# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "5.2" __date__ = "17 Nov 2018" import bpy import bmesh from bpy.props import ( BoolProperty, IntProperty, ) from ... import common from ...utils.bl_class_registry import BlClassRegistry from ...utils.property_class_registry import PropertyClassRegistry from ...impl import flip_rotate_impl as impl __all__ = [ 'Properties', 'MUV_OT_FlipRotate', ] @PropertyClassRegistry(legacy=True) class Properties: idname = "flip_rotate_uv" @classmethod def init_props(cls, scene): scene.muv_flip_rotate_uv_enabled = BoolProperty( name="Flip/Rotate UV Enabled", description="Flip/Rotate UV is enabled", default=False ) scene.muv_flip_rotate_uv_seams = BoolProperty( name="Seams", description="Seams", default=True ) @classmethod def del_props(cls, scene): del scene.muv_flip_rotate_uv_enabled del scene.muv_flip_rotate_uv_seams @BlClassRegistry(legacy=True) class MUV_OT_FlipRotate(bpy.types.Operator): """ Operation class: Flip and Rotate UV coordinate """ bl_idname = "uv.muv_flip_rotate_uv_operator" bl_label = "Flip/Rotate UV" bl_description = "Flip/Rotate UV coordinate" bl_options = {'REGISTER', 'UNDO'} flip = BoolProperty( name="Flip UV", description="Flip UV...", default=False ) rotate = IntProperty( default=0, name="Rotate UV", min=0, max=30 ) seams = BoolProperty( name="Seams", description="Seams", default=True ) @classmethod def poll(cls, context): # we can not get area/space/region from console if common.is_console_mode(): return True return impl.is_valid_context(context) def execute(self, context): self.report({'INFO'}, "Flip/Rotate UV") obj = context.active_object bm = bmesh.from_edit_mesh(obj.data) if common.check_version(2, 73, 0) >= 0: bm.faces.ensure_lookup_table() # get UV layer uv_layer = impl.get_uv_layer(self, bm) if not uv_layer: return {'CANCELLED'} # get selected face src_info = impl.get_src_face_info(self, bm, [uv_layer], True) if not src_info: return {'CANCELLED'} face_count = len(src_info[list(src_info.keys())[0]]) self.report({'INFO'}, "{} face(s) are selected".format(face_count)) # paste ret = impl.paste_uv(self, bm, src_info, src_info, [uv_layer], 'N_N', self.flip, self.rotate, self.seams) if ret: return {'CANCELLED'} bmesh.update_edit_mesh(obj.data) if self.seams is True: obj.data.show_edge_seams = True return {'FINISHED'}