# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti , Mifth, MaxRobinot" __status__ = "production" __version__ = "5.2" __date__ = "17 Nov 2018" import bpy import bmesh from bpy.props import BoolProperty from ... import common from ...impl import transfer_uv_impl as impl from ...utils.bl_class_registry import BlClassRegistry from ...utils.property_class_registry import PropertyClassRegistry __all__ = [ 'Properties', 'MUV_OT_TransferUV_CopyUV', 'MUV_OT_TransferUV_PasteUV', ] @PropertyClassRegistry(legacy=True) class Properties: idname = "transfer_uv" @classmethod def init_props(cls, scene): class Props(): topology_copied = None scene.muv_props.transfer_uv = Props() scene.muv_transfer_uv_enabled = BoolProperty( name="Transfer UV Enabled", description="Transfer UV is enabled", default=False ) scene.muv_transfer_uv_invert_normals = BoolProperty( name="Invert Normals", description="Invert Normals", default=False ) scene.muv_transfer_uv_copy_seams = BoolProperty( name="Copy Seams", description="Copy Seams", default=True ) @classmethod def del_props(cls, scene): del scene.muv_transfer_uv_enabled del scene.muv_transfer_uv_invert_normals del scene.muv_transfer_uv_copy_seams @BlClassRegistry(legacy=True) class MUV_OT_TransferUV_CopyUV(bpy.types.Operator): """ Operation class: Transfer UV copy Topological based copy """ bl_idname = "uv.muv_transfer_uv_operator_copy_uv" bl_label = "Transfer UV Copy UV" bl_description = "Transfer UV Copy UV (Topological based copy)" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): # we can not get area/space/region from console if common.is_console_mode(): return True return impl.is_valid_context(context) def execute(self, context): props = context.scene.muv_props.transfer_uv active_obj = context.scene.objects.active bm = bmesh.from_edit_mesh(active_obj.data) if common.check_version(2, 73, 0) >= 0: bm.faces.ensure_lookup_table() uv_layer = impl.get_uv_layer(self, bm) if uv_layer is None: return {'CANCELLED'} faces = impl.get_selected_src_faces(self, bm, uv_layer) if faces is None: return {'CANCELLED'} props.topology_copied = faces bmesh.update_edit_mesh(active_obj.data) return {'FINISHED'} @BlClassRegistry(legacy=True) class MUV_OT_TransferUV_PasteUV(bpy.types.Operator): """ Operation class: Transfer UV paste Topological based paste """ bl_idname = "uv.muv_transfer_uv_operator_paste_uv" bl_label = "Transfer UV Paste UV" bl_description = "Transfer UV Paste UV (Topological based paste)" bl_options = {'REGISTER', 'UNDO'} invert_normals = BoolProperty( name="Invert Normals", description="Invert Normals", default=False ) copy_seams = BoolProperty( name="Copy Seams", description="Copy Seams", default=True ) @classmethod def poll(cls, context): # we can not get area/space/region from console if common.is_console_mode(): return True sc = context.scene props = sc.muv_props.transfer_uv if not props.topology_copied: return False return impl.is_valid_context(context) def execute(self, context): props = context.scene.muv_props.transfer_uv active_obj = context.scene.objects.active bm = bmesh.from_edit_mesh(active_obj.data) if common.check_version(2, 73, 0) >= 0: bm.faces.ensure_lookup_table() # get UV layer uv_layer = impl.get_uv_layer(self, bm) if uv_layer is None: return {'CANCELLED'} ret = impl.paste_uv(self, bm, uv_layer, props.topology_copied, self.invert_normals, self.copy_seams) if ret: return {'CANCELLED'} bmesh.update_edit_mesh(active_obj.data) if self.copy_seams: active_obj.data.show_edge_seams = True return {'FINISHED'}