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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

import bpy, os, sys, tempfile, shutil
from blenderkit import tasks_queue, ui, utils

_presets = os.path.join(bpy.utils.user_resource('SCRIPTS'), "presets")
BLENDERKIT_LOCAL = "http://localhost:8001"
BLENDERKIT_MAIN = "https://www.blenderkit.com"
BLENDERKIT_DEVEL = "https://devel.blenderkit.com"
BLENDERKIT_API = "/api/v1/"
BLENDERKIT_REPORT_URL = "usage_report/"
BLENDERKIT_USER_ASSETS = "/my-assets"
BLENDERKIT_PLANS = "/plans/pricing/"
BLENDERKIT_MANUAL = "https://youtu.be/pSay3yaBWV0"
BLENDERKIT_MODEL_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/upload/"
BLENDERKIT_MATERIAL_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-material/"
BLENDERKIT_BRUSH_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-brush/"
BLENDERKIT_HDR_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-hdr/"
BLENDERKIT_SCENE_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-scene/"
BLENDERKIT_LOGIN_URL = "https://www.blenderkit.com/accounts/login"
BLENDERKIT_OAUTH_LANDING_URL = "/oauth-landing/"
BLENDERKIT_SIGNUP_URL = "https://www.blenderkit.com/accounts/register"
BLENDERKIT_SETTINGS_FILENAME = os.path.join(_presets, "bkit.json")


def cleanup_old_folders():
    '''function to clean up any historical folders for BlenderKit. By now removes the temp folder.'''
    orig_temp = os.path.join(os.path.expanduser('~'), 'blenderkit_data', 'temp')
    if os.path.isdir(orig_temp):
        try:
            shutil.rmtree(orig_temp)
        except Exception as e:
            print(e)
            print("couldn't delete old temp directory")


def get_bkit_url():
    # bpy.app.debug_value = 2
    d = bpy.app.debug_value
    # d = 2
    if d == 1:
        url = BLENDERKIT_LOCAL
    elif d == 2:
        url = BLENDERKIT_DEVEL
    else:
        url = BLENDERKIT_MAIN
    return url


def find_in_local(text=''):
    fs = []
    for p, d, f in os.walk('.'):
        for file in f:
            if text in file:
                fs.append(file)
    return fs


def get_api_url():
    return get_bkit_url() + BLENDERKIT_API


def get_oauth_landing_url():
    return get_bkit_url() + BLENDERKIT_OAUTH_LANDING_URL


def get_author_gallery_url(author_id):
    return f'{get_bkit_url()}/asset-gallery?query=author_id:{author_id}'

def get_asset_gallery_url(asset_id):
    return f'{get_bkit_url()}/asset-gallery-detail/{asset_id}/'

def default_global_dict():
    from os.path import expanduser
    home = expanduser("~")
    return home + os.sep + 'blenderkit_data'


def get_categories_filepath():
    tempdir = get_temp_dir()
    return os.path.join(tempdir, 'categories.json')

dirs_exist_dict = {}#cache these results since this is used very often
# this causes the function to fail if user deletes the directory while blender is running,
# but comes back when blender is restarted.
def get_temp_dir(subdir=None):

    user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
    #first try cached results
    if subdir is not None:
        d = dirs_exist_dict.get(subdir)
        if d is not None:
            return d
    else:
        d = dirs_exist_dict.get('top')
        if d is not None:
            return d

    # tempdir = user_preferences.temp_dir
    tempdir = os.path.join(tempfile.gettempdir(), 'bkit_temp')
    if tempdir.startswith('//'):
        tempdir = bpy.path.abspath(tempdir)
    try:
        if not os.path.exists(tempdir):
            os.makedirs(tempdir)
        dirs_exist_dict['top'] = tempdir

        if subdir is not None:
            tempdir = os.path.join(tempdir, subdir)
            if not os.path.exists(tempdir):
                os.makedirs(tempdir)
            dirs_exist_dict[subdir] = tempdir

        cleanup_old_folders()
    except:
        tasks_queue.add_task((ui.add_report, ('Cache directory not found. Resetting Cache folder path.',)))

        p = default_global_dict()
        if p == user_preferences.global_dir:
            message = 'Global dir was already default, plese set a global directory in addon preferences to a dir where you have write permissions.'
            tasks_queue.add_task((ui.add_report, (message,)))
            return None
        user_preferences.global_dir = p
        tempdir = get_temp_dir(subdir=subdir)
    return tempdir



def get_download_dirs(asset_type):
    ''' get directories where assets will be downloaded'''
    subdmapping = {'brush': 'brushes', 'texture': 'textures', 'model': 'models', 'scene': 'scenes',
                   'material': 'materials', 'hdr':'hdrs'}

    user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
    dirs = []
    if user_preferences.directory_behaviour == 'BOTH' or 'GLOBAL':
        ddir = user_preferences.global_dir
        if ddir.startswith('//'):
            ddir = bpy.path.abspath(ddir)
        if not os.path.exists(ddir):
            os.makedirs(ddir)

        subd = subdmapping[asset_type]
        subdir = os.path.join(ddir, subd)
        if not os.path.exists(subdir):
            os.makedirs(subdir)
        dirs.append(subdir)
    if (
            user_preferences.directory_behaviour == 'BOTH' or user_preferences.directory_behaviour == 'LOCAL') and bpy.data.is_saved:  # it's important local get's solved as second, since for the linking process only last filename will be taken. For download process first name will be taken and if 2 filenames were returned, file will be copied to the 2nd path.
        ddir = user_preferences.project_subdir
        if ddir.startswith('//'):
            ddir = bpy.path.abspath(ddir)
            if not os.path.exists(ddir):
                os.makedirs(ddir)

        subd = subdmapping[asset_type]

        subdir = os.path.join(ddir, subd)
        if not os.path.exists(subdir):
            os.makedirs(subdir)
        dirs.append(subdir)

    return dirs


def slugify(slug):
    """
    Normalizes string, converts to lowercase, removes non-alpha characters,
    and converts spaces to hyphens.
    """
    import unicodedata, re
    slug = slug.lower()

    characters = '<>:"/\\|?*., ()#'
    for ch in characters:
        slug = slug.replace(ch, '_')
    # import re
    # slug = unicodedata.normalize('NFKD', slug)
    # slug = slug.encode('ascii', 'ignore').lower()
    slug = re.sub(r'[^a-z0-9]+.- ', '-', slug).strip('-')
    slug = re.sub(r'[-]+', '-', slug)
    slug = re.sub(r'/', '_', slug)
    slug = re.sub(r'\\\'\"', '_', slug)
    if len(slug)>50:
        slug = slug[:50]
    return slug


def extract_filename_from_url(url):
    # print(url)
    if url is not None:
        imgname = url.split('/')[-1]
        imgname = imgname.split('?')[0]
        return imgname
    return ''


resolution_suffix = {
    'blend': '',
    'resolution_0_5K': '_05k',
    'resolution_1K': '_1k',
    'resolution_2K': '_2k',
    'resolution_4K': '_4k',
    'resolution_8K': '_8k',
}
resolutions = {
    'resolution_0_5K': 512,
    'resolution_1K': 1024,
    'resolution_2K': 2048,
    'resolution_4K': 4096,
    'resolution_8K': 8192,
}


def round_to_closest_resolution(res):
    rdist = 1000000
    #    while res/2>1:
    #        p2res*=2
    #        res = res/2
    #        print(p2res, res)
    for rkey in resolutions:
        # print(resolutions[rkey], rdist)
        d = abs(res - resolutions[rkey])
        if d < rdist:
            rdist = d
            p2res = rkey

    return p2res


def get_res_file(asset_data, resolution, find_closest_with_url = False):
    '''
    Returns closest resolution that current asset can offer.
    If there are no resolutions, return orig file.
    If orig file is requested, return it.
    params
    asset_data
    resolution - ideal resolution
    find_closest_with_url:
        returns only resolutions that already containt url in the asset data, used in scenes where asset is/was already present.
    Returns:
        resolution file
        resolution, so that other processess can pass correctly which resolution is downloaded.
    '''
    orig = None
    res = None
    closest = None
    target_resolution = resolutions.get(resolution)
    mindist = 100000000

    for f in asset_data['files']:
        if f['fileType'] == 'blend':
            orig = f
            if resolution == 'blend':
                #orig file found, return.
                return orig , 'blend'

        if f['fileType'] == resolution:
            #exact match found, return.
            return f, resolution
        # find closest resolution if the exact match won't be found.
        rval = resolutions.get(f['fileType'])
        if rval and target_resolution:
            rdiff = abs(target_resolution - rval)
            if rdiff < mindist:
                closest = f
                mindist = rdiff
                # print('\n\n\n\n\n\n\n\n')
                # print(closest)
                # print('\n\n\n\n\n\n\n\n')
    if not res and not closest:
        # utils.pprint(f'will download blend instead of resolution {resolution}')
        return orig , 'blend'
    # utils.pprint(f'found closest resolution {closest["fileType"]} instead of the requested {resolution}')
    return closest, closest['fileType']

def server_2_local_filename(asset_data, filename):
    '''
    Convert file name on server to file name local.
    This should get replaced
    '''
    # print(filename)
    fn = filename.replace('blend_', '')
    fn = fn.replace('resolution_', '')
    # print('after replace ', fn)
    n = slugify(asset_data['name']) + '_' + fn
    return n

def get_texture_directory(asset_data, resolution = 'blend'):
    tex_dir_path = f"//textures{resolution_suffix[resolution]}{os.sep}"
    return tex_dir_path

def get_download_filepaths(asset_data, resolution='blend', can_return_others = False):
    '''Get all possible paths of the asset and resolution. Usually global and local directory.'''
    dirs = get_download_dirs(asset_data['assetType'])
    res_file, resolution = get_res_file(asset_data, resolution, find_closest_with_url = can_return_others)
    name_slug = slugify(asset_data['name'])
    asset_folder_name = f"{name_slug}_{asset_data['id']}"

    # utils.pprint('get download filenames ', dict(res_file))
    file_names = []

    if not res_file:
        return file_names
    # fn = asset_data['file_name'].replace('blend_', '')
    if res_file.get('url') is not None:
        #Tweak the names a bit:
        # remove resolution and blend words in names
        #
        fn = extract_filename_from_url(res_file['url'])
        n = server_2_local_filename(asset_data,fn)
        for d in dirs:
            asset_folder_path = os.path.join(d,asset_folder_name)
            if not os.path.exists(asset_folder_path):
                os.makedirs(asset_folder_path)

            file_name = os.path.join(asset_folder_path, n)
            file_names.append(file_name)

    utils.p('file paths', file_names)
    return file_names


def delete_asset_debug(asset_data):
    '''TODO fix this for resolutions - should get ALL files from ALL resolutions.'''
    from blenderkit import download
    user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
    api_key = user_preferences.api_key

    download.get_download_url(asset_data, download.get_scene_id(), api_key)

    file_names = get_download_filepaths(asset_data)
    for f in file_names:
        asset_dir = os.path.dirname(f)

        if os.path.isdir(asset_dir):

            try:
                print(asset_dir)
                shutil.rmtree(asset_dir)
            except:
                e = sys.exc_info()[0]
                print(e)
                pass;


def get_clean_filepath():
    script_path = os.path.dirname(os.path.realpath(__file__))
    subpath = "blendfiles" + os.sep + "cleaned.blend"
    cp = os.path.join(script_path, subpath)
    return cp


def get_thumbnailer_filepath():
    script_path = os.path.dirname(os.path.realpath(__file__))
    # fpath = os.path.join(p, subpath)
    subpath = "blendfiles" + os.sep + "thumbnailer.blend"
    return os.path.join(script_path, subpath)


def get_material_thumbnailer_filepath():
    script_path = os.path.dirname(os.path.realpath(__file__))
    # fpath = os.path.join(p, subpath)
    subpath = "blendfiles" + os.sep + "material_thumbnailer_cycles.blend"
    return os.path.join(script_path, subpath)
    """
    for p in bpy.utils.script_paths():
        testfname= os.path.join(p, subpath)#p + '%saddons%sobject_fracture%sdata.blend' % (s,s,s)
        if os.path.isfile( testfname):
            fname=testfname
            return(fname)
    return None
    """


def get_addon_file(subpath=''):
    script_path = os.path.dirname(os.path.realpath(__file__))
    # fpath = os.path.join(p, subpath)
    return os.path.join(script_path, subpath)

script_path = os.path.dirname(os.path.realpath(__file__))

def get_addon_thumbnail_path(name):
    global script_path
    # fpath = os.path.join(p, subpath)
    ext = name.split('.')[-1]
    next = ''
    if not (ext == 'jpg' or ext == 'png'):  # already has ext?
        next = '.jpg'
    subpath = "thumbnails" + os.sep + name + next
    return os.path.join(script_path, subpath)