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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Mesh: Constellation",
"author": "Oscurart",
"version": (1, 1, 1),
"blender": (2, 67, 0),
"location": "Add > Mesh > Constellation",
"description": "Create a new Mesh From Selected",
"warning": "",
"wiki_url": "",
"category": "Add Mesh"}
# Note the setting is moved to __init__ search for
# the adv_obj and advanced_objects patterns
import bpy
from bpy.types import Operator
from bpy.props import FloatProperty
from math import sqrt
def VertDis(a, b):
dst = sqrt(pow(a.co.x - b.co.x, 2) +
pow(a.co.y - b.co.y, 2) +
pow(a.co.z - b.co.z, 2))
return(dst)
def OscConstellation(limit):
actobj = bpy.context.object
vertlist = []
edgelist = []
edgei = 0
for ind, verta in enumerate(actobj.data.vertices[:]):
for vertb in actobj.data.vertices[ind:]:
if VertDis(verta, vertb) <= limit:
vertlist.append(verta.co[:])
vertlist.append(vertb.co[:])
edgelist.append((edgei, edgei + 1))
edgei += 2
mesh = bpy.data.meshes.new("rsdata")
obj = bpy.data.objects.new("rsObject", mesh)
bpy.context.scene.objects.link(obj)
mesh.from_pydata(vertlist, edgelist, [])
class Oscurart_Constellation(Operator):
bl_idname = "mesh.constellation"
bl_label = "Constellation"
bl_description = ("Create a Constellation Mesh - Cloud of Vertices\n"
"Note: can produce a lot of geometry\n"
"Needs an existing Active Mesh Object")
bl_options = {'REGISTER', 'UNDO'}
limit = FloatProperty(
name="Threshold",
description="Edges will be created only if the distance\n"
"between vertices is smaller than this value",
default=2,
min=0
)
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == "MESH")
def invoke(self, context, event):
adv_obj = context.scene.advanced_objects
self.limit = adv_obj.constellation_limit
return self.execute(context)
def draw(self, context):
layout = self.layout
layout.prop(self, "limit")
def execute(self, context):
try:
OscConstellation(self.limit)
except Exception as e:
print("\n[Add Advanced Objects]\nOperator: mesh.constellation\n{}".format(e))
self.report({"WARNING"},
"Constellation Operation could not be Completed (See Console for more Info)")
return {"CANCELLED"}
return {'FINISHED'}
# Register
def register():
bpy.utils.register_class(Oscurart_Constellation)
def unregister():
bpy.utils.unregister_class(Oscurart_Constellation)
if __name__ == "__main__":
register()
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