1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import threading
import time
import requests
import shutil, sys, os, math
import random
import uuid
import copy
if "bpy" in locals():
import imp
imp.reload(paths)
imp.reload(append_link)
imp.reload(utils)
else:
from blenderkit import paths, append_link, utils
import bpy
from bpy.props import (
IntProperty,
FloatProperty,
FloatVectorProperty,
StringProperty,
EnumProperty,
BoolProperty,
PointerProperty,
)
from bpy.app.handlers import persistent
download_threads = []
def check_missing():
'''checks for missing files, and possibly starts re-download of these into the scene'''
s = bpy.context.scene
# missing libs:
# TODO: put these into a panel and let the user decide if these should be downloaded.
missing = []
for l in bpy.data.libraries:
fp = l.filepath
if fp.startswith('//'):
fp = bpy.path.abspath(fp)
if not os.path.exists(fp) and l.get('asset_data') is not None:
missing.append(l)
# print('missing libraries', missing)
for l in missing:
asset_data = l['asset_data']
downloaded = check_existing(asset_data)
if downloaded:
try:
l.reload()
except:
download(l['asset_data'], redownload=True)
else:
download(l['asset_data'], redownload=True)
def check_unused():
'''find assets that have been deleted from scene but their library is still present.'''
used_libs = []
for ob in bpy.data.objects:
if ob.instance_collection is not None and ob.instance_collection.library is not None:
# used_libs[ob.instance_collection.name] = True
if ob.instance_collection.library not in used_libs:
used_libs.append(ob.instance_collection.library)
for ps in ob.particle_systems:
set = ps.settings
if ps.settings.render_type == 'GROUP' \
and ps.settings.instance_collection is not None \
and ps.settings.instance_collection.library not in used_libs:
used_libs.append(ps.settings.instance_collection)
for l in bpy.data.libraries:
if l not in used_libs:
print('attempt to remove this library: ', l.filepath)
# have to unlink all groups, since the file is a 'user' even if the groups aren't used at all...
for user_id in l.users_id:
if type(user_id) == bpy.types.Collection:
bpy.data.collections.remove(user_id)
l.user_clear()
@persistent
def scene_save(context):
''' does cleanup of blenderkit props and sends a message to the server about assets used.'''
# TODO this can be optimized by merging these 2 functions, since both iterate over all objects.
if not bpy.app.background:
check_unused()
report_usages()
@persistent
def scene_load(context):
'''restart broken downloads on scene load'''
t = time.time()
s = bpy.context.scene
global download_threads
download_threads = []
# commenting this out - old restore broken download on scene start. Might come back if downloads get recorded in scene
# reset_asset_ids = {}
# reset_obs = {}
# for ob in bpy.context.scene.collection.objects:
# if ob.name[:12] == 'downloading ':
# obn = ob.name
#
# asset_data = ob['asset_data']
#
# # obn.replace('#', '')
# # if asset_data['id'] not in reset_asset_ids:
#
# if reset_obs.get(asset_data['id']) is None:
# reset_obs[asset_data['id']] = [obn]
# reset_asset_ids[asset_data['id']] = asset_data
# else:
# reset_obs[asset_data['id']].append(obn)
# for asset_id in reset_asset_ids:
# asset_data = reset_asset_ids[asset_id]
# done = False
# if check_existing(asset_data):
# for obname in reset_obs[asset_id]:
# downloader = s.collection.objects[obname]
# done = try_finished_append(asset_data,
# model_location=downloader.location,
# model_rotation=downloader.rotation_euler)
#
# if not done:
# downloading = check_downloading(asset_data)
# if not downloading:
# print('redownloading %s' % asset_data['name'])
# download(asset_data, downloaders=reset_obs[asset_id], delete=True)
# check for group users that have been deleted, remove the groups /files from the file...
# TODO scenes fixing part... download the assets not present on drive,
# and erase from scene linked files that aren't used in the scene.
# print('continue downlaods ', time.time() - t)
t = time.time()
check_missing()
# print('missing check', time.time() - t)
def get_scene_id():
'''gets scene id and possibly also generates a new one'''
bpy.context.scene['uuid'] = bpy.context.scene.get('uuid', str(uuid.uuid4()))
return bpy.context.scene['uuid']
def report_usages():
'''report the usage of assets to the server.'''
mt = time.time()
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
api_key = user_preferences.api_key
sid = get_scene_id()
headers = utils.get_headers(api_key)
url = paths.get_api_url() + paths.BLENDERKIT_REPORT_URL
assets = {}
asset_obs = []
scene = bpy.context.scene
asset_usages = {}
for ob in scene.collection.objects:
if ob.get('asset_data') != None:
asset_obs.append(ob)
for ob in asset_obs:
asset_data = ob['asset_data']
abid = asset_data['asset_base_id']
if assets.get(abid) is None:
asset_usages[abid] = {'count': 1}
assets[abid] = asset_data
else:
asset_usages[abid]['count'] += 1
# brushes
for b in bpy.data.brushes:
if b.get('asset_data') != None:
abid = b['asset_data']['asset_base_id']
asset_usages[abid] = {'count': 1}
assets[abid] = b['asset_data']
# materials
for ob in scene.collection.objects:
for ms in ob.material_slots:
m = ms.material
if m is not None and m.get('asset_data') is not None:
abid = m['asset_data']['asset_base_id']
if assets.get(abid) is None:
asset_usages[abid] = {'count': 1}
assets[abid] = m['asset_data']
else:
asset_usages[abid]['count'] += 1
assets_list = []
assets_reported = scene.get('assets reported', {})
new_assets_count = 0
for k in asset_usages.keys():
if k not in assets_reported.keys():
data = asset_usages[k]
list_item = {
'asset': k,
'usageCount': data['count'],
'proximitySet': data.get('proximity', [])
}
assets_list.append(list_item)
new_assets_count += 1
if k not in assets_reported.keys():
assets_reported[k] = True
scene['assets reported'] = assets_reported
if new_assets_count == 0:
print('no new assets were added')
return;
usage_report = {
'scene': sid,
'reportType': 'save',
'assetusageSet': assets_list
}
au = scene.get('assets used', {})
ad = scene.get('assets deleted', {})
ak = assets.keys()
for k in au.keys():
if k not in ak:
ad[k] = au[k]
else:
if k in ad:
ad.pop(k)
# scene['assets used'] = {}
for k in ak: # rewrite assets used.
scene['assets used'][k] = assets[k]
###########check ratings herer too:
scene['assets rated'] = scene.get('assets rated', {})
for k in assets.keys():
scene['assets rated'][k] = scene['assets rated'].get(k, False)
thread = threading.Thread(target=utils.requests_post_thread, args=(url, usage_report, headers))
thread.start()
# r = requests.post(url, headers=headers, json=usage_report)
mt = time.time() - mt
print('report generation: ', mt)
def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
'''Link asset to the scene'''
file_names = paths.get_download_filenames(asset_data)
props = None
#####
# how to do particle drop:
# link the group we are interested in( there are more groups in File!!!! , have to get the correct one!)
#
scene = bpy.context.scene
scene['assets used'] = scene.get('assets used', {})
scene['assets used'][asset_data['asset_base_id']] = asset_data.copy()
scene['assets rated'] = scene.get('assets rated', {})
id = asset_data['asset_base_id']
scene['assets rated'][id] = scene['assets rated'].get(id, False)
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if user_preferences.api_key == '':
user_preferences.asset_counter += 1
if asset_data['asset_type'] == 'scene':
scene = append_link.append_scene(file_names[0], link=False, fake_user=False)
props = scene.blenderkit
parent = scene
if asset_data['asset_type'] == 'model':
s = bpy.context.scene
downloaders = kwargs.get('downloaders')
s = bpy.context.scene
sprops = s.blenderkit_models
# TODO this is here because combinations of linking objects or appending groups are rather not-userfull
if sprops.append_method == 'LINK_GROUP':
sprops.append_link = 'LINK'
sprops.import_as = 'GROUP'
else:
sprops.append_link = 'APPEND'
sprops.import_as = 'INDIVIDUAL'
# set consistency for objects allready in scene, otherwise this literally breaks blender :)
ain = asset_in_scene(asset_data)
if ain is not False:
if ain == 'LINKED':
sprops.append_link = 'LINK'
sprops.import_as = 'GROUP'
else:
sprops.append_link = 'APPEND'
sprops.import_as = 'INDIVIDUAL'
# first get conditions for append link
link = sprops.append_link == 'LINK'
# then append link
if downloaders:
for downloader in downloaders:
# this cares for adding particle systems directly to target mesh, but I had to block it now,
# because of the sluggishnes of it. Possibly re-enable when it's possible to do this faster?
if 0: # 'particle_plants' in asset_data['tags']:
append_link.append_particle_system(file_names[-1],
target_object=kwargs['target_object'],
rotation=downloader['rotation'],
link=False,
name=asset_data['name'])
return
if sprops.import_as == 'GROUP':
parent, newobs = append_link.link_group(file_names[-1],
location=downloader['location'],
rotation=downloader['rotation'],
link=link,
name=asset_data['name'])
else:
parent, newobs = append_link.append_objects(file_names[-1],
location=downloader['location'],
rotation=downloader['rotation'],
link=link,
name=asset_data['name'])
if parent.type == 'EMPTY' and link:
bmin = asset_data['bbox_min']
bmax = asset_data['bbox_max']
size_min = min(1.0, (bmax[0] - bmin[0] + bmax[1] - bmin[1] + bmax[2] - bmin[2]) / 3)
parent.empty_display_size = size_min
elif kwargs.get('model_location') is not None:
if sprops.import_as == 'GROUP':
parent, newobs = append_link.link_group(file_names[-1],
location=kwargs['model_location'],
rotation=kwargs['model_rotation'],
link=link,
name=asset_data['name'])
else:
parent, newobs = append_link.append_objects(file_names[-1],
location=kwargs['model_location'],
rotation=kwargs['model_rotation'],
link=link)
if parent.type == 'EMPTY' and link:
bmin = asset_data['bbox_min']
bmax = asset_data['bbox_max']
size_min = min(1.0, (bmax[0] - bmin[0] + bmax[1] - bmin[1] + bmax[2] - bmin[2]) / 3)
parent.empty_display_size = size_min
if link:
group = parent.instance_collection
lib = group.library
lib['asset_data'] = asset_data
elif asset_data['asset_type'] == 'brush':
# TODO if allready in scene, should avoid reappending.
inscene = False
for b in bpy.data.brushes:
if b.blenderkit.id == asset_data['id']:
inscene = True
brush = b
break;
if not inscene:
brush = append_link.append_brush(file_names[-1], link=False, fake_user=False)
thumbnail_name = asset_data['thumbnail'].split(os.sep)[-1]
tempdir = paths.get_temp_dir('brush_search')
thumbpath = os.path.join(tempdir, thumbnail_name)
asset_thumbs_dir = paths.get_download_dirs('brush')[0]
asset_thumb_path = os.path.join(asset_thumbs_dir, thumbnail_name)
shutil.copy(thumbpath, asset_thumb_path)
brush.icon_filepath = asset_thumb_path
if bpy.context.sculpt_object:
bpy.context.tool_settings.sculpt.brush = brush
elif bpy.context.image_paint_object: # could be just else, but for future possible more types...
bpy.context.tool_settings.image_paint.brush = brush
# TODO set brush by by asset data(user can be downloading while switching modes.)
# bpy.context.tool_settings.image_paint.brush = brush
props = brush.blenderkit
parent = brush
elif asset_data['asset_type'] == 'material':
inscene = False
for m in bpy.data.materials:
if m.blenderkit.id == asset_data['id']:
inscene = True
material = m
break;
if not inscene:
material = append_link.append_material(file_names[-1], link=False, fake_user=False)
target_object = bpy.data.objects[kwargs['target_object']]
if len(target_object.material_slots) == 0:
target_object.data.materials.append(material)
else:
target_object.material_slots[kwargs['material_target_slot']].material = material
parent = material
parent['asset_data'] = asset_data # TODO remove this??? should write to blenderkit Props?
# moving reporting to on save.
# report_use_success(asset_data['id'])
@bpy.app.handlers.persistent
def timer_update(): # TODO might get moved to handle all blenderkit stuff, not to slow down.
'''check for running and finished downloads and react. write progressbars too.'''
global download_threads
if len(download_threads) == 0:
return 1
s = bpy.context.scene
for threaddata in download_threads:
t = threaddata[0]
asset_data = threaddata[1]
tcom = threaddata[2]
progress_bars = []
downloaders = []
if t.is_alive(): # set downloader size
sr = bpy.context.scene.get('search results')
if sr is not None:
for r in sr:
if asset_data['id'] == r['id']:
r['downloaded'] = tcom.progress
if not t.is_alive():
if tcom.error:
sprops = utils.get_search_props()
sprops.report = tcom.report
download_threads.remove(threaddata)
return
file_names = paths.get_download_filenames(asset_data)
wm = bpy.context.window_manager
at = asset_data['asset_type']
if ((bpy.context.mode == 'OBJECT' and (at == 'model' \
or at == 'material'))) \
or ((at == 'brush') \
and wm.get(
'appendable') == True) or at == 'scene': # don't do this stuff in editmode and other modes, just wait...
download_threads.remove(threaddata)
# duplicate file if the global and subdir are used in prefs
if len(file_names) == 2: # todo this should try to check if both files exist and are ok.
shutil.copyfile(file_names[0], file_names[1])
utils.p('appending asset')
# progress bars:
# we need to check if mouse isn't down, which means an operator can be running.
# Especially for sculpt mode, where appending a brush during a sculpt stroke causes crasehes
#
if tcom.passargs.get('redownload'):
# handle lost libraries here:
for l in bpy.data.libraries:
if l.get('asset_data') is not None and l['asset_data']['id'] == asset_data['id']:
l.filepath = file_names[-1]
l.reload()
else:
done = try_finished_append(asset_data, **tcom.passargs)
if not done:
at = asset_data['asset_type']
tcom.passargs['retry_counter'] = tcom.passargs.get('retry_counter',0) +1
if at in ('model', 'material'):
download(asset_data, **tcom.passargs)
elif asset_data['asset_type'] == 'material':
download(asset_data, **tcom.passargs)
elif asset_data['asset_type'] == 'scene':
download(asset_data, **tcom.passargs)
elif asset_data['asset_type'] == 'brush' or asset_data['asset_type'] == 'texture':
download(asset_data, **tcom.passargs)
if bpy.context.scene['search results'] is not None and done:
for sres in bpy.context.scene['search results']:
if asset_data['id'] == sres['id']:
sres['downloaded'] = 100
utils.p('finished download thread')
return .2
class Downloader(threading.Thread):
def __init__(self, asset_data, tcom, scene_id, api_key):
super(Downloader, self).__init__()
self.asset_data = asset_data
self.tcom = tcom
self.scene_id = scene_id
self.api_key = api_key
self._stop_event = threading.Event()
def stop(self):
self._stop_event.set()
def stopped(self):
return self._stop_event.is_set()
# def main_download_thread(asset_data, tcom, scene_id, api_key):
def run(self):
'''try to download file from blenderkit'''
asset_data = self.asset_data
tcom = self.tcom
scene_id = self.scene_id
api_key = self.api_key
# TODO get real link here...
get_download_url(asset_data, scene_id, api_key, tcom=tcom)
if tcom.error:
return
# only now we can check if the file allready exists. This should have 2 levels, for materials and for brushes
# different than for the non free content. delete is here when called after failed append tries.
if check_existing(asset_data) and not tcom.passargs.get('delete'):
# this sends the thread for processing, where another check should occur, since the file might be corrupted.
tcom.downloaded = 100
print('not downloading, trying to append again')
return;
file_name = paths.get_download_filenames(asset_data)[0] # prefer global dir if possible.
# for k in asset_data:
# print(asset_data[k])
if self.stopped():
utils.p('stopping download: ' + asset_data['name'])
return;
with open(file_name, "wb") as f:
print("Downloading %s" % file_name)
headers = utils.get_headers(api_key)
response = requests.get(asset_data['url'], stream=True)
total_length = response.headers.get('Content-Length')
if total_length is None: # no content length header
f.write(response.content)
else:
tcom.file_size = int(total_length)
dl = 0
for data in response.iter_content(chunk_size=4096):
dl += len(data)
tcom.downloaded = dl
tcom.progress = int(100 * tcom.downloaded / tcom.file_size)
f.write(data)
if self.stopped():
utils.p('stopping download: ' + asset_data['name'])
f.close()
os.remove(file_name)
return;
class ThreadCom: # object passed to threads to read background process stdout info
def __init__(self):
self.file_size = 1000000000000000 # property that gets written to.
self.downloaded = 0
self.lasttext = ''
self.error = False
self.report = ''
self.progress = 0.0
self.passargs = {}
def download(asset_data, **kwargs):
'''start the download thread'''
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
api_key = user_preferences.api_key
scene_id = get_scene_id()
tcom = ThreadCom()
tcom.passargs = kwargs
if kwargs.get('retry_counter',0) > 3:
sprops = utils.get_search_props()
sprops.report = f"Maximum retries exceeded for {asset_data['name']}"
utils.p(sprops.report)
return
# incoming data can be either directly dict from python, or blender id property
# (recovering failed downloads on reload)
if type(asset_data) == dict:
asset_data = copy.deepcopy(asset_data)
else:
asset_data = asset_data.to_dict()
readthread = Downloader(asset_data, tcom, scene_id, api_key)
readthread.start()
global download_threads
download_threads.append(
[readthread, asset_data, tcom])
def check_downloading(asset_data, **kwargs):
''' check if an asset is allready downloading, if yes, just make a progress bar with downloader object.'''
global download_threads
downloading = False
for p in download_threads:
p_asset_data = p[1]
if p_asset_data['id'] == asset_data['id']:
at = asset_data['asset_type']
if at in ('model', 'material'):
downloader = {'location': kwargs['model_location'],
'rotation': kwargs['model_rotation']}
p[2].passargs['downloaders'].append(downloader)
downloading = True
return downloading
def check_existing(asset_data):
''' check if the object exists on the hard drive'''
fexists = False
file_names = paths.get_download_filenames(asset_data)
print('check if file allready exists')
if len(file_names) == 2:
# TODO this should check also for failed or running downloads.
# If download is running, assign just the running thread. if download isn't running but the file is wrong size,
# delete file and restart download (or continue downoad? if possible.)
if os.path.isfile(file_names[0]) and not os.path.isfile(file_names[1]):
shutil.copy(file_names[0], file_names[1])
elif not os.path.isfile(file_names[0]) and os.path.isfile(
file_names[1]): # only in case of changed settings or deleted/moved global dict.
shutil.copy(file_names[1], file_names[0])
if len(file_names) > 0 and os.path.isfile(file_names[0]):
fexists = True
return fexists
def try_finished_append(asset_data, **kwargs): # location=None, material_target=None):
''' try to append asset, if not successfull delete source files.
This means probably wrong download, so download should restart'''
file_names = paths.get_download_filenames(asset_data)
done = False
utils.p('try to append allready existing asset')
if len(file_names) > 0:
if os.path.isfile(file_names[-1]):
kwargs['name'] = asset_data['name']
try:
append_asset(asset_data, **kwargs)
done = True
except Exception as e:
print(e)
for f in file_names:
try:
os.remove(f)
except:
e = sys.exc_info()[0]
print(e)
pass;
done = False
return done
def asset_in_scene(asset_data):
'''checks if the asset is allready in scene. If yes, modifies asset data so the asset can be reached again.'''
scene = bpy.context.scene
au = scene.get('assets used', {})
if id in au.keys():
ad = au[id]
if ad.get('file_name') != None:
asset_data['file_name'] = ad['file_name']
asset_data['url'] = ad['url']
c = bpy.data.collections.get(ad['name'])
if c is not None:
if c.users > 0:
return 'LINKED'
return 'APPENDED'
return False
def fprint(text):
print('###################################################################################')
print('\n\n\n')
print(text)
print('\n\n\n')
print('###################################################################################')
def get_download_url(asset_data, scene_id, api_key, tcom=None):
''''retrieves the download url. The server checks if user can download the item.'''
mt = time.time()
headers = utils.get_headers(api_key)
data = {
'scene_uuid': scene_id
}
r = None
try:
r = requests.get(asset_data['download_url'], params=data, headers=headers)
except Exception as e:
print(e)
if tcom is not None:
tcom.error = True
if r == None:
tcom.report = 'Connection Error'
tcom.error = True
return 'Connection Error'
if r.status_code < 400:
data = r.json()
url = data['filePath']
asset_data['url'] = url
asset_data['file_name'] = paths.extract_filename_from_url(url)
return True
if r.status_code == 403:
tcom.report = 'Available only in higher plans.'
tcom.error = True
return 'Available only in higher plans.'
if r.status_code == 401:
tcom.report = 'Invalid API key'
tcom.error = True
return 'Invalid API key'
elif r.status_code >= 500:
tcom.report = 'Server error'
tcom.error = True
def start_download(asset_data, **kwargs):
'''
check if file isn't downloading or doesn't exist, then start new download
'''
# first check if the asset is allready in scene. We can use that asset without checking with server
quota_ok = asset_in_scene(asset_data) is not False
# otherwise, check on server
s = bpy.context.scene
done = False
# is the asseet being currently downloaded?
downloading = check_downloading(asset_data, **kwargs)
if not downloading:
# check if there are files allready. This check happens 2x once here(for free assets),
# once in thread(for non-free)
fexists = check_existing(asset_data)
if fexists and quota_ok:
done = try_finished_append(asset_data, **kwargs)
# else:
# props = utils.get_search_props()
# props.report = str('asset ')
if not done:
at = asset_data['asset_type']
if at in ('model', 'material'):
downloader = {'location': kwargs['model_location'],
'rotation': kwargs['model_rotation']}
download(asset_data, downloaders=[downloader], **kwargs)
elif asset_data['asset_type'] == 'scene':
download(asset_data, **kwargs)
elif asset_data['asset_type'] == 'brush' or asset_data['asset_type'] == 'texture':
download(asset_data)
asset_types = (
('MODEL', 'Model', 'set of objects'),
('SCENE', 'Scene', 'scene'),
('MATERIAL', 'Material', 'any .blend Material'),
('TEXTURE', 'Texture', 'a texture, or texture set'),
('BRUSH', 'Brush', 'brush, can be any type of blender brush'),
('ADDON', 'Addon', 'addnon'),
)
class BlenderkitKillDownloadOperator(bpy.types.Operator):
"""Kill a download."""
bl_idname = "scene.blenderkit_download_kill"
bl_label = "BlenderKit Kill Asset Download"
bl_options = {'REGISTER', 'UNDO'}
thread_index: IntProperty(name="Thread index", description='index of the thread to kill', default=-1)
def execute(self, context):
global download_threads
td = download_threads[self.thread_index]
download_threads.remove(td)
td[0].stop()
return {'FINISHED'}
class BlenderkitDownloadOperator(bpy.types.Operator):
"""Download and link asset to scene. Only link if asset allready available locally."""
bl_idname = "scene.blenderkit_download"
bl_label = "BlenderKit Asset Download"
bl_options = {'REGISTER', 'UNDO'}
asset_type: EnumProperty(
name="Type",
items=asset_types,
description="Type of download",
default="MODEL",
)
asset_index: IntProperty(name="Asset Index", description='asset index in search results', default=-1)
target_object: StringProperty(
name="Material Target Object",
description="",
default="")
material_target_slot: IntProperty(name="Asset Index", description='asset index in search results', default=0)
model_location: FloatVectorProperty(name='Asset Location', default=(0, 0, 0))
model_rotation: FloatVectorProperty(name='Asset Rotation', default=(0, 0, 0))
cast_parent: StringProperty(
name="Particles Target Object",
description="",
default="")
# @classmethod
# def poll(cls, context):
# return bpy.context.window_manager.BlenderKitModelThumbnails is not ''
def execute(self, context):
s = bpy.context.scene
sr = s['search results']
asset_data = sr[self.asset_index].to_dict() # TODO CHECK ALL OCCURANCES OF PASSING BLENDER ID PROPS TO THREADS!
au = s.get('assets used')
if au == None:
s['assets used'] = {}
if asset_data['asset_base_id'] in s.get('assets used'):
asset_data = s['assets used'][asset_data['asset_base_id']].to_dict()
atype = asset_data['asset_type']
if bpy.context.mode != 'OBJECT' and (
atype == 'model' or atype == 'material') and bpy.context.active_object is not None:
bpy.ops.object.mode_set(mode='OBJECT')
kwargs = {
'cast_parent': self.cast_parent,
'target_object': self.target_object,
'material_target_slot': self.material_target_slot,
'model_location': tuple(self.model_location),
'model_rotation': tuple(self.model_rotation)
}
start_download(asset_data, **kwargs)
return {'FINISHED'}
def register_download():
bpy.utils.register_class(BlenderkitDownloadOperator)
bpy.utils.register_class(BlenderkitKillDownloadOperator)
bpy.app.handlers.load_post.append(scene_load)
bpy.app.handlers.save_pre.append(scene_save)
# bpy.app.timers.register(timer_update, persistent = True)
def unregister_download():
bpy.utils.unregister_class(BlenderkitDownloadOperator)
bpy.utils.unregister_class(BlenderkitKillDownloadOperator)
bpy.app.handlers.load_post.remove(scene_load)
bpy.app.handlers.save_pre.remove(scene_save)
# bpy.app.timers.unregister(timer_update)
|