Welcome to mirror list, hosted at ThFree Co, Russian Federation.

bTrace.py « btrace - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: a17c3dd7d690c7dfc162459fd5e1203f97c05bd4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
# SPDX-License-Identifier: GPL-2.0-or-later

# TO DO LIST #
# Add more options to curve radius/modulation plus cyclic/connect curve option

import bpy
# import selection_utils
from bpy.types import Operator
from random import (
        choice as rand_choice,
        random as rand_random,
        randint as rand_randint,
        uniform as rand_uniform,
        )

# Selection Module: Contributors: Mackraken, Andrew Hale (TrumanBlending)
# Adapted from Mackraken's "Tools for Curves" addon


selected = []


class SelectionOrder(bpy.types.Operator):
    """Store the object names in the order they are selected, """ \
    """use RETURN key to confirm selection, ESCAPE key to cancel"""
    bl_idname = "object.select_order"
    bl_label = "Select with Order"
    bl_options = {'UNDO'}

    num_selected = 0

    @classmethod
    def poll(self, context):
        return bpy.context.mode == 'OBJECT'

    def update(self, context):
        # Get the currently selected objects
        sel = context.selected_objects
        num = len(sel)

        if num == 0:
            # Reset the list
            del selected[:]
        elif num > self.num_selected:
            # Get all the newly selected objects and add
            new = [ob.name for ob in sel if ob.name not in selected]
            selected.extend(new)
        elif num < self.num_selected:
            # Get the selected objects and remove from list
            curnames = {ob.name for ob in sel}
            selected[:] = [name for name in selected if name in curnames]

        # Set the number of currently select objects
        self.num_selected = len(selected)

    def modal(self, context, event):
        if event.type == 'RET':
            # If return is pressed, finish the operator
            return {'FINISHED'}
        elif event.type == 'ESC':
            # If escape is pressed, cancel the operator
            return {'CANCELLED'}

        # Update selection if we need to
        self.update(context)
        return {'PASS_THROUGH'}

    def invoke(self, context, event):
        self.update(context)

        context.window_manager.modal_handler_add(self)
        return {'RUNNING_MODAL'}

def error_handlers(self, op_name, error, reports="ERROR", func=False):
    if self and reports:
        self.report({'WARNING'}, reports + " (See Console for more info)")

    is_func = "Function" if func else "Operator"
    print("\n[Btrace]\n{}: {}\nError: {}\n".format(op_name, is_func, error))


# Object Trace
# creates a curve with a modulated radius connecting points of a mesh

class OBJECT_OT_objecttrace(Operator):
    bl_idname = "object.btobjecttrace"
    bl_label = "Btrace: Object Trace"
    bl_description = ("Trace selected mesh object with a curve with the option to animate\n"
                      "The Active Object has to be of a Mesh or Font type")
    bl_options = {'REGISTER', 'UNDO'}

    @classmethod
    def poll(cls, context):
        return (context.object and
                context.object.type in {'MESH', 'FONT'})

    def invoke(self, context, event):
        try:
            # Run through each selected object and convert to to a curved object
            brushObj = context.selected_objects
            Btrace = context.window_manager.curve_tracer
            check_materials = True
            # Duplicate Mesh
            if Btrace.object_duplicate:
                bpy.ops.object.duplicate_move()
                brushObj = context.selected_objects
            # Join Mesh
            if Btrace.convert_joinbefore:
                if len(brushObj) > 1:  # Only run if multiple objects selected
                    bpy.ops.object.join()
                    brushObj = context.selected_objects

            for i in brushObj:
                context.view_layer.objects.active = i
                if i and i.type != 'CURVE':
                    bpy.ops.object.btconvertcurve()
                    # Materials
                    trace_mats = addtracemat(bpy.context.object.data)
                    if not trace_mats and check_materials is True:
                        check_materials = False
                if Btrace.animate:
                    bpy.ops.curve.btgrow()

            if check_materials is False:
                self.report({'WARNING'}, "Some Materials could not be added")

            return {'FINISHED'}

        except Exception as e:
            error_handlers(self, "object.btobjecttrace", e,
                           "Object Trace could not be completed")

            return {'CANCELLED'}


# Objects Connect
# connect selected objects with a curve + hooks to each node
# possible handle types: 'FREE' 'AUTO' 'VECTOR' 'ALIGNED'

class OBJECT_OT_objectconnect(Operator):
    bl_idname = "object.btobjectsconnect"
    bl_label = "Btrace: Objects Connect"
    bl_description = ("Connect selected objects with a curve and add hooks to each node\n"
                      "Needs at least two objects selected")
    bl_options = {'REGISTER', 'UNDO'}

    @classmethod
    def poll(cls, context):
        return len(context.selected_objects) > 1

    def invoke(self, context, event):
        try:
            lists = []
            Btrace = context.window_manager.curve_tracer
            curve_handle = Btrace.curve_handle
            if curve_handle == 'AUTOMATIC':  # hackish because of naming conflict in api
                curve_handle = 'AUTO'
            # Check if Btrace group exists, if not create
            bcollection = bpy.data.collections.keys()
            if 'Btrace' not in bcollection:
                mycol=bpy.data.collections.new(name="Btrace")
                bpy.context.scene.collection.children.link(mycol)
            #  check if noise
            if Btrace.connect_noise:
                bpy.ops.object.btfcnoise()
            # check if respect order is checked, create list of objects
            if Btrace.respect_order is True:
                selobnames = selection_utils.selected
                obnames = []
                for ob in selobnames:
                    obnames.append(bpy.data.objects[ob])
            else:
                obnames = bpy.context.selected_objects  # No selection order

            for a in obnames:
                lists.append(a)
                a.select_set(False)

            # trace the origins
            tracer = bpy.data.curves.new('tracer', 'CURVE')
            tracer.dimensions = '3D'
            spline = tracer.splines.new('BEZIER')
            spline.bezier_points.add(len(lists) - 1)
            curve = bpy.data.objects.new('curve', tracer)
            bpy.context.collection.objects.link(curve)

            # render ready curve
            tracer.resolution_u = Btrace.curve_u
            # Set bevel resolution from Panel options
            tracer.bevel_resolution = Btrace.curve_resolution
            tracer.fill_mode = 'FULL'
            # Set bevel depth from Panel options
            tracer.bevel_depth = Btrace.curve_depth

            # move nodes to objects
            for i in range(len(lists)):
                p = spline.bezier_points[i]
                p.co = lists[i].location
                p.handle_right_type = curve_handle
                p.handle_left_type = curve_handle

            bpy.context.view_layer.objects.active = curve
            bpy.ops.object.mode_set(mode='OBJECT')

            # place hooks
            for i in range(len(lists)):
                lists[i].select_set(True)
                curve.data.splines[0].bezier_points[i].select_control_point = True
                bpy.ops.object.mode_set(mode='EDIT')
                bpy.ops.object.hook_add_selob()
                bpy.ops.object.mode_set(mode='OBJECT')
                curve.data.splines[0].bezier_points[i].select_control_point = False
                lists[i].select_set(False)

            bpy.ops.object.select_all(action='DESELECT')
            curve.select_set(True)  # selected curve after it's created
            # Materials
            check_materials = True
            trace_mats = addtracemat(bpy.context.object.data)
            if not trace_mats and check_materials is True:
                check_materials = False

            if Btrace.animate:   # Add Curve Grow it?
                bpy.ops.curve.btgrow()

            bpy.data.collections["Btrace"].objects.link(curve) # add to Btrace collection

            # Check if we add grow curve
            if Btrace.animate:
                bpy.ops.curve.btgrow()  # Add grow curve

            if check_materials is False:
                self.report({'WARNING'}, "Some Materials could not be added")

            return {'FINISHED'}

        except Exception as e:
            error_handlers(self, "object.btobjectsconnect", e,
                           "Objects Connect could not be completed")

            return {'CANCELLED'}


# Particle Trace
# creates a curve from each particle of a system

def curvetracer(curvename, splinename):
    Btrace = bpy.context.window_manager.curve_tracer
    tracer = bpy.data.curves.new(splinename, 'CURVE')
    tracer.dimensions = '3D'
    curve = bpy.data.objects.new(curvename, tracer)
    bpy.context.collection.objects.link(curve)
    try:
        tracer.fill_mode = 'FULL'
    except:
        tracer.use_fill_front = tracer.use_fill_back = False
    tracer.bevel_resolution = Btrace.curve_resolution
    tracer.bevel_depth = Btrace.curve_depth
    tracer.resolution_u = Btrace.curve_u
    return tracer, curve

# Particle Trace
class OBJECT_OT_particletrace(Operator):
    bl_idname = "particles.particletrace"
    bl_label = "Btrace: Particle Trace"
    bl_description = ("Creates a curve from each particle of a system.\n"
                      "Keeping particle amount under 250 will make this run faster")
    bl_options = {'REGISTER', 'UNDO'}

    @classmethod
    def poll(cls, context):
        return (context.object is not None and
                context.object.particle_systems)

    def execute(self, context):
        try:
            Btrace = bpy.context.window_manager.curve_tracer
            particle_step = Btrace.particle_step    # step size in frames
            obj = bpy.context.object
            obj = bpy.context.evaluated_depsgraph_get().objects.get(obj.name, None)
            ps = obj.particle_systems.active
            curvelist = []
            curve_handle = Btrace.curve_handle
            check_materials = True

            if curve_handle == 'AUTOMATIC':   # hackish naming conflict
                curve_handle = 'AUTO'
            if curve_handle == 'FREE_ALIGN':  # hackish naming conflict
                curve_handle = 'FREE'

            # Check if Btrace group exists, if not create
            bcollection = bpy.data.collections.keys()
            if 'Btrace' not in bcollection:
                mycol=bpy.data.collections.new(name="Btrace")
                bpy.context.scene.collection.children.link(mycol)

            if Btrace.curve_join:
                tracer = curvetracer('Tracer', 'Splines')

            for x in ps.particles:
                if not Btrace.curve_join:
                    tracer = curvetracer('Tracer.000', 'Spline.000')
                spline = tracer[0].splines.new('BEZIER')

                # add point to spline based on step size
                spline.bezier_points.add((x.lifetime - 1) // particle_step)
                for t in list(range(int(x.lifetime))):
                    bpy.context.scene.frame_set(t + x.birth_time)

                    if not t % particle_step:
                        p = spline.bezier_points[t // particle_step]
                        p.co = x.location
                        p.handle_right_type = curve_handle
                        p.handle_left_type = curve_handle
                particlecurve = tracer[1]
                curvelist.append(particlecurve)

            # add to group
            bpy.ops.object.select_all(action='DESELECT')
            for curveobject in curvelist:
                curveobject.select_set(True)
                bpy.context.view_layer.objects.active = curveobject
                bpy.data.collections["Btrace"].objects.link(curveobject)
                # Materials
                trace_mats = addtracemat(curveobject.data)
                if not trace_mats and check_materials is True:
                    check_materials = False

            if Btrace.animate:
                bpy.ops.curve.btgrow()  # Add grow curve

            if check_materials is False:
                self.report({'WARNING'}, "Some Materials could not be added")

            return {'FINISHED'}

        except Exception as e:
            error_handlers(self, "particles.particletrace", e,
                           "Particle Trace could not be completed")

            return {'CANCELLED'}


# Particle Connect
# connect all particles in active system with a continuous animated curve

class OBJECT_OT_traceallparticles(Operator):
    bl_idname = "particles.connect"
    bl_label = "Connect Particles"
    bl_description = ("Create a continuous animated curve from particles in active system\n"
                      "Needs an Object with a particle system attached")
    bl_options = {'REGISTER', 'UNDO'}

    @classmethod
    def poll(cls, context):
        return (context.object is not None and
                context.object.particle_systems)

    def execute(self, context):
        try:
            obj = context.object
            obj = bpy.context.evaluated_depsgraph_get().objects.get(obj.name, None)
            ps = obj.particle_systems.active
            setting = ps.settings

            # Grids distribution not supported
            if setting.distribution == 'GRID':
                self.report({'INFO'},
                            "Grid distribution mode for particles not supported")
                return{'CANCELLED'}

            Btrace = bpy.context.window_manager.curve_tracer
            # Get frame start
            particle_f_start = Btrace.particle_f_start
            # Get frame end
            particle_f_end = Btrace.particle_f_end
            curve_handle = Btrace.curve_handle
            # hackish because of naming conflict in api
            if curve_handle == 'AUTOMATIC':
                curve_handle = 'AUTO'
            if curve_handle == 'FREE_ALIGN':
                curve_handle = 'FREE'

            # define what kind of object to create
            tracer = bpy.data.curves.new('Splines', 'CURVE')
            # Create new object with settings listed above
            curve = bpy.data.objects.new('Tracer', tracer)
            # Link newly created object to the scene
            # bpy.context.view_layer.objects.link(curve)
            bpy.context.scene.collection.objects.link(curve)
            # add a new Bezier point in the new curve
            spline = tracer.splines.new('BEZIER')
            spline.bezier_points.add(setting.count - 1)

            tracer.dimensions = '3D'
            tracer.resolution_u = Btrace.curve_u
            tracer.bevel_resolution = Btrace.curve_resolution
            tracer.fill_mode = 'FULL'
            tracer.bevel_depth = Btrace.curve_depth

            if Btrace.particle_auto:
                f_start = int(setting.frame_start)
                f_end = int(setting.frame_end + setting.lifetime)
            else:
                if particle_f_end <= particle_f_start:
                    particle_f_end = particle_f_start + 1
                f_start = particle_f_start
                f_end = particle_f_end

            for bFrames in range(f_start, f_end):
                bpy.context.scene.frame_set(bFrames)
                if not (bFrames - f_start) % Btrace.particle_step:
                    for bFrames in range(setting.count):
                        if ps.particles[bFrames].alive_state != 'UNBORN':
                            e = bFrames
                        bp = spline.bezier_points[bFrames]
                        pt = ps.particles[e]
                        bp.co = pt.location
                        bp.handle_right_type = curve_handle
                        bp.handle_left_type = curve_handle
                        bp.keyframe_insert('co')
                        bp.keyframe_insert('handle_left')
                        bp.keyframe_insert('handle_right')
            # Select new curve
            bpy.ops.object.select_all(action='DESELECT')
            curve.select_set(True)
            bpy.context.view_layer.objects.active = curve

            # Materials
            trace_mats = addtracemat(curve.data)
            if not trace_mats:
                self.report({'WARNING'}, "Some Materials could not be added")

            if Btrace.animate:
                bpy.ops.curve.btgrow()

            return{'FINISHED'}

        except Exception as e:
            error_handlers(self, "particles.connect", e,
                           "Connect Particles could not be completed")

            return {'CANCELLED'}


# Writing Tool
# Writes a curve by animating its point's radii

class OBJECT_OT_writing(Operator):
    bl_idname = "curve.btwriting"
    bl_label = "Write"
    bl_description = ("Use Grease Pencil to write and convert to curves\n"
                      "Needs an existing Grease Pencil layer attached to the Scene")
    bl_options = {'REGISTER', 'UNDO'}

    @classmethod
    def poll(cls, context):
        gp = context.scene.grease_pencil
        return gp and gp.layers

    def execute(self, context):
        try:
            # first check if the Grease Pencil is attached to the Scene
            tool_settings = context.scene.tool_settings
            source_data = tool_settings.grease_pencil_source
            if source_data in {"OBJECT"}:
                self.report({'WARNING'},
                            "Operation Cancelled. "
                            "The Grease Pencil data-block is attached to an Object")
                return {"CANCELLED"}

            Btrace = context.window_manager.curve_tracer
            # this is hacky - store objects in the scene for comparison later
            store_objects = [ob for ob in context.scene.objects]

            gactive = context.active_object
            # checking if there are any strokes the easy way
            if not bpy.ops.gpencil.convert.poll():
                self.report({'WARNING'},
                            "Operation Cancelled. "
                            "Are there any Grease Pencil Strokes ?")
                return {'CANCELLED'}

            bpy.ops.gpencil.convert(type='CURVE')
            # get curve after convert (compare the scenes to get the difference)
            scene_obj = context.scene.objects
            check_materials = True

            for obj in scene_obj:
                if obj not in store_objects and obj.type == "CURVE":
                    gactiveCurve = obj
                    break

            # render ready curve
            gactiveCurve.data.resolution_u = Btrace.curve_u
            # Set bevel resolution from Panel options
            gactiveCurve.data.bevel_resolution = Btrace.curve_resolution
            gactiveCurve.data.fill_mode = 'FULL'
            # Set bevel depth from Panel options
            gactiveCurve.data.bevel_depth = Btrace.curve_depth

            writeObj = context.selected_objects
            if Btrace.animate:
                for i in writeObj:
                    context.view_layer.objects.active = i
                    bpy.ops.curve.btgrow()
                    # Materials
                    trace_mats = addtracemat(bpy.context.object.data)
                    if not trace_mats and check_materials is True:
                        check_materials = False
            else:
                for i in writeObj:
                    context.view_layer.objects.active = i
                    # Materials
                    trace_mats = addtracemat(bpy.context.object.data)
                    if not trace_mats and check_materials is True:
                        check_materials = False

            # Delete grease pencil strokes
            context.view_layer.objects.active = gactive
            bpy.ops.gpencil.data_unlink()
            context.view_layer.objects.active = gactiveCurve
            # Smooth object
            bpy.ops.object.shade_smooth()
            # Return to first frame
            bpy.context.scene.frame_set(Btrace.anim_f_start)

            if check_materials is False:
                self.report({'WARNING'}, "Some Materials could not be added")

            return{'FINISHED'}

        except Exception as e:
            error_handlers(self, "curve.btwriting", e,
                           "Grease Pencil conversion could not be completed")

            return {'CANCELLED'}


# Create Curve
# Convert mesh to curve using either Continuous, All Edges, or Sharp Edges
# Option to create noise

class OBJECT_OT_convertcurve(Operator):
    bl_idname = "object.btconvertcurve"
    bl_label = "Btrace: Create Curve"
    bl_description = ("Convert Mesh to Curve using either Continuous, "
                      "All Edges or Sharp Edges\n"
                      "Active Object has to be of a Mesh or Font type")
    bl_options = {'REGISTER', 'UNDO'}

    @classmethod
    def poll(cls, context):
        return (context.object is not None and
                context.object.type in {"MESH", "FONT"})

    def execute(self, context):
        try:
            Btrace = context.window_manager.curve_tracer
            obj = context.object

            # Convert Font
            if obj.type == 'FONT':
                bpy.ops.object.mode_set(mode='OBJECT')
                bpy.ops.object.convert(target='CURVE')  # Convert edges to curve
                bpy.context.object.data.dimensions = '3D'

            # make a continuous edge through all vertices
            if obj.type == 'MESH':
                # Add noise to mesh
                if Btrace.distort_curve:
                    for v in obj.data.vertices:
                        for u in range(3):
                            v.co[u] += Btrace.distort_noise * (rand_uniform(-1, 1))

                if Btrace.convert_edgetype == 'CONTI':
                    # Start Continuous edge
                    bpy.ops.object.mode_set(mode='EDIT')
                    bpy.ops.mesh.select_all(action='SELECT')
                    bpy.ops.mesh.delete(type='EDGE_FACE')
                    bpy.ops.mesh.select_all(action='DESELECT')
                    verts = bpy.context.object.data.vertices
                    bpy.ops.object.mode_set(mode='OBJECT')
                    li = []
                    p1 = rand_randint(0, len(verts) - 1)

                    for v in verts:
                        li.append(v.index)
                    li.remove(p1)
                    for z in range(len(li)):
                        x = []
                        for px in li:
                            d = verts[p1].co - verts[px].co  # find distance from first vert
                            x.append(d.length)
                        p2 = li[x.index(min(x))]  # find the shortest distance list index
                        verts[p1].select = verts[p2].select = True
                        bpy.ops.object.mode_set(mode='EDIT')
                        bpy.context.tool_settings.mesh_select_mode = [True, False, False]
                        bpy.ops.mesh.edge_face_add()
                        bpy.ops.mesh.select_all(action='DESELECT')
                        bpy.ops.object.mode_set(mode='OBJECT')
                        li.remove(p2)  # remove item from list.
                        p1 = p2
                    # Convert edges to curve
                    bpy.ops.object.mode_set(mode='OBJECT')
                    bpy.ops.object.convert(target='CURVE')

                if Btrace.convert_edgetype == 'EDGEALL':
                    # Start All edges
                    bpy.ops.object.mode_set(mode='EDIT')
                    bpy.ops.mesh.select_all(action='SELECT')
                    bpy.ops.mesh.delete(type='ONLY_FACE')
                    bpy.ops.object.mode_set()
                    bpy.ops.object.convert(target='CURVE')
                    for sp in obj.data.splines:
                        sp.type = Btrace.curve_spline

            obj = context.object
            # Set spline type to custom property in panel
            bpy.ops.object.editmode_toggle()
            bpy.ops.curve.spline_type_set(type=Btrace.curve_spline)
            # Set handle type to custom property in panel
            bpy.ops.curve.handle_type_set(type=Btrace.curve_handle)
            bpy.ops.object.editmode_toggle()
            obj.data.fill_mode = 'FULL'
            # Set resolution to custom property in panel
            obj.data.bevel_resolution = Btrace.curve_resolution
            obj.data.resolution_u = Btrace.curve_u
            # Set depth to custom property in panel
            obj.data.bevel_depth = Btrace.curve_depth
            # Smooth object
            bpy.ops.object.shade_smooth()
            # Modulate curve radius and add distortion
            if Btrace.distort_curve:
                scale = Btrace.distort_modscale
                if scale == 0:
                    return {'FINISHED'}
                for u in obj.data.splines:
                    for v in u.bezier_points:
                        v.radius = scale * round(rand_random(), 3)

            return {'FINISHED'}

        except Exception as e:
            error_handlers(self, "object.btconvertcurve", e,
                           "Conversion could not be completed")

            return {'CANCELLED'}


# Mesh Follow, trace vertex or faces
# Create curve at center of selection item, extruded along animation
# Needs to be an animated mesh!!!

class OBJECT_OT_meshfollow(Operator):
    bl_idname = "object.btmeshfollow"
    bl_label = "Btrace: Vertex Trace"
    bl_description = "Trace Vertex or Face on an animated mesh"
    bl_options = {'REGISTER', 'UNDO'}

    @classmethod
    def poll(cls, context):
        return (context.object and context.object.type in {'MESH'})

    def execute(self, context):
        try:
            Btrace = context.window_manager.curve_tracer
            stepsize = Btrace.particle_step

            obj = context.object
            scn = context.scene
            drawmethod = Btrace.fol_mesh_type  # Draw from Edges, Verts, or Faces

            if drawmethod == 'VERTS':
                meshobjs = obj.data.vertices
            if drawmethod == 'FACES':
                meshobjs = obj.data.polygons  # untested
            if drawmethod == 'EDGES':
                meshobjs = obj.data.edges     # untested

            # Frame properties
            start_frame, end_frame = Btrace.fol_start_frame, Btrace.fol_end_frame
            if start_frame > end_frame:      # Make sure the math works
                start_frame = end_frame - 5  # if start past end, goto (end - 5)
            frames = int((end_frame - start_frame) / stepsize)

            def getsel_option():  # Get selection objects
                sel = []
                # options are 'random', 'custom', 'all'
                seloption, fol_mesh_type = Btrace.fol_sel_option, Btrace.fol_mesh_type
                if fol_mesh_type == 'OBJECT':
                    pass
                else:
                    if seloption == 'CUSTOM':
                        for i in meshobjs:
                            if i.select_get() is True:
                                sel.append(i.index)
                    if seloption == 'RANDOM':
                        for i in list(meshobjs):
                            sel.append(i.index)
                        finalsel = int(len(sel) * Btrace.fol_perc_verts)
                        remove = len(sel) - finalsel
                        for i in range(remove):
                            sel.pop(rand_randint(0, len(sel) - 1))
                    if seloption == 'ALL':
                        for i in list(meshobjs):
                            sel.append(i.index)

                return sel

            def get_coord(objindex):
                obj_co = []  # list of vector coordinates to use
                frame_x = start_frame
                for i in range(frames):  # create frame numbers list
                    scn.frame_set(frame_x)
                    if drawmethod != 'OBJECT':
                        followed_item = meshobjs[objindex]
                        if drawmethod == 'VERTS':
                            # find Vert vector
                            g_co = obj.matrix_local @ followed_item.co

                        if drawmethod == 'FACES':
                            # find Face vector
                            g_co = obj.matrix_local @ followed_item.normal

                        if drawmethod == 'EDGES':
                            v1 = followed_item.vertices[0]
                            v2 = followed_item.vertices[1]
                            co1 = bpy.context.object.data.vertices[v1]
                            co2 = bpy.context.object.data.vertices[v2]
                            localcenter = co1.co.lerp(co2.co, 0.5)
                            g_co = obj.matrix_world @ localcenter

                    if drawmethod == 'OBJECT':
                        g_co = objindex.location.copy()

                    obj_co.append(g_co)
                    frame_x = frame_x + stepsize

                scn.frame_set(start_frame)
                return obj_co

            def make_curve(co_list):
                Btrace = bpy.context.window_manager.curve_tracer
                tracer = bpy.data.curves.new('tracer', 'CURVE')
                tracer.dimensions = '3D'
                spline = tracer.splines.new('BEZIER')
                spline.bezier_points.add(len(co_list) - 1)
                curve = bpy.data.objects.new('curve', tracer)
                scn.collection.objects.link(curve)
                curvelist.append(curve)
                # render ready curve
                tracer.resolution_u = Btrace.curve_u
                # Set bevel resolution from Panel options
                tracer.bevel_resolution = Btrace.curve_resolution
                tracer.fill_mode = 'FULL'
                # Set bevel depth from Panel options
                tracer.bevel_depth = Btrace.curve_depth
                curve_handle = Btrace.curve_handle

                # hackish AUTOMATIC doesn't work here
                if curve_handle == 'AUTOMATIC':
                    curve_handle = 'AUTO'

                # move bezier points to objects
                for i in range(len(co_list)):
                    p = spline.bezier_points[i]
                    p.co = co_list[i]
                    p.handle_right_type = curve_handle
                    p.handle_left_type = curve_handle
                return curve

            # Run methods
            # Check if Btrace group exists, if not create
            bcollection = bpy.data.collections.keys()
            if 'Btrace' not in bcollection:
                mycol=bpy.data.collections.new(name="Btrace")
                bpy.context.scene.collection.children.link(mycol)

            Btrace = bpy.context.window_manager.curve_tracer
            sel = getsel_option()  # Get selection
            curvelist = []  # list to use for grow curve
            check_materials = True

            if Btrace.fol_mesh_type == 'OBJECT':
                vector_list = get_coord(obj)
                curvelist.append(make_curve(vector_list))
            else:
                for i in sel:
                    print(i)
                    vector_list = get_coord(i)
                    make_curve(vector_list)
                    # curvelist.append(make_curve(vector_list)) # append happens in function
            # Select new curves and add to group
            bpy.ops.object.select_all(action='DESELECT')
            for curveobject in curvelist:
                if curveobject.type == 'CURVE':
                    curveobject.select_set(True)
                    bpy.context.view_layer.objects.active = curveobject

                    bpy.data.collections["Btrace"].objects.link(curveobject) #2.8 link obj to collection
                    bpy.context.scene.collection.objects.unlink(curveobject) # unlink from scene collection
                    # bpy.ops.object.group_link(group="Btrace")
                    # Materials
                    trace_mats = addtracemat(curveobject.data)
                    if not trace_mats and check_materials is True:
                        check_materials = False

                    curveobject.select_set(False)

            if Btrace.animate:  # Add grow curve
                for curveobject in curvelist:
                    curveobject.select_set(True)
                bpy.ops.curve.btgrow()
                for curveobject in curvelist:
                    curveobject.select_set(False)

            obj.select_set(False)  # Deselect original object

            if check_materials is False:
                self.report({'WARNING'}, "Some Materials could not be added")

            return {'FINISHED'}

        except Exception as e:
            error_handlers(self, "object.btmeshfollow", e,
                           "Vertex Trace could not be completed")

            return {'CANCELLED'}


# Add Tracer Material
def addtracemat(matobj):
    try:
        # Check if a material exists, skip if it does
        matslots = bpy.context.object.data.materials.items()

        if len(matslots) < 1:  # Make sure there is only one material slot

            Btrace = bpy.context.window_manager.curve_tracer

            # Check if color blender is to be run
            if not Btrace.mat_run_color_blender:
                # Create Random color for each item
                if Btrace.trace_mat_random:
                    # Use random color from chosen palette,
                    # assign color lists for each palette
                    brightColors = [
                            Btrace.brightColor1, Btrace.brightColor2,
                            Btrace.brightColor3, Btrace.brightColor4
                            ]
                    bwColors = [
                            Btrace.bwColor1, Btrace.bwColor2
                            ]
                    customColors = [
                            Btrace.mmColor1, Btrace.mmColor2, Btrace.mmColor3,
                            Btrace.mmColor4, Btrace.mmColor5, Btrace.mmColor6,
                            Btrace.mmColor7, Btrace.mmColor8
                            ]
                    earthColors = [
                            Btrace.earthColor1, Btrace.earthColor2,
                            Btrace.earthColor3, Btrace.earthColor4,
                            Btrace.earthColor5
                            ]
                    greenblueColors = [
                            Btrace.greenblueColor1, Btrace.greenblueColor2,
                            Btrace.greenblueColor3
                            ]
                    if Btrace.mmColors == 'BRIGHT':
                        mat_color = brightColors[
                                        rand_randint(0, len(brightColors) - 1)
                                        ]
                    if Btrace.mmColors == 'BW':
                        mat_color = bwColors[
                                        rand_randint(0, len(bwColors) - 1)
                                        ]
                    if Btrace.mmColors == 'CUSTOM':
                        mat_color = customColors[
                                        rand_randint(0, len(customColors) - 1)
                                        ]
                    if Btrace.mmColors == 'EARTH':
                        mat_color = earthColors[
                                        rand_randint(0, len(earthColors) - 1)
                                        ]
                    if Btrace.mmColors == 'GREENBLUE':
                        mat_color = greenblueColors[
                                        rand_randint(0, len(greenblueColors) - 1)
                                        ]
                    if Btrace.mmColors == 'RANDOM':
                        mat_color = (rand_random(), rand_random(), rand_random())
                else:
                    # Choose Single color
                    mat_color = Btrace.trace_mat_color

                TraceMat = bpy.data.materials.new('TraceMat')

                TraceMat.use_nodes = True
                BSDF = TraceMat.node_tree.nodes[1]
                r, g, b = mat_color[0], mat_color[1], mat_color[2]
                BSDF.inputs[0].default_value = [r, g, b, 1] # change node color
                TraceMat.diffuse_color = [r, g, b, 1] # change viewport color


                # Add material to object
                matobj.materials.append(bpy.data.materials.get(TraceMat.name))

            else:
                # Run color blender operator
                bpy.ops.object.colorblender()

        return True

    except Exception as e:
        error_handlers(False, "addtracemat", e, "Function error", True)

        return False


# Add Color Blender Material
# This is the magical material changer!
class OBJECT_OT_materialChango(Operator):
    bl_idname = "object.colorblender"
    bl_label = "Color Blender"
    bl_options = {'REGISTER', 'UNDO'}

    def execute(self, context):
        try:
            # properties panel
            Btrace = context.window_manager.curve_tracer
            colorObjects = context.selected_objects

            # Set color lists
            brightColors = [
                    Btrace.brightColor1, Btrace.brightColor2,
                    Btrace.brightColor3, Btrace.brightColor4
                    ]
            bwColors = [Btrace.bwColor1, Btrace.bwColor2]
            customColors = [
                    Btrace.mmColor1, Btrace.mmColor2, Btrace.mmColor3,
                    Btrace.mmColor4, Btrace.mmColor5, Btrace.mmColor6,
                    Btrace.mmColor7, Btrace.mmColor8
                    ]
            earthColors = [
                    Btrace.earthColor1, Btrace.earthColor2, Btrace.earthColor3,
                    Btrace.earthColor4, Btrace.earthColor5
                    ]
            greenblueColors = [
                    Btrace.greenblueColor1, Btrace.greenblueColor2,
                    Btrace.greenblueColor3
                    ]
            engine = context.scene.render.engine

            # Go through each selected object and run the operator
            for i in colorObjects:
                theObj = i
                # Check to see if object has materials
                checkMaterials = len(theObj.data.materials)
                if engine == 'CYCLES' or engine == 'BLENDER_EEVEE':
                    materialName = "colorblendMaterial"
                    madMat = bpy.data.materials.new(materialName)
                    madMat.use_nodes = True
                    if checkMaterials == 0:
                        theObj.data.materials.append(madMat)
                    else:
                        theObj.material_slots[0].material = madMat
                else:  # This is internal
                    if checkMaterials == 0:
                        # Add a material
                        materialName = "colorblendMaterial"
                        madMat = bpy.data.materials.new(materialName)
                        theObj.data.materials.append(madMat)
                    else:
                        pass  # pass since we have what we need
                    # assign the first material of the object to "mat"
                    madMat = theObj.data.materials[0]

                # Numbers of frames to skip between keyframes
                skip = Btrace.mmSkip

                # Random material function
                def colorblenderRandom():
                    randomRGB = (rand_random(), rand_random(), rand_random(), 1)
                    if engine == 'CYCLES' or engine == 'BLENDER_EEVEE':
                        Principled_BSDF = madMat.node_tree.nodes[1]
                        mat_color = randomRGB
                        r, g, b = mat_color[0], mat_color[1], mat_color[2]
                        Principled_BSDF.inputs[0].default_value = [r, g, b, 1]
                        madMat.diffuse_color = mat_color[0], mat_color[1], mat_color[2], 1
                    else:
                        madMat.diffuse_color = randomRGB

                def colorblenderCustom():
                    if engine == 'CYCLES' or engine == 'BLENDER_EEVEE':
                        Principled_BSDF = madMat.node_tree.nodes[1]
                        mat_color = rand_choice(customColors)
                        r, g, b = mat_color[0], mat_color[1], mat_color[2]
                        Principled_BSDF.inputs[0].default_value = [r, g, b, 1]
                        madMat.diffuse_color = mat_color[0], mat_color[1], mat_color[2], 1
                    else:
                        madMat.diffuse_color = rand_choice(customColors)

                # Black and white color
                def colorblenderBW():
                    if engine == 'CYCLES' or engine == 'BLENDER_EEVEE':
                        Principled_BSDF = madMat.node_tree.nodes[1]
                        mat_color = rand_choice(bwColors)
                        r, g, b = mat_color[0], mat_color[1], mat_color[2]
                        Principled_BSDF.inputs[0].default_value = [r, g, b, 1]
                        madMat.diffuse_color = mat_color[0], mat_color[1], mat_color[2], 1
                    else:
                        madMat.diffuse_color = rand_choice(bwColors)

                # Bright colors
                def colorblenderBright():
                    if engine == 'CYCLES' or engine == 'BLENDER_EEVEE':
                        Principled_BSDF = madMat.node_tree.nodes[1]
                        mat_color = rand_choice(brightColors)
                        r, g, b = mat_color[0], mat_color[1], mat_color[2]
                        Principled_BSDF.inputs[0].default_value = [r, g, b, 1]
                        madMat.diffuse_color = mat_color[0], mat_color[1], mat_color[2], 1
                    else:
                        madMat.diffuse_color = rand_choice(brightColors)

                # Earth Tones
                def colorblenderEarth():
                    if engine == 'CYCLES' or engine == 'BLENDER_EEVEE':
                        Principled_BSDF = madMat.node_tree.nodes[1]
                        mat_color = rand_choice(earthColors)
                        r, g, b = mat_color[0], mat_color[1], mat_color[2]
                        Principled_BSDF.inputs[0].default_value = [r, g, b, 1]
                        madMat.diffuse_color = mat_color[0], mat_color[1], mat_color[2], 1
                    else:
                        madMat.diffuse_color = rand_choice(earthColors)

                # Green to Blue Tones
                def colorblenderGreenBlue():
                    if engine == 'CYCLES' or engine == 'BLENDER_EEVEE':
                        Principled_BSDF = madMat.node_tree.nodes[1]
                        mat_color = rand_choice(greenblueColors)
                        r, g, b = mat_color[0], mat_color[1], mat_color[2]
                        Principled_BSDF.inputs[0].default_value = [r, g, b, 1]
                        madMat.diffuse_color = mat_color[0], mat_color[1], mat_color[2], 1
                    else:
                        madMat.diffuse_color = rand_choice(greenblueColors)

                # define frame start/end variables
                scn = context.scene
                start = scn.frame_start
                end = scn.frame_end

                # Go to each frame in iteration and add material
                while start <= (end + (skip - 1)):
                    bpy.context.scene.frame_set(frame=start)

                    # Check what colors setting is checked and run the appropriate function
                    if Btrace.mmColors == 'RANDOM':
                        colorblenderRandom()
                    elif Btrace.mmColors == 'CUSTOM':
                        colorblenderCustom()
                    elif Btrace.mmColors == 'BW':
                        colorblenderBW()
                    elif Btrace.mmColors == 'BRIGHT':
                        colorblenderBright()
                    elif Btrace.mmColors == 'EARTH':
                        colorblenderEarth()
                    elif Btrace.mmColors == 'GREENBLUE':
                        colorblenderGreenBlue()
                    else:
                        pass

                    # Add keyframe to material
                    if engine == 'CYCLES' or engine == 'BLENDER_EEVEE':
                        madMat.node_tree.nodes[
                                1].inputs[0].keyframe_insert('default_value')
                        # not sure if this is need, it's viewport color only
                        madMat.keyframe_insert('diffuse_color')
                    else:
                        madMat.keyframe_insert('diffuse_color')

                    # Increase frame number
                    start += skip

            return{'FINISHED'}

        except Exception as e:
            error_handlers(self, "object.colorblender", e,
                           "Color Blender could not be completed")

            return {'CANCELLED'}


# This clears the keyframes
class OBJECT_OT_clearColorblender(Operator):
    bl_idname = "object.colorblenderclear"
    bl_label = "Clear colorblendness"
    bl_description = "Clear the color keyframes"
    bl_options = {'REGISTER', 'UNDO'}

    def invoke(self, context, event):
        try:
            colorObjects = context.selected_objects
            engine = context.scene.render.engine

            # Go through each selected object and run the operator
            for i in colorObjects:
                theObj = i
                # assign the first material of the object to "mat"
                matCl = theObj.data.materials[0]

                # define frame start/end variables
                scn = context.scene
                start = scn.frame_start
                end = scn.frame_end

                # Remove all keyframes from diffuse_color, super sloppy
                while start <= (end + 100):
                    context.scene.frame_set(frame=start)
                    try:
                        if engine == 'CYCLES' or engine == 'BLENDER_EEVEE':
                            matCl.node_tree.nodes[
                                1].inputs[0].keyframe_delete('default_value')
                        elif engine == 'BLENDER_RENDER':
                            matCl.keyframe_delete('diffuse_color')
                    except:
                        pass
                    start += 1

            return{'FINISHED'}

        except Exception as e:
            error_handlers(self, "object.colorblenderclear", e,
                           "Reset Keyframes could not be completed")

            return {'CANCELLED'}


# F-Curve Noise
# will add noise modifiers to each selected object f-curves
# change type to: 'rotation' | 'location' | 'scale' | '' to effect all
# first record a keyframe for this to work (to generate the f-curves)

class OBJECT_OT_fcnoise(Operator):
    bl_idname = "object.btfcnoise"
    bl_label = "Btrace: F-curve Noise"
    bl_options = {'REGISTER', 'UNDO'}

    def execute(self, context):
        try:
            Btrace = context.window_manager.curve_tracer
            amp = Btrace.fcnoise_amp
            timescale = Btrace.fcnoise_timescale
            addkeyframe = Btrace.fcnoise_key

            # This sets properties for Loc, Rot and Scale
            # if they're checked in the Tools window
            noise_rot = 'rotation'
            noise_loc = 'location'
            noise_scale = 'scale'
            if not Btrace.fcnoise_rot:
                noise_rot = 'none'
            if not Btrace.fcnoise_loc:
                noise_loc = 'none'
            if not Btrace.fcnoise_scale:
                noise_scale = 'none'

            # Add settings from panel for type of keyframes
            types = noise_loc, noise_rot, noise_scale
            amplitude = amp
            time_scale = timescale

            for i in context.selected_objects:
                # Add keyframes, this is messy and should only
                # add keyframes for what is checked
                if addkeyframe is True:
                    bpy.ops.anim.keyframe_insert(type="LocRotScale")
                for obj in context.selected_objects:
                    if obj.animation_data:
                        for c in obj.animation_data.action.fcurves:
                            if c.data_path.startswith(types):
                                # clean modifiers
                                for m in c.modifiers:
                                    c.modifiers.remove(m)
                                # add noide modifiers
                                n = c.modifiers.new('NOISE')
                                n.strength = amplitude
                                n.scale = time_scale
                                n.phase = rand_randint(0, 999)

            return {'FINISHED'}

        except Exception as e:
            error_handlers(self, "object.btfcnoise", e,
                           "F-curve Noise could not be completed")

            return {'CANCELLED'}


# Curve Grow Animation
# Animate curve radius over length of time

class OBJECT_OT_curvegrow(Operator):
    bl_idname = "curve.btgrow"
    bl_label = "Run Script"
    bl_description = "Keyframe points radius"
    bl_options = {'REGISTER', 'UNDO'}

    @classmethod
    def poll(cls, context):
        return (context.object and context.object.type in {'CURVE'})

    def execute(self, context):
        try:
            # not so nice with the nested try blocks, however the inside one
            # is used as a switch statement
            Btrace = context.window_manager.curve_tracer
            anim_f_start, anim_length, anim_auto = Btrace.anim_f_start, \
                                                   Btrace.anim_length, \
                                                   Btrace.anim_auto
            curve_resolution, curve_depth = Btrace.curve_resolution, \
                                            Btrace.curve_depth
            # make the curve visible
            objs = context.selected_objects
            # Execute on multiple selected objects
            for i in objs:
                context.view_layer.objects.active = i
                obj = context.active_object
                try:
                    obj.data.fill_mode = 'FULL'
                except:
                    obj.data.dimensions = '3D'
                    obj.data.fill_mode = 'FULL'
                if not obj.data.bevel_resolution:
                    obj.data.bevel_resolution = curve_resolution
                if not obj.data.bevel_depth:
                    obj.data.bevel_depth = curve_depth
                if anim_auto:
                    anim_f_start = bpy.context.scene.frame_start
                    anim_length = bpy.context.scene.frame_end
                # get points data and beautify
                actual, total = anim_f_start, 0
                for sp in obj.data.splines:
                    total += len(sp.points) + len(sp.bezier_points)
                step = anim_length / total
                for sp in obj.data.splines:
                    sp.radius_interpolation = 'BSPLINE'
                    po = [p for p in sp.points] + [p for p in sp.bezier_points]
                    if not Btrace.anim_keepr:
                        for p in po:
                            p.radius = 1
                    if Btrace.anim_tails and not sp.use_cyclic_u:
                        po[0].radius = po[-1].radius = 0
                        po[1].radius = po[-2].radius = .65
                    ra = [p.radius for p in po]

                    # record the keyframes
                    for i in range(len(po)):
                        po[i].radius = 0
                        po[i].keyframe_insert('radius', frame=actual)
                        actual += step
                        po[i].radius = ra[i]
                        po[i].keyframe_insert(
                                    'radius',
                                    frame=(actual + Btrace.anim_delay)
                                    )

                        if Btrace.anim_f_fade:
                            po[i].radius = ra[i]
                            po[i].keyframe_insert(
                                    'radius',
                                    frame=(actual + Btrace.anim_f_fade - step)
                                    )
                            po[i].radius = 0
                            po[i].keyframe_insert(
                                    'radius',
                                    frame=(actual + Btrace.anim_delay + Btrace.anim_f_fade)
                                    )

                bpy.context.scene.frame_set(Btrace.anim_f_start)

            return{'FINISHED'}

        except Exception as e:
            error_handlers(self, "curve.btgrow", e,
                           "Grow curve could not be completed")

            return {'CANCELLED'}


# Remove animation and curve radius data
class OBJECT_OT_reset(Operator):
    bl_idname = "object.btreset"
    bl_label = "Clear animation"
    bl_description = "Remove animation / curve radius data"
    bl_options = {'REGISTER', 'UNDO'}

    def execute(self, context):
        try:
            objs = context.selected_objects
            for i in objs:  # Execute on multiple selected objects
                context.view_layer.objects.active = i
                obj = context.active_object
                obj.animation_data_clear()
                if obj.type == 'CURVE':
                    for sp in obj.data.splines:
                        po = [p for p in sp.points] + [p for p in sp.bezier_points]
                        for p in po:
                            p.radius = 1

            return{'FINISHED'}

        except Exception as e:
            error_handlers(self, "object.btreset", e,
                           "Clear animation could not be completed")

            return {'CANCELLED'}