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# -*- coding:utf-8 -*-
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110- 1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# ----------------------------------------------------------
# Author: Stephen Leger (s-leger)
#
# ----------------------------------------------------------
import bpy
class MaterialUtils():
@staticmethod
def build_default_mat(name, color=(1.0, 1.0, 1.0)):
midx = bpy.data.materials.find(name)
if midx < 0:
mat = bpy.data.materials.new(name)
mat.diffuse_color = color
else:
mat = bpy.data.materials[midx]
return mat
@staticmethod
def add_wall2_materials(obj):
int_mat = MaterialUtils.build_default_mat('inside', (0.5, 1.0, 1.0))
out_mat = MaterialUtils.build_default_mat('outside', (0.5, 1.0, 0.5))
oth_mat = MaterialUtils.build_default_mat('cuts', (1.0, 0.2, 0.2))
alt1_mat = MaterialUtils.build_default_mat('wall_alternative1', (1.0, 0.2, 0.2))
alt2_mat = MaterialUtils.build_default_mat('wall_alternative2', (1.0, 0.2, 0.2))
alt3_mat = MaterialUtils.build_default_mat('wall_alternative3', (1.0, 0.2, 0.2))
alt4_mat = MaterialUtils.build_default_mat('wall_alternative4', (1.0, 0.2, 0.2))
alt5_mat = MaterialUtils.build_default_mat('wall_alternative5', (1.0, 0.2, 0.2))
obj.data.materials.append(out_mat)
obj.data.materials.append(int_mat)
obj.data.materials.append(oth_mat)
obj.data.materials.append(alt1_mat)
obj.data.materials.append(alt2_mat)
obj.data.materials.append(alt3_mat)
obj.data.materials.append(alt4_mat)
obj.data.materials.append(alt5_mat)
@staticmethod
def add_wall_materials(obj):
int_mat = MaterialUtils.build_default_mat('inside', (0.5, 1.0, 1.0))
out_mat = MaterialUtils.build_default_mat('outside', (0.5, 1.0, 0.5))
oth_mat = MaterialUtils.build_default_mat('cuts', (1.0, 0.2, 0.2))
obj.data.materials.append(out_mat)
obj.data.materials.append(int_mat)
obj.data.materials.append(oth_mat)
@staticmethod
def add_slab_materials(obj):
out_mat = MaterialUtils.build_default_mat('Slab_bottom', (0.5, 1.0, 1.0))
int_mat = MaterialUtils.build_default_mat('Slab_top', (1.0, 0.2, 0.2))
oth_mat = MaterialUtils.build_default_mat('Slab_side', (0.5, 1.0, 0.5))
obj.data.materials.append(out_mat)
obj.data.materials.append(int_mat)
obj.data.materials.append(oth_mat)
@staticmethod
def add_stair_materials(obj):
cei_mat = MaterialUtils.build_default_mat('Stair_ceiling', (0.5, 1.0, 1.0))
whi_mat = MaterialUtils.build_default_mat('Stair_white', (1.0, 1.0, 1.0))
con_mat = MaterialUtils.build_default_mat('Stair_concrete', (0.5, 0.5, 0.5))
wood_mat = MaterialUtils.build_default_mat('Stair_wood', (0.28, 0.2, 0.1))
metal_mat = MaterialUtils.build_default_mat('Stair_metal', (0.4, 0.4, 0.4))
glass_mat = MaterialUtils.build_default_mat('Stair_glass', (0.2, 0.2, 0.2))
glass_mat.use_transparency = True
glass_mat.alpha = 0.5
glass_mat.game_settings.alpha_blend = 'ADD'
obj.data.materials.append(cei_mat)
obj.data.materials.append(whi_mat)
obj.data.materials.append(con_mat)
obj.data.materials.append(wood_mat)
obj.data.materials.append(metal_mat)
obj.data.materials.append(glass_mat)
@staticmethod
def add_fence_materials(obj):
wood_mat = MaterialUtils.build_default_mat('Fence_wood', (0.28, 0.2, 0.1))
metal_mat = MaterialUtils.build_default_mat('Fence_metal', (0.4, 0.4, 0.4))
glass_mat = MaterialUtils.build_default_mat('Fence_glass', (0.2, 0.2, 0.2))
glass_mat.use_transparency = True
glass_mat.alpha = 0.5
glass_mat.game_settings.alpha_blend = 'ADD'
obj.data.materials.append(wood_mat)
obj.data.materials.append(metal_mat)
obj.data.materials.append(glass_mat)
@staticmethod
def add_floor_materials(obj):
con_mat = MaterialUtils.build_default_mat('Floor_grout', (0.5, 0.5, 0.5))
alt1_mat = MaterialUtils.build_default_mat('Floor_alt1', (0.5, 1.0, 1.0))
alt2_mat = MaterialUtils.build_default_mat('Floor_alt2', (1.0, 1.0, 1.0))
alt3_mat = MaterialUtils.build_default_mat('Floor_alt3', (0.28, 0.2, 0.1))
alt4_mat = MaterialUtils.build_default_mat('Floor_alt4', (0.5, 1.0, 1.0))
alt5_mat = MaterialUtils.build_default_mat('Floor_alt5', (1.0, 1.0, 0.5))
alt6_mat = MaterialUtils.build_default_mat('Floor_alt6', (0.28, 0.5, 0.1))
alt7_mat = MaterialUtils.build_default_mat('Floor_alt7', (0.5, 1.0, 0.5))
alt8_mat = MaterialUtils.build_default_mat('Floor_alt8', (1.0, 0.2, 1.0))
alt9_mat = MaterialUtils.build_default_mat('Floor_alt9', (0.28, 0.2, 0.5))
alt10_mat = MaterialUtils.build_default_mat('Floor_alt10', (0.5, 0.2, 0.1))
obj.data.materials.append(con_mat)
obj.data.materials.append(alt1_mat)
obj.data.materials.append(alt2_mat)
obj.data.materials.append(alt3_mat)
obj.data.materials.append(alt4_mat)
obj.data.materials.append(alt5_mat)
obj.data.materials.append(alt6_mat)
obj.data.materials.append(alt7_mat)
obj.data.materials.append(alt8_mat)
obj.data.materials.append(alt9_mat)
obj.data.materials.append(alt10_mat)
@staticmethod
def add_handle_materials(obj):
metal_mat = MaterialUtils.build_default_mat('metal', (0.4, 0.4, 0.4))
obj.data.materials.append(metal_mat)
@staticmethod
def add_door_materials(obj):
int_mat = MaterialUtils.build_default_mat('door_inside', (0.7, 0.2, 0.2))
out_mat = MaterialUtils.build_default_mat('door_outside', (0.7, 0.2, 0.7))
glass_mat = MaterialUtils.build_default_mat('glass', (0.2, 0.2, 0.2))
metal_mat = MaterialUtils.build_default_mat('metal', (0.4, 0.4, 0.4))
glass_mat.use_transparency = True
glass_mat.alpha = 0.5
glass_mat.game_settings.alpha_blend = 'ADD'
obj.data.materials.append(out_mat)
obj.data.materials.append(int_mat)
obj.data.materials.append(glass_mat)
obj.data.materials.append(metal_mat)
@staticmethod
def add_window_materials(obj):
int_mat = MaterialUtils.build_default_mat('window_inside', (0.7, 0.2, 0.2))
out_mat = MaterialUtils.build_default_mat('window_outside', (0.7, 0.2, 0.7))
glass_mat = MaterialUtils.build_default_mat('glass', (0.2, 0.2, 0.2))
metal_mat = MaterialUtils.build_default_mat('metal', (0.4, 0.4, 0.4))
tablet_mat = MaterialUtils.build_default_mat('tablet', (0.2, 0.2, 0.2))
blind_mat = MaterialUtils.build_default_mat('blind', (0.2, 0.0, 0.0))
glass_mat.use_transparency = True
glass_mat.alpha = 0.5
glass_mat.game_settings.alpha_blend = 'ADD'
obj.data.materials.append(out_mat)
obj.data.materials.append(int_mat)
obj.data.materials.append(glass_mat)
obj.data.materials.append(metal_mat)
obj.data.materials.append(tablet_mat)
obj.data.materials.append(blind_mat)
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