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# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
"""
UI: Final Resolution
Always wondered how big the render was going to be when rendering at a
certain %?
This feature displays a "Final Resolution" label with the size in pixels
of your render, it also displays the size for border renders.
On the 'Dimensions' panel, Render properties.
"""
import bpy
def render_final_resolution_ui(self, context):
rd = context.scene.render
layout = self.layout
final_res_x = (rd.resolution_x * rd.resolution_percentage) / 100
final_res_y = (rd.resolution_y * rd.resolution_percentage) / 100
if rd.use_border:
final_res_x_border = round(
(final_res_x * (rd.border_max_x - rd.border_min_x)))
final_res_y_border = round(
(final_res_y * (rd.border_max_y - rd.border_min_y)))
layout.label(text="Final Resolution: {} x {} [Border: {} x {}]".format(
str(final_res_x)[:-2], str(final_res_y)[:-2],
str(final_res_x_border), str(final_res_y_border)))
else:
layout.label(text="Final Resolution: {} x {}".format(
str(final_res_x)[:-2], str(final_res_y)[:-2]))
def register():
bpy.types.RENDER_PT_dimensions.append(render_final_resolution_ui)
def unregister():
bpy.types.RENDER_PT_dimensions.remove(render_final_resolution_ui)
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