# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "5.1" __date__ = "24 Feb 2018" import bpy from ..op import align_uv_cursor from ..op import uv_bounding_box from ..op import uv_inspection class IMAGE_PT_MUV_EE(bpy.types.Panel): """ Panel class: UV/Image Editor Enhancement """ bl_space_type = 'IMAGE_EDITOR' bl_region_type = 'TOOLS' bl_label = "Editor Enhancement" bl_category = "Magic UV" bl_context = 'mesh_edit' bl_options = {'DEFAULT_CLOSED'} def draw_header(self, _): layout = self.layout layout.label(text="", icon='IMAGE_COL') def draw(self, context): layout = self.layout sc = context.scene props = sc.muv_props box = layout.box() box.prop(sc, "muv_auvc_enabled", text="Align UV Cursor") if sc.muv_auvc_enabled: box.prop(sc, "muv_auvc_align_menu", expand=True) col = box.column(align=True) row = col.row(align=True) ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, text="Left Top") ops.position = 'LEFT_TOP' ops.base = sc.muv_auvc_align_menu ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, text="Middle Top") ops.position = 'MIDDLE_TOP' ops.base = sc.muv_auvc_align_menu ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, text="Right Top") ops.position = 'RIGHT_TOP' ops.base = sc.muv_auvc_align_menu row = col.row(align=True) ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, text="Left Middle") ops.position = 'LEFT_MIDDLE' ops.base = sc.muv_auvc_align_menu ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, text="Center") ops.position = 'CENTER' ops.base = sc.muv_auvc_align_menu ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, text="Right Middle") ops.position = 'RIGHT_MIDDLE' ops.base = sc.muv_auvc_align_menu row = col.row(align=True) ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, text="Left Bottom") ops.position = 'LEFT_BOTTOM' ops.base = sc.muv_auvc_align_menu ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, text="Middle Bottom") ops.position = 'MIDDLE_BOTTOM' ops.base = sc.muv_auvc_align_menu ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname, text="Right Bottom") ops.position = 'RIGHT_BOTTOM' ops.base = sc.muv_auvc_align_menu box = layout.box() box.prop(sc, "muv_uvcloc_enabled", text="UV Cursor Location") if sc.muv_uvcloc_enabled: box.prop(sc, "muv_auvc_cursor_loc", text="") box = layout.box() box.prop(sc, "muv_uvbb_enabled", text="UV Bounding Box") if sc.muv_uvbb_enabled: if props.uvbb.running is False: box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname, text="Display", icon='PLAY') else: box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname, text="Hide", icon='PAUSE') box.prop(sc, "muv_uvbb_uniform_scaling", text="Uniform Scaling") box.prop(sc, "muv_uvbb_boundary", text="Boundary") box = layout.box() box.prop(sc, "muv_uvinsp_enabled", text="UV Inspection") if sc.muv_uvinsp_enabled: row = box.row() if not sc.muv_props.uvinsp.display_running: row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname, text="Display", icon='PLAY') else: row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname, text="Hide", icon='PAUSE') row.operator(uv_inspection.MUV_UVInspUpdate.bl_idname, text="Update") row = box.row() row.prop(sc, "muv_uvinsp_show_overlapped") row.prop(sc, "muv_uvinsp_show_flipped") row = box.row() row.prop(sc, "muv_uvinsp_show_mode")