# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "4.3.1" __date__ = "6 June 2017" import bpy import bmesh from bpy.props import StringProperty from mathutils import Vector from . import muv_common class MUV_PreserveUVAspect(bpy.types.Operator): """ Operation class: Preserve UV Aspect """ bl_idname = "uv.muv_preserve_uv_aspect" bl_label = "Preserve UV Aspect" bl_description = "Choose Image" bl_options = {'REGISTER', 'UNDO'} dest_img_name = StringProperty(options={'HIDDEN'}) @classmethod def poll(cls, context): obj = context.active_object return obj and obj.type == 'MESH' def execute(self, context): # Note: the current system only works if the # f[tex_layer].image doesn't return None # which will happen in certain cases obj = context.active_object bm = bmesh.from_edit_mesh(obj.data) if muv_common.check_version(2, 73, 0) >= 0: bm.faces.ensure_lookup_table() if not bm.loops.layers.uv: self.report({'WARNING'}, "Object must have more than one UV map") return {'CANCELLED'} uv_layer = bm.loops.layers.uv.verify() tex_layer = bm.faces.layers.tex.verify() sel_faces = [f for f in bm.faces if f.select] dest_img = bpy.data.images[self.dest_img_name] info = {} for f in sel_faces: if not f[tex_layer].image in info.keys(): info[f[tex_layer].image] = {} info[f[tex_layer].image]['faces'] = [] info[f[tex_layer].image]['faces'].append(f) for img in info: if img is None: continue src_img = img ratio = Vector(( dest_img.size[0] / src_img.size[0], dest_img.size[1] / src_img.size[1])) origin = Vector((100000.0, 100000.0)) for f in info[img]['faces']: for l in f.loops: uv = l[uv_layer].uv origin.x = min(uv.x, origin.x) origin.y = min(uv.y, origin.y) info[img]['ratio'] = ratio info[img]['origin'] = origin for img in info: if img is None: continue for f in info[img]['faces']: f[tex_layer].image = dest_img for l in f.loops: uv = l[uv_layer].uv diff = uv - info[img]['origin'] diff.x = diff.x / info[img]['ratio'].x diff.y = diff.y / info[img]['ratio'].y uv.x = origin.x + diff.x uv.y = origin.y + diff.y bmesh.update_edit_mesh(obj.data) return {'FINISHED'} class MUV_PreserveUVAspectMenu(bpy.types.Menu): """ Menu class: Preserve UV Aspect """ bl_idname = "uv.muv_preserve_uv_aspect_menu" bl_label = "Preserve UV Aspect" bl_description = "Preserve UV Aspect" def draw(self, _): layout = self.layout # create sub menu for key in bpy.data.images.keys(): layout.operator( MUV_PreserveUVAspect.bl_idname, text=key, icon="IMAGE_COL").dest_img_name = key