1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from blenderkit import paths, rerequests, image_utils
import bpy
from mathutils import Vector
import json
import os
import sys
import shutil
import logging
import traceback
import inspect
bk_logger = logging.getLogger('blenderkit')
ABOVE_NORMAL_PRIORITY_CLASS = 0x00008000
BELOW_NORMAL_PRIORITY_CLASS = 0x00004000
HIGH_PRIORITY_CLASS = 0x00000080
IDLE_PRIORITY_CLASS = 0x00000040
NORMAL_PRIORITY_CLASS = 0x00000020
REALTIME_PRIORITY_CLASS = 0x00000100
supported_material_click = ('MESH', 'CURVE', 'META', 'FONT', 'SURFACE', 'VOLUME', 'GPENCIL')
supported_material_drag = ('MESH', 'CURVE', 'META', 'FONT', 'SURFACE', 'VOLUME', 'GPENCIL')
# supported_material_drag = ('MESH')
def experimental_enabled():
preferences = bpy.context.preferences.addons['blenderkit'].preferences
return preferences.experimental_features
def get_process_flags():
flags = BELOW_NORMAL_PRIORITY_CLASS
if sys.platform != 'win32': # TODO test this on windows
flags = 0
return flags
def activate(ob):
bpy.ops.object.select_all(action='DESELECT')
ob.select_set(True)
bpy.context.view_layer.objects.active = ob
def selection_get():
aob = bpy.context.view_layer.objects.active
selobs = bpy.context.view_layer.objects.selected[:]
return (aob, selobs)
def selection_set(sel):
bpy.ops.object.select_all(action='DESELECT')
bpy.context.view_layer.objects.active = sel[0]
for ob in sel[1]:
ob.select_set(True)
def get_active_model():
if bpy.context.view_layer.objects.active is not None:
ob = bpy.context.view_layer.objects.active
while ob.parent is not None:
ob = ob.parent
return ob
return None
def get_active_HDR():
scene = bpy.context.scene
ui_props = bpy.context.window_manager.blenderkitUI
image = ui_props.hdr_upload_image
return image
def get_selected_models():
'''
Detect all hierarchies that contain asset data from selection. Only parents that have actual ['asset data'] get returned
Returns
list of objects containing asset data.
'''
obs = bpy.context.selected_objects[:]
done = {}
parents = []
for ob in obs:
if ob not in done:
while ob.parent is not None and ob not in done and ob.blenderkit.asset_base_id == '' and ob.instance_collection is None:
done[ob] = True
ob = ob.parent
if ob not in parents and ob not in done:
if ob.blenderkit.name != '' or ob.instance_collection is not None:
parents.append(ob)
done[ob] = True
# if no blenderkit - like objects were found, use the original selection.
if len(parents) == 0:
parents = obs
return parents
def get_selected_replace_adepts():
'''
Detect all hierarchies that contain either asset data from selection, or selected objects themselves.
Returns
list of objects for replacement.
'''
obs = bpy.context.selected_objects[:]
done = {}
parents = []
for selected_ob in obs:
ob = selected_ob
if ob not in done:
while ob.parent is not None and ob not in done and ob.blenderkit.asset_base_id == '' and ob.instance_collection is None:
done[ob] = True
# print('step,',ob.name)
ob = ob.parent
# print('fin', ob.name)
if ob not in parents and ob not in done:
if ob.blenderkit.name != '' or ob.instance_collection is not None:
parents.append(ob)
done[ob] = True
# print(parents)
# if no blenderkit - like objects were found, use the original selection.
if len(parents) == 0:
parents = obs
pprint('replace adepts')
pprint(str(parents))
return parents
def exclude_collection(name, state=True):
'''
Set the exclude state of collection
Parameters
----------
name - name of collection
state - default True.
Returns
-------
None
'''
vl = bpy.context.view_layer.layer_collection
cc = [vl]
found = False
while len(cc) > 0 and not found:
c = cc.pop()
if c.name == name:
c.exclude = state
found = True
cc.extend(c.children)
def get_search_props():
scene = bpy.context.scene
wm = bpy.context.window_manager
if scene is None:
return;
uiprops = bpy.context.window_manager.blenderkitUI
props = None
if uiprops.asset_type == 'MODEL':
if not hasattr(wm, 'blenderkit_models'):
return;
props = wm.blenderkit_models
if uiprops.asset_type == 'SCENE':
if not hasattr(wm, 'blenderkit_scene'):
return;
props = wm.blenderkit_scene
if uiprops.asset_type == 'HDR':
if not hasattr(wm, 'blenderkit_HDR'):
return;
props = wm.blenderkit_HDR
if uiprops.asset_type == 'MATERIAL':
if not hasattr(wm, 'blenderkit_mat'):
return;
props = wm.blenderkit_mat
if uiprops.asset_type == 'TEXTURE':
if not hasattr(wm, 'blenderkit_tex'):
return;
# props = scene.blenderkit_tex
if uiprops.asset_type == 'BRUSH':
if not hasattr(wm, 'blenderkit_brush'):
return;
props = wm.blenderkit_brush
return props
def get_active_asset_by_type(asset_type='model'):
asset_type = asset_type.lower()
if asset_type == 'model':
if bpy.context.view_layer.objects.active is not None:
ob = get_active_model()
return ob
if asset_type == 'scene':
return bpy.context.scene
if asset_type == 'hdr':
return get_active_HDR()
if asset_type == 'material':
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
return bpy.context.active_object.active_material
if asset_type == 'texture':
return None
if asset_type == 'brush':
b = get_active_brush()
if b is not None:
return b
return None
def get_active_asset():
scene = bpy.context.scene
ui_props = bpy.context.window_manager.blenderkitUI
if ui_props.asset_type == 'MODEL':
if bpy.context.view_layer.objects.active is not None:
ob = get_active_model()
return ob
if ui_props.asset_type == 'SCENE':
return bpy.context.scene
if ui_props.asset_type == 'HDR':
return get_active_HDR()
elif ui_props.asset_type == 'MATERIAL':
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
return bpy.context.active_object.active_material
elif ui_props.asset_type == 'TEXTURE':
return None
elif ui_props.asset_type == 'BRUSH':
b = get_active_brush()
if b is not None:
return b
return None
def get_upload_props():
scene = bpy.context.scene
ui_props = bpy.context.window_manager.blenderkitUI
if ui_props.asset_type == 'MODEL':
if bpy.context.view_layer.objects.active is not None:
ob = get_active_model()
return ob.blenderkit
if ui_props.asset_type == 'SCENE':
s = bpy.context.scene
return s.blenderkit
if ui_props.asset_type == 'HDR':
hdr = ui_props.hdr_upload_image # bpy.data.images.get(ui_props.hdr_upload_image)
if not hdr:
return None
return hdr.blenderkit
elif ui_props.asset_type == 'MATERIAL':
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
return bpy.context.active_object.active_material.blenderkit
elif ui_props.asset_type == 'TEXTURE':
return None
elif ui_props.asset_type == 'BRUSH':
b = get_active_brush()
if b is not None:
return b.blenderkit
return None
def previmg_name(index, fullsize=False):
if not fullsize:
return '.bkit_preview_' + str(index).zfill(3)
else:
return '.bkit_preview_full_' + str(index).zfill(3)
def get_active_brush():
context = bpy.context
brush = None
if context.sculpt_object:
brush = context.tool_settings.sculpt.brush
elif context.image_paint_object: # could be just else, but for future possible more types...
brush = context.tool_settings.image_paint.brush
return brush
def load_prefs():
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
# if user_preferences.api_key == '':
fpath = paths.BLENDERKIT_SETTINGS_FILENAME
if os.path.exists(fpath):
try:
with open(fpath, 'r', encoding='utf-8') as s:
prefs = json.load(s)
user_preferences.api_key = prefs.get('API_key', '')
user_preferences.global_dir = prefs.get('global_dir', paths.default_global_dict())
user_preferences.api_key_refresh = prefs.get('API_key_refresh', '')
except Exception as e:
print('failed to read addon preferences.')
print(e)
os.remove(fpath)
def save_prefs(self, context):
# first check context, so we don't do this on registration or blender startup
if not bpy.app.background: # (hasattr kills blender)
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
# we test the api key for length, so not a random accidentally typed sequence gets saved.
lk = len(user_preferences.api_key)
if 0 < lk < 25:
# reset the api key in case the user writes some nonsense, e.g. a search string instead of the Key
user_preferences.api_key = ''
props = get_search_props()
props.report = 'Login failed. Please paste a correct API Key.'
prefs = {
'API_key': user_preferences.api_key,
'API_key_refresh': user_preferences.api_key_refresh,
'global_dir': user_preferences.global_dir,
}
try:
fpath = paths.BLENDERKIT_SETTINGS_FILENAME
if not os.path.exists(paths._presets):
os.makedirs(paths._presets)
with open(fpath, 'w', encoding='utf-8') as s:
json.dump(prefs, s, ensure_ascii=False, indent=4)
except Exception as e:
print(e)
def uploadable_asset_poll():
'''returns true if active asset type can be uploaded'''
ui_props = bpy.context.window_manager.blenderkitUI
if ui_props.asset_type == 'MODEL':
return bpy.context.view_layer.objects.active is not None
if ui_props.asset_type == 'MATERIAL':
return bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None
if ui_props.asset_type == 'HDR':
return ui_props.hdr_upload_image is not None
return True
def get_hidden_texture(name, force_reload=False):
t = bpy.data.textures.get(name)
if t is None:
t = bpy.data.textures.new(name, 'IMAGE')
if not t.image or t.image.name != name:
img = bpy.data.images.get(name)
if img:
t.image = img
return t
def img_to_preview(img, copy_original=False):
if bpy.app.version[0] >= 3:
img.preview_ensure()
if not copy_original:
return;
if img.preview.image_size != img.size:
img.preview.image_size = (img.size[0], img.size[1])
img.preview.image_pixels_float = img.pixels[:]
# img.preview.icon_size = (img.size[0], img.size[1])
# img.preview.icon_pixels_float = img.pixels[:]
def get_hidden_image(tpath, bdata_name, force_reload=False, colorspace='sRGB'):
if bdata_name[0] == '.':
hidden_name = bdata_name
else:
hidden_name = '.%s' % bdata_name
img = bpy.data.images.get(hidden_name)
if tpath.startswith('//'):
tpath = bpy.path.abspath(tpath)
if img == None or (img.filepath != tpath):
if tpath.startswith('//'):
tpath = bpy.path.abspath(tpath)
if not os.path.exists(tpath) or os.path.isdir(tpath):
tpath = paths.get_addon_thumbnail_path('thumbnail_notready.jpg')
if img is None:
img = bpy.data.images.load(tpath)
img_to_preview(img)
img.name = hidden_name
else:
if img.filepath != tpath:
if img.packed_file is not None:
img.unpack(method='USE_ORIGINAL')
img.filepath = tpath
img.reload()
img_to_preview(img)
image_utils.set_colorspace(img, colorspace)
elif force_reload:
if img.packed_file is not None:
img.unpack(method='USE_ORIGINAL')
img.reload()
img_to_preview(img)
image_utils.set_colorspace(img, colorspace)
return img
def get_thumbnail(name):
p = paths.get_addon_thumbnail_path(name)
name = '.%s' % name
img = bpy.data.images.get(name)
if img == None:
img = bpy.data.images.load(p)
image_utils.set_colorspace(img, 'sRGB')
img.name = name
img.name = name
return img
def files_size_to_text(size):
fsmb = size / (1024 * 1024)
fskb = size % 1024
if fsmb == 0:
return f'{round(fskb)}KB'
else:
return f'{round(fsmb, 1)}MB'
def get_brush_props(context):
brush = get_active_brush()
if brush is not None:
return brush.blenderkit
return None
def p(text, text1='', text2='', text3='', text4='', text5='', level='DEBUG'):
'''debug printing depending on blender's debug value'''
if 1: # bpy.app.debug_value != 0:
# print('-----BKit debug-----\n')
# traceback.print_stack()
texts = [text1, text2, text3, text4, text5]
text = str(text)
for t in texts:
if t != '':
text += ' ' + str(t)
bk_logger.debug(text)
# print('---------------------\n')
def copy_asset(fp1, fp2):
'''synchronizes the asset between folders, including it's texture subdirectories'''
if 1:
bk_logger.debug('copy asset')
bk_logger.debug(fp1 + ' ' + fp2)
if not os.path.exists(fp2):
shutil.copyfile(fp1, fp2)
bk_logger.debug('copied')
source_dir = os.path.dirname(fp1)
target_dir = os.path.dirname(fp2)
for subdir in os.scandir(source_dir):
if not subdir.is_dir():
continue
target_subdir = os.path.join(target_dir, subdir.name)
if os.path.exists(target_subdir):
continue
bk_logger.debug(str(subdir) + ' ' + str(target_subdir))
shutil.copytree(subdir, target_subdir)
bk_logger.debug('copied')
# except Exception as e:
# print('BlenderKit failed to copy asset')
# print(fp1, fp2)
# print(e)
def pprint(data, data1=None, data2=None, data3=None, data4=None):
'''pretty print jsons'''
p(json.dumps(data, indent=4, sort_keys=True))
def get_hierarchy(ob):
'''get all objects in a tree'''
obs = []
doobs = [ob]
# pprint('get hierarchy')
pprint(ob.name)
while len(doobs) > 0:
o = doobs.pop()
doobs.extend(o.children)
obs.append(o)
return obs
def select_hierarchy(ob, state=True):
obs = get_hierarchy(ob)
for ob in obs:
ob.select_set(state)
return obs
def delete_hierarchy(ob):
obs = get_hierarchy(ob)
bpy.ops.object.delete({"selected_objects": obs})
def get_bounds_snappable(obs, use_modifiers=False):
# progress('getting bounds of object(s)')
parent = obs[0]
while parent.parent is not None:
parent = parent.parent
maxx = maxy = maxz = -10000000
minx = miny = minz = 10000000
s = bpy.context.scene
obcount = 0 # calculates the mesh obs. Good for non-mesh objects
matrix_parent = parent.matrix_world
for ob in obs:
# bb=ob.bound_box
mw = ob.matrix_world
subp = ob.parent
# while parent.parent is not None:
# mw =
if ob.type == 'MESH' or ob.type == 'CURVE':
# If to_mesh() works we can use it on curves and any other ob type almost.
# disabled to_mesh for 2.8 by now, not wanting to use dependency graph yet.
depsgraph = bpy.context.evaluated_depsgraph_get()
object_eval = ob.evaluated_get(depsgraph)
if ob.type == 'CURVE':
mesh = object_eval.to_mesh()
else:
mesh = object_eval.data
# to_mesh(context.depsgraph, apply_modifiers=self.applyModifiers, calc_undeformed=False)
obcount += 1
if mesh is not None:
for c in mesh.vertices:
coord = c.co
parent_coord = matrix_parent.inverted() @ mw @ Vector(
(coord[0], coord[1], coord[2])) # copy this when it works below.
minx = min(minx, parent_coord.x)
miny = min(miny, parent_coord.y)
minz = min(minz, parent_coord.z)
maxx = max(maxx, parent_coord.x)
maxy = max(maxy, parent_coord.y)
maxz = max(maxz, parent_coord.z)
# bpy.data.meshes.remove(mesh)
if ob.type == 'CURVE':
object_eval.to_mesh_clear()
if obcount == 0:
minx, miny, minz, maxx, maxy, maxz = 0, 0, 0, 0, 0, 0
minx *= parent.scale.x
maxx *= parent.scale.x
miny *= parent.scale.y
maxy *= parent.scale.y
minz *= parent.scale.z
maxz *= parent.scale.z
return minx, miny, minz, maxx, maxy, maxz
def get_bounds_worldspace(obs, use_modifiers=False):
# progress('getting bounds of object(s)')
s = bpy.context.scene
maxx = maxy = maxz = -10000000
minx = miny = minz = 10000000
obcount = 0 # calculates the mesh obs. Good for non-mesh objects
for ob in obs:
# bb=ob.bound_box
mw = ob.matrix_world
if ob.type == 'MESH' or ob.type == 'CURVE':
depsgraph = bpy.context.evaluated_depsgraph_get()
ob_eval = ob.evaluated_get(depsgraph)
mesh = ob_eval.to_mesh()
obcount += 1
if mesh is not None:
for c in mesh.vertices:
coord = c.co
world_coord = mw @ Vector((coord[0], coord[1], coord[2]))
minx = min(minx, world_coord.x)
miny = min(miny, world_coord.y)
minz = min(minz, world_coord.z)
maxx = max(maxx, world_coord.x)
maxy = max(maxy, world_coord.y)
maxz = max(maxz, world_coord.z)
ob_eval.to_mesh_clear()
if obcount == 0:
minx, miny, minz, maxx, maxy, maxz = 0, 0, 0, 0, 0, 0
return minx, miny, minz, maxx, maxy, maxz
def is_linked_asset(ob):
return ob.get('asset_data') and ob.instance_collection != None
def get_dimensions(obs):
minx, miny, minz, maxx, maxy, maxz = get_bounds_snappable(obs)
bbmin = Vector((minx, miny, minz))
bbmax = Vector((maxx, maxy, maxz))
dim = Vector((maxx - minx, maxy - miny, maxz - minz))
return dim, bbmin, bbmax
def requests_post_thread(url, json, headers):
r = rerequests.post(url, json=json, verify=True, headers=headers)
def get_headers(api_key):
headers = {
"accept": "application/json",
}
if api_key != '':
headers["Authorization"] = "Bearer %s" % api_key
return headers
def scale_2d(v, s, p):
'''scale a 2d vector with a pivot'''
return (p[0] + s[0] * (v[0] - p[0]), p[1] + s[1] * (v[1] - p[1]))
def scale_uvs(ob, scale=1.0, pivot=Vector((.5, .5))):
mesh = ob.data
if len(mesh.uv_layers) > 0:
uv = mesh.uv_layers[mesh.uv_layers.active_index]
# Scale a UV map iterating over its coordinates to a given scale and with a pivot point
for uvindex in range(len(uv.data)):
uv.data[uvindex].uv = scale_2d(uv.data[uvindex].uv, scale, pivot)
# map uv cubic and switch of auto tex space and set it to 1,1,1
def automap(target_object=None, target_slot=None, tex_size=1, bg_exception=False, just_scale=False):
wm = bpy.context.window_manager
mat_props = wm.blenderkit_mat
if mat_props.automap:
tob = bpy.data.objects[target_object]
# only automap mesh models
if tob.type == 'MESH' and len(tob.data.polygons) > 0:
# check polycount for a rare case where no polys are in editmesh
actob = bpy.context.active_object
bpy.context.view_layer.objects.active = tob
# auto tex space
if tob.data.use_auto_texspace:
tob.data.use_auto_texspace = False
if not just_scale:
tob.data.texspace_size = (1, 1, 1)
if 'automap' not in tob.data.uv_layers:
bpy.ops.mesh.uv_texture_add()
uvl = tob.data.uv_layers[-1]
uvl.name = 'automap'
# TODO limit this to active material
# tob.data.uv_textures['automap'].active = True
scale = tob.scale.copy()
if target_slot is not None:
tob.active_material_index = target_slot
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
# this exception is just for a 2.8 background thunmbnailer crash, can be removed when material slot select works...
if bg_exception:
bpy.ops.mesh.select_all(action='SELECT')
else:
bpy.ops.object.material_slot_select()
scale = (scale.x + scale.y + scale.z) / 3.0
if tex_size == 0:# prevent division by zero, it's possible to have 0 in tex size by unskilled uploaders
tex_size = 1
if not just_scale:
bpy.ops.uv.cube_project(
cube_size=scale * 2.0 / (tex_size),
correct_aspect=False) # it's * 2.0 because blender can't tell size of a unit cube :)
bpy.ops.object.editmode_toggle()
tob.data.uv_layers.active = tob.data.uv_layers['automap']
tob.data.uv_layers["automap"].active_render = True
# this by now works only for thumbnail preview, but should be extended to work on arbitrary objects.
# by now, it takes the basic uv map = 1 meter. also, it now doeasn't respect more materials on one object,
# it just scales whole UV.
if just_scale:
scale_uvs(tob, scale=Vector((1 / tex_size, 1 / tex_size)))
bpy.context.view_layer.objects.active = actob
def name_update(props):
'''
Update asset name function, gets run also before upload. Makes sure name doesn't change in case of reuploads,
and only displayName gets written to server.
'''
scene = bpy.context.scene
ui_props = bpy.context.window_manager.blenderkitUI
# props = get_upload_props()
if props.name_old != props.name:
props.name_changed = True
props.name_old = props.name
nname = props.name.strip()
nname = nname.replace('_', ' ')
if nname.isupper():
nname = nname.lower()
nname = nname[0].upper() + nname[1:]
props.name = nname
# here we need to fix the name for blender data = ' or " give problems in path evaluation down the road.
fname = props.name
fname = fname.replace('\'', '')
fname = fname.replace('\"', '')
asset = get_active_asset()
if ui_props.asset_type != 'HDR':
# Here we actually rename assets datablocks, but don't do that with HDR's and possibly with others
asset.name = fname
def fmt_length(prop):
prop = str(round(prop, 2))
return prop
def get_param(asset_data, parameter_name, default=None):
if not asset_data.get('dictParameters'):
# this can appear in older version files.
return default
return asset_data['dictParameters'].get(parameter_name, default)
# for p in asset_data['parameters']:
# if p.get('parameterType') == parameter_name:
# return p['value']
# return default
def params_to_dict(params):
params_dict = {}
for p in params:
params_dict[p['parameterType']] = p['value']
return params_dict
def dict_to_params(inputs, parameters=None):
if parameters == None:
parameters = []
for k in inputs.keys():
if type(inputs[k]) == list:
strlist = ""
for idx, s in enumerate(inputs[k]):
strlist += s
if idx < len(inputs[k]) - 1:
strlist += ','
value = "%s" % strlist
elif type(inputs[k]) != bool:
value = inputs[k]
else:
value = str(inputs[k])
parameters.append(
{
"parameterType": k,
"value": value
})
return parameters
def update_tags(self, context):
props = self
commasep = props.tags.split(',')
ntags = []
for tag in commasep:
if len(tag) > 19:
short_tags = tag.split(' ')
for short_tag in short_tags:
if len(short_tag) > 19:
short_tag = short_tag[:18]
ntags.append(short_tag)
else:
ntags.append(tag)
if len(ntags) == 1:
ntags = ntags[0].split(' ')
ns = ''
for t in ntags:
if t != '':
ns += t + ','
ns = ns[:-1]
if props.tags != ns:
props.tags = ns
def user_logged_in():
a = bpy.context.window_manager.get('bkit profile')
if a is not None:
return True
return False
def profile_is_validator():
a = bpy.context.window_manager.get('bkit profile')
if a is not None and a['user'].get('exmenu'):
return True
return False
def user_is_owner(asset_data=None):
'''Checks if the current logged in user is owner of the asset'''
profile = bpy.context.window_manager.get('bkit profile')
if profile is None:
return False
if int(asset_data['author']['id']) == int(profile['user']['id']):
return True
return False
def asset_from_newer_blender_version(asset_data):
'''checks if asset is from a newer blender version, to avoid incompatibility'''
bver = bpy.app.version
aver = asset_data['sourceAppVersion'].split('.')
#print(aver,bver)
bver_f = bver[0] + bver[1] * .01 + bver[2] * .0001
if len(aver)>=3:
aver_f = int(aver[0]) + int(aver[1]) * .01 + int(aver[2]) * .0001
return aver_f>bver_f
return False
def guard_from_crash():
'''
Blender tends to crash when trying to run some functions
with the addon going through unregistration process.
This function is used in these functions (like draw callbacks)
so these don't run during unregistration.
'''
if bpy.context.preferences.addons.get('blenderkit') is None:
return False;
if bpy.context.preferences.addons['blenderkit'].preferences is None:
return False;
return True
def get_largest_area(area_type='VIEW_3D'):
maxsurf = 0
maxa = None
maxw = None
region = None
for w in bpy.data.window_managers[0].windows:
for a in w.screen.areas:
if a.type == area_type:
asurf = a.width * a.height
if asurf > maxsurf:
maxa = a
maxw = w
maxsurf = asurf
for r in a.regions:
if r.type == 'WINDOW':
region = r
global active_area_pointer, active_window_pointer, active_region_pointer
active_window_pointer = maxw.as_pointer()
active_area_pointer = maxa.as_pointer()
active_region_pointer = region.as_pointer()
return maxw, maxa, region
def get_fake_context(context, area_type='VIEW_3D'):
C_dict = {} # context.copy() #context.copy was a source of problems - incompatibility with addons that also define context
C_dict.update(region='WINDOW')
# try:
# context = context.copy()
# # print('bk context copied successfully')
# except Exception as e:
# print(e)
# print('BlenderKit: context.copy() failed. Can be a colliding addon.')
context = {}
if context.get('area') is None or context.get('area').type != area_type:
w, a, r = get_largest_area(area_type=area_type)
if w:
# sometimes there is no area of the requested type. Let's face it, some people use Blender without 3d view.
override = {'window': w, 'screen': w.screen, 'area': a, 'region': r}
C_dict.update(override)
# print(w,a,r)
return C_dict
# def is_url(text):
def label_multiline(layout, text='', icon='NONE', width=-1, max_lines=10):
'''
draw a ui label, but try to split it in multiple lines.
Parameters
----------
layout
text
icon
width width to split by in character count
max_lines maximum lines to draw
Returns
-------
True if max_lines was overstepped
'''
if text.strip() == '':
return
text = text.replace('\r\n', '\n')
lines = text.split('\n')
if width > 0:
threshold = int(width / 5.5)
else:
threshold = 35
li = 0
for l in lines:
# if is_url(l):
li += 1
while len(l) > threshold:
i = l.rfind(' ', 0, threshold)
if i < 1:
i = threshold
l1 = l[:i]
layout.label(text=l1, icon=icon)
icon = 'NONE'
l = l[i:].lstrip()
li += 1
if li > max_lines:
break;
if li > max_lines:
break;
layout.label(text=l, icon=icon)
icon = 'NONE'
if li > max_lines:
return True
def trace():
traceback.print_stack()
|