Welcome to mirror list, hosted at ThFree Co, Russian Federation.

__init__.py « io_anim_c3d - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 66d1419be3b49a2db512a4f49064d2fe8fb80ff1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 3
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8-80 compliant>

# This script was developed with financial support from the Foundation for
# Science and Technology of Portugal, under the grant SFRH/BD/66452/2009.


bl_info = {
    "name": "C3D Graphics Lab Motion Capture file (.c3d)",
    "author": "Daniel Monteiro Basso <daniel@basso.inf.br>",
    "version": (2013, 12, 10, 1),
    "blender": (2, 69, 5),
    "location": "File > Import",
    "description": "Imports C3D Graphics Lab Motion Capture files",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
                "Scripts/Import-Export/C3D_Importer",
    "category": 'Import-Export',
}


import bpy
from bpy.props import (
        StringProperty,
        BoolProperty,
        FloatProperty,
        IntProperty,
        )

import math
import time
from mathutils import Vector
from . import import_c3d


class C3DAnimateCloud(bpy.types.Operator):
    """
        Animate the Marker Cloud
    """
    bl_idname = "import_anim.c3danim"
    bl_label = "Animate C3D"

    markerset = None
    uname = None
    curframe = 0
    fskip = 0
    scale = 0
    timer = None
    Y_up = False

    def modal(self, context, event):
        if event.type == 'ESC':
            return self.cancel(context)
        if event.type == 'TIMER':
            if self.curframe > self.markerset.endFrame:
                return self.cancel(context)
            fno = self.curframe
            if not self.use_frame_no:
                fno = (self.curframe - self.markerset.startFrame) / self.fskip
            for i in range(self.fskip):
                self.markerset.readNextFrameData()
            for ml in self.markerset.markerLabels:
                name = self.unames[self.prefix + ml]
                o = bpy.context.scene.objects[name]
                m = self.markerset.getMarker(ml, self.curframe)
                p = Vector(m.position) * self.scale
                o.location = Vector((p[0], -p[2], p[1])) if self.Y_up else p
                if m.confidence >= self.confidence:
                    o.keyframe_insert('location', frame=fno)
            self.curframe += self.fskip
        return {'PASS_THROUGH'}

    def execute(self, context):
        self.timer = context.window_manager.\
            event_timer_add(0.001, context.window)
        context.window_manager.modal_handler_add(self)
        return {'RUNNING_MODAL'}

    def cancel(self, context):
        bpy.context.scene.frame_set(bpy.context.scene.frame_current)
        context.window_manager.event_timer_remove(self.timer)
        return {'FINISHED'}


class C3DImporter(bpy.types.Operator):
    """
        Load a C3D Marker Cloud
    """
    bl_idname = "import_anim.c3d"
    bl_label = "Import C3D"

    filepath = StringProperty(
            subtype='FILE_PATH',
            )
    Y_up = BoolProperty(
            name="Up vector is Y axis",
            default=False,
            description="Check when the data uses Y-up, uncheck when it uses Z-up",
            )
    from_inches = BoolProperty(
            name="Convert from inches to meters",
            default=False,
            description="Scale by 2.54/100",
            )
    scale = FloatProperty(
            name="Scale",
            default=1.0,
            description="Scale the positions by this value",
            min=0.0000001, max=1000000.0,
            soft_min=0.001, soft_max=100.0,
            )
    auto_scale = BoolProperty(
            name="Adjust scale automatically",
            default=False,
            description="Guess correct scale factor",
            )
    auto_magnitude = BoolProperty(
            name="Adjust scale magnitude",
            default=True,
            description="Automatically adjust scale magnitude",
            )
    size = FloatProperty(
            name="Empty Size",
            default=.03,
            description="The size of each empty",
            min=0.0001, max=1000000.0,
            soft_min=0.001, soft_max=100.0,
            )
    x_ray = BoolProperty(
            name="Use X-Ray",
            default=True,
            description="Show the empties over other objects",
            )
    frame_skip = IntProperty(
            name="Fps divisor",
            default=4,
            # usually the sample rate is 120, so the default 4 gives you 30fps
            description="Frame supersampling factor",
            min=1,
            )
    use_frame_no = BoolProperty(
            name="Use frame numbers",
            default=False,
            description="Offset start of animation according to the source",
            )
    show_names = BoolProperty(
            name="Show Names", default=False,
            description="Show the markers' name",
            )
    prefix = StringProperty(
            name="Name Prefix", maxlen=32,
            description="Prefix object names with this",
            )
    use_existing = BoolProperty(
            name="Use existing empties",
            default=False,
            description="Use previously created homonymous empties",
            )
    confidence = FloatProperty(
            name="Minimum Confidence Level", default=0,
            description="Only consider markers with at least "
                        "this confidence level",
            min=-1., max=1000000.0,
            soft_min=-1., soft_max=100.0,
            )

    filter_glob = StringProperty(default="*.c3d;*.csv", options={'HIDDEN'})

    def find_height(self, ms):
        """
            Heuristic to find the height of the subject in the markerset
            (only works for standing poses)
        """
        zmin = None
        hidx = 1 if self.properties.Y_up else 2
        for ml in ms.markerLabels:
            if 'LTOE' in ml:
                hd = ml.replace('LTOE', 'LFHD')
                if hd not in ms.markerLabels:
                    break
                pmin_idx = ms.markerLabels.index(ml)
                pmax_idx = ms.markerLabels.index(hd)
                zmin = ms.frames[0][pmin_idx].position[hidx]
                zmax = ms.frames[0][pmax_idx].position[hidx]
        if zmin is None:  # could not find named markers, get extremes
            allz = [m.position[hidx] for m in ms.frames[0]]
            zmin, zmax = min(allz), max(allz)
        return abs(zmax - zmin) or 1

    def adjust_scale_magnitude(self, height, scale):
        mag = math.log10(height * scale)
        #print('mag',mag, 'scale',scale)
        return scale * math.pow(10, -int(mag))

    def adjust_scale(self, height, scale):
        factor = height * scale / 1.75  # normalize
        if factor < 0.5:
            scale /= 10.0
            factor *= 10.0
        cmu_factors = [(1.0, 1.0), (1.1, 1.45), (1.6, 1.6), (2.54, 2.54)]
        sqerr, fix = min(((cf[0] - factor) ** 2.0, 1.0 / cf[1])
            for cf in cmu_factors)
        #print('height * scale: {:.2f}'.format(height * scale))
        #print(factor, fix)
        return scale * fix

    def execute(self, context):
        s = self.properties.size
        empty_size = (s, s, s)
        ms = import_c3d.read(self.properties.filepath, onlyHeader=True)
        ms.readNextFrameData()
        #print(ms.fileName)

        # determine the final scale
        height = self.find_height(ms)
        #print('h', height)
        scale = 1.0 if not self.properties.from_inches else 0.0254
        scale *= ms.scale
        if self.properties.auto_magnitude:
            scale = self.adjust_scale_magnitude(height, scale)
            #print('scale',scale)
        if self.properties.auto_scale:
            scale = self.adjust_scale(height, scale)
        scale *= self.properties.scale

        # create the empties and get their collision-free names
        unames = {}
        use_existing = self.properties.use_existing
        for ml in ms.markerLabels:
            name = self.properties.prefix + ml
            if use_existing and name in bpy.context.scene.objects:
                o = bpy.context.scene.objects[name]
            else:
                bpy.ops.object.add()
                o = bpy.context.active_object
                o.name = name
            unames[name] = o.name
            bpy.ops.transform.resize(value=empty_size)
            o.show_name = self.properties.show_names
            o.show_x_ray = self.properties.x_ray
        for name in unames.values():
            bpy.context.scene.objects[name].select = True

        # start animating the empties
        C3DAnimateCloud.markerset = ms
        C3DAnimateCloud.unames = unames
        C3DAnimateCloud.scale = scale
        C3DAnimateCloud.Y_up = self.properties.Y_up
        C3DAnimateCloud.fskip = self.properties.frame_skip
        C3DAnimateCloud.prefix = self.properties.prefix
        C3DAnimateCloud.use_frame_no = self.properties.use_frame_no
        C3DAnimateCloud.confidence = self.properties.confidence
        C3DAnimateCloud.curframe = ms.startFrame
        bpy.ops.import_anim.c3danim()
        return {'FINISHED'}

    def invoke(self, context, event):
        wm = context.window_manager
        wm.fileselect_add(self)
        return {'RUNNING_MODAL'}


def menu_func(self, context):
    self.layout.operator(C3DImporter.bl_idname,
                         text="Graphics Lab Motion Capture (.c3d)")


def register():
    bpy.utils.register_module(__name__)
    bpy.types.INFO_MT_file_import.append(menu_func)


def unregister():
    bpy.utils.unregister_module(__name__)
    bpy.types.INFO_MT_file_import.remove(menu_func)


if __name__ == "__main__":
    register()