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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Contributed to by:
# Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy #
# dreampainter, cotejrp1, liero, Kayo Phoenix, sugiany, dommetysk, Jambay #
# Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks, lijenstina, #
# Sjaak-de-Draak, Phil Cote, cotejrp1, xyz presets by elfnor, revolt_randy, #
bl_info = {
"name": "Extra Objects",
"author": "Multiple Authors",
"version": (0, 3, 3),
"blender": (2, 80, 0),
"location": "View3D > Add > Mesh",
"description": "Add extra mesh object types",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
"Py/Scripts/Add_Mesh/Add_Extra",
"category": "Add Mesh",
}
# Note: Blocks has to be loaded before the WallFactory or the script
# will not work properly after (F8) reload
if "bpy" in locals():
import importlib
importlib.reload(add_mesh_star)
importlib.reload(add_mesh_twisted_torus)
importlib.reload(add_mesh_gemstones)
importlib.reload(add_mesh_gears)
importlib.reload(add_mesh_3d_function_surface)
importlib.reload(add_mesh_round_cube)
importlib.reload(add_mesh_supertoroid)
importlib.reload(add_mesh_pyramid)
importlib.reload(add_mesh_torusknot)
importlib.reload(add_mesh_honeycomb)
importlib.reload(add_mesh_teapot)
importlib.reload(add_mesh_pipe_joint)
importlib.reload(add_mesh_solid)
importlib.reload(add_mesh_round_brilliant)
importlib.reload(add_mesh_menger_sponge)
importlib.reload(add_mesh_vertex)
importlib.reload(add_empty_as_parent)
importlib.reload(add_mesh_beam_builder)
importlib.reload(Blocks)
importlib.reload(Wallfactory)
importlib.reload(add_mesh_triangles)
else:
from . import add_mesh_star
from . import add_mesh_twisted_torus
from . import add_mesh_gemstones
from . import add_mesh_gears
from . import add_mesh_3d_function_surface
from . import add_mesh_round_cube
from . import add_mesh_supertoroid
from . import add_mesh_pyramid
from . import add_mesh_torusknot
from . import add_mesh_honeycomb
from . import add_mesh_teapot
from . import add_mesh_pipe_joint
from . import add_mesh_solid
from . import add_mesh_round_brilliant
from . import add_mesh_menger_sponge
from . import add_mesh_vertex
from . import add_empty_as_parent
from . import add_mesh_beam_builder
from . import Blocks
from . import Wallfactory
from . import add_mesh_triangles
import bpy
from bpy.types import Menu
from sys import *
class VIEW3D_MT_mesh_vert_add(Menu):
# Define the "Single Vert" menu
bl_idname = "VIEW3D_MT_mesh_vert_add"
bl_label = "Single Vert"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_vert_add",
text="Add Single Vert")
layout.separator()
layout.operator("mesh.primitive_emptyvert_add",
text="Object Origin Only")
layout.operator("mesh.primitive_symmetrical_vert_add",
text="Origin & Vert Mirrored")
layout.operator("mesh.primitive_symmetrical_empty_add",
text="Object Origin Mirrored")
class VIEW3D_MT_mesh_gears_add(Menu):
# Define the "Gears" menu
bl_idname = "VIEW3D_MT_mesh_gears_add"
bl_label = "Gears"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_gear",
text="Gear")
layout.operator("mesh.primitive_worm_gear",
text="Worm")
class VIEW3D_MT_mesh_diamonds_add(Menu):
# Define the "Diamonds" menu
bl_idname = "VIEW3D_MT_mesh_diamonds_add"
bl_label = "Diamonds"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_brilliant_add",
text="Brilliant Diamond")
layout.operator("mesh.primitive_diamond_add",
text="Diamond")
layout.operator("mesh.primitive_gem_add",
text="Gem")
class VIEW3D_MT_mesh_math_add(Menu):
# Define the "Math Function" menu
bl_idname = "VIEW3D_MT_mesh_math_add"
bl_label = "Math Functions"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_z_function_surface",
text="Z Math Surface")
layout.operator("mesh.primitive_xyz_function_surface",
text="XYZ Math Surface")
self.layout.operator("mesh.primitive_solid_add", text="Regular Solid")
self.layout.operator("mesh.make_triangle", icon="MESH_DATA")
class VIEW3D_MT_mesh_mech(Menu):
# Define the "Math Function" menu
bl_idname = "VIEW3D_MT_mesh_mech_add"
bl_label = "Mechanical"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("VIEW3D_MT_mesh_pipe_joints_add",
text="Pipe Joints")
layout.menu("VIEW3D_MT_mesh_gears_add",
text="Gears")
class VIEW3D_MT_mesh_extras_add(Menu):
# Define the "Extra Objects" menu
bl_idname = "VIEW3D_MT_mesh_extras_add"
bl_label = "Extras"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("VIEW3D_MT_mesh_diamonds_add", text="Diamonds",
icon="PMARKER_SEL")
layout.separator()
layout.operator("mesh.add_beam",
text="Beam Builder")
layout.operator("mesh.wall_add",
text="Wall Factory")
layout.separator()
layout.operator("mesh.primitive_star_add",
text="Simple Star")
layout.operator("mesh.primitive_steppyramid_add",
text="Step Pyramid")
layout.operator("mesh.honeycomb_add",
text="Honeycomb")
layout.operator("mesh.primitive_teapot_add",
text="Teapot+")
layout.operator("mesh.menger_sponge_add",
text="Menger Sponge")
class VIEW3D_MT_mesh_torus_add(Menu):
# Define the "Torus Objects" menu
bl_idname = "VIEW3D_MT_mesh_torus_add"
bl_label = "Torus Objects"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_twisted_torus_add",
text="Twisted Torus")
layout.operator("mesh.primitive_supertoroid_add",
text="Supertoroid")
layout.operator("mesh.primitive_torusknot_add",
text="Torus Knot")
class VIEW3D_MT_mesh_pipe_joints_add(Menu):
# Define the "Pipe Joints" menu
bl_idname = "VIEW3D_MT_mesh_pipe_joints_add"
bl_label = "Pipe Joints"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_elbow_joint_add",
text="Pipe Elbow")
layout.operator("mesh.primitive_tee_joint_add",
text="Pipe T-Joint")
layout.operator("mesh.primitive_wye_joint_add",
text="Pipe Y-Joint")
layout.operator("mesh.primitive_cross_joint_add",
text="Pipe Cross-Joint")
layout.operator("mesh.primitive_n_joint_add",
text="Pipe N-Joint")
# Register all operators and panels
# Define "Extras" menu
def menu_func(self, context):
lay_out = self.layout
lay_out.operator_context = 'INVOKE_REGION_WIN'
lay_out.separator()
lay_out.menu("VIEW3D_MT_mesh_vert_add",
text="Single Vert")
lay_out.operator("mesh.primitive_round_cube_add",
text="Round Cube")
lay_out.menu("VIEW3D_MT_mesh_math_add",
text="Math Function", icon="PACKAGE")
lay_out.menu("VIEW3D_MT_mesh_mech_add",
text="Mechanical")
lay_out.menu("VIEW3D_MT_mesh_torus_add",
text="Torus Objects")
lay_out.separator()
lay_out.menu("VIEW3D_MT_mesh_extras_add",
text="Extras")
lay_out.separator()
lay_out.operator("object.parent_to_empty",
text="Parent To Empty")
def Extras_contex_menu(self, context):
bl_label = 'Change'
obj = context.object
layout = self.layout
if 'Gear' in obj.data.keys():
props = layout.operator("mesh.primitive_gear", text="Change Gear")
props.change = True
for prm in add_mesh_gears.GearParameters():
setattr(props, prm, obj.data[prm])
layout.separator()
if 'WormGear' in obj.data.keys():
props = layout.operator("mesh.primitive_worm_gear", text="Change WormGear")
props.change = True
for prm in add_mesh_gears.WormGearParameters():
setattr(props, prm, obj.data[prm])
layout.separator()
if 'Beam' in obj.data.keys():
props = layout.operator("mesh.add_beam", text="Change Beam")
props.change = True
for prm in add_mesh_beam_builder.BeamParameters():
setattr(props, prm, obj.data[prm])
layout.separator()
if 'Wall' in obj.data.keys():
props = layout.operator("mesh.wall_add", text="Change Wall")
props.change = True
for prm in Wallfactory.WallParameters():
setattr(props, prm, obj.data[prm])
layout.separator()
# Register
classes = [
VIEW3D_MT_mesh_vert_add,
VIEW3D_MT_mesh_gears_add,
VIEW3D_MT_mesh_diamonds_add,
VIEW3D_MT_mesh_math_add,
VIEW3D_MT_mesh_mech,
VIEW3D_MT_mesh_extras_add,
VIEW3D_MT_mesh_torus_add,
VIEW3D_MT_mesh_pipe_joints_add,
add_mesh_star.AddStar,
add_mesh_twisted_torus.AddTwistedTorus,
add_mesh_gemstones.AddDiamond,
add_mesh_gemstones.AddGem,
add_mesh_gears.AddGear,
add_mesh_gears.AddWormGear,
add_mesh_3d_function_surface.AddZFunctionSurface,
add_mesh_3d_function_surface.AddXYZFunctionSurface,
add_mesh_round_cube.AddRoundCube,
add_mesh_supertoroid.add_supertoroid,
add_mesh_pyramid.AddPyramid,
add_mesh_torusknot.AddTorusKnot,
add_mesh_honeycomb.add_mesh_honeycomb,
add_mesh_teapot.AddTeapot,
add_mesh_pipe_joint.AddElbowJoint,
add_mesh_pipe_joint.AddTeeJoint,
add_mesh_pipe_joint.AddWyeJoint,
add_mesh_pipe_joint.AddCrossJoint,
add_mesh_pipe_joint.AddNJoint,
add_mesh_solid.Solids,
add_mesh_round_brilliant.MESH_OT_primitive_brilliant_add,
add_mesh_menger_sponge.AddMengerSponge,
add_mesh_vertex.AddVert,
add_mesh_vertex.AddEmptyVert,
add_mesh_vertex.AddSymmetricalEmpty,
add_mesh_vertex.AddSymmetricalVert,
add_empty_as_parent.P2E,
add_empty_as_parent.PreFix,
add_mesh_beam_builder.addBeam,
Wallfactory.add_mesh_wallb,
add_mesh_triangles.MakeTriangle,
]
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
# Add "Extras" menu to the "Add Mesh" menu and context menu.
bpy.types.VIEW3D_MT_mesh_add.append(menu_func)
bpy.types.VIEW3D_MT_object_context_menu.prepend(Extras_contex_menu)
def unregister():
# Remove "Extras" menu from the "Add Mesh" menu and context menu.
bpy.types.VIEW3D_MT_object_context_menu.remove(Extras_contex_menu)
bpy.types.VIEW3D_MT_mesh_add.remove(menu_func)
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
if __name__ == "__main__":
register()
|