Welcome to mirror list, hosted at ThFree Co, Russian Federation.

autothumb_model_bg.py « blenderkit - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: d8e529fd685d8234949699682d4209c017f0d39f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####



from blenderkit import utils, append_link, bg_blender, download, upload_bg

import sys, json, math, os
import bpy
import mathutils

BLENDERKIT_EXPORT_DATA = sys.argv[-1]


def get_obnames():
    with open(BLENDERKIT_EXPORT_DATA, 'r',encoding='utf-8') as s:
        data = json.load(s)
    obnames = eval(data['models'])
    return obnames


def center_obs_for_thumbnail(obs):
    s = bpy.context.scene
    # obs = bpy.context.selected_objects
    parent = obs[0]
    if parent.type == 'EMPTY' and parent.instance_collection is not None:
        obs = parent.instance_collection.objects[:]

    while parent.parent != None:
        parent = parent.parent
    # reset parent rotation, so we see how it really snaps.
    parent.rotation_euler = (0, 0, 0)
    bpy.context.view_layer.update()
    minx, miny, minz, maxx, maxy, maxz = utils.get_bounds_worldspace(obs)

    cx = (maxx - minx) / 2 + minx
    cy = (maxy - miny) / 2 + miny
    for ob in s.collection.objects:
        ob.select_set(False)

    bpy.context.view_layer.objects.active = parent
    parent.location += mathutils.Vector((-cx, -cy, -minz))

    camZ = s.camera.parent.parent
    camZ.location.z = (maxz - minz) / 2
    dx = (maxx - minx)
    dy = (maxy - miny)
    dz = (maxz - minz)
    r = math.sqrt(dx * dx + dy * dy + dz * dz)

    scaler = bpy.context.view_layer.objects['scaler']
    scaler.scale = (r, r, r)
    coef = .7
    r *= coef
    camZ.scale = (r, r, r)
    bpy.context.view_layer.update()


def render_thumbnails():
    bpy.ops.render.render(write_still=True, animation=False)


if __name__ == "__main__":
    try:
        print( 'got to A')
        with open(BLENDERKIT_EXPORT_DATA, 'r',encoding='utf-8') as s:
            data = json.load(s)

        user_preferences = bpy.context.preferences.addons['blenderkit'].preferences


        if data.get('do_download'):
            #need to save the file, so that asset doesn't get downloaded into addon directory
            temp_blend_path = os.path.join(data['tempdir'], 'temp.blend')
            bpy.ops.wm.save_as_mainfile(filepath = temp_blend_path)

            bg_blender.progress('Downloading asset')
            asset_data = data['asset_data']
            has_url = download.get_download_url(asset_data, download.get_scene_id(), user_preferences.api_key, tcom=None,
                                                resolution='blend')
            if not has_url == True:
                bg_blender.progress("couldn't download asset for thumnbail re-rendering")
            # download first, or rather make sure if it's already downloaded
            bg_blender.progress('downloading asset')
            fpath = download.download_asset_file(asset_data)
            data['filepath'] = fpath
            main_object, allobs = append_link.link_collection(fpath,
                                                          location=(0,0,0),
                                                          rotation=(0,0,0),
                                                          link=True,
                                                          name=asset_data['name'],
                                                          parent=None)
            allobs = [main_object]
        else:
            bg_blender.progress('preparing thumbnail scene')

            obnames = get_obnames()
            main_object, allobs = append_link.append_objects(file_name=data['filepath'],
                                                         obnames=obnames,
                                                             link=True)
        bpy.context.view_layer.update()


        camdict = {
            'GROUND': 'camera ground',
            'WALL': 'camera wall',
            'CEILING': 'camera ceiling',
            'FLOAT': 'camera float'
        }

        bpy.context.scene.camera = bpy.data.objects[camdict[data['thumbnail_snap_to']]]
        center_obs_for_thumbnail(allobs)
        bpy.context.scene.render.filepath = data['thumbnail_path']
        if user_preferences.thumbnail_use_gpu:
            bpy.context.scene.cycles.device = 'GPU'

        fdict = {
            'DEFAULT': 1,
            'FRONT': 2,
            'SIDE': 3,
            'TOP': 4,
        }
        s = bpy.context.scene
        s.frame_set(fdict[data['thumbnail_angle']])
        print( 'got to C')

        snapdict = {
            'GROUND': 'Ground',
            'WALL': 'Wall',
            'CEILING': 'Ceiling',
            'FLOAT': 'Float'
        }

        collection = bpy.context.scene.collection.children[snapdict[data['thumbnail_snap_to']]]
        collection.hide_viewport = False
        collection.hide_render = False
        collection.hide_select = False

        main_object.rotation_euler = (0, 0, 0)
        bpy.data.materials['bkit background'].node_tree.nodes['Value'].outputs['Value'].default_value \
            = data['thumbnail_background_lightness']
        s.cycles.samples = data['thumbnail_samples']
        bpy.context.view_layer.cycles.use_denoising = data['thumbnail_denoising']
        bpy.context.view_layer.update()
        print( 'got to D')

        # import blender's HDR here
        # hdr_path = Path('datafiles/studiolights/world/interior.exr')
        # bpath = Path(bpy.utils.resource_path('LOCAL'))
        # ipath = bpath / hdr_path
        # ipath = str(ipath)

        # this  stuff is for mac and possibly linux. For blender // means relative path.
        # for Mac, // means start of absolute path
        # if ipath.startswith('//'):
        #     ipath = ipath[1:]
        #
        # img = bpy.data.images['interior.exr']
        # img.filepath = ipath
        # img.reload()

        bpy.context.scene.render.resolution_x = int(data['thumbnail_resolution'])
        bpy.context.scene.render.resolution_y = int(data['thumbnail_resolution'])

        bg_blender.progress('rendering thumbnail')
        render_thumbnails()
        fpath = data['thumbnail_path'] + '.jpg'
        if data.get('upload_after_render') and data.get('asset_data'):
            bg_blender.progress('uploading thumbnail')
            preferences = bpy.context.preferences.addons['blenderkit'].preferences
            print('uploading A')
            file = {
                "type": "thumbnail",
                "index": 0,
                "file_path": fpath
            }
            upload_data = {
                "name": data['asset_data']['name'],
                "token": preferences.api_key,
                "id": data['asset_data']['id']
            }
            print('uploading B')

            upload_bg.upload_file(upload_data, file)
            print('uploading C')

        bg_blender.progress('background autothumbnailer finished successfully')


        print( 'got to E')


    except:
        import traceback

        traceback.print_exc()
        sys.exit(1)