# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti , Jace Priester" __status__ = "production" __version__ = "4.3.1" __date__ = "1 Apr 2017" import bpy import bmesh from bpy.props import ( StringProperty, BoolProperty, IntProperty, EnumProperty, ) from . import muv_common def memorize_view_3d_mode(fn): def __memorize_view_3d_mode(self, context): mode_orig = bpy.context.object.mode result = fn(self, context) bpy.ops.object.mode_set(mode=mode_orig) return result return __memorize_view_3d_mode class MUV_CPUVCopyUV(bpy.types.Operator): """ Operation class: Copy UV coordinate """ bl_idname = "uv.muv_cpuv_copy_uv" bl_label = "Copy UV (Operation)" bl_description = "Copy UV coordinate (Operation)" bl_options = {'REGISTER', 'UNDO'} uv_map = StringProperty(options={'HIDDEN'}) def execute(self, context): props = context.scene.muv_props.cpuv if self.uv_map == "": self.report({'INFO'}, "Copy UV coordinate") else: self.report( {'INFO'}, "Copy UV coordinate (UV map:%s)" % (self.uv_map)) obj = context.active_object bm = bmesh.from_edit_mesh(obj.data) if muv_common.check_version(2, 73, 0) >= 0: bm.faces.ensure_lookup_table() # get UV layer if self.uv_map == "": if not bm.loops.layers.uv: self.report( {'WARNING'}, "Object must have more than one UV map") return {'CANCELLED'} uv_layer = bm.loops.layers.uv.verify() else: uv_layer = bm.loops.layers.uv[self.uv_map] # get selected face props.src_uvs = [] props.src_pin_uvs = [] for face in bm.faces: if face.select: uvs = [l[uv_layer].uv.copy() for l in face.loops] pin_uvs = [l[uv_layer].pin_uv for l in face.loops] props.src_uvs.append(uvs) props.src_pin_uvs.append(pin_uvs) if len(props.src_uvs) == 0 or len(props.src_pin_uvs) == 0: self.report({'WARNING'}, "No faces are selected") return {'CANCELLED'} self.report({'INFO'}, "%d face(s) are selected" % len(props.src_uvs)) return {'FINISHED'} class MUV_CPUVCopyUVMenu(bpy.types.Menu): """ Menu class: Copy UV coordinate """ bl_idname = "uv.muv_cpuv_copy_uv_menu" bl_label = "Copy UV" bl_description = "Copy UV coordinate" def draw(self, context): layout = self.layout # create sub menu obj = context.active_object bm = bmesh.from_edit_mesh(obj.data) uv_maps = bm.loops.layers.uv.keys() layout.operator( MUV_CPUVCopyUV.bl_idname, text="[Default]", icon="IMAGE_COL" ).uv_map = "" for m in uv_maps: layout.operator( MUV_CPUVCopyUV.bl_idname, text=m, icon="IMAGE_COL" ).uv_map = m class MUV_CPUVPasteUV(bpy.types.Operator): """ Operation class: Paste UV coordinate """ bl_idname = "uv.muv_cpuv_paste_uv" bl_label = "Paste UV (Operation)" bl_description = "Paste UV coordinate (Operation)" bl_options = {'REGISTER', 'UNDO'} uv_map = StringProperty(options={'HIDDEN'}) strategy = EnumProperty( name="Strategy", description="Paste Strategy", items=[ ('N_N', 'N:N', 'Number of faces must be equal to source'), ('N_M', 'N:M', 'Number of faces must not be equal to source') ], default="N_M" ) flip_copied_uv = BoolProperty( name="Flip Copied UV", description="Flip Copied UV...", default=False ) rotate_copied_uv = IntProperty( default=0, name="Rotate Copied UV", min=0, max=30 ) def execute(self, context): props = context.scene.muv_props.cpuv if len(props.src_uvs) == 0 or len(props.src_pin_uvs) == 0: self.report({'WARNING'}, "Need copy UV at first") return {'CANCELLED'} if self.uv_map == "": self.report({'INFO'}, "Paste UV coordinate") else: self.report( {'INFO'}, "Paste UV coordinate (UV map:%s)" % (self.uv_map)) obj = context.active_object bm = bmesh.from_edit_mesh(obj.data) if muv_common.check_version(2, 73, 0) >= 0: bm.faces.ensure_lookup_table() # get UV layer if self.uv_map == "": if not bm.loops.layers.uv: self.report( {'WARNING'}, "Object must have more than one UV map") return {'CANCELLED'} uv_layer = bm.loops.layers.uv.verify() else: uv_layer = bm.loops.layers.uv[self.uv_map] # get selected face dest_uvs = [] dest_pin_uvs = [] dest_face_indices = [] for face in bm.faces: if face.select: dest_face_indices.append(face.index) uvs = [l[uv_layer].uv.copy() for l in face.loops] pin_uvs = [l[uv_layer].pin_uv for l in face.loops] dest_uvs.append(uvs) dest_pin_uvs.append(pin_uvs) if len(dest_uvs) == 0 or len(dest_pin_uvs) == 0: self.report({'WARNING'}, "No faces are selected") return {'CANCELLED'} if self.strategy == 'N_N' and len(props.src_uvs) != len(dest_uvs): self.report( {'WARNING'}, "Number of selected faces is different from copied" + "(src:%d, dest:%d)" % (len(props.src_uvs), len(dest_uvs))) return {'CANCELLED'} # paste for i, idx in enumerate(dest_face_indices): suv = None spuv = None duv = None if self.strategy == 'N_N': suv = props.src_uvs[i] spuv = props.src_pin_uvs[i] duv = dest_uvs[i] elif self.strategy == 'N_M': suv = props.src_uvs[i % len(props.src_uvs)] spuv = props.src_pin_uvs[i % len(props.src_pin_uvs)] duv = dest_uvs[i] if len(suv) != len(duv): self.report({'WARNING'}, "Some faces are different size") return {'CANCELLED'} suvs_fr = [uv for uv in suv] spuvs_fr = [pin_uv for pin_uv in spuv] # flip UVs if self.flip_copied_uv is True: suvs_fr.reverse() spuvs_fr.reverse() # rotate UVs for _ in range(self.rotate_copied_uv): uv = suvs_fr.pop() pin_uv = spuvs_fr.pop() suvs_fr.insert(0, uv) spuvs_fr.insert(0, pin_uv) # paste UVs for l, suv, spuv in zip(bm.faces[idx].loops, suvs_fr, spuvs_fr): l[uv_layer].uv = suv l[uv_layer].pin_uv = spuv self.report({'INFO'}, "%d face(s) are copied" % len(dest_uvs)) bmesh.update_edit_mesh(obj.data) return {'FINISHED'} class MUV_CPUVPasteUVMenu(bpy.types.Menu): """ Menu class: Paste UV coordinate """ bl_idname = "uv.muv_cpuv_paste_uv_menu" bl_label = "Paste UV" bl_description = "Paste UV coordinate" def draw(self, context): layout = self.layout # create sub menu obj = context.active_object bm = bmesh.from_edit_mesh(obj.data) uv_maps = bm.loops.layers.uv.keys() layout.operator( MUV_CPUVPasteUV.bl_idname, text="[Default]", icon="IMAGE_COL").uv_map = "" for m in uv_maps: layout.operator( MUV_CPUVPasteUV.bl_idname, text=m, icon="IMAGE_COL").uv_map = m class MUV_CPUVObjCopyUV(bpy.types.Operator): """ Operation class: Copy UV coordinate per object """ bl_idname = "object.muv_cpuv_obj_copy_uv" bl_label = "Copy UV" bl_description = "Copy UV coordinate" bl_options = {'REGISTER', 'UNDO'} uv_map = StringProperty(options={'HIDDEN'}) @memorize_view_3d_mode def execute(self, context): props = context.scene.muv_props.cpuv_obj if self.uv_map == "": self.report({'INFO'}, "Copy UV coordinate per object") else: self.report( {'INFO'}, "Copy UV coordinate per object (UV map:%s)" % (self.uv_map)) bpy.ops.object.mode_set(mode='EDIT') obj = context.active_object bm = bmesh.from_edit_mesh(obj.data) if muv_common.check_version(2, 73, 0) >= 0: bm.faces.ensure_lookup_table() # get UV layer if self.uv_map == "": if not bm.loops.layers.uv: self.report( {'WARNING'}, "Object must have more than one UV map") return {'CANCELLED'} uv_layer = bm.loops.layers.uv.verify() else: uv_layer = bm.loops.layers.uv[self.uv_map] # get selected face props.src_uvs = [] props.src_pin_uvs = [] for face in bm.faces: uvs = [l[uv_layer].uv.copy() for l in face.loops] pin_uvs = [l[uv_layer].pin_uv for l in face.loops] props.src_uvs.append(uvs) props.src_pin_uvs.append(pin_uvs) self.report({'INFO'}, "%s's UV coordinates are copied" % (obj.name)) return {'FINISHED'} class MUV_CPUVObjCopyUVMenu(bpy.types.Menu): """ Menu class: Copy UV coordinate per object """ bl_idname = "object.muv_cpuv_obj_copy_uv_menu" bl_label = "Copy UV" bl_description = "Copy UV coordinate per object" def draw(self, _): layout = self.layout # create sub menu uv_maps = bpy.context.active_object.data.uv_textures.keys() layout.operator( MUV_CPUVObjCopyUV.bl_idname, text="[Default]", icon="IMAGE_COL").uv_map = "" for m in uv_maps: layout.operator( MUV_CPUVObjCopyUV.bl_idname, text=m, icon="IMAGE_COL").uv_map = m class MUV_CPUVObjPasteUV(bpy.types.Operator): """ Operation class: Paste UV coordinate per object """ bl_idname = "object.muv_cpuv_obj_paste_uv" bl_label = "Paste UV" bl_description = "Paste UV coordinate" bl_options = {'REGISTER', 'UNDO'} uv_map = StringProperty(options={'HIDDEN'}) @memorize_view_3d_mode def execute(self, context): props = context.scene.muv_props.cpuv_obj if len(props.src_uvs) == 0 or len(props.src_pin_uvs) == 0: self.report({'WARNING'}, "Need copy UV at first") return {'CANCELLED'} for o in bpy.data.objects: if not hasattr(o.data, "uv_textures") or not o.select: continue bpy.ops.object.mode_set(mode='OBJECT') bpy.context.scene.objects.active = o bpy.ops.object.mode_set(mode='EDIT') obj = context.active_object bm = bmesh.from_edit_mesh(obj.data) if muv_common.check_version(2, 73, 0) >= 0: bm.faces.ensure_lookup_table() if (self.uv_map == "" or self.uv_map not in bm.loops.layers.uv.keys()): self.report({'INFO'}, "Paste UV coordinate per object") else: self.report( {'INFO'}, "Paste UV coordinate per object (UV map: %s)" % (self.uv_map)) # get UV layer if (self.uv_map == "" or self.uv_map not in bm.loops.layers.uv.keys()): if not bm.loops.layers.uv: self.report( {'WARNING'}, "Object must have more than one UV map") return {'CANCELLED'} uv_layer = bm.loops.layers.uv.verify() else: uv_layer = bm.loops.layers.uv[self.uv_map] # get selected face dest_uvs = [] dest_pin_uvs = [] dest_face_indices = [] for face in bm.faces: dest_face_indices.append(face.index) uvs = [l[uv_layer].uv.copy() for l in face.loops] pin_uvs = [l[uv_layer].pin_uv for l in face.loops] dest_uvs.append(uvs) dest_pin_uvs.append(pin_uvs) if len(props.src_uvs) != len(dest_uvs): self.report( {'WARNING'}, "Number of faces is different from copied " + "(src:%d, dest:%d)" % (len(props.src_uvs), len(dest_uvs)) ) return {'CANCELLED'} # paste for i, idx in enumerate(dest_face_indices): suv = props.src_uvs[i] spuv = props.src_pin_uvs[i] duv = dest_uvs[i] if len(suv) != len(duv): self.report({'WARNING'}, "Some faces are different size") return {'CANCELLED'} suvs_fr = [uv for uv in suv] spuvs_fr = [pin_uv for pin_uv in spuv] # paste UVs for l, suv, spuv in zip( bm.faces[idx].loops, suvs_fr, spuvs_fr): l[uv_layer].uv = suv l[uv_layer].pin_uv = spuv bmesh.update_edit_mesh(obj.data) self.report( {'INFO'}, "%s's UV coordinates are pasted" % (obj.name)) return {'FINISHED'} class MUV_CPUVObjPasteUVMenu(bpy.types.Menu): """ Menu class: Paste UV coordinate per object """ bl_idname = "object.muv_cpuv_obj_paste_uv_menu" bl_label = "Paste UV" bl_description = "Paste UV coordinate per object" def draw(self, _): layout = self.layout # create sub menu uv_maps = [] for obj in bpy.data.objects: if hasattr(obj.data, "uv_textures") and obj.select: uv_maps.extend(obj.data.uv_textures.keys()) uv_maps = list(set(uv_maps)) layout.operator( MUV_CPUVObjPasteUV.bl_idname, text="[Default]", icon="IMAGE_COL").uv_map = "" for m in uv_maps: layout.operator( MUV_CPUVObjPasteUV.bl_idname, text=m, icon="IMAGE_COL").uv_map = m