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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "BoltFactory",
"author": "Aaron Keith",
"version": (0, 3, 3),
"blender": (2, 78, 0),
"location": "View3D > Add > Mesh",
"description": "Add a bolt or nut",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Add_Mesh/BoltFactory",
"category": "Add Mesh",
}
if "bpy" in locals():
import importlib
importlib.reload(Boltfactory)
importlib.reload(createMesh)
else:
from . import Boltfactory
from . import createMesh
import bpy
# ### REGISTER ###
def add_mesh_bolt_button(self, context):
self.layout.operator(Boltfactory.add_mesh_bolt.bl_idname, text="Bolt", icon="MOD_SCREW")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_mesh_add.append(add_mesh_bolt_button)
# bpy.types.VIEW3D_PT_tools_objectmode.prepend(add_mesh_bolt_button) # just for testing
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_mesh_add.remove(add_mesh_bolt_button)
# bpy.types.VIEW3D_PT_tools_objectmode.remove(add_mesh_bolt_button) # just for testing
if __name__ == "__main__":
register()
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