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# SPDX-License-Identifier: GPL-2.0-or-later
"""
Set Camera Bounds as Render Border
When in camera view, we can now set the border-render to be the same size
of the camera, so we don't render outside the view. Makes faster render
preview. Under Specials menu W, when in Camera view.
"""
import bpy
class AMTH_VIEW3D_OT_render_border_camera(bpy.types.Operator):
"""Set camera bounds as render border"""
bl_idname = "view3d.render_border_camera"
bl_label = "Camera as Render Border"
@classmethod
def poll(cls, context):
return context.space_data.region_3d.view_perspective == "CAMERA"
def execute(self, context):
render = context.scene.render
render.use_border = True
render.border_min_x = 0
render.border_min_y = 0
render.border_max_x = 1
render.border_max_y = 1
return {"FINISHED"}
def button_render_border_camera(self, context):
view3d = context.space_data.region_3d
if view3d.view_perspective == "CAMERA":
layout = self.layout
layout.separator()
layout.operator(AMTH_VIEW3D_OT_render_border_camera.bl_idname,
text="Camera as Render Border",
icon="FULLSCREEN_ENTER")
def register():
bpy.utils.register_class(AMTH_VIEW3D_OT_render_border_camera)
bpy.types.VIEW3D_MT_object_context_menu.append(button_render_border_camera)
def unregister():
bpy.utils.unregister_class(AMTH_VIEW3D_OT_render_border_camera)
bpy.types.VIEW3D_MT_object_context_menu.remove(button_render_border_camera)
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