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|
# -*- coding:utf-8 -*-
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110- 1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# ----------------------------------------------------------
# Author: Stephen Leger (s-leger)
#
# ----------------------------------------------------------
# noinspection PyUnresolvedReferences
import bpy
import os
# noinspection PyUnresolvedReferences
from bpy.types import (
Panel, PropertyGroup,
Object, Operator
)
from bpy.props import (
EnumProperty, CollectionProperty,
StringProperty
)
setman = None
libman = None
class MatLib():
"""
A material library .blend file
Store material name
Apply material to objects
"""
def __init__(self, matlib_path, name):
self.name = name
self.path = os.path.join(matlib_path, name)
self.materials = []
def cleanup(self):
self.materials.clear()
def load_list(self, sort=False):
"""
list material names
"""
# print("MatLib.load_list(%s)" % (self.name))
self.materials.clear()
with bpy.data.libraries.load(self.path) as (data_from, data_to):
for mat in data_from.materials:
self.materials.append(mat)
if sort:
self.materials = list(sorted(self.materials))
def has(self, name):
return name in self.materials
def load_mat(self, name, link):
"""
Load a material from library
"""
# print("MatLib.load_mat(%s) linked:%s" % (name, link))
with bpy.data.libraries.load(self.path, link, False) as (data_from, data_to):
data_to.materials = [name]
def get_mat(self, name, link):
"""
apply a material by name to active_object
into slot index
lazy load material list on demand
"""
# Lazy load material names
if len(self.materials) < 1:
self.load_list()
# material belongs to this libraray
if self.has(name):
# load material
self.load_mat(name, link)
return bpy.data.materials.get(name)
return None
class MatlibsManager():
"""
Manage multiple library
Lazy load
"""
def __init__(self):
self.matlibs = []
def cleanup(self):
for lib in self.matlibs:
lib.cleanup()
self.matlibs.clear()
def get_prefs(self, context):
global __name__
prefs = None
try:
# retrieve addon name from imports
addon_name = __name__.split('.')[0]
prefs = context.user_preferences.addons[addon_name].preferences
except:
pass
return prefs
@property
def loaded_path(self):
"""
Loaded matlibs filenames
"""
return [lib.path for lib in self.matlibs]
def from_data(self, name):
return bpy.data.materials.get(name)
def add_to_list(self, path):
"""
Add material library to list
only store name of lib
reloading here dosent make sense
"""
loaded_path = self.loaded_path
if os.path.exists(path):
self.matlibs.extend(
[
MatLib(path, f) for f in os.listdir(path)
if f.endswith(".blend") and os.path.join(path, f) not in loaded_path
]
)
def load_list(self, context):
"""
list available library path
"""
# default library
dir_path = os.path.dirname(os.path.realpath(__file__))
mat_path = os.path.join(dir_path, "materials")
self.add_to_list(mat_path)
# user def library path from addon prefs
try:
prefs = self.get_prefs(context)
self.add_to_list(prefs.matlib_path)
except:
print("unable to load %s" % mat_path)
pass
def apply(self, context, slot_index, name, link=False):
o = context.active_object
o.select = True
# material with same name exist in scene
mat = self.from_data(name)
# mat not in scene: try to load from lib
if mat is None:
# print("mat %s not found in scene, loading" % (name))
# Lazy build matlibs list
if len(self.matlibs) < 1:
self.load_list(context)
for lib in self.matlibs:
mat = lib.get_mat(name, link)
if mat is not None:
break
# nothing found, build a default mat
if mat is None:
mat = bpy.data.materials.new(name)
if slot_index < len(o.material_slots):
o.material_slots[slot_index].material = None
o.material_slots[slot_index].material = mat
o.active_material_index = slot_index
if not link:
# break link
bpy.ops.object.make_local(type="SELECT_OBDATA_MATERIAL")
class MaterialSetManager():
"""
Manage material sets for objects
Store material names for each set
Lazy load at enumerate time
"""
def __init__(self):
"""
Store sets for each object type
"""
self.objects = {}
def get_filename(self, object_type):
target_path = os.path.join("presets", "archipack_materials")
target_path = bpy.utils.user_resource('SCRIPTS',
target_path,
create=True)
return os.path.join(target_path, object_type) + '.txt'
def cleanup(self):
self.objects.clear()
def register_set(self, object_type, set_name, materials_names):
if object_type not in self.objects.keys():
self.objects[object_type] = {}
self.objects[object_type][set_name.upper()] = materials_names
def load(self, object_type):
filename = self.get_filename(object_type)
# preset not found in user prefs, load from archipack's default
if not os.path.exists(filename):
rel_filepath = \
os.path.sep + "presets" + os.path.sep + \
"archipack_materials" + os.path.sep + object_type + '.txt'
filename = os.path.dirname(os.path.realpath(__file__)) + rel_filepath
# print("load filename %s" % filename)
material_sets = {}
# create file object, and set open mode
if os.path.exists(filename):
f = open(filename, 'r')
lines = f.readlines()
for line in lines:
s_key, mat_name = line.split("##|##")
if str(s_key) not in material_sets.keys():
material_sets[s_key] = []
material_sets[s_key].append(mat_name.strip())
f.close()
for s_key in material_sets.keys():
self.register_set(object_type, s_key, material_sets[s_key])
def save(self, object_type):
# always save in user prefs
filename = self.get_filename(object_type)
# print("filename:%s" % filename)
o_dict = self.objects[object_type]
lines = []
for s_key in o_dict.keys():
for mat in o_dict[s_key]:
lines.append("{}##|##{}\n".format(s_key, mat))
f = open(filename, 'w')
f.writelines(lines)
f.close()
def add(self, context, set_name):
o = context.active_object
if "archipack_material" in o:
object_type = o.archipack_material[0].category
materials_names = [slot.name for slot in o.material_slots if slot.name != '']
# print("%s " % materials_names)
self.register_set(object_type, set_name, materials_names)
self.save(object_type)
def remove(self, context):
o = context.active_object
if "archipack_material" in o:
d = o.archipack_material[0]
object_type = d.category
set_name = d.material
if set_name in self.objects[object_type].keys():
self.objects[object_type].pop(set_name)
self.save(object_type)
def get_materials(self, object_type, set_name):
if object_type not in self.objects.keys():
self.load(object_type)
if object_type not in self.objects.keys():
return None
if set_name not in self.objects[object_type].keys():
print("set {} not found".format(set_name))
return None
return self.objects[object_type][set_name]
def make_enum(self, object_type):
if object_type not in self.objects.keys():
self.load(object_type)
if object_type not in self.objects.keys():
self.objects[object_type] = {}
s_keys = self.objects[object_type].keys()
if len(s_keys) < 1:
return [('DEFAULT', 'Default', '', 0)]
return [(s.upper(), s.capitalize(), '', i) for i, s in enumerate(s_keys)]
def material_enum(self, context):
global setman
if setman is None:
setman = MaterialSetManager()
return setman.make_enum(self.category)
def update(self, context):
self.update(context)
class archipack_material(PropertyGroup):
category = StringProperty(
name="Category",
description="Archipack object name",
default=""
)
material = EnumProperty(
name="Material",
description="Material type",
items=material_enum,
update=update
)
def apply_material(self, context, slot_index, name):
global libman
if libman is None:
libman = MatlibsManager()
libman.apply(context, slot_index, name, link=False)
def update(self, context):
global setman
if setman is None:
setman = MaterialSetManager()
o = context.active_object
sel = [
c for c in o.children
if 'archipack_material' in c and c.archipack_material[0].category == self.category]
# handle wall's holes
if o.data and "archipack_wall2" in o.data:
if o.parent is not None:
for child in o.parent.children:
if ('archipack_hybridhole' in child or
'archipack_robusthole' in child or
'archipack_hole' in child):
sel.append(child)
sel.append(o)
mats = setman.get_materials(self.category, self.material)
if mats is None:
return False
for ob in sel:
context.scene.objects.active = ob
for slot_index, mat_name in enumerate(mats):
if slot_index >= len(ob.material_slots):
bpy.ops.object.material_slot_add()
self.apply_material(context, slot_index, mat_name)
context.scene.objects.active = o
return True
class ARCHIPACK_PT_material(Panel):
bl_idname = "ARCHIPACK_PT_material"
bl_label = "Archipack Material"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
# bl_category = 'ArchiPack'
@classmethod
def poll(cls, context):
return context.active_object is not None and 'archipack_material' in context.active_object
def draw(self, context):
layout = self.layout
props = context.active_object.archipack_material[0]
row = layout.row(align=True)
row.prop(props, 'material', text="")
row.operator('archipack.material_add', icon="ZOOMIN", text="")
row.operator('archipack.material_remove', icon="ZOOMOUT", text="")
class ARCHIPACK_OT_material(Operator):
bl_idname = "archipack.material"
bl_label = "Material"
bl_description = "Add archipack material"
bl_options = {'REGISTER', 'UNDO'}
category = StringProperty(
name="Category",
description="Archipack object name",
default=""
)
material = StringProperty(
name="Material",
description="Material type",
default=""
)
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
o = context.active_object
if 'archipack_material' in o:
m = o.archipack_material[0]
else:
m = o.archipack_material.add()
m.category = self.category
try:
m.material = self.material
res = m.update(context)
except:
res = False
pass
if res:
return {'FINISHED'}
else:
self.report({'WARNING'}, 'Material {} for {} not found'.format(self.material, self.category))
return {'CANCELLED'}
class ARCHIPACK_OT_material_add(Operator):
bl_idname = "archipack.material_add"
bl_label = "Material"
bl_description = "Add a set of archipack material"
bl_options = {'REGISTER', 'UNDO'}
material = StringProperty(
name="Material",
description="Material type",
default=""
)
@classmethod
def poll(cls, context):
return context.active_object is not None
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def execute(self, context):
global setman
if setman is None:
setman = MaterialSetManager()
setman.add(context, self.material)
return {'FINISHED'}
class ARCHIPACK_OT_material_remove(Operator):
bl_idname = "archipack.material_remove"
bl_label = "Material"
bl_description = "Remove a set of archipack material"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
global setman
if setman is None:
setman = MaterialSetManager()
setman.remove(context)
return {'FINISHED'}
class ARCHIPACK_OT_material_library(Operator):
bl_idname = "archipack.material_library"
bl_label = "Material Library"
bl_description = "Add all archipack materials on a single object"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
global setman
if setman is None:
setman = MaterialSetManager()
o = context.active_object
if 'archipack_material' in o:
m = o.archipack_material[0]
else:
m = o.archipack_material.add()
o.data.materials.clear()
for category in setman.objects.keys():
prefix = category.capitalize() + "_"
for part in setman.objects[category]["DEFAULT"]:
name = prefix + part
mat = m.get_material(name)
o.data.materials.append(mat)
return {'FINISHED'}
def register():
bpy.utils.register_class(archipack_material)
Object.archipack_material = CollectionProperty(type=archipack_material)
bpy.utils.register_class(ARCHIPACK_OT_material)
bpy.utils.register_class(ARCHIPACK_OT_material_add)
bpy.utils.register_class(ARCHIPACK_OT_material_remove)
bpy.utils.register_class(ARCHIPACK_OT_material_library)
bpy.utils.register_class(ARCHIPACK_PT_material)
def unregister():
global libman
global setman
if libman is not None:
libman.cleanup()
if setman is not None:
setman.cleanup()
bpy.utils.unregister_class(ARCHIPACK_PT_material)
bpy.utils.unregister_class(ARCHIPACK_OT_material)
bpy.utils.unregister_class(ARCHIPACK_OT_material_add)
bpy.utils.unregister_class(ARCHIPACK_OT_material_remove)
bpy.utils.unregister_class(ARCHIPACK_OT_material_library)
bpy.utils.unregister_class(archipack_material)
del Object.archipack_material
|