Welcome to mirror list, hosted at ThFree Co, Russian Federation.

coat.py « io_coat3D - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: fc3cb74785c3739dceacfd509af132117544bff1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.    See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****

import bpy
from bpy.props import *
from io_coat3D import tex
import os


bpy.coat3D = dict()
bpy.coat3D['active_coat'] = ''
bpy.coat3D['status'] = 0
def set_exchange_folder():
    platform = os.sys.platform
    coat3D = bpy.context.scene.coat3D
    Blender_export = ""

    if(platform == 'win32'):
        exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV4' + os.sep +'Exchange'
        if not(os.path.isdir(exchange)):
            exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV3' + os.sep +'Exchange'
    else:
        exchange = os.path.expanduser("~") + os.sep + '3D-CoatV4' + os.sep + 'Exchange'
        if not(os.path.isdir(exchange)):
            exchange = os.path.expanduser("~") + os.sep + '3D-CoatV3' + os.sep + 'Exchange'
    if(not(os.path.isdir(exchange))):
        exchange = coat3D.exchangedir

    if(os.path.isdir(exchange)):
        bpy.coat3D['status'] = 1
        if(platform == 'win32'):
            exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
            applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
            if(not(os.path.isdir(applink_folder))):
                os.makedirs(applink_folder)
        else:
            exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
            applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
            if(not(os.path.isdir(applink_folder))):
                os.makedirs(applink_folder)
        file = open(exchange_path, "w")
        file.write("%s"%(coat3D.exchangedir))
        file.close()

    else:
        if(platform == 'win32'):
            exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
        else:
            exchange_path = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
        if(os.path.isfile(exchange_path)):
            ex_path =''

            ex_pathh = open(exchange_path)
            for line in ex_pathh:
                ex_path = line
                break
            ex_pathh.close()

            if(os.path.isdir(ex_path) and ex_path.rfind('Exchange') >= 0):
                exchange = ex_path
                bpy.coat3D['status'] = 1
            else:
                bpy.coat3D['status'] = 0
        else:
            bpy.coat3D['status'] = 0
    if(bpy.coat3D['status'] == 1):
        Blender_folder = ("%s%sBlender"%(exchange,os.sep))
        Blender_export = Blender_folder
        path3b_now = exchange
        path3b_now += ('last_saved_3b_file.txt')
        Blender_export += ('%sexport.txt'%(os.sep))

        if(not(os.path.isdir(Blender_folder))):
            os.makedirs(Blender_folder)
            Blender_folder = os.path.join(Blender_folder,"run.txt")
            file = open(Blender_folder, "w")
            file.close()
    return exchange

def set_working_folders():
    platform = os.sys.platform
    coat3D = bpy.context.scene.coat3D
    if(platform == 'win32'):
        folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Objects'
        folder_textures = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
        if(not(os.path.isdir(folder_objects))):
            os.makedirs(folder_objects)
        if(not(os.path.isdir(folder_textures))):
            os.makedirs(folder_textures)
    else:
        folder_objects = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Objects'
        folder_textures = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
        if(not(os.path.isdir(folder_objects))):
            os.makedirs(folder_objects)
        if(not(os.path.isdir(folder_textures))):
            os.makedirs(folder_textures)


    return folder_objects,folder_textures

class ObjectButtonsPanel():
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "object"

class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
    bl_label = "3D-Coat Applink"
    bl_space_type = "PROPERTIES"
    bl_region_type = "WINDOW"
    bl_context = "scene"

    def draw(self, context):
        layout = self.layout
        scene = context.scene
        me = context.scene.objects
        mat_list = []
        import_no = 0
        coat = bpy.coat3D
        coat3D = bpy.context.scene.coat3D
        if(bpy.context.scene.objects.active):
            coa = bpy.context.scene.objects.active.coat3D


        if(bpy.coat3D['status'] == 0 and not(os.path.isdir(coat3D.exchangedir))):
            bpy.coat3D['active_coat'] = set_exchange_folder()
            row = layout.row()
            row.label(text="Applink didn't find your 3d-Coat/Excahnge folder.")
            row = layout.row()
            row.label("Please select it before using Applink.")
            row = layout.row()
            row.prop(coat3D,"exchangedir",text="")

        else:


            #Here you add your GUI
            row = layout.row()
            row.prop(coat3D,"type",text = "")
            row = layout.row()
            colL = row.column()
            colR = row.column()

            colR.operator("export_applink.pilgway_3d_coat", text="Transfer")

            colL.operator("import_applink.pilgway_3d_coat", text="Update")










class SCENE_OT_export(bpy.types.Operator):
    bl_idname = "export_applink.pilgway_3d_coat"
    bl_label = "Export your custom property"
    bl_description = "Export your custom property"
    bl_options = {'UNDO'}

    def invoke(self, context, event):
        checkname = ''
        coat3D = bpy.context.scene.coat3D
        scene = context.scene
        activeobj = bpy.context.active_object.name
        obj = scene.objects[activeobj]
        coa = bpy.context.scene.objects.active.coat3D
        coat3D.exchangedir = set_exchange_folder()
        export_ok = False

        folder_objects,folder_textures = set_working_folders()

        if(coat3D.exchange_found == False):
            return {'FINISHED'}

        if(bpy.context.selected_objects == []):
            return {'FINISHED'}
        else:
            for objec in bpy.context.selected_objects:
                if objec.type == 'MESH':
                    export_ok = True
            if(export_ok == False):
                return {'FINISHED'}

        importfile = coat3D.exchangedir
        texturefile = coat3D.exchangedir
        importfile += ('%simport.txt'%(os.sep))
        texturefile += ('%stextures.txt'%(os.sep))

        looking = True
        object_index = 0
        if(coa.applink_name and os.path.isfile(coa.applink_name)):
            checkname = coa.applink_name

        else:
            while(looking == True):
                checkname = folder_objects + os.sep + activeobj
                checkname = ("%s%.2d.obj"%(checkname,object_index))
                if(os.path.isfile(checkname)):
                    object_index += 1
                else:
                    looking = False
                    coa.applink_name = checkname


        coat3D.cursor_loc = obj.location
        coat3D.cursor_orginal = bpy.context.scene.cursor_location



        coa.loc = obj.location
        coa.rot = obj.rotation_euler
        coa.sca = obj.scale
        coa.dime = obj.dimensions

        obj.location = (0,0,0)
        obj.rotation_euler = (0,0,0)
        bpy.ops.object.transform_apply(scale=True)

        bpy.ops.export_scene.obj(filepath=coa.applink_name,use_selection=True,
        use_mesh_modifiers=False,use_blen_objects=True, use_materials = True,
        keep_vertex_order = True,axis_forward='-Z',axis_up='Y')

        obj.location = coa.loc
        obj.rotation_euler = coa.rot


        bpy.context.scene.cursor_location = coat3D.cursor_loc
        bpy.context.scene.cursor_location = coat3D.cursor_orginal

        file = open(importfile, "w")
        file.write("%s"%(checkname))
        file.write("\n%s"%(checkname))
        file.write("\n[%s]"%(coat3D.type))
        file.write("\n[TexOutput:%s]"%(folder_textures))
        file.close()

        coa.objecttime = str(os.path.getmtime(coa.applink_name))



        return {'FINISHED'}

class SCENE_OT_import(bpy.types.Operator):
    bl_idname = "import_applink.pilgway_3d_coat"
    bl_label = "import your custom property"
    bl_description = "import your custom property"
    bl_options = {'UNDO'}

    def invoke(self, context, event):
        scene = context.scene
        coat3D = bpy.context.scene.coat3D
        coat = bpy.coat3D
        test = bpy.context.selected_objects
        act_first = bpy.context.scene.objects.active
        bpy.context.scene.game_settings.material_mode = 'GLSL'
        coat3D.exchangedir = set_exchange_folder()

        folder_objects,folder_textures = set_working_folders()

        Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
        Blender_export = Blender_folder
        path3b_now = coat3D.exchangedir
        path3b_now += ('last_saved_3b_file.txt')
        Blender_export += ('%sexport.txt'%(os.sep))
        new_applink_name = 'False'
        new_object = False
        if(os.path.isfile(Blender_export)):
            obj_pathh = open(Blender_export)
            new_object = True
            for line in obj_pathh:
                new_applink_name = line
                break
            obj_pathh.close()

            for scene_objects in bpy.context.scene.objects:
                if(scene_objects.type == 'MESH'):
                    if(scene_objects.coat3D.applink_name == new_applink_name):
                        new_object = False

        for act_name in test:
            coa = act_name.coat3D
            path_object = coa.applink_name
            if act_name.type == 'MESH' and os.path.isfile(path_object):
                multires_on = False
                activeobj = act_name.name
                mat_list = []
                scene.objects[activeobj].select = True
                objekti = scene.objects[activeobj]
                coat3D.loca = objekti.location
                coat3D.rota = objekti.rotation_euler
                coat3D.dime = objekti.scale



                #See if there is multres modifier.
                for modifiers in objekti.modifiers:
                    if modifiers.type == 'MULTIRES' and (modifiers.total_levels > 0):
                        if(not(coat3D.importlevel)):
                            bpy.ops.object.multires_external_pack()
                            multires = coat3D.exchangedir
                            multires += ('%stemp.btx'%(os.sep))
                            bpy.ops.object.multires_external_save(filepath=multires)
                            #bpy.ops.object.multires_external_pack()
                        multires_on = True
                        multires_name = modifiers.name
                        break

                exportfile = coat3D.exchangedir
                path3b_n = coat3D.exchangedir
                path3b_n += ('last_saved_3b_file.txt')
                exportfile += ('%sexport.txt'%(os.sep))
                if(os.path.isfile(exportfile)):
                    export_file = open(exportfile)
                    for line in export_file:
                        if line.rfind('.3b'):
                            objekti.coat3D.coatpath = line
                            coat['active_coat'] = line
                    export_file.close()
                    os.remove(exportfile)

                if(len(objekti.material_slots) == 0):
                    delete_material = False
                else:
                    delete_material = True


                if(not(objekti.active_material) and objekti.material_slots):
                    act_mat_index = objekti.active_material_index
                    materials_old = bpy.data.materials.keys()
                    bpy.ops.material.new()
                    materials_new = bpy.data.materials.keys()
                    new_ma = list(set(materials_new).difference(set(materials_old)))
                    new_mat = new_ma[0]
                    ki = bpy.data.materials[new_mat]
                    objekti.material_slots[act_mat_index].material = ki



                if(os.path.isfile(path_object) and (coa.objecttime != str(os.path.getmtime(path_object)))):

                    if(objekti.material_slots):
                        act_mat_index = objekti.active_material_index
                        for obj_mat in objekti.material_slots:
                            mat_list.append(obj_mat.material)

                    coa.dime = objekti.dimensions
                    coa.objecttime = str(os.path.getmtime(path_object))
                    mtl = coa.applink_name
                    mtl = mtl.replace('.obj','.mtl')
                    if(os.path.isfile(mtl)):
                        os.remove(mtl)

                    bpy.ops.import_scene.obj(filepath=path_object,axis_forward='-Z',axis_up='Y',use_image_search=False)
                    obj_proxy = scene.objects[0]
                    bpy.ops.object.select_all(action='TOGGLE')
                    obj_proxy.select = True


                    bpy.ops.object.transform_apply(rotation=True)
                    proxy_mat = obj_proxy.material_slots[0].material
                    if(delete_material):
                        while(list(obj_proxy.data.materials) != []):
                            proxy_mat = obj_proxy.material_slots[0].material
                            obj_proxy.data.materials.pop(0,1)
                            proxy_mat.user_clear()
                            bpy.data.materials.remove(proxy_mat)
                    bpy.ops.object.select_all(action='TOGGLE')

                    if(coat3D.importlevel):
                        obj_proxy.select = True
                        obj_proxy.modifiers.new(name='temp',type='MULTIRES')
                        objekti.select = True
                        bpy.ops.object.multires_reshape(modifier=multires_name)
                        bpy.ops.object.select_all(action='TOGGLE')
                        multires_on = False
                    else:

                        scene.objects.active = obj_proxy

                        obj_data = objekti.data.id_data
                        objekti.data = obj_proxy.data.id_data
                        if(bpy.data.meshes[obj_data.name].users == 0):
                            objekti.data.id_data.name = obj_data.name
                            bpy.data.meshes.remove(obj_data)


                    obj_proxy.select = True
                    bpy.ops.object.delete()
                    objekti.select = True
                    objekti.scale = coat3D.dime

                    bpy.context.scene.objects.active = objekti

                if(os.path.isfile(path3b_n)):
                    path3b_fil = open(path3b_n)
                    for lin in path3b_fil:
                        objekti.coat3D.path3b = lin
                    path3b_fil.close()
                    os.remove(path3b_n)

                if(coat3D.importmesh and not(os.path.isfile(path_object))):
                    coat3D.importmesh = False

                if(mat_list and coat3D.importmesh):
                    for mat_one in mat_list:
                        objekti.data.materials.append(mat_one)
                    objekti.active_material_index = act_mat_index

                if(mat_list):
                    for obj_mate in objekti.material_slots:
                        if(hasattr(obj_mate.material,'texture_slots')):
                            for tex_slot in obj_mate.material.texture_slots:
                                if(hasattr(tex_slot,'texture')):
                                    if(tex_slot.texture.type == 'IMAGE'):
                                        if tex_slot.texture.image is not None:
                                            tex_slot.texture.image.reload()


                if(coat3D.importtextures):
                    export = ''
                    tex.gettex(mat_list,objekti,scene,export)

                if(multires_on):
                    temp_file = coat3D.exchangedir
                    temp_file += ('%stemp2.btx'%(os.sep))
                    if(objekti.modifiers[multires_name].levels == 0):
                        objekti.modifiers[multires_name].levels = 1
                        bpy.ops.object.multires_external_save(filepath=temp_file)
                        objekti.modifiers[multires_name].filepath = multires
                        objekti.modifiers[multires_name].levels = 0

                    else:
                        bpy.ops.object.multires_external_save(filepath=temp_file)
                        objekti.modifiers[multires_name].filepath = multires
                    #bpy.ops.object.multires_external_pack()
                bpy.ops.object.shade_smooth()


        for act_name in test:
            act_name.select = True
        bpy.context.scene.objects.active = act_first

        if(new_object == True):
            coat3D = bpy.context.scene.coat3D
            scene = context.scene

            Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
            Blender_export = Blender_folder
            path3b_now = coat3D.exchangedir
            path3b_now += ('last_saved_3b_file.txt')
            Blender_export += ('%sexport.txt'%(os.sep))


            mat_list = []
            obj_path =''


            export = new_applink_name
            mod_time = os.path.getmtime(new_applink_name)
            mtl_list = new_applink_name.replace('.obj','.mtl')
            if(os.path.isfile(mtl_list)):
                os.remove(mtl_list)

            bpy.ops.import_scene.obj(filepath=new_applink_name,axis_forward='-Z',axis_up='Y')
            bpy.ops.object.transform_apply(rotation=True)
            new_obj = scene.objects[0]
            new_obj.coat3D.applink_name = obj_path
            scene.objects[0].coat3D.applink_name = export #objectdir muutettava

            os.remove(Blender_export)

            bpy.context.scene.objects.active = new_obj

            bpy.ops.object.shade_smooth()

            Blender_tex = ("%s%stextures.txt"%(coat3D.exchangedir,os.sep))
            mat_list.append(new_obj.material_slots[0].material)
            tex.gettex(mat_list, new_obj, scene,export)

        return {'FINISHED'}



from bpy import *
from mathutils import Vector, Matrix

# 3D-Coat Dynamic Menu
class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
    bl_label = "3D-Coat Applink Menu"

    def draw(self, context):
        layout = self.layout
        settings = context.tool_settings
        layout.operator_context = 'INVOKE_REGION_WIN'
        coat3D = bpy.context.scene.coat3D
        Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
        Blender_export = Blender_folder
        Blender_export += ('%sexport.txt'%(os.sep))

        ob = context
        if ob.mode == 'OBJECT':
            if(bpy.context.selected_objects):
                for ind_obj in bpy.context.selected_objects:
                    if(ind_obj.type == 'MESH'):
                        layout.active = True
                        break
                    layout.active = False

                if(layout.active == True):

                    layout.operator("import_applink.pilgway_3d_coat", text="Import")
                    layout.separator()

                    layout.operator("export_applink.pilgway_3d_coat", text="Export")
                    layout.separator()

                    layout.menu("VIEW3D_MT_ImportMenu")
                    layout.separator()

                    layout.menu("VIEW3D_MT_ExportMenu")
                    layout.separator()

                    layout.menu("VIEW3D_MT_ExtraMenu")
                    layout.separator()

                    if(len(bpy.context.selected_objects) == 1):
                        if(os.path.isfile(bpy.context.selected_objects[0].coat3D.path3b)):
                            layout.operator("import_applink.pilgway_3d_coat_3b", text="Load 3b")
                            layout.separator()

                    if(os.path.isfile(Blender_export)):

                        layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
                        layout.separator()
                else:
                    if(os.path.isfile(Blender_export)):
                        layout.active = True

                        layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
                        layout.separator()
            else:
                 if(os.path.isfile(Blender_export)):


                    layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
                    layout.separator()

class VIEW3D_MT_ImportMenu(bpy.types.Menu):
    bl_label = "Import Settings"

    def draw(self, context):
        layout = self.layout
        coat3D = bpy.context.scene.coat3D
        settings = context.tool_settings
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.prop(coat3D,"importmesh")
        layout.prop(coat3D,"importmod")
        layout.prop(coat3D,"smooth_on")
        layout.prop(coat3D,"importtextures")

class VIEW3D_MT_ExportMenu(bpy.types.Menu):
    bl_label = "Export Settings"

    def draw(self, context):
        layout = self.layout
        coat3D = bpy.context.scene.coat3D
        settings = context.tool_settings
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.prop(coat3D,"exportover")
        if(coat3D.exportover):
           layout.prop(coat3D,"exportmod")

class VIEW3D_MT_ExtraMenu(bpy.types.Menu):
    bl_label = "Extra"

    def draw(self, context):
        layout = self.layout
        coat3D = bpy.context.scene.coat3D
        settings = context.tool_settings
        layout.operator_context = 'INVOKE_REGION_WIN'

        layout.operator("import_applink.pilgway_3d_deltex",text="Delete all Textures")
        layout.separator()

def register():
    bpy.utils.register_module(__name__)

    kc = bpy.context.window_manager.keyconfigs.addon
    if kc:
        km = kc.keymaps.new(name='3D View', space_type='VIEW_3D')
        kmi = km.keymap_items.new('wm.call_menu2', 'Q', 'PRESS')
        kmi.properties.name = "VIEW3D_MT_Coat_Dynamic_Menu"

def unregister():
    bpy.utils.unregister_module(__name__)

    kc = bpy.context.window_manager.keyconfigs.addon
    if kc:
        km = kc.keymapskeymaps['3D View']
        for kmi in km.keymap_items:
            if kmi.idname == '':
                if kmi.properties.name == "VIEW3D_MT_Coat_Dynamic_Menu":
                    km.keymap_items.remove(kmi)
                    break


if __name__ == "__main__":
    register()