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|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
if "bpy" in locals():
import imp
imp.reload(paths)
imp.reload(ratings)
imp.reload(utils)
imp.reload(search)
imp.reload(upload)
else:
from blenderkit import paths, ratings, utils, download, categories, ui
from bpy.types import (
Panel
)
import bpy
def label_multiline(layout, text='', icon='NONE', width=-1):
''' draw a ui label, but try to split it in multiple lines.'''
if text.strip() == '':
return
lines = text.split('\n')
if width > 0:
threshold = int(width / 5.5)
else:
threshold = 35
maxlines = 3
li =0
for l in lines:
while len(l) > threshold:
i = l.rfind(' ', 0, threshold)
if i < 1:
i = threshold
l1 = l[:i]
layout.label(text=l1, icon=icon)
icon = 'NONE'
l = l[i:]
li+=1
if li > maxlines:
break;
if li>maxlines:
break;
layout.label(text=l, icon=icon)
icon = 'NONE'
# this was moved to separate interface:
def draw_ratings(layout, context):
# layout.operator("wm.url_open", text="Read rating instructions", icon='QUESTION').url = 'https://support.google.com/?hl=en'
asset = utils.get_active_asset()
bkit_ratings = asset.bkit_ratings
ratings.draw_rating(layout, bkit_ratings, 'rating_quality', 'Quality')
layout.separator()
layout.prop(bkit_ratings, 'rating_work_hours')
w = context.region.width
layout.label(text='problems')
layout.prop(bkit_ratings, 'rating_problems', text='')
layout.label(text='compliments')
layout.prop(bkit_ratings, 'rating_compliments', text='')
row = layout.row()
op = row.operator("object.blenderkit_rating_upload", text="Send rating", icon='URL')
return op
def draw_upload_common(layout, props, asset_type, context):
op = layout.operator("wm.url_open", text="Read upload instructions",
icon='QUESTION')
if asset_type == 'MODEL':
op.url = paths.BLENDERKIT_MODEL_UPLOAD_INSTRUCTIONS_URL
if asset_type == 'MATERIAL':
op.url = paths.BLENDERKIT_MATERIAL_UPLOAD_INSTRUCTIONS_URL
row = layout.row(align=True)
if props.upload_state != '':
label_multiline(layout, text=props.upload_state, width=context.region.width)
if props.uploading:
op = layout.operator('object.kill_bg_process', text="", icon='CANCEL')
op.process_source = asset_type
op.process_type = 'UPLOAD'
layout = layout.column()
layout.enabled = False
# if props.upload_state.find('Error') > -1:
# layout.label(text = props.upload_state)
if props.asset_base_id == '':
optext = 'Upload %s' % asset_type.lower()
else:
optext = 'Reupload %s (with thumbnail)' % asset_type.lower()
op = layout.operator("object.blenderkit_upload", text=optext, icon='EXPORT')
op.asset_type = asset_type
op.as_new = False
if props.asset_base_id != '':
op = layout.operator("object.blenderkit_upload", text='Reupload only metadata', icon='EXPORT')
op.asset_type = asset_type
op.metadata_only = True
op = layout.operator("object.blenderkit_upload", text='Upload as new asset', icon='EXPORT')
op.asset_type = asset_type
op.as_new = True
# layout.label(text = 'asset id, overwrite only for reuploading')
if props.asset_base_id != '':
row = layout.row()
row.prop(props, 'asset_base_id', icon='FILE_TICK')
layout.operator("object.blenderkit_mark_for_validation", icon='EXPORT')
layout.prop(props, 'category')
if asset_type == 'MODEL' and props.subcategory != '': # by now block this for other asset types.
layout.prop(props, 'subcategory')
layout.prop(props, 'license')
def poll_local_panels():
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'LOCAL'
def prop_needed(layout, props, name, value, is_not_filled=''):
row = layout.row()
if value == is_not_filled:
# row.label(text='', icon = 'ERROR')
icon = 'ERROR'
row.prop(props, name, icon=icon)
else:
# row.label(text='', icon = 'FILE_TICK')
icon = None
row.prop(props, name)
def draw_panel_model_upload(self, context):
ob = bpy.context.active_object
while ob.parent is not None:
ob = ob.parent
props = ob.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'MODEL', context)
prop_needed(layout, props, 'name', props.name)
col = layout.column()
if props.is_generating_thumbnail:
col.enabled = False
prop_needed(col, props, 'thumbnail', props.has_thumbnail, False)
if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'):
col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE')
# row = layout.row(align=True)
if props.is_generating_thumbnail:
row = layout.row(align=True)
row.label(text=props.thumbnail_generating_state)
op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
op.process_source = 'MODEL'
op.process_type = 'THUMBNAILER'
elif props.thumbnail_generating_state != '':
label_multiline(layout, text=props.thumbnail_generating_state)
layout.prop(props, 'description')
prop_needed(layout, props, 'tags', props.tags)
# prop_needed(layout, props, 'style', props.style)
# prop_needed(layout, props, 'production_level', props.production_level)
layout.prop(props, 'style')
layout.prop(props, 'production_level')
layout.prop(props, 'condition')
layout.prop(props, 'is_free')
layout.prop(props, 'pbr')
layout.label(text='design props:')
layout.prop(props, 'manufacturer')
layout.prop(props, 'designer')
layout.prop(props, 'design_collection')
layout.prop(props, 'design_variant')
layout.prop(props, 'use_design_year')
if props.use_design_year:
layout.prop(props, 'design_year')
row = layout.row()
if props.work_hours == 0:
row.label(text='', icon='ERROR')
row.prop(props, 'work_hours')
layout.prop(props, 'adult')
def draw_panel_scene_upload(self, context):
s = bpy.context.scene
props = s.blenderkit
layout = self.layout
if bpy.app.debug_value != -1:
layout.label(text='Scene upload not Implemented')
return
draw_upload_common(layout, props, 'SCENE', context)
# layout = layout.column()
# row = layout.row()
# if props.dimensions[0] + props.dimensions[1] == 0 and props.face_count == 0:
# icon = 'ERROR'
# layout.operator("object.blenderkit_auto_tags", text='Auto fill tags', icon=icon)
# else:
# layout.operator("object.blenderkit_auto_tags", text='Auto fill tags')
prop_needed(layout, props, 'name', props.name)
col = layout.column()
# if props.is_generating_thumbnail:
# col.enabled = False
prop_needed(col, props, 'thumbnail', props.has_thumbnail, False)
# if bpy.context.scene.render.engine == 'CYCLES':
# col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE_COL')
# row = layout.row(align=True)
# if props.is_generating_thumbnail:
# row = layout.row(align=True)
# row.label(text = props.thumbnail_generating_state)
# op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
# op.process_source = 'MODEL'
# op.process_type = 'THUMBNAILER'
# elif props.thumbnail_generating_state != '':
# label_multiline(layout, text = props.thumbnail_generating_state)
layout.prop(props, 'description')
prop_needed(layout, props, 'tags', props.tags)
layout.prop(props, 'style')
layout.prop(props, 'production_level')
layout.prop(props, 'use_design_year')
if props.use_design_year:
layout.prop(props, 'design_year')
layout.prop(props, 'condition')
row = layout.row()
if props.work_hours == 0:
row.label(text='', icon='ERROR')
row.prop(props, 'work_hours')
layout.prop(props, 'adult')
def draw_panel_model_search(self, context):
s = context.scene
props = s.blenderkit_models
layout = self.layout
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
icon = 'NONE'
if props.report == 'Available only in higher plans.':
icon = 'ERROR'
label_multiline(layout, text=props.report, icon=icon)
if props.report == 'Available only in higher plans.':
layout.operator("wm.url_open", text="Check plans", icon='URL').url = paths.BLENDERKIT_PLANS
# layout.prop(props, "search_style")
# if props.search_style == 'OTHER':
# layout.prop(props, "search_style_other")
# layout.prop(props, "search_engine")
# col = layout.column()
# layout.prop(props, 'append_link', expand=True, icon_only=False)
# layout.prop(props, 'import_as', expand=True, icon_only=False)
# layout.prop(props, "search_advanced")
if props.search_advanced:
layout.separator()
# layout.label(text = "common searches keywords:")
# layout.prop(props, "search_global_keywords", text = "")
# layout.prop(props, "search_modifier_keywords")
# if props.search_engine == 'OTHER':
# layout.prop(props, "search_engine_keyword")
# AGE
layout.prop(props, "search_condition") # , text ='condition of object new/old e.t.c.')
# DESIGN YEAR
layout.prop(props, "search_design_year", text='designed in ( min - max )')
row = layout.row(align=True)
if not props.search_design_year_min:
row.active = False
row.prop(props, "search_design_year_min", text='min')
row.prop(props, "search_design_year_max", text='max')
# POLYCOUNT
layout.prop(props, "search_polycount", text='polycount in ( min - max )')
row = layout.row(align=True)
if not props.search_polycount:
row.active = False
row.prop(props, "search_polycount_min", text='min')
row.prop(props, "search_polycount_max", text='max')
# TEXTURE RESOLUTION
layout.prop(props, "search_texture_resolution", text='texture resolution ( min - max )')
row = layout.row(align=True)
if not props.search_texture_resolution:
row.active = False
row.prop(props, "search_texture_resolution_min", text='min')
row.prop(props, "search_texture_resolution_max", text='max')
# ADULT
layout.prop(props, "search_adult") # , text ='condition of object new/old e.t.c.')
draw_panel_categories(self, context)
layout.separator()
layout.label(text='how to import assets:')
col = layout.column()
col.prop(props, 'append_method', expand=True, icon_only=False)
layout.prop(props, 'randomize_rotation')
if props.randomize_rotation:
layout.prop(props, 'randomize_rotation_amount')
def draw_panel_scene_search(self, context):
s = context.scene
props = s.blenderkit_scene
layout = self.layout
# layout.label(text = "common search properties:")
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
label_multiline(layout, text=props.report)
# layout.prop(props, "search_style")
# if props.search_style == 'OTHER':
# layout.prop(props, "search_style_other")
#layout.prop(props, "search_engine")
layout.separator()
draw_panel_categories(self, context)
class VIEW3D_PT_blenderkit_model_properties(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_model_properties"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Model tweaking"
bl_context = "objectmode"
@classmethod
def poll(cls, context):
p = bpy.context.active_object is not None and bpy.context.active_object.get('asset_data') is not None
return p
def draw(self, context):
# draw asset properties here
layout = self.layout
o = bpy.context.active_object
ad = o['asset_data']
layout.label(text=str(ad['name']))
# proxies just don't make it in 2.79... they should stay hidden and used only by pros ...
# if 'rig' in ad['tags']:
# # layout.label(text = 'can make proxy')
# layout.operator('object.blenderkit_make_proxy', text = 'Make Armature proxy')
layout.operator('object.blenderkit_bring_to_scene', text='Bring to scene')
# layout.operator('object.blenderkit_color_corrector')
def draw_panel_model_rating(self, context):
o = bpy.context.active_object
op = draw_ratings(self.layout, context) # , props)
op.asset_type = 'MODEL'
def draw_panel_material_upload(self, context):
o = bpy.context.active_object
mat = bpy.context.active_object.active_material
props = mat.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'MATERIAL', context)
prop_needed(layout, props, 'name', props.name)
layout.prop(props, 'description')
layout.prop(props, 'style')
if props.style == 'OTHER':
layout.prop(props, 'style_other')
# layout.prop(props, 'engine')
# if props.engine == 'OTHER':
# layout.prop(props, 'engine_other')
prop_needed(layout, props, 'tags', props.tags)
# layout.prop(props,'shaders')#TODO autofill on upload
# row = layout.row()
layout.prop(props, 'pbr')
layout.prop(props, 'uv')
layout.prop(props, 'animated')
layout.prop(props, 'texture_size_meters')
# THUMBNAIL
row = layout.row()
if props.is_generating_thumbnail:
row.enabled = False
prop_needed(row, props, 'thumbnail', props.has_thumbnail, False)
if props.is_generating_thumbnail:
row = layout.row(align=True)
row.label(text=props.thumbnail_generating_state, icon='RENDER_STILL')
op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
op.process_source = 'MATERIAL'
op.process_type = 'THUMBNAILER'
elif props.thumbnail_generating_state != '':
label_multiline(layout, text=props.thumbnail_generating_state)
if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'):
layout.operator("object.blenderkit_material_thumbnail", text='Render thumbnail with Cycles', icon='EXPORT')
# tname = "." + bpy.context.active_object.active_material.name + "_thumbnail"
# if props.has_thumbnail and bpy.data.textures.get(tname) is not None:
# row = layout.row()
# # row.scale_y = 1.5
# row.template_preview(bpy.data.textures[tname], preview_id='test')
def draw_panel_material_search(self, context):
wm = context.scene
props = wm.blenderkit_mat
layout = self.layout
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
label_multiline(layout, text=props.report)
# layout.prop(props, 'search_style')
# if props.search_style == 'OTHER':
# layout.prop(props, 'search_style_other')
# layout.prop(props, 'search_engine')
# if props.search_engine == 'OTHER':
# layout.prop(props, 'search_engine_other')
layout.prop(props, 'automap')
draw_panel_categories(self, context)
def draw_panel_material_ratings(self, context):
op = draw_ratings(self.layout, context) # , props)
op.asset_type = 'MATERIAL'
def draw_panel_brush_upload(self, context):
brush = utils.get_active_brush()
if brush is not None:
props = brush.blenderkit
layout = self.layout
draw_upload_common(layout, props, 'BRUSH', context)
layout.prop(props, 'name')
layout.prop(props, 'description')
layout.prop(props, 'tags')
def draw_panel_brush_search(self, context):
wm = context.scene
props = wm.blenderkit_brush
layout = self.layout
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
label_multiline(layout, text=props.report)
draw_panel_categories(self, context)
def draw_panel_brush_ratings(self, context):
# props = utils.get_brush_props(context)
op = draw_ratings(self.layout, context) # , props)
op.asset_type = 'BRUSH'
class VIEW3D_PT_blenderkit_unified(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_unified"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "BlenderKit"
@classmethod
def poll(cls, context):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'UNIFIED'
def draw(self, context):
s = context.scene
ui_props = s.blenderkitUI
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
wm = bpy.context.window_manager
layout = self.layout
row = layout.row()
#
row.prop(ui_props, 'down_up', expand=True, icon_only=True)
# row.label('')
row = row.split().row()
row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
w = context.region.width
if len(user_preferences.api_key) < 35 and user_preferences.counter >10:
op = layout.operator("wm.url_open", text="Register online",
icon='QUESTION')
op.url = paths.BLENDERKIT_SIGNUP_URL
layout.label(text='Paste your API Key:')
layout.prop(user_preferences, 'api_key', text='')
layout.separator()
elif bpy.data.filepath == '':
label_multiline(layout, text="It's better to save the file first.", width=w)
layout.separator()
if wm.get('bkit_update'):
label_multiline(layout, text="New version available!", icon='INFO', width=w)
layout.operator("wm.url_open", text="Get new version",
icon='URL').url = paths.BLENDERKIT_ADDON_FILE_URL
layout.separator()
layout.separator()
layout.separator()
if ui_props.down_up == 'SEARCH':
# global assetbar_on
if not ui_props.assetbar_on:
icon = 'EXPORT'
text = 'Show AssetBar - ;'
row = layout.row()
sr = bpy.context.scene.get('search results')
if sr != None:
icon = 'RESTRICT_VIEW_OFF'
row.scale_y = 1
text = 'Show Assetbar to see %i results - ;' % len(sr)
op = row.operator('view3d.blenderkit_asset_bar', text=text, icon=icon)
else:
op = layout.operator('view3d.blenderkit_asset_bar', text='Hide AssetBar - ;', icon='EXPORT')
op.keep_running = False
op.do_search = False
if ui_props.asset_type == 'MODEL':
# noinspection PyCallByClass
draw_panel_model_search(self, context)
if ui_props.asset_type == 'SCENE':
# noinspection PyCallByClass
draw_panel_scene_search(self, context)
elif ui_props.asset_type == 'MATERIAL':
draw_panel_material_search(self, context)
elif ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
# noinspection PyCallByClass
draw_panel_brush_search(self, context)
else:
label_multiline(layout, text='switch to paint or sculpt mode.', width=context.region.width)
return
# blocking this now. It became terribly slow.
layout.operator("wm.url_open", text="See my uploads",
icon='URL').url = paths.BLENDERKIT_USER_ASSETS
elif ui_props.down_up == 'UPLOAD':
if not ui_props.assetbar_on:
text = 'Show asset preview - ;'
else:
text = 'Hide asset preview - ;'
op = layout.operator('view3d.blenderkit_asset_bar', text=text, icon='EXPORT')
op.keep_running = False
op.do_search = False
e = s.render.engine
if e not in ('CYCLES', 'BLENDER_EEVEE'):
rtext = 'Only Cycles and EEVEE render engines are currently supported. ' \
'Please use Cycles for all assets you upload to BlenderKit.'
label_multiline(layout, rtext, icon='ERROR', width=w)
return;
if ui_props.asset_type == 'MODEL':
label_multiline(layout, "Uploaded models won't be available in b2.79", icon='ERROR')
if bpy.context.active_object is not None:
draw_panel_model_upload(self, context)
else:
layout.label(text='selet object to upload')
elif ui_props.asset_type == 'SCENE':
draw_panel_scene_upload(self, context)
elif ui_props.asset_type == 'MATERIAL':
label_multiline(layout, "Uploaded materials won't be available in b2.79", icon='ERROR')
if bpy.context.active_object is not None and bpy.context.active_object.active_material is not None:
draw_panel_material_upload(self, context)
else:
label_multiline(layout, text='select object with material to upload materials', width=w)
elif ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
draw_panel_brush_upload(self, context)
else:
layout.label(text='switch to paint or sculpt mode.')
elif ui_props.down_up == 'RATING': # the poll functions didn't work here, don't know why.
if ui_props.asset_type == 'MODEL':
# TODO improve poll here to parenting structures
if bpy.context.active_object is not None and bpy.context.active_object.get('asset_data') != None:
ad = bpy.context.active_object.get('asset_data')
layout.label(text=ad['name'])
draw_panel_model_rating(self, context)
if ui_props.asset_type == 'MATERIAL':
if bpy.context.active_object is not None and \
bpy.context.active_object.active_material is not None and \
bpy.context.active_object.active_material.blenderkit.asset_base_id != '':
layout.label(text=bpy.context.active_object.active_material.blenderkit.name + ' :')
# noinspection PyCallByClass
draw_panel_material_ratings(self, context)
if ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
props = utils.get_brush_props(context)
if props.asset_base_id != '':
layout.label(text=props.name + ' :')
# noinspection PyCallByClass
draw_panel_brush_ratings(self, context)
if ui_props.asset_type == 'TEXTURE':
layout.label(text='not yet implemented')
class SetCategoryOperator(bpy.types.Operator):
"""Visit subcategory"""
bl_idname = "view3d.blenderkit_set_category"
bl_label = "BlenderKit Set Active Category"
category: bpy.props.StringProperty(
name="Category",
description="set this category active",
default="")
asset_type: bpy.props.StringProperty(
name="Asset Type",
description="asset type",
default="")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
acat = bpy.context.window_manager['active_category'][self.asset_type]
if self.category == '':
acat.remove(acat[-1])
else:
acat.append(self.category)
# we have to write back to wm. Thought this should happen with original list.
bpy.context.window_manager['active_category'][self.asset_type] = acat
return {'FINISHED'}
def draw_panel_categories(self, context):
s = context.scene
ui_props = s.blenderkitUI
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
layout = self.layout
# row = layout.row()
# row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
layout.separator()
layout.label(text='Categories')
wm = bpy.context.window_manager
col = layout.column(align=True)
if wm.get('active_category') is not None:
acat = wm['active_category'][ui_props.asset_type]
if len(acat) > 1:
# we are in subcategory, so draw the parent button
op = col.operator('view3d.blenderkit_set_category', text='...', icon='FILE_PARENT')
op.asset_type = ui_props.asset_type
op.category = ''
cats = categories.get_category(wm['bkit_categories'], cat_path=acat)
# draw freebies only in models parent category
if ui_props.asset_type == 'MODEL' and len(acat) == 1:
op = col.operator('view3d.blenderkit_asset_bar', text='freebies')
op.free_only = True
for c in cats['children']:
if c['assetCount'] > 0:
row = col.row(align=True)
if len(c['children']) > 0 and c['assetCount'] > 15:
row = row.split(factor=.8, align=True)
# row = split.split()
ctext = '%s (%i)' % (c['name'], c['assetCount'])
op = row.operator('view3d.blenderkit_asset_bar', text=ctext)
op.do_search = True
op.keep_running = True
op.category = c['slug']
# TODO enable subcategories, now not working due to some bug on server probably
if len(c['children']) > 0 and c['assetCount'] > 15:
# row = row.split()
op = row.operator('view3d.blenderkit_set_category', text='>>')
op.asset_type = ui_props.asset_type
op.category = c['slug']
# for c1 in c['children']:
# if c1['assetCount']>0:
# row = col.row()
# split = row.split(percentage=.2)
# row = split.split()
# row = split.split()
# ctext = '%s (%i)' % (c1['name'], c1['assetCount'])
# op = row.operator('view3d.blenderkit_search', text=ctext)
# op.category = c1['slug']
class VIEW3D_PT_blenderkit_downloads(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_downloads"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Downloads"
@classmethod
def poll(cls, context):
return len(download.download_threads) > 0
def draw(self, context):
layout = self.layout
for threaddata in download.download_threads:
tcom = threaddata[2]
asset_data = threaddata[1]
row = layout.row()
row.label(text=asset_data['name'])
row.label(text=str(int(tcom.progress)) + ' %')
classess = (
SetCategoryOperator,
VIEW3D_PT_blenderkit_unified,
VIEW3D_PT_blenderkit_model_properties,
VIEW3D_PT_blenderkit_downloads,
)
def register_ui_panels():
for c in classess:
bpy.utils.register_class(c)
def unregister_ui_panels():
for c in classess:
bpy.utils.unregister_class(c)
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