#3d_cursor_menu.py (c) 2010 Jonathan Smith (JayDez) #Original Script by: Mariano Hidalgo (uselessdreamer) #contributed to by: Crouch, sim88, sam, meta-androcto # #Tested with r28146 # # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### bl_addon_info = { "name": "Dynamic Spacebar Menu", "author": "JayDez, sim88, meta-androcto", "sam" "version": (1,5), "blender": (2, 5, 3), "api": 31854, "location": "View3D > Spacebar", "description": "Context sensitive spacebar menu", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/3D_interaction/Dynamic_Spacebar_Menu", "tracker_url": "https://projects.blender.org/tracker/index.php?"\ "func=detail&aid=22060&group_id=153&atid=469", "category": "3D View"} """ Dynamic Menu This adds a the Dynamic Spacebar Menu in the View3D. Usage: * This script gives a basic menu with common simple tools for easy access. * Very similar to the Spacebar menu in 2.49 * Context sensitive for Object. Edit, Sculpt, Pose, Weight/Texture/Vertex Paint. * Object sensitive based on object selected in edit mode. Version history: v1.5 - (meta-androcto) - adding context sensitive menus. v1.3 - (JayDez) - Changed toggle editmode to an if statement, so that if you are in editmode it will show change to object mode but otherwise it shows change to edit mode. Also added separate icons for change to edit mode and to object mode. v1.2 - (JayDez) - Editing docs, changing 3D cursor to dynamic menu, reorganizing menu. v1.1 - (meta-androcto) - added editmode menu v1.0 - (meta-androcto) - initial final revision (commited to contrib) v0.1 through 0.9 - various tests/contributions by various people and scripts Devs: JayDez, Crouch, sim88, meta-androcto, Sam Scripts: 3D Cursor Menu, Original Dynamic Menu """ import bpy from bpy import * from mathutils import Vector, Matrix import math # Dynamic Menu class VIEW3D_MT_Space_Dynamic_Menu(bpy.types.Menu): bl_label = "Dynamic Spacebar Menu" def draw(self, context): layout = self.layout settings = context.tool_settings layout.operator_context = 'INVOKE_REGION_WIN' ob = context if ob.mode == 'OBJECT': # Object mode # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') layout.separator() # Add Menu block layout.menu("VIEW3D_MT_AddMenu", icon='OBJECT_DATAMODE') layout.separator() # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') # Mirror block layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR') layout.separator() # Parent block layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE') # Group block layout.menu("VIEW3D_MT_GroupMenu", icon='GROUP') layout.separator() # Modifier block layout.operator_menu_enum("object.modifier_add", "type" , icon='MODIFIER') layout.separator() # Cursor Block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # Align block layout.menu("VIEW3D_MT_AlignMenu", icon='ALIGN') layout.separator() # Select block layout.menu("VIEW3D_MT_SelectMenu", icon='RESTRICT_SELECT_OFF') # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Editmode layout.operator("object.editmode_toggle", text="Enter Edit Mode", icon='EDITMODE_HLT') # Delete block layout.operator("object.delete", text="Delete Object", icon='CANCEL') elif ob.mode == 'EDIT_MESH': # Edit mode # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Add block bl_label = "Create" layout.menu("INFO_MT_mesh_add", text="Add Mesh", icon='EDITMODE_HLT') layout.separator() # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Mirror block layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR') layout.separator() # Cursor block layout.menu("VIEW3D_MT_EditCursorMenu", icon='CURSOR') layout.separator() # Edit block layout.menu("VIEW3D_MT_edit_TK", icon='OUTLINER_OB_MESH') layout.separator() # Multi Select layout.menu("VIEW3D_MT_edit_multi", icon='VERTEXSEL') layout.separator() # Extrude block layout.menu("VIEW3D_MT_edit_mesh_extrude", icon='EDITMODE_HLT') layout.separator() # Tools block layout.menu("VIEW3D_MT_edit_mesh_specials", icon='MODIFIER') layout.menu("VIEW3D_MT_uv_map", icon='MOD_UVPROJECT') # Select block layout.menu("VIEW3D_MT_SelectMenu", icon='RESTRICT_SELECT_OFF') # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Object Mode layout.operator("object.editmode_toggle", text="Enter Object Mode", icon='OBJECT_DATAMODE') # Delete Block layout.operator("mesh.delete", icon='CANCEL') if ob.mode == 'EDIT_CURVE': # Curve menu # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Mirror block layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR') layout.separator() # Proportional block layout.prop_menu_enum(settings, "proportional_edit", icon= "PROP_CON") layout.prop_menu_enum(settings, "proportional_edit_falloff", icon= "SMOOTHCURVE") layout.separator() # Edit Control Points layout.menu("VIEW3D_MT_EditCurveCtrlpoints", icon='CURVE_BEZCURVE') layout.separator() # Edit Curve Specials layout.menu("VIEW3D_MT_EditCurveSpecials", icon='MODIFIER') layout.separator() # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # Select Curve Block layout.menu("VIEW3D_MT_SelectCurveMenu", icon='RESTRICT_SELECT_OFF') layout.separator() # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Objectmode layout.operator("object.editmode_toggle", text="Enter Object Mode", icon='OBJECT_DATA') # Delete block layout.operator("object.delete", text="Delete Object", icon='CANCEL') if ob.mode == 'EDIT_SURFACE': # Surface menu # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Mirror block layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR') layout.separator() # Proportional block layout.prop_menu_enum(settings, "proportional_edit", icon= "PROP_CON") layout.prop_menu_enum(settings, "proportional_edit_falloff", icon= "SMOOTHCURVE") # Edit Curve Specials layout.menu("VIEW3D_MT_EditCurveSpecials", icon='MODIFIER') layout.separator() # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # Select Surface layout.menu("VIEW3D_MT_SelectSurface", icon='RESTRICT_SELECT_OFF') layout.separator() # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Objectmode layout.operator("object.editmode_toggle", text="Enter Object Mode", icon='OBJECT_DATA') # Delete block layout.operator("object.delete", text="Delete Object", icon='CANCEL') if ob.mode == 'EDIT_METABALL': # Metaball menu #Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Mirror block layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR') layout.separator() # Proportional block layout.prop_menu_enum(settings, "proportional_edit", icon= "PROP_CON") layout.prop_menu_enum(settings, "proportional_edit_falloff", icon= "SMOOTHCURVE") # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() #Select Metaball layout.menu("VIEW3D_MT_SelectMetaball", icon='RESTRICT_SELECT_OFF') layout.separator() # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Objectmode layout.operator("object.editmode_toggle", text="Enter Object Mode", icon='OBJECT_DATA') # Delete block layout.operator("object.delete", text="Delete Object", icon='CANCEL') elif ob.mode == 'EDIT_LATTICE': # Lattice menu #Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Mirror block layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR') layout.separator() # Proportional block layout.prop_menu_enum(settings, "proportional_edit", icon= "PROP_CON") layout.prop_menu_enum(settings, "proportional_edit_falloff", icon= "SMOOTHCURVE") # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() #Select Lattice layout.menu("VIEW3D_MT_select_edit_lattice", icon='RESTRICT_SELECT_OFF') layout.separator() layout.operator("lattice.make_regular") layout.separator() # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Objectmode layout.operator("object.editmode_toggle", text="Enter Object Mode", icon='OBJECT_DATA') # Delete block layout.operator("object.delete", text="Delete Object", icon='CANCEL') if context.mode == 'PARTICLE': # Particle menu #Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Mirror block layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR') layout.separator() # Proportional block layout.prop_menu_enum(settings, "proportional_edit", icon= "PROP_CON") layout.prop_menu_enum(settings, "proportional_edit_falloff", icon= "SMOOTHCURVE") # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Objectmode layout.operator("object.editmode_toggle", text="Enter Object Mode", icon='OBJECT_DATA') # Delete block layout.operator("object.delete", text="Delete Object", icon='CANCEL') ob = context if ob.mode == 'PAINT_WEIGHT': # Weight paint menu # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # Weight Paint block layout.menu("VIEW3D_MT_paint_weight", icon='WPAINT_HLT') layout.separator() # History/Cursor Block layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT') # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Objectmode layout.operator("object.mode_set", text="Enter Object Mode", icon='OBJECT_DATA') elif ob.mode == 'PAINT_VERTEX': # Vertex paint menu # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # Vertex Paint block layout.operator("paint.vertex_color_set", icon='VPAINT_HLT') layout.separator() # History/Cursor Block layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT') # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Objectmode layout.operator("object.mode_set", text="Enter Object Mode", icon='OBJECT_DATA') elif ob.mode == 'PAINT_TEXTURE': # Texture paint menu # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # History/Cursor Block layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT') # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Objectmode layout.operator("object.mode_set", text="Enter Object Mode", icon='OBJECT_DATA') elif ob.mode == 'SCULPT': # Sculpt menu # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Mirror block layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR') layout.separator() # Sculpt block layout.menu("VIEW3D_MT_sculpt", icon='SCULPTMODE_HLT') layout.separator() # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # History/Cursor Block layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT') # Toolshelf block layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.separator() # Properties block layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() # Toggle Editmode layout.operator("object.editmode_toggle", text="Enter Edit Mode", icon='EDITMODE_HLT') elif ob.mode == 'EDIT_ARMATURE': # Armature menu # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') layout.separator() # Mirror block layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR') layout.separator() # Cursor block layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # Edit Armature roll layout.menu("VIEW3D_MT_edit_armature_roll", icon='BONE_DATA') layout.separator() # Edit Armature Toolkit layout.menu("VIEW3D_MT_EditArmatureTK", icon='ARMATURE_DATA') layout.separator() # Edit Armature Name layout.menu("VIEW3D_MT_ArmatureName", icon='NEW') layout.separator() # Parent block layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE') layout.separator() layout.operator_menu_enum("armature.flags_set", "mode", text="Bone Settings") # Edit Armature Select layout.menu("VIEW3D_MT_SelectArmatureMenu", icon='RESTRICT_SELECT_OFF') layout.separator() # Edit Armature Specials layout.menu("VIEW3D_MT_armature_specials", icon='MODIFIER') layout.separator() # Toggle Posemode layout.operator("object.posemode_toggle", text="Enter Pose Mode", icon='EDITMODE_HLT') # Toggle Posemode layout.operator("object.editmode_toggle", text="Enter Object Mode", icon='OBJECT_DATA') # Delete block layout.operator("object.delete", text="Delete Object", icon='CANCEL') if context.mode == 'POSE': # Pose mode menu arm = context.active_object.data # Search Menu layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM') # Transform Menu layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') # Clear Transform layout.menu("VIEW3D_MT_pose_transform") # Cursor Menu layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR') layout.separator() # Select Pose Block layout.menu("VIEW3D_MT_SelectPoseMenu", icon='RESTRICT_SELECT_OFF') layout.separator() # Pose Copy Block layout.menu("VIEW3D_MT_PoseCopy", icon='FILE') layout.separator() if arm.drawtype in ('BBONE', 'ENVELOPE'): layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONESIZE' layout.menu("VIEW3D_MT_pose_apply") layout.separator() layout.operator("pose.relax") layout.separator() layout.menu("VIEW3D_MT_KeyframeMenu") layout.separator() layout.menu("VIEW3D_MT_pose_pose") layout.menu("VIEW3D_MT_pose_motion") layout.menu("VIEW3D_MT_pose_group") layout.separator() layout.menu("VIEW3D_MT_pose_ik") layout.menu("VIEW3D_MT_PoseNames") layout.separator() layout.menu("VIEW3D_MT_pose_constraints") layout.separator() layout.operator("pose.quaternions_flip") layout.separator() layout.operator_context = 'INVOKE_AREA' layout.operator("pose.armature_layers", text="Change Armature Layers...") layout.operator("pose.bone_layers", text="Change Bone Layers...") layout.separator() layout.menu("VIEW3D_MT_pose_showhide") layout.operator_menu_enum("pose.flags_set", 'mode', text="Bone Settings") # Toggle Editmode layout.operator("object.editmode_toggle", text="Enter Edit Mode", icon='EDITMODE_HLT') class VIEW3D_MT_AddMenu(bpy.types.Menu): bl_label = "Add Object Menu" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("INFO_MT_mesh_add", text="Add Mesh", icon='OUTLINER_OB_MESH') layout.menu("INFO_MT_curve_add", text="Add Curve", icon='OUTLINER_OB_CURVE') layout.menu("INFO_MT_surface_add", text="Add Surface", icon='OUTLINER_OB_SURFACE') layout.operator_menu_enum("object.metaball_add", "type", icon='OUTLINER_OB_META') layout.operator("object.text_add", text="Add Text", icon='OUTLINER_OB_FONT') layout.separator() layout.menu("INFO_MT_armature_add", text="Add Armature", icon='OUTLINER_OB_ARMATURE') layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE' layout.separator() layout.operator("object.add", text="Add Empty", icon='OUTLINER_OB_EMPTY') layout.separator() layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA') layout.operator_menu_enum("object.lamp_add", "type", icon="OUTLINER_OB_LAMP") layout.separator() layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY') layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY') class VIEW3D_MT_TransformMenu(bpy.types.Menu): bl_label = "Transform Menu" # TODO: get rid of the custom text strings? def draw(self, context): layout = self.layout layout.operator("transform.translate", text="Grab/Move") # TODO: sub-menu for grab per axis layout.operator("transform.rotate", text="Rotate") # TODO: sub-menu for rot per axis layout.operator("transform.resize", text="Scale") # TODO: sub-menu for scale per axis layout.separator() layout.operator("transform.tosphere", text="To Sphere") layout.operator("transform.shear", text="Shear") layout.operator("transform.warp", text="Warp") layout.operator("transform.push_pull", text="Push/Pull") if context.edit_object and context.edit_object.type == 'ARMATURE': layout.operator("armature.align") else: layout.operator_context = 'EXEC_REGION_WIN' # @todo vvv See alignmenu() in edit.c of b2.4x to get this working. layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' layout.separator() layout.operator_context = 'EXEC_AREA' layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN' layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY' layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR' class VIEW3D_MT_MirrorMenu(bpy.types.Menu): bl_label = "Mirror Menu" def draw(self, context): layout = self.layout layout.operator("transform.mirror", text="Interactive Mirror") layout.separator() layout.operator_context = 'INVOKE_REGION_WIN' props = layout.operator("transform.mirror", text="X Global") props.constraint_axis = (True, False, False) props.constraint_orientation = 'GLOBAL' props = layout.operator("transform.mirror", text="Y Global") props.constraint_axis = (False, True, False) props.constraint_orientation = 'GLOBAL' props = layout.operator("transform.mirror", text="Z Global") props.constraint_axis = (False, False, True) props.constraint_orientation = 'GLOBAL' if context.edit_object: layout.separator() props = layout.operator("transform.mirror", text="X Local") props.constraint_axis = (True, False, False) props.constraint_orientation = 'LOCAL' props = layout.operator("transform.mirror", text="Y Local") props.constraint_axis = (False, True, False) props.constraint_orientation = 'LOCAL' props = layout.operator("transform.mirror", text="Z Local") props.constraint_axis = (False, False, True) props.constraint_orientation = 'LOCAL' layout.operator("object.vertex_group_mirror") class VIEW3D_MT_ParentMenu(bpy.types.Menu): bl_label = "Parent Menu" def draw(self, context): layout = self.layout layout.operator("object.parent_set", text="Set") layout.operator("object.parent_clear", text="Clear") class VIEW3D_MT_GroupMenu(bpy.types.Menu): bl_label = "Group Menu" def draw(self, context): layout = self.layout layout.operator("group.create") layout.operator("group.objects_remove") layout.separator() layout.operator("group.objects_add_active") layout.operator("group.objects_remove_active") class VIEW3D_MT_AlignMenu(bpy.types.Menu): bl_label = "Align Menu" def draw(self, context): layout = self.layout layout.menu("VIEW3D_MT_view_align_selected") layout.separator() layout.operator("view3d.view_all", text="Center Cursor and View All").center = True layout.operator("view3d.camera_to_view", text="Align Active Camera to View") layout.operator("view3d.view_selected") layout.operator("view3d.view_center_cursor") class VIEW3D_MT_SelectMenu(bpy.types.Menu): bl_label = "Select Menu" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("object.select_all", text="Select/Deselect All") layout.operator("object.select_inverse", text="Inverse") layout.operator("object.select_random", text="Random") layout.operator("object.select_mirror", text="Mirror") layout.operator("object.select_by_layer", text="Select All by Layer") layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...") layout.operator("object.select_camera", text="Select Camera") layout.separator() layout.operator_menu_enum("object.select_grouped", "type", text="Grouped") layout.operator_menu_enum("object.select_linked", "type", text="Linked") layout.operator("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_SelectEditMenu(bpy.types.Menu): bl_label = "Select Menu" def draw(self, context): layout = self.layout layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("mesh.select_all", text="Select/Deselect All") layout.operator("mesh.select_inverse", text="Inverse") layout.separator() layout.operator("mesh.select_random", text="Random") layout.operator("mesh.select_nth", text="Every N Number of Verts") layout.operator("mesh.edges_select_sharp", text="Sharp Edges") layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces") layout.operator("mesh.faces_select_interior", text="Interior Faces") layout.operator("mesh.select_axis", text="Side of Active") layout.separator() layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES' layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS' if context.scene.tool_settings.mesh_select_mode[2] == False: layout.operator("mesh.select_non_manifold", text="Non Manifold") layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER' layout.operator("mesh.select_similar", text="Similar") layout.separator() layout.operator("mesh.select_less", text="Less") layout.operator("mesh.select_more", text="More") layout.separator() layout.operator("mesh.select_mirror", text="Mirror") layout.operator("mesh.select_linked", text="Linked") layout.operator("mesh.select_vertex_path", text="Vertex Path") layout.operator("mesh.loop_multi_select", text="Edge Loop") layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True layout.separator() layout.operator("mesh.loop_to_region") layout.operator("mesh.region_to_loop") class VIEW3D_MT_SelectCurveMenu(bpy.types.Menu): bl_label = "Select Menu" def draw(self, context): layout = self.layout layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("curve.select_all", text="Select/Deselect All") layout.operator("curve.select_inverse") layout.operator("curve.select_random") layout.operator("curve.select_every_nth") layout.separator() layout.operator("curve.de_select_first") layout.operator("curve.de_select_last") layout.operator("curve.select_next") layout.operator("curve.select_previous") layout.separator() layout.operator("curve.select_more") layout.operator("curve.select_less") class VIEW3D_MT_SelectArmatureMenu(bpy.types.Menu): bl_label = "Select Menu" def draw(self, context): layout = self.layout layout.operator("view3d.select_border") layout.separator() layout.operator("armature.select_all", text="Select/Deselect All") layout.operator("armature.select_inverse", text="Inverse") layout.separator() layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT' layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD' layout.separator() props = layout.operator("armature.select_hierarchy", text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.operator("armature.select_hierarchy", text="Extend Child") props.extend = True props.direction = 'CHILD' layout.operator("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_SelectPoseMenu(bpy.types.Menu): bl_label = "Select Menu" def draw(self, context): layout = self.layout layout.operator("view3d.select_border") layout.separator() layout.operator("pose.select_all", text="Select/Deselect All") layout.operator("pose.select_inverse", text="Inverse") layout.operator("pose.select_constraint_target", text="Constraint Target") layout.operator("pose.select_linked", text="Linked") layout.separator() layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT' layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD' layout.separator() props = layout.operator("pose.select_hierarchy", text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.operator("pose.select_hierarchy", text="Extend Child") props.extend = True props.direction = 'CHILD' layout.separator() layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped") layout.operator("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_PoseCopy(bpy.types.Menu): bl_label = "Pose Copy" def draw(self, context): layout = self.layout layout.operator("pose.copy") layout.operator("pose.paste") layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True layout.separator() class VIEW3D_MT_PoseNames(bpy.types.Menu): bl_label = "Pose Copy" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS' layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS' layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS' layout.operator("pose.flip_names") class VIEW3D_MT_SelectSurface(bpy.types.Menu): bl_label = "Select Menu" def draw(self, context): layout = self.layout layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("curve.select_all", text="Select/Deselect All") layout.operator("curve.select_inverse") layout.operator("curve.select_random") layout.operator("curve.select_every_nth") layout.separator() layout.operator("curve.select_row") layout.separator() layout.operator("curve.select_more") layout.operator("curve.select_less") class VIEW3D_MT_SelectMetaball(bpy.types.Menu): bl_label = "Select Menu" def draw(self, context): layout = self.layout layout.operator("view3d.select_border") layout.separator() #layout.operator("mball.select_deselect_all_metaelems") layout.operator("mball.select_inverse_metaelems") layout.separator() layout.operator("mball.select_random_metaelems") class VIEW3D_MT_edit_TK(bpy.types.Menu): bl_label = "Edit Mesh Tools" def draw(self, context): layout = self.layout row = layout.row() layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("VIEW3D_MT_edit_mesh_vertices", icon='VERTEXSEL') layout.menu("VIEW3D_MT_edit_mesh_edges", icon='EDGESEL') layout.menu("VIEW3D_MT_edit_mesh_faces", icon='FACESEL') layout.separator() layout.menu("VIEW3D_MT_edit_mesh_normals", icon='META_DATA') layout.operator("mesh.loopcut_slide", text="Loopcut", icon='EDIT_VEC') class VIEW3D_MT_edit_multi(bpy.types.Menu): bl_label = "Multi Select" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.separator() prop = layout.operator("wm.context_set_value", text="Vertex Select", icon='VERTEXSEL') prop.value = "(True, False, False)" prop.data_path = "tool_settings.mesh_select_mode" prop = layout.operator("wm.context_set_value", text="Edge Select", icon='EDGESEL') prop.value = "(False, True, False)" prop.data_path = "tool_settings.mesh_select_mode" prop = layout.operator("wm.context_set_value", text="Face Select", icon='FACESEL') prop.value = "(False, False, True)" prop.data_path = "tool_settings.mesh_select_mode" layout.separator() prop = layout.operator("wm.context_set_value", text="Vertex & Edge Select", icon='EDITMODE_HLT') prop.value = "(True, True, False)" prop.data_path = "tool_settings.mesh_select_mode" prop = layout.operator("wm.context_set_value", text="Vertex & Face Select", icon='ORTHO') prop.value = "(True, False, True)" prop.data_path = "tool_settings.mesh_select_mode" prop = layout.operator("wm.context_set_value", text="Edge & Face Select", icon='SNAP_FACE') prop.value = "(False, True, True)" prop.data_path = "tool_settings.mesh_select_mode" layout.separator() prop = layout.operator("wm.context_set_value", text="Vertex & Edge & Face Select", icon='SNAP_VOLUME') prop.value = "(True, True, True)" prop.data_path = "tool_settings.mesh_select_mode" class VIEW3D_MT_editM_Edge(bpy.types.Menu): bl_label = "Edges" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.mark_seam") layout.operator("mesh.mark_seam", text="Clear Seam").clear = True layout.separator() layout.operator("mesh.mark_sharp") layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True layout.operator("mesh.extrude_move_along_normals", text="Extrude") layout.separator() layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW' layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW' layout.separator() layout.operator("TFM_OT_edge_slide", text="Edge Slide") layout.operator("mesh.loop_multi_select", text="Edge Loop") layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True layout.operator("mesh.loop_to_region") layout.operator("mesh.region_to_loop") class VIEW3D_MT_EditCurveCtrlpoints(bpy.types.Menu): bl_label = "Control Points" def draw(self, context): layout = self.layout edit_object = context.edit_object if edit_object.type == 'CURVE': layout.operator("transform.transform").mode = 'TILT' layout.operator("curve.tilt_clear") layout.operator("curve.separate") layout.separator() layout.operator_menu_enum("curve.handle_type_set", "type") layout.separator() layout.menu("VIEW3D_MT_hook") class VIEW3D_MT_EditCurveSegments(bpy.types.Menu): bl_label = "Curve Segments" def draw(self, context): layout = self.layout layout.operator("curve.subdivide") layout.operator("curve.switch_direction") class VIEW3D_MT_EditCurveSpecials(bpy.types.Menu): bl_label = "Specials" def draw(self, context): layout = self.layout layout.operator("curve.subdivide") layout.operator("curve.switch_direction") layout.operator("curve.spline_weight_set") layout.operator("curve.radius_set") layout.operator("curve.smooth") layout.operator("curve.smooth_radius") class VIEW3D_MT_EditArmatureTK(bpy.types.Menu): bl_label = "Armature Tools" def draw(self, context): layout = self.layout # Edit Armature layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONESIZE' layout.operator("transform.transform", text="Scale B-Bone Width").mode = 'BONESIZE' layout.separator() layout.operator("armature.extrude_move") layout.operator("armature.extrude_forked") layout.operator("armature.duplicate_move") layout.operator("armature.merge") layout.operator("armature.fill") layout.operator("armature.delete") layout.operator("armature.separate") layout.separator() layout.operator("armature.subdivide_multi", text="Subdivide") layout.operator("armature.switch_direction", text="Switch Direction") class VIEW3D_MT_ArmatureName(bpy.types.Menu): bl_label = "Armature Name" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS' layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS' layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS' layout.operator("armature.flip_names") layout.separator() class VIEW3D_MT_KeyframeMenu(bpy.types.Menu): bl_label = "Keyframe Menu" def draw(self, context): layout = self.layout # Keyframe Bleck layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...") layout.operator("anim.keying_set_active_set", text="Change Keying Set...") layout.separator() # Classes for VIEW3D_MT_CursorMenu() class VIEW3D_OT_pivot_cursor(bpy.types.Operator): "Cursor as Pivot Point" bl_idname = "view3d.pivot_cursor" bl_label = "Cursor as Pivot Point" @classmethod def poll(cls, context): return bpy.context.space_data.pivot_point != 'CURSOR' def execute(self, context): bpy.context.space_data.pivot_point = 'CURSOR' return {'FINISHED'} class VIEW3D_OT_revert_pivot(bpy.types.Operator): "Revert Pivot Point" bl_idname = "view3d.revert_pivot" bl_label = "Reverts Pivot Point to median" @classmethod def poll(cls, context): return bpy.context.space_data.pivot_point != 'MEDIAN_POINT' def execute(self, context): bpy.context.space_data.pivot_point = 'MEDIAN_POINT' # @todo Change this to 'BOUDNING_BOX_CENTER' if needed... return{'FINISHED'} class VIEW3D_MT_CursorMenu(bpy.types.Menu): bl_label = "Snap Cursor Menu" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected") layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center") layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid") layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active") layout.separator() layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor") layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid") layout.separator() layout.operator("view3d.pivot_cursor", text="Set Cursor as Pivot Point") layout.operator("view3d.revert_pivot", text="Revert Pivot Point") class VIEW3D_MT_EditCursorMenu(bpy.types.Menu): bl_label = "Snap Cursor Menu" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected") layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center") layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid") layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active") layout.separator() layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor") layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid") layout.separator() layout.operator("view3d.pivot_cursor", text="Set Cursor as Pivot Point") layout.operator("view3d.revert_pivot", text="Revert Pivot Point") layout.operator("view3d.snap_cursor_to_edge_intersection", text="Cursor to Edge Intersection") layout.operator("transform.snap_type", text="Snap Tools", icon='SNAP_ON') def abs(val): if val > 0: return val return -val def LineLineIntersect (p1, p2, p3, p4): # based on Paul Bourke's Shortest Line Between 2 lines min = 0.0000001 v1 = Vector((p1.x - p3.x, p1.y - p3.y, p1.z - p3.z)) v2 = Vector((p4.x - p3.x, p4.y - p3.y, p4.z - p3.z)) if abs(v2.x) < min and abs(v2.y) < min and abs(v2.z) < min: return None v3 = Vector((p2.x - p1.x, p2.y - p1.y, p2.z - p1.z)) if abs(v3.x) < min and abs(v3.y) < min and abs(v3.z) < min: return None d1 = v1.dot(v2) d2 = v2.dot(v3) d3 = v1.dot(v3) d4 = v2.dot(v2) d5 = v3.dot(v3) d = d5 * d4 - d2 * d2 if abs(d) < min: return None n = d1 * d2 - d3 * d4 mua = n / d mub = (d1 + d2 * (mua)) / d4 return [Vector((p1.x + mua * v3.x, p1.y + mua * v3.y, p1.z + mua * v3.z)), Vector((p3.x + mub * v2.x, p3.y + mub * v2.y, p3.z + mub * v2.z))] def edgeIntersect(context, operator): obj = context.active_object if (obj.type != "MESH"): operator.report({'ERROR'}, "Object must be a mesh") return None edges = []; mesh = obj.data verts = mesh.vertices is_editmode = (obj.mode == 'EDIT') if is_editmode: bpy.ops.object.mode_set(mode='OBJECT') for e in mesh.edges: if e.select: edges.append(e) if is_editmode: bpy.ops.object.mode_set(mode='EDIT') if len(edges) != 2: operator.report({'ERROR'}, "Operator requires exactly 2 edges to be selected.") return line = LineLineIntersect(verts[edges[0].vertices[0]].co, verts[edges[0].vertices[1]].co, verts[edges[1].vertices[0]].co, verts[edges[1].vertices[1]].co) if (line == None): operator.report({'ERROR'}, "Selected edges are parallel.") return tm = obj.matrix_world.copy() point = ((line[0] + line[1]) / 2) point = tm * point context.scene.cursor_location = point return point class VIEW3D_OT_CursorToEdgeIntersection(bpy.types.Operator): "Finds the mid-point of the shortest distance between two edges" bl_idname = "view3d.snap_cursor_to_edge_intersection" bl_label = "Cursor to Edge Intersection" @classmethod def poll(cls, context): obj = context.active_object return obj != None and obj.type == 'MESH' def execute(self, context): edgeIntersect(context, self) return {'FINISHED'} class VIEW3D_MT_undoS(bpy.types.Menu): bl_label = "Undo/Redo" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("ed.undo", icon='TRIA_LEFT') layout.operator("ed.redo", icon='TRIA_RIGHT') def register(): km = bpy.context.window_manager.keyconfigs.active.keymaps['3D View'] kmi = km.items.new('wm.call_menu', 'SPACE', 'PRESS') kmi.properties.name = "VIEW3D_MT_Space_Dynamic_Menu" def unregister(): km = bpy.context.window_manager.keyconfigs.active.keymaps['3D View'] for kmi in km.items: if kmi.idname == 'wm.call_menu': if kmi.properties.name == "VIEW3D_MT_Space_Dynamic_Menu": km.items.remove(kmi) break if __name__ == "__main__": register()