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# SPDX-License-Identifier: GPL-2.0-or-later
"""
UI: Final Resolution
Always wondered how big the render was going to be when rendering at a
certain %?
This feature displays a "Final Resolution" label with the size in pixels
of your render, it also displays the size for border renders.
On the 'Dimensions' panel, Render properties.
"""
import bpy
def render_final_resolution_ui(self, context):
rd = context.scene.render
layout = self.layout
final_res_x = (rd.resolution_x * rd.resolution_percentage) / 100
final_res_y = (rd.resolution_y * rd.resolution_percentage) / 100
if rd.use_border:
final_res_x_border = round(
(final_res_x * (rd.border_max_x - rd.border_min_x)))
final_res_y_border = round(
(final_res_y * (rd.border_max_y - rd.border_min_y)))
layout.label(text="Final Resolution: {} x {} [Border: {} x {}]".format(
str(final_res_x)[:-2], str(final_res_y)[:-2],
str(final_res_x_border), str(final_res_y_border)))
else:
layout.label(text="Final Resolution: {} x {}".format(
str(final_res_x)[:-2], str(final_res_y)[:-2]))
def register():
bpy.types.RENDER_PT_format.append(render_final_resolution_ui)
def unregister():
bpy.types.RENDER_PT_format.remove(render_final_resolution_ui)
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