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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Contributed to by guy lateur, Alexander Meißner (Lichtso),
# Dealga McArdle (zeffii), Marvin.K.Breuer (MKB),
# Spivak Vladimir (cwolf3d)
# Origunally an addon by Mackraken
bl_info = {
"name": "Curve Tools 2",
"description": "Adds some functionality for bezier/nurbs curve/surface modeling",
"author": "Mackraken",
"version": (0, 3, 3),
"blender": (2, 80, 0),
"location": "View3D > Tool Shelf > Addons Tab",
"warning": "WIP",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Curve/Curve_Tools",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
"category": "Add Curve"}
import os, bpy, importlib, math
from bpy.types import (
Operator,
Panel,
PropertyGroup,
)
from bpy.props import (
BoolProperty,
IntProperty,
FloatProperty,
EnumProperty,
CollectionProperty,
StringProperty,
FloatVectorProperty,
)
from . import Properties
from . import Operators
from . import auto_loft
from . import curve_outline
from . import curve_remove_doubles
from . import PathFinder
from . import ShowCurveResolution
from . import internal, cad, toolpath, exports
if 'internal' in locals():
importlib.reload(internal)
importlib.reload(cad)
importlib.reload(toolpath)
importlib.reload(exports)
from bpy.types import (
AddonPreferences,
)
def UpdateDummy(object, context):
scene = context.scene
SINGLEDROP = scene.UTSingleDrop
MOREDROP = scene.UTMOREDROP
LOFTDROP = scene.UTLoftDrop
ADVANCEDDROP = scene.UTAdvancedDrop
EXTENDEDDROP = scene.UTExtendedDrop
UTILSDROP = scene.UTUtilsDrop
class SeparateOutline(Operator):
bl_idname = "object.sep_outline"
bl_label = "Separate Outline"
bl_options = {'REGISTER', 'UNDO'}
bl_description = "Makes 'Outline' separate mesh"
@classmethod
def poll(cls, context):
return (context.object is not None and
context.object.type == 'CURVE')
def execute(self, context):
bpy.ops.object.mode_set(mode = 'EDIT')
bpy.ops.curve.separate()
return {'FINISHED'}
class CurveTools2Settings(PropertyGroup):
# selection
SelectedObjects: CollectionProperty(
type=Properties.CurveTools2SelectedObject
)
NrSelectedObjects: IntProperty(
name="NrSelectedObjects",
default=0,
description="Number of selected objects",
update=UpdateDummy
)
# curve
CurveLength: FloatProperty(
name="CurveLength",
default=0.0,
precision=6
)
# splines
SplineResolution: IntProperty(
name="SplineResolution",
default=64,
min=2, max=1024,
soft_min=2,
description="Spline resolution will be set to this value"
)
SplineRemoveLength: FloatProperty(
name="SplineRemoveLength",
default=0.001,
precision=6,
description="Splines shorter than this threshold length will be removed"
)
SplineJoinDistance: FloatProperty(
name="SplineJoinDistance",
default=0.001,
precision=6,
description="Splines with starting/ending points closer to each other "
"than this threshold distance will be joined"
)
SplineJoinStartEnd: BoolProperty(
name="SplineJoinStartEnd",
default=False,
description="Only join splines at the starting point of one and the ending point of the other"
)
splineJoinModeItems = (
('At midpoint', 'At midpoint', 'Join splines at midpoint of neighbouring points'),
('Insert segment', 'Insert segment', 'Insert segment between neighbouring points')
)
SplineJoinMode: EnumProperty(
items=splineJoinModeItems,
name="SplineJoinMode",
default='At midpoint',
description="Determines how the splines will be joined"
)
# curve intersection
LimitDistance: FloatProperty(
name="LimitDistance",
default=0.0001,
precision=6,
description="Displays the result of the curve length calculation"
)
intAlgorithmItems = (
('3D', '3D', 'Detect where curves intersect in 3D'),
('From View', 'From View', 'Detect where curves intersect in the RegionView3D')
)
IntersectCurvesAlgorithm: EnumProperty(
items=intAlgorithmItems,
name="IntersectCurvesAlgorithm",
description="Determines how the intersection points will be detected",
default='3D'
)
intModeItems = (
('Insert', 'Insert', 'Insert points into the existing spline(s)'),
('Split', 'Split', 'Split the existing spline(s) into 2'),
('Empty', 'Empty', 'Add empty at intersections')
)
IntersectCurvesMode: EnumProperty(
items=intModeItems,
name="IntersectCurvesMode",
description="Determines what happens at the intersection points",
default='Split'
)
intAffectItems = (
('Both', 'Both', 'Insert points into both curves'),
('Active', 'Active', 'Insert points into active curve only'),
('Other', 'Other', 'Insert points into other curve only')
)
IntersectCurvesAffect: EnumProperty(
items=intAffectItems,
name="IntersectCurvesAffect",
description="Determines which of the selected curves will be affected by the operation",
default='Both'
)
PathFinderRadius: FloatProperty(
name="PathFinder detection radius",
default=0.2,
precision=6,
description="PathFinder detection radius"
)
curve_vertcolor: FloatVectorProperty(
name="OUT",
default=(0.2, 0.9, 0.9, 1),
size=4,
subtype="COLOR",
min=0,
max=1
)
path_color: FloatVectorProperty(
name="OUT",
default=(0.2, 0.9, 0.9, 0.1),
size=4,
subtype="COLOR",
min=0,
max=1
)
path_thickness: IntProperty(
name="Path thickness",
default=10,
min=1, max=1024,
soft_min=2,
description="Path thickness (px)"
)
class VIEW3D_PT_CurvePanel(Panel):
bl_label = "Curve Tools 2"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {'DEFAULT_CLOSED'}
bl_category = "Tools"
@classmethod
def poll(cls, context):
return context.scene is not None
def draw(self, context):
scene = context.scene
SINGLEDROP = scene.UTSingleDrop
MOREDROP = scene.UTMOREDROP
LOFTDROP = scene.UTLoftDrop
ADVANCEDDROP = scene.UTAdvancedDrop
EXTENDEDDROP = scene.UTExtendedDrop
UTILSDROP = scene.UTUtilsDrop
layout = self.layout
# Single Curve options
box1 = self.layout.box()
col = box1.column(align=True)
row = col.row(align=True)
row.prop(scene, "UTSingleDrop", icon="TRIA_DOWN")
if SINGLEDROP:
# A. 1 curve
row = col.row(align=True)
# A.1 curve info/length
row.operator("curvetools2.operatorcurveinfo", text="Curve info")
row = col.row(align=True)
row.operator("curvetools2.operatorcurvelength", text="Calc Length")
row.prop(context.scene.curvetools, "CurveLength", text="")
# A.2 splines info
row = col.row(align=True)
row.operator("curvetools2.operatorsplinesinfo", text="Curve splines info")
# A.3 segments info
row = col.row(align=True)
row.operator("curvetools2.operatorsegmentsinfo", text="Curve segments info")
# A.4 origin to spline0start
row = col.row(align=True)
row.operator("curvetools2.operatororigintospline0start", text="Set origin to spline start")
# Double Curve options
box2 = self.layout.box()
col = box2.column(align=True)
row = col.row(align=True)
row.prop(scene, "UTMOREDROP", icon="TRIA_DOWN")
if MOREDROP:
# B. 2 curves
row = col.row(align=True)
# B.1 curve intersections
row = col.row(align=True)
row.operator("curvetools2.operatorintersectcurves", text="Intersect curves")
row = col.row(align=True)
row.prop(context.scene.curvetools, "LimitDistance", text="LimitDistance")
# row.active = (context.scene.curvetools.IntersectCurvesAlgorithm == '3D')
row = col.row(align=True)
row.prop(context.scene.curvetools, "IntersectCurvesAlgorithm", text="Algorithm")
row = col.row(align=True)
row.prop(context.scene.curvetools, "IntersectCurvesMode", text="Mode")
row = col.row(align=True)
row.prop(context.scene.curvetools, "IntersectCurvesAffect", text="Affect")
# Loft options
box1 = self.layout.box()
col = box1.column(align=True)
row = col.row(align=True)
row.prop(scene, "UTLoftDrop", icon="TRIA_DOWN")
if LOFTDROP:
# B.2 surface generation
wm = context.window_manager
scene = context.scene
layout = self.layout
layout.operator("curvetools2.create_auto_loft")
lofters = [o for o in scene.objects if "autoloft" in o.keys()]
for o in lofters:
layout.label(text=o.name)
# layout.prop(o, '["autoloft"]', toggle=True)
layout.prop(wm, "auto_loft", toggle=True)
layout.operator("curvetools2.update_auto_loft_curves")
# Advanced options
box1 = self.layout.box()
col = box1.column(align=True)
row = col.row(align=True)
row.prop(scene, "UTAdvancedDrop", icon="TRIA_DOWN")
if ADVANCEDDROP:
# C. 3 curves
row = col.row(align=True)
row.operator("object._curve_outline", text="Curve Outline")
row = col.row(align=True)
row.operator("object.sep_outline", text="Separate Outline")
row = col.row(align=True)
row.operator("curve.remove_doubles", text="Remove Doubles")
row = col.row(align=True)
row.operator("curve.bezier_points_fillet", text='Fillet')
row = col.row(align=True)
row.operator("curve.bezier_spline_divide", text='Divide')
row = col.row(align=True)
row.operator("curve.scale_reset", text='Scale Reset')
row = col.row(align=True)
row.operator("curvetools2.operatorbirail", text="Birail")
row = col.row(align=True)
row.operator("curvetools2.convert_selected_face_to_bezier", text="Convert selected faces to Bezier")
row = col.row(align=True)
row.operator("curvetools2.convert_bezier_to_surface", text="Convert Bezier to Surface")
# Extended options
box1 = self.layout.box()
col = box1.column(align=True)
row = col.row(align=True)
row.prop(scene, "UTExtendedDrop", icon="TRIA_DOWN")
if EXTENDEDDROP:
for operator in cad.operators:
row = col.row(align=True)
row.operator(operator.bl_idname)
for operator in toolpath.operators:
row = col.row(align=True)
row.operator(operator.bl_idname)
# Utils Curve options
box1 = self.layout.box()
col = box1.column(align=True)
row = col.row(align=True)
row.prop(scene, "UTUtilsDrop", icon="TRIA_DOWN")
if UTILSDROP:
# D.1 set spline resolution
row = col.row(align=True)
row.label(text="Show point Resolution:")
row = col.row(align=True)
row.operator("curvetools2.operatorsplinessetresolution", text="Set resolution")
row.prop(context.scene.curvetools, "SplineResolution", text="")
row = col.row(align=True)
row.prop(context.scene.curvetools, "curve_vertcolor", text="")
row = col.row(align=True)
row.operator("curve.show_resolution", text="Run [ESC]")
# D.2 remove splines
row = col.row(align=True)
row.label(text="Remove splines:")
row = col.row(align=True)
row.operator("curvetools2.operatorsplinesremovezerosegment", text="Remove 0-segments splines")
row = col.row(align=True)
row.operator("curvetools2.operatorsplinesremoveshort", text="Remove short splines")
row = col.row(align=True)
row.prop(context.scene.curvetools, "SplineRemoveLength", text="Threshold remove")
# D.3 join splines
row = col.row(align=True)
row.label(text="Join splines:")
row = col.row(align=True)
row.operator("curvetools2.operatorsplinesjoinneighbouring", text="Join neighbouring splines")
row = col.row(align=True)
row.prop(context.scene.curvetools, "SplineJoinDistance", text="Threshold join")
row = col.row(align=True)
row.prop(context.scene.curvetools, "SplineJoinStartEnd", text="Only at start & end")
row = col.row(align=True)
row.prop(context.scene.curvetools, "SplineJoinMode", text="Join mode")
row = col.row(align=True)
row.label(text="PathFinder:")
row = col.row(align=True)
row.prop(context.scene.curvetools, "PathFinderRadius", text="PathFinder Radius")
row = col.row(align=True)
row.prop(context.scene.curvetools, "path_color", text="")
row.prop(context.scene.curvetools, "path_thickness", text="")
row = col.row(align=True)
row.operator("curvetools2.pathfinder", text="Run Path Finder [ESC]")
row = col.row(align=True)
row.label(text="ESC or TAB - exit from PathFinder")
row = col.row(align=True)
row.label(text="X or DEL - delete")
row = col.row(align=True)
row.label(text="Alt + mouse click - select spline")
row = col.row(align=True)
row.label(text="A - deselect all")
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = (
VIEW3D_PT_CurvePanel,
)
def update_panel(self, context):
message = "Curve Tools 2: Updating Panel locations has failed"
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
panel.bl_category = context.preferences.addons[__name__].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
pass
class CurveAddonPreferences(AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __name__
category: StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="CurveTools",
update=update_panel
)
def draw(self, context):
layout = self.layout
row = layout.row()
col = row.column()
col.label(text="Tab Category:")
col.prop(self, "category", text="")
def menu_file_export(self, context):
for operator in exports.operators:
self.layout.operator(operator.bl_idname)
def menu_file_import(self, context):
for operator in imports.operators:
self.layout.operator(operator.bl_idname)
# REGISTER
classes = cad.operators + toolpath.operators + exports.operators + [
Properties.CurveTools2SelectedObject,
CurveAddonPreferences,
CurveTools2Settings,
Operators.OperatorCurveInfo,
Operators.OperatorCurveLength,
Operators.OperatorSplinesInfo,
Operators.OperatorSegmentsInfo,
Operators.OperatorOriginToSpline0Start,
Operators.OperatorIntersectCurves,
Operators.OperatorLoftCurves,
Operators.OperatorSweepCurves,
Operators.OperatorBirail,
Operators.OperatorSplinesSetResolution,
Operators.OperatorSplinesRemoveZeroSegment,
Operators.OperatorSplinesRemoveShort,
Operators.OperatorSplinesJoinNeighbouring,
SeparateOutline,
Operators.ConvertSelectedFacesToBezier,
Operators.ConvertBezierToSurface,
PathFinder.PathFinder,
ShowCurveResolution.ShowCurveResolution,
]
def register():
bpy.types.Scene.UTSingleDrop = BoolProperty(
name="One Curve",
default=False,
description="One Curve"
)
bpy.types.Scene.UTMOREDROP = BoolProperty(
name="Curves",
default=False,
description="Curves"
)
bpy.types.Scene.UTLoftDrop = BoolProperty(
name="Two Curves Loft",
default=False,
description="Two Curves Loft"
)
bpy.types.Scene.UTAdvancedDrop = BoolProperty(
name="Advanced",
default=True,
description="Advanced"
)
bpy.types.Scene.UTExtendedDrop = BoolProperty(
name="Extended",
default=False,
description="Extended"
)
bpy.types.Scene.UTUtilsDrop = BoolProperty(
name="Curves Utils",
default=True,
description="Curves Utils"
)
for cls in classes:
bpy.utils.register_class(cls)
for panel in panels:
bpy.utils.register_class(panel)
auto_loft.register()
curve_outline.register()
curve_remove_doubles.register()
bpy.types.TOPBAR_MT_file_export.append(menu_file_export)
bpy.types.Scene.curvetools = bpy.props.PointerProperty(type=CurveTools2Settings)
update_panel(None, bpy.context)
def unregister():
del bpy.types.Scene.UTSingleDrop
del bpy.types.Scene.UTMOREDROP
del bpy.types.Scene.UTLoftDrop
del bpy.types.Scene.UTAdvancedDrop
del bpy.types.Scene.UTExtendedDrop
del bpy.types.Scene.UTUtilsDrop
auto_loft.unregister()
curve_outline.unregister()
curve_remove_doubles.unregister()
bpy.types.TOPBAR_MT_file_export.remove(menu_file_export)
for panel in panels:
bpy.utils.unregister_class(panel)
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
|