# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "5.2" __date__ = "17 Nov 2018" import bpy from ..op import flip_rotate_uv from ..op import mirror_uv from ..op import move_uv from ..op import preserve_uv_aspect from ..op import texture_lock from ..op import texture_wrap from ..op import uv_sculpt from ..op import world_scale_uv __all__ = [ 'PanelUVManipulation', ] class PanelUVManipulation(bpy.types.Panel): """ Panel class: UV Manipulation on Property Panel on View3D """ bl_space_type = 'VIEW_3D' bl_region_type = 'TOOLS' bl_label = "UV Manipulation" bl_category = "Magic UV" bl_context = 'mesh_edit' bl_options = {'DEFAULT_CLOSED'} def draw_header(self, _): layout = self.layout layout.label(text="", icon='IMAGE_COL') def draw(self, context): sc = context.scene layout = self.layout box = layout.box() box.prop(sc, "muv_flip_rotate_uv_enabled", text="Flip/Rotate UV") if sc.muv_flip_rotate_uv_enabled: row = box.row() ops = row.operator(flip_rotate_uv.Operator.bl_idname, text="Flip/Rotate") ops.seams = sc.muv_flip_rotate_uv_seams row.prop(sc, "muv_flip_rotate_uv_seams", text="Seams") box = layout.box() box.prop(sc, "muv_mirror_uv_enabled", text="Mirror UV") if sc.muv_mirror_uv_enabled: row = box.row() ops = row.operator(mirror_uv.Operator.bl_idname, text="Mirror") ops.axis = sc.muv_mirror_uv_axis row.prop(sc, "muv_mirror_uv_axis", text="") box = layout.box() box.prop(sc, "muv_move_uv_enabled", text="Move UV") if sc.muv_move_uv_enabled: col = box.column() if not move_uv.Operator.is_running(context): col.operator(move_uv.Operator.bl_idname, icon='PLAY', text="Start") else: col.operator(move_uv.Operator.bl_idname, icon='PAUSE', text="Stop") box = layout.box() box.prop(sc, "muv_world_scale_uv_enabled", text="World Scale UV") if sc.muv_world_scale_uv_enabled: box.prop(sc, "muv_world_scale_uv_mode", text="") if sc.muv_world_scale_uv_mode == 'MANUAL': sp = box.split(percentage=0.5) col = sp.column() col.prop(sc, "muv_world_scale_uv_tgt_texture_size", text="Texture Size") sp = sp.split(percentage=1.0) col = sp.column() col.label("Density:") col.prop(sc, "muv_world_scale_uv_tgt_density", text="") box.prop(sc, "muv_world_scale_uv_origin", text="Origin") ops = box.operator( world_scale_uv.OperatorApplyManual.bl_idname, text="Apply") ops.tgt_density = sc.muv_world_scale_uv_tgt_density ops.tgt_texture_size = sc.muv_world_scale_uv_tgt_texture_size ops.origin = sc.muv_world_scale_uv_origin ops.show_dialog = False elif sc.muv_world_scale_uv_mode == 'SAME_DENSITY': sp = box.split(percentage=0.4) col = sp.column(align=True) col.label("Source:") sp = sp.split(percentage=1.0) col = sp.column(align=True) col.operator(world_scale_uv.OperatorMeasure.bl_idname, text="Measure") sp = box.split(percentage=0.7) col = sp.column(align=True) col.prop(sc, "muv_world_scale_uv_src_density", text="Density") col.enabled = False sp = sp.split(percentage=1.0) col = sp.column(align=True) col.label("px2/cm2") box.separator() box.prop(sc, "muv_world_scale_uv_origin", text="Origin") ops = box.operator( world_scale_uv.OperatorApplyScalingDensity.bl_idname, text="Apply") ops.src_density = sc.muv_world_scale_uv_src_density ops.origin = sc.muv_world_scale_uv_origin ops.same_density = True ops.show_dialog = False elif sc.muv_world_scale_uv_mode == 'SCALING_DENSITY': sp = box.split(percentage=0.4) col = sp.column(align=True) col.label("Source:") sp = sp.split(percentage=1.0) col = sp.column(align=True) col.operator(world_scale_uv.OperatorMeasure.bl_idname, text="Measure") sp = box.split(percentage=0.7) col = sp.column(align=True) col.prop(sc, "muv_world_scale_uv_src_density", text="Density") col.enabled = False sp = sp.split(percentage=1.0) col = sp.column(align=True) col.label("px2/cm2") box.separator() box.prop(sc, "muv_world_scale_uv_tgt_scaling_factor", text="Scaling Factor") box.prop(sc, "muv_world_scale_uv_origin", text="Origin") ops = box.operator( world_scale_uv.OperatorApplyScalingDensity.bl_idname, text="Apply") ops.src_density = sc.muv_world_scale_uv_src_density ops.origin = sc.muv_world_scale_uv_origin ops.same_density = False ops.show_dialog = False ops.tgt_scaling_factor = \ sc.muv_world_scale_uv_tgt_scaling_factor elif sc.muv_world_scale_uv_mode == 'PROPORTIONAL_TO_MESH': sp = box.split(percentage=0.4) col = sp.column(align=True) col.label("Source:") sp = sp.split(percentage=1.0) col = sp.column(align=True) col.operator(world_scale_uv.OperatorMeasure.bl_idname, text="Measure") sp = box.split(percentage=0.7) col = sp.column(align=True) col.prop(sc, "muv_world_scale_uv_src_mesh_area", text="Mesh Area") col.prop(sc, "muv_world_scale_uv_src_uv_area", text="UV Area") col.prop(sc, "muv_world_scale_uv_src_density", text="Density") col.enabled = False sp = sp.split(percentage=1.0) col = sp.column(align=True) col.label("cm2") col.label("px2") col.label("px2/cm2") col.enabled = False box.separator() box.prop(sc, "muv_world_scale_uv_origin", text="Origin") ops = box.operator( world_scale_uv.OperatorApplyProportionalToMesh.bl_idname, text="Apply") ops.src_density = sc.muv_world_scale_uv_src_density ops.src_uv_area = sc.muv_world_scale_uv_src_uv_area ops.src_mesh_area = sc.muv_world_scale_uv_src_mesh_area ops.origin = sc.muv_world_scale_uv_origin ops.show_dialog = False box = layout.box() box.prop(sc, "muv_preserve_uv_aspect_enabled", text="Preserve UV Aspect") if sc.muv_preserve_uv_aspect_enabled: row = box.row() ops = row.operator( preserve_uv_aspect.Operator.bl_idname, text="Change Image") ops.dest_img_name = sc.muv_preserve_uv_aspect_tex_image ops.origin = sc.muv_preserve_uv_aspect_origin row.prop(sc, "muv_preserve_uv_aspect_tex_image", text="") box.prop(sc, "muv_preserve_uv_aspect_origin", text="Origin") box = layout.box() box.prop(sc, "muv_texture_lock_enabled", text="Texture Lock") if sc.muv_texture_lock_enabled: row = box.row(align=True) col = row.column(align=True) col.label("Normal Mode:") col = row.column(align=True) col.operator(texture_lock.OperatorLock.bl_idname, text="Lock" if not texture_lock.OperatorLock.is_ready(context) else "ReLock") ops = col.operator(texture_lock.OperatorUnlock.bl_idname, text="Unlock") ops.connect = sc.muv_texture_lock_connect col.prop(sc, "muv_texture_lock_connect", text="Connect") row = box.row(align=True) row.label("Interactive Mode:") box.prop(sc, "muv_texture_lock_lock", text="Unlock" if texture_lock.OperatorIntr.is_running(context) else "Lock", icon='RESTRICT_VIEW_OFF' if texture_lock.OperatorIntr.is_running(context) else 'RESTRICT_VIEW_ON') box = layout.box() box.prop(sc, "muv_texture_wrap_enabled", text="Texture Wrap") if sc.muv_texture_wrap_enabled: row = box.row(align=True) row.operator(texture_wrap.OperatorRefer.bl_idname, text="Refer") row.operator(texture_wrap.OperatorSet.bl_idname, text="Set") box.prop(sc, "muv_texture_wrap_set_and_refer") box.prop(sc, "muv_texture_wrap_selseq") box = layout.box() box.prop(sc, "muv_uv_sculpt_enabled", text="UV Sculpt") if sc.muv_uv_sculpt_enabled: box.prop(sc, "muv_uv_sculpt_enable", text="Disable"if uv_sculpt.Operator.is_running(context) else "Enable", icon='RESTRICT_VIEW_OFF' if uv_sculpt.Operator.is_running(context) else 'RESTRICT_VIEW_ON') col = box.column() col.label("Brush:") col.prop(sc, "muv_uv_sculpt_radius") col.prop(sc, "muv_uv_sculpt_strength") box.prop(sc, "muv_uv_sculpt_tools") if sc.muv_uv_sculpt_tools == 'PINCH': box.prop(sc, "muv_uv_sculpt_pinch_invert") elif sc.muv_uv_sculpt_tools == 'RELAX': box.prop(sc, "muv_uv_sculpt_relax_method") box.prop(sc, "muv_uv_sculpt_show_brush")