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__init__.py « archipack - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# -*- coding:utf-8 -*-

# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

# ----------------------------------------------------------
# Author: Stephen Leger (s-leger)
#
# ----------------------------------------------------------

bl_info = {
    'name': 'Archipack',
    'description': 'Architectural objects',
    'author': 's-leger',
    'license': 'GPL',
    'deps': '',
    'version': (1, 2, 84),
    'blender': (2, 90, 0),
    'location': 'View3D > Sidebar > Create > Archipack',
    'warning': '',
    'doc_url': 'https://github.com/s-leger/archipack/wiki',
    'tracker_url': 'https://github.com/s-leger/archipack/issues',
    'link': 'https://github.com/s-leger/archipack',
    'support': 'COMMUNITY',
    'category': 'Add Mesh'
    }

import os

if "bpy" in locals():
    import importlib as imp
    imp.reload(archipack_material)
    imp.reload(archipack_snap)
    imp.reload(archipack_manipulator)
    imp.reload(archipack_reference_point)
    imp.reload(archipack_autoboolean)
    imp.reload(archipack_door)
    imp.reload(archipack_window)
    imp.reload(archipack_stair)
    imp.reload(archipack_wall2)
    imp.reload(archipack_roof)
    imp.reload(archipack_slab)
    imp.reload(archipack_fence)
    imp.reload(archipack_truss)
    imp.reload(archipack_floor)
    imp.reload(archipack_rendering)

    # print("archipack: reload ready")
else:
    from . import archipack_material
    from . import archipack_snap
    from . import archipack_manipulator
    from . import archipack_reference_point
    from . import archipack_autoboolean
    from . import archipack_door
    from . import archipack_window
    from . import archipack_stair
    from . import archipack_wall2
    from . import archipack_roof
    from . import archipack_slab
    from . import archipack_fence
    from . import archipack_truss
    from . import archipack_floor
    from . import archipack_rendering
    # print("archipack: ready")

# noinspection PyUnresolvedReferences
import bpy
# noinspection PyUnresolvedReferences
from bpy.types import (
    Panel, WindowManager, PropertyGroup,
    AddonPreferences, Menu
    )
from bpy.props import (
    EnumProperty, PointerProperty,
    StringProperty, BoolProperty,
    IntProperty, FloatProperty, FloatVectorProperty
    )

from bpy.utils import previews
icons_collection = {}


# ----------------------------------------------------
# Addon preferences
# ----------------------------------------------------


class Archipack_Pref(AddonPreferences):
    bl_idname = __name__

    create_submenu : BoolProperty(
        name="Use Sub-menu",
        description="Put Achipack's object into a sub menu (shift+a)",
        default=True
    )
    max_style_draw_tool : BoolProperty(
        name="Draw a wall use 3dsmax style",
        description="Reverse clic / release & drag cycle for Draw a wall",
        default=True
    )
    # Arrow sizes (world units)
    arrow_size : FloatProperty(
            name="Arrow",
            description="Manipulators arrow size (blender units)",
            default=0.05
            )
    # Handle area size (pixels)
    handle_size : IntProperty(
            name="Handle",
            description="Manipulators handle sensitive area size (pixels)",
            min=2,
            default=10
            )
    constant_handle_size: BoolProperty(
        name="Constant handle size",
        description="When checked, handle size on scree remains constant (handle size pixels)",
        default=False
    )
    text_size: IntProperty(
        name="Manipulators",
        description="Manipulator font size (pixels)",
        min=2,
        default=14
    )
    handle_colour_selected: FloatVectorProperty(
        name="Selected handle colour",
        description="Handle color when selected",
        subtype='COLOR_GAMMA',
        default=(0.0, 0.0, 0.7, 1.0),
        size=4,
        min=0, max=1
    )
    handle_colour_inactive: FloatVectorProperty(
        name="Inactive handle colour",
        description="Handle color when disabled",
        subtype='COLOR_GAMMA',
        default=(0.3, 0.3, 0.3, 1.0),
        size=4,
        min=0, max=1
    )
    handle_colour_normal: FloatVectorProperty(
        name="Handle colour normal",
        description="Base handle color when not selected",
        subtype='COLOR_GAMMA',
        default=(1.0, 1.0, 1.0, 1.0),
        size=4,
        min=0, max=1
    )
    handle_colour_hover: FloatVectorProperty(
        name="Handle colour hover",
        description="Handle color when mouse hover",
        subtype='COLOR_GAMMA',
        default=(1.0, 1.0, 0.0, 1.0),
        size=4,
        min=0, max=1
    )
    handle_colour_active: FloatVectorProperty(
        name="Handle colour active",
        description="Handle colour when moving",
        subtype='COLOR_GAMMA',
        default=(1.0, 0.0, 0.0, 1.0),
        size=4,
        min=0, max=1
    )
    matlib_path : StringProperty(
            name="Folder path",
            description="absolute path to material library folder",
            default="",
            subtype="DIR_PATH"
            )
    # Font sizes and basic colour scheme
    feedback_size_main : IntProperty(
            name="Main",
            description="Main title font size (pixels)",
            min=2,
            default=16
            )
    feedback_size_title : IntProperty(
            name="Title",
            description="Tool name font size (pixels)",
            min=2,
            default=14
            )
    feedback_size_shortcut : IntProperty(
            name="Shortcut",
            description="Shortcuts font size (pixels)",
            min=2,
            default=11
            )
    feedback_shortcut_area : FloatVectorProperty(
            name="Background Shortcut",
            description="Shortcut area background color",
            subtype='COLOR_GAMMA',
            default=(0, 0.4, 0.6, 0.2),
            size=4,
            min=0, max=1
            )
    feedback_title_area : FloatVectorProperty(
            name="Background Main",
            description="Title area background color",
            subtype='COLOR_GAMMA',
            default=(0, 0.4, 0.6, 0.5),
            size=4,
            min=0, max=1
            )
    feedback_colour_main : FloatVectorProperty(
            name="Font Main",
            description="Title color",
            subtype='COLOR_GAMMA',
            default=(0.95, 0.95, 0.95, 1.0),
            size=4,
            min=0, max=1
            )
    feedback_colour_key : FloatVectorProperty(
            name="Font Shortcut key",
            description="KEY label color",
            subtype='COLOR_GAMMA',
            default=(0.67, 0.67, 0.67, 1.0),
            size=4,
            min=0, max=1
            )
    feedback_colour_shortcut : FloatVectorProperty(
            name="Font Shortcut hint",
            description="Shortcuts text color",
            subtype='COLOR_GAMMA',
            default=(0.51, 0.51, 0.51, 1.0),
            size=4,
            min=0, max=1
            )

    def draw(self, context):
        layout = self.layout
        box = layout.box()
        row = box.row()
        col = row.column()
        col.label(text="Setup actions")
        col.prop(self, "matlib_path", text="Material library")
        box.label(text="Render presets Thumbnails")
        box.operator("archipack.render_thumbs", icon='ERROR')
        box = layout.box()
        row = box.row()
        col = row.column()
        col.label(text="Add menu:")
        col.prop(self, "create_submenu")

        box = layout.box()
        box.label(text="Features")
        box.prop(self, "max_style_draw_tool")
        box = layout.box()
        row = box.row()
        split = row.split(factor=0.5)
        col = split.column()
        col.label(text="Colors:")
        row = col.row(align=True)
        row.prop(self, "feedback_title_area")
        row = col.row(align=True)
        row.prop(self, "feedback_shortcut_area")
        row = col.row(align=True)
        row.prop(self, "feedback_colour_main")
        row = col.row(align=True)
        row.prop(self, "feedback_colour_key")
        row = col.row(align=True)
        row.prop(self, "feedback_colour_shortcut")
        row = col.row(align=True)
        row.prop(self, "handle_colour_normal")
        row = col.row(align=True)
        row.prop(self, "handle_colour_hover")
        row = col.row(align=True)
        row.prop(self, "handle_colour_active")
        row = col.row(align=True)
        row.prop(self, "handle_colour_selected")
        row = col.row(align=True)
        row.prop(self, "handle_colour_inactive")
        col = split.column()
        col.label(text="Font size:")
        col.prop(self, "feedback_size_main")
        col.prop(self, "feedback_size_title")
        col.prop(self, "feedback_size_shortcut")
        col.label(text="Manipulators:")
        col.prop(self, "arrow_size")
        col.prop(self, "handle_size")
        col.prop(self, "text_size")
        col.prop(self, "constant_handle_size")

# ----------------------------------------------------
# Archipack panel
# ----------------------------------------------------

class TOOLS_PT_Archipack_Create(Panel):
    bl_label = "Archipack"
    bl_idname = "TOOLS_PT_Archipack_Create"
    bl_space_type = "VIEW_3D"
    bl_region_type = "UI"
    bl_category = "Create"
    bl_context = "objectmode"
    bl_options = {'DEFAULT_CLOSED'}

    @classmethod
    def poll(self, context):
        return True

    def draw(self, context):
        global icons_collection

        icons = icons_collection["main"]
        layout = self.layout
        box = layout.box()
        box.operator("archipack.auto_boolean", text="Boolean", icon='AUTO').mode = 'HYBRID'
        row = layout.row(align=True)
        box = row.box()
        box.label(text="Create")
        row = box.row(align=True)
        row.operator("archipack.window_preset_menu",
                    text="Window",
                    icon_value=icons["window"].icon_id
                    ).preset_operator = "archipack.window"
        row.operator("archipack.window_preset_menu",
                    text="",
                    icon='GREASEPENCIL'
                    ).preset_operator = "archipack.window_draw"
        row = box.row(align=True)
        row.operator("archipack.door_preset_menu",
                    text="Door",
                    icon_value=icons["door"].icon_id
                    ).preset_operator = "archipack.door"
        row.operator("archipack.door_preset_menu",
                    text="",
                    icon='GREASEPENCIL'
                    ).preset_operator = "archipack.door_draw"
        row = box.row(align=True)
        row.operator("archipack.stair_preset_menu",
                    text="Stair",
                    icon_value=icons["stair"].icon_id
                    ).preset_operator = "archipack.stair"
        row = box.row(align=True)
        row.operator("archipack.wall2",
                    icon_value=icons["wall"].icon_id
                    )
        row.operator("archipack.wall2_draw", text="Draw", icon='GREASEPENCIL')
        row.operator("archipack.wall2_from_curve", text="", icon='CURVE_DATA')

        row = box.row(align=True)
        row.operator("archipack.fence_preset_menu",
                    text="Fence",
                    icon_value=icons["fence"].icon_id
                    ).preset_operator = "archipack.fence"
        row.operator("archipack.fence_from_curve", text="", icon='CURVE_DATA')
        row = box.row(align=True)
        row.operator("archipack.truss",
                    icon_value=icons["truss"].icon_id
                    )
        row = box.row(align=True)
        row.operator("archipack.slab_from_curve",
                    icon_value=icons["slab"].icon_id
                    )
        row = box.row(align=True)
        row.operator("archipack.wall2_from_slab",
                    icon_value=icons["wall"].icon_id)
        row.operator("archipack.slab_from_wall",
                    icon_value=icons["slab"].icon_id
                    ).ceiling = False
        row.operator("archipack.slab_from_wall",
                    text="->Ceiling",
                    icon_value=icons["slab"].icon_id
                    ).ceiling = True
        row = box.row(align=True)
        row.operator("archipack.roof_preset_menu",
                    text="Roof",
                    icon_value=icons["roof"].icon_id
                    ).preset_operator = "archipack.roof"
        row = box.row(align=True)
        row.operator("archipack.floor_preset_menu",
                    text="Floor",
                    icon_value=icons["floor"].icon_id
                    ).preset_operator = "archipack.floor"
        row.operator("archipack.floor_preset_menu",
                    text="->Wall",
                    icon_value=icons["floor"].icon_id
                    ).preset_operator = "archipack.floor_from_wall"
        row.operator("archipack.floor_preset_menu",
                    text="",
                    icon='CURVE_DATA').preset_operator = "archipack.floor_from_curve"


# ----------------------------------------------------
# ALT + A menu
# ----------------------------------------------------


def draw_menu(self, context):
    global icons_collection
    icons = icons_collection["main"]
    layout = self.layout
    layout.operator_context = 'INVOKE_REGION_WIN'

    layout.operator("archipack.wall2",
                    text="Wall",
                    icon_value=icons["wall"].icon_id
                    )
    layout.operator("archipack.window_preset_menu",
                    text="Window",
                    icon_value=icons["window"].icon_id
                    ).preset_operator = "archipack.window"
    layout.operator("archipack.door_preset_menu",
                    text="Door",
                    icon_value=icons["door"].icon_id
                    ).preset_operator = "archipack.door"
    layout.operator("archipack.stair_preset_menu",
                    text="Stair",
                    icon_value=icons["stair"].icon_id
                    ).preset_operator = "archipack.stair"
    layout.operator("archipack.fence_preset_menu",
                    text="Fence",
                    icon_value=icons["fence"].icon_id
                    ).preset_operator = "archipack.fence"
    layout.operator("archipack.truss",
                    text="Truss",
                    icon_value=icons["truss"].icon_id
                    )
    layout.operator("archipack.floor_preset_menu",
                    text="Floor",
                    icon_value=icons["floor"].icon_id
                    ).preset_operator = "archipack.floor"
    layout.operator("archipack.roof_preset_menu",
                    text="Roof",
                    icon_value=icons["roof"].icon_id
                    ).preset_operator = "archipack.roof"


class ARCHIPACK_MT_create(Menu):
    bl_label = 'Archipack'

    def draw(self, context):
        draw_menu(self, context)


def menu_func(self, context):
    layout = self.layout
    layout.separator()
    global icons_collection
    icons = icons_collection["main"]

    # either draw sub menu or right at end of this one
    if context.preferences.addons[__name__].preferences.create_submenu:
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.menu("ARCHIPACK_MT_create", icon_value=icons["archipack"].icon_id)
    else:
        draw_menu(self, context)


def register():
    global icons_collection
    icons = previews.new()
    icons_dir = os.path.join(os.path.dirname(__file__), "icons")
    for icon in os.listdir(icons_dir):
        name, ext = os.path.splitext(icon)
        icons.load(name, os.path.join(icons_dir, icon), 'IMAGE')
    icons_collection["main"] = icons
    archipack_material.register()
    archipack_snap.register()
    archipack_manipulator.register()
    archipack_reference_point.register()
    archipack_autoboolean.register()
    archipack_door.register()
    archipack_window.register()
    archipack_stair.register()
    archipack_wall2.register()
    archipack_roof.register()
    archipack_slab.register()
    archipack_fence.register()
    archipack_truss.register()
    archipack_floor.register()
    archipack_rendering.register()
    bpy.utils.register_class(Archipack_Pref)
    bpy.utils.register_class(TOOLS_PT_Archipack_Create)
    bpy.utils.register_class(ARCHIPACK_MT_create)
    bpy.types.VIEW3D_MT_mesh_add.append(menu_func)


def unregister():
    global icons_collection
    bpy.types.VIEW3D_MT_mesh_add.remove(menu_func)
    bpy.utils.unregister_class(ARCHIPACK_MT_create)
    bpy.utils.unregister_class(TOOLS_PT_Archipack_Create)
    bpy.utils.unregister_class(Archipack_Pref)
    archipack_material.unregister()
    archipack_snap.unregister()
    archipack_manipulator.unregister()
    archipack_reference_point.unregister()
    archipack_autoboolean.unregister()
    archipack_door.unregister()
    archipack_window.unregister()
    archipack_stair.unregister()
    archipack_wall2.unregister()
    archipack_roof.unregister()
    archipack_slab.unregister()
    archipack_fence.unregister()
    archipack_truss.unregister()
    archipack_floor.unregister()
    archipack_rendering.unregister()

    for icons in icons_collection.values():
        previews.remove(icons)
    icons_collection.clear()


if __name__ == "__main__":
    register()