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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Contributed to by:
# Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy #
# dreampainter, cotejrp1, liero, Kayo Phoenix, sugiany, dommetysk, Jambay #
# Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks, lijenstina, #
# Sjaak-de-Draak, Phil Cote, cotejrp1, xyz presets by elfnor, revolt_randy, #
bl_info = {
"name": "Extra Objects",
"author": "Multiple Authors",
"version": (0, 3, 2),
"blender": (2, 74, 5),
"location": "View3D > Add > Mesh",
"description": "Add extra mesh object types",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
"Py/Scripts/Add_Mesh/Add_Extra",
"category": "Add Mesh",
}
# Note: Blocks has to be loaded before the WallFactory or the script
# will not work properly after (F8) reload
if "bpy" in locals():
import importlib
importlib.reload(add_mesh_star)
importlib.reload(add_mesh_twisted_torus)
importlib.reload(add_mesh_gemstones)
importlib.reload(add_mesh_gears)
importlib.reload(add_mesh_3d_function_surface)
importlib.reload(add_mesh_round_cube)
importlib.reload(add_mesh_supertoroid)
importlib.reload(add_mesh_pyramid)
importlib.reload(add_mesh_torusknot)
importlib.reload(add_mesh_honeycomb)
importlib.reload(add_mesh_teapot)
importlib.reload(add_mesh_pipe_joint)
importlib.reload(add_mesh_solid)
importlib.reload(add_mesh_round_brilliant)
importlib.reload(add_mesh_menger_sponge)
importlib.reload(add_mesh_vertex)
importlib.reload(add_empty_as_parent)
importlib.reload(mesh_discombobulator)
importlib.reload(add_mesh_beam_builder)
importlib.reload(Blocks)
importlib.reload(Wallfactory)
importlib.reload(add_shape_geodesic)
importlib.reload(forms_271)
importlib.reload(geodesic_classes_271)
importlib.reload(third_domes_panel_271)
importlib.reload(vefm_271)
importlib.reload(add_mesh_triangles)
else:
from . import add_mesh_star
from . import add_mesh_twisted_torus
from . import add_mesh_gemstones
from . import add_mesh_gears
from . import add_mesh_3d_function_surface
from . import add_mesh_round_cube
from . import add_mesh_supertoroid
from . import add_mesh_pyramid
from . import add_mesh_torusknot
from . import add_mesh_honeycomb
from . import add_mesh_teapot
from . import add_mesh_pipe_joint
from . import add_mesh_solid
from . import add_mesh_round_brilliant
from . import add_mesh_menger_sponge
from . import add_mesh_vertex
from . import add_empty_as_parent
from . import mesh_discombobulator
from . import add_mesh_beam_builder
from . import Blocks
from . import Wallfactory
from . import add_mesh_triangles
from .geodesic_domes import add_shape_geodesic
from .geodesic_domes import forms_271
from .geodesic_domes import geodesic_classes_271
from .geodesic_domes import third_domes_panel_271
from .geodesic_domes import vefm_271
import bpy
from bpy.types import Menu
from bpy.props import (
BoolProperty,
IntProperty,
FloatProperty,
StringProperty,
)
class INFO_MT_mesh_vert_add(Menu):
# Define the "Single Vert" menu
bl_idname = "INFO_MT_mesh_vert_add"
bl_label = "Single Vert"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_vert_add",
text="Add Single Vert")
layout.separator()
layout.operator("mesh.primitive_emptyvert_add",
text="Object Origin Only")
layout.operator("mesh.primitive_symmetrical_vert_add",
text="Origin & Vert Mirrored")
layout.operator("mesh.primitive_symmetrical_empty_add",
text="Object Origin Mirrored")
class INFO_MT_mesh_gears_add(Menu):
# Define the "Gears" menu
bl_idname = "INFO_MT_mesh_gears_add"
bl_label = "Gears"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_gear",
text="Gear")
layout.operator("mesh.primitive_worm_gear",
text="Worm")
class INFO_MT_mesh_diamonds_add(Menu):
# Define the "Diamonds" menu
bl_idname = "INFO_MT_mesh_diamonds_add"
bl_label = "Diamonds"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_brilliant_add",
text="Brilliant Diamond")
layout.operator("mesh.primitive_diamond_add",
text="Diamond")
layout.operator("mesh.primitive_gem_add",
text="Gem")
class INFO_MT_mesh_math_add(Menu):
# Define the "Math Function" menu
bl_idname = "INFO_MT_mesh_math_add"
bl_label = "Math Functions"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_z_function_surface",
text="Z Math Surface")
layout.operator("mesh.primitive_xyz_function_surface",
text="XYZ Math Surface")
self.layout.operator("mesh.primitive_solid_add", text="Regular Solid")
self.layout.operator("mesh.make_triangle", icon="MESH_DATA")
class INFO_MT_mesh_mech(Menu):
# Define the "Math Function" menu
bl_idname = "INFO_MT_mesh_mech_add"
bl_label = "Mechanical"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("INFO_MT_mesh_pipe_joints_add",
text="Pipe Joints", icon="SNAP_PEEL_OBJECT")
layout.menu("INFO_MT_mesh_gears_add",
text="Gears", icon="SCRIPTWIN")
class INFO_MT_mesh_extras_add(Menu):
# Define the "Extra Objects" menu
bl_idname = "INFO_MT_mesh_extras_add"
bl_label = "Extras"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("INFO_MT_mesh_diamonds_add", text="Diamonds",
icon="PMARKER_SEL")
layout.separator()
layout.operator("mesh.add_beam",
text="Beam Builder")
layout.operator("mesh.wall_add",
text="Wall Factory")
layout.separator()
layout.operator("mesh.primitive_star_add",
text="Simple Star")
layout.operator("mesh.primitive_steppyramid_add",
text="Step Pyramid")
layout.operator("mesh.honeycomb_add",
text="Honeycomb")
layout.operator("mesh.primitive_teapot_add",
text="Teapot+")
layout.operator("mesh.menger_sponge_add",
text="Menger Sponge")
class INFO_MT_mesh_torus_add(Menu):
# Define the "Torus Objects" menu
bl_idname = "INFO_MT_mesh_torus_add"
bl_label = "Torus Objects"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_twisted_torus_add",
text="Twisted Torus")
layout.operator("mesh.primitive_supertoroid_add",
text="Supertoroid")
layout.operator("mesh.primitive_torusknot_add",
text="Torus Knot")
class INFO_MT_mesh_pipe_joints_add(Menu):
# Define the "Pipe Joints" menu
bl_idname = "INFO_MT_mesh_pipe_joints_add"
bl_label = "Pipe Joints"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_elbow_joint_add",
text="Pipe Elbow")
layout.operator("mesh.primitive_tee_joint_add",
text="Pipe T-Joint")
layout.operator("mesh.primitive_wye_joint_add",
text="Pipe Y-Joint")
layout.operator("mesh.primitive_cross_joint_add",
text="Pipe Cross-Joint")
layout.operator("mesh.primitive_n_joint_add",
text="Pipe N-Joint")
class discombobulator_scene_props(bpy.types.PropertyGroup):
DISC_doodads = []
# Protusions Buttons:
repeatprot = IntProperty(
name="Repeat protusions",
description=("Make several layers of protusion \n"
"Use carefully, runs recursively the discombulator"),
default=1, min=1, max=4 # set to 4 because it's 2**n reqursive
)
doprots = BoolProperty(
name="Make protusions",
description="Check if we want to add protusions to the mesh",
default=True
)
subpolygon1 = BoolProperty(
name="1",
default=True
)
subpolygon2 = BoolProperty(
name="2",
default=True
)
subpolygon3 = BoolProperty(
name="3",
default=True
)
subpolygon4 = BoolProperty(
name="4",
default=True
)
polygonschangedpercent = FloatProperty(
name="Polygon %",
description="Percentage of changed polygons",
default=1.0
)
minHeight = FloatProperty(
name="Min height",
description="Minimal height of the protusions",
default=0.2
)
maxHeight = FloatProperty(
name="Max height",
description="Maximal height of the protusions",
default=0.4
)
minTaper = FloatProperty(
name="Min taper",
description="Minimal height of the protusions",
default=0.15, min=0.0, max=1.0,
subtype='PERCENTAGE'
)
maxTaper = FloatProperty(
name="Max taper",
description="Maximal height of the protusions",
default=0.35, min=0.0, max=1.0,
subtype='PERCENTAGE'
)
# Doodads buttons:
dodoodads = BoolProperty(
name="Make doodads",
description="Check if we want to generate doodads",
default=False
)
mindoodads = IntProperty(
name="Minimum doodads number",
description="Ask for the minimum number of doodads to generate per polygon",
default=1, min=0, max=50
)
maxdoodads = IntProperty(
name="Maximum doodads number",
description="Ask for the maximum number of doodads to generate per polygon",
default=6, min=1, max=50
)
doodMinScale = FloatProperty(
name="Scale min", description="Minimum scaling of doodad",
default=0.5, min=0.0, max=1.0,
subtype='PERCENTAGE'
)
doodMaxScale = FloatProperty(
name="Scale max",
description="Maximum scaling of doodad",
default=1.0, min=0.0, max=1.0,
subtype='PERCENTAGE'
)
# Materials buttons:
sideProtMat = IntProperty(
name="Side's prot mat",
description="Material of protusion's sides",
default=0, min=0
)
topProtMat = IntProperty(
name="Prot's top mat",
description="Material of protusion's top",
default=0, min=0
)
# Register all operators and panels
# Define "Extras" menu
def menu_func(self, context):
lay_out = self.layout
lay_out.operator_context = 'INVOKE_REGION_WIN'
lay_out.separator()
lay_out.menu("INFO_MT_mesh_vert_add",
text="Single Vert", icon="LAYER_ACTIVE")
lay_out.operator("mesh.primitive_round_cube_add",
text="Round Cube", icon="MOD_SUBSURF")
lay_out.menu("INFO_MT_mesh_math_add",
text="Math Function", icon="PACKAGE")
lay_out.menu("INFO_MT_mesh_mech_add",
text="Mechanical", icon="SCRIPTWIN")
lay_out.menu("INFO_MT_mesh_torus_add",
text="Torus Objects", icon="MESH_TORUS")
lay_out.separator()
lay_out.operator("mesh.generate_geodesic_dome",
text="Geodesic Dome", icon="MESH_ICOSPHERE")
lay_out.operator("discombobulate.ops",
text="Discombobulator", icon="RETOPO")
lay_out.separator()
lay_out.menu("INFO_MT_mesh_extras_add",
text="Extras", icon="MESH_DATA")
lay_out.separator()
lay_out.operator("object.parent_to_empty",
text="Parent To Empty", icon="LINK_AREA")
def register():
bpy.utils.register_module(__name__)
# Register Discombobulator properties
bpy.types.Scene.discomb = bpy.props.PointerProperty(
type=discombobulator_scene_props
)
# Error messages for Geodesic Domes
bpy.types.Scene.error_message = StringProperty(
name="actual error",
default=""
)
bpy.types.Scene.geodesic_not_yet_called = BoolProperty(
name="geodesic_not_called",
default=True
)
bpy.types.Scene.gd_help_text_width = IntProperty(
name="Text Width",
description="The width above which the text wraps",
default=60,
max=180, min=20
)
# Add "Extras" menu to the "Add Mesh" menu
bpy.types.INFO_MT_mesh_add.append(menu_func)
def unregister():
# Remove "Extras" menu from the "Add Mesh" menu.
bpy.types.INFO_MT_mesh_add.remove(menu_func)
del bpy.types.Scene.discomb
del bpy.types.Scene.error_message
del bpy.types.Scene.geodesic_not_yet_called
del bpy.types.Scene.gd_help_text_width
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()
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