [0.199, 0.852, 0.0]], [[0.199, 0.852, 0.0], [0.195, 0.77, 0.0], [0.18, 0.771, 0.0], [0.154, 0.763, 0.0]]] elif shape == "middle_button": data = [[[0.301, 0.8, 0.0], [0.298, 0.768, 0.0], [0.231, 0.768, 0.0], [0.228, 0.8, 0.0]], [[0.228, 0.8, 0.0], [0.226, 0.817, 0.0], [0.225, 0.833, 0.0], [0.224, 0.85, 0.0]], [[0.224, 0.85, 0.0], [0.222, 0.873, 0.0], [0.222, 0.877, 0.0], [0.224, 0.9, 0.0]], [[0.224, 0.9, 0.0], [0.225, 0.917, 0.0], [0.226, 0.933, 0.0], [0.228, 0.95, 0.0]], [[0.228, 0.95, 0.0], [0.231, 0.982, 0.0], [0.298, 0.982, 0.0], [0.301, 0.95, 0.0]], [[0.301, 0.95, 0.0], [0.302, 0.933, 0.0], [0.303, 0.917, 0.0], [0.305, 0.9, 0.0]], [[0.305, 0.9, 0.0], [0.307, 0.877, 0.0], [0.307, 0.873, 0.0], [0.305, 0.85, 0.0]], [[0.305, 0.85, 0.0], [0.303, 0.833, 0.0], [0.302, 0.817, 0.0], [0.301, 0.8, 0.0]]] elif shape == "right_button": data = [[[0.375, 0.763, 0.0], [0.402, 0.755, 0.0], [0.408, 0.754, 0.0], [0.462, 0.751, 0.0]], [[0.462, 0.751, 0.0], [0.486, 0.75, 0.0], [0.49, 0.757, 0.0], [0.489, 0.767, 0.0]], [[0.489, 0.767, 0.0], [0.481, 0.908, 0.0], [0.451, 0.943, 0.0], [0.374, 0.97, 0.0]], [[0.374, 0.97, 0.0], [0.354, 0.977, 0.0], [0.341, 0.975, 0.0], [0.338, 0.972, 0.0]], [[0.338, 0.972, 0.0], [0.325, 0.958, 0.0], [0.324, 0.949, 0.0], [0.329, 0.852, 0.0]], [[0.329, 0.852, 0.0], [0.334, 0.77, 0.0], [0.348, 0.771, 0.0], [0.375, 0.763, 0.0]]] return(data) # return the shape that belongs to the given event def map_mouse_event(event): shape = False if event == 'LEFTMOUSE': shape = "left_button" elif event == 'MIDDLEMOUSE': shape = "middle_button" elif event == 'RIGHTMOUSE': shape = "right_button" return(shape) class ScreencastKeysStatus(bpy.types.Operator): bl_idname = "view3d.screencast_keys" bl_label = "Screencast Key Status Tool" bl_description = "Display keys pressed in the 3D-view" def modal(self, context, event): if context.area: context.area.tag_redraw() wm = context.window_manager # keys that shouldn't show up in the 3d-view mouse_keys = ['MOUSEMOVE','MIDDLEMOUSE','LEFTMOUSE', 'RIGHTMOUSE', 'WHEELDOWNMOUSE','WHEELUPMOUSE'] ignore_keys = ['LEFT_SHIFT', 'RIGHT_SHIFT', 'LEFT_ALT', 'RIGHT_ALT', 'LEFT_CTRL', 'RIGHT_CTRL', 'TIMER'] if wm.display_mouse != 'text': ignore_keys.extend(mouse_keys) if event.value == 'PRESS': # add key-press to display-list sc_keys = [] if event.ctrl: sc_keys.append("Ctrl ") if event.alt: sc_keys.append("Alt ") if event.shift: sc_keys.append("Shift ") sc_amount = "" if self.key: if event.type not in ignore_keys and event.type in self.key[0]: mods = "+ ".join(sc_keys) old_mods = "+ ".join(self.key[0].split("+ ")[:-1]) if mods == old_mods: amount = self.key[0].split(" x") if len(amount) >= 2: sc_amount = " x" + str(int(amount[-1]) + 1) else: sc_amount = " x2" del self.key[0] del self.time[0] if event.type not in ignore_keys: sc_keys.append(event.type) self.key.insert(0, "+ ".join(sc_keys) + sc_amount) self.time.insert(0, time.time()) elif event.type in mouse_keys and wm.display_mouse == 'graphic': self.mouse.insert(0, event.type) self.mouse_time.insert(0, time.time()) if not context.window_manager.display_keys: # stop script context.region.callback_remove(self._handle) return {'CANCELLED'} return {'PASS_THROUGH'} def invoke(self, context, event): if context.area.type == 'VIEW_3D': if context.window_manager.display_keys == False: # operator is called for the first time, start everything context.window_manager.display_keys = True context.window_manager.modal_handler_add(self) self.key = [] self.time = [] self.mouse = [] self.mouse_time = [] self._handle = context.region.callback_add(draw_callback_px, (self, context), 'POST_PIXEL') return {'RUNNING_MODAL'} else: # operator is called again, stop displaying context.window_manager.display_keys = False self.key = [] self.time = [] self.mouse = [] self.mouse_time = [] return {'CANCELLED'} else: self.report({'WARNING'}, "View3D not found, can't run operator") return {'CANCELLED'} # properties used by the script def init_properties(): bpy.types.WindowManager.display_keys = bpy.props.BoolProperty( default=False) bpy.types.WindowManager.display_mouse = bpy.props.EnumProperty( items=(("none", "None", "Don't display mouse events"), ("graphic", "Graphic", "Display graphical represenation of "\ "the mouse"), ("text", "Text", "Display mouse events as text lines")), name="Mouse display", description="Display mouse events", default='text') bpy.types.WindowManager.display_font_size = bpy.props.IntProperty( name="Size", description="Fontsize", default=20, min=10, max=150) bpy.types.WindowManager.display_pos_x = bpy.props.IntProperty( name="Pos X", description="Margin on the x axis", default=15) bpy.types.WindowManager.display_pos_y = bpy.props.IntProperty( name="Pos Y", description="Margin on the y axis", default=60) bpy.types.WindowManager.display_color = bpy.props.FloatVectorProperty( name="Color", description="Font color", default=(1.0, 1.0, 1.0), min=0, max=1, subtype='COLOR') # removal of properties when script is disabled def clear_properties(): props = ["display_keys", "display_mouse", "display_font_size", "display_pos_x", "display_pos_y"] for p in props: if bpy.context.window_manager.get(p) != None: del bpy.context.window_manager[p] try: x = getattr(bpy.types.WindowManager, p) del x except: pass # defining the panel class OBJECT_PT_keys_status(bpy.types.Panel): bl_label = "Screencast Keys" bl_space_type = "VIEW_3D" bl_region_type = "UI" def draw(self, context): layout = self.layout if not context.window_manager.display_keys: layout.operator("view3d.screencast_keys", text="Start display", icon='PLAY') else: layout.operator("view3d.screencast_keys", text="Stop display", icon='PAUSE') col = layout.column(align=True) row = col.row(align=True) row.prop(context.window_manager, "display_pos_x") row.prop(context.window_manager, "display_pos_y") row = col.row(align=True) row.prop(context.window_manager, "display_font_size") row.prop(context.window_manager, "display_mouse", text="") layout.prop(context.window_manager, "display_color") classes = [ScreencastKeysStatus, OBJECT_PT_keys_status] def register(): init_properties() for c in classes: bpy.utils.register_class(c) def unregister(): for c in classes: bpy.utils.unregister_class(c) clear_properties() if __name__ == "__main__": register()