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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = ["Aurel Wildfellner"]
__version__ = '0.2'
__bpydoc__ = """\
This script exports a Mesh to a RAW triangle format file.
The raw triangle format is very simple; it has no verts or faces lists.
It's just a simple ascii text file with the vertices of each triangle
listed on each line. In addition, also quads can be exported as a line
of 12 values (this was the default before blender 2.5). Now default
settings will triangulate the mesh.
Usage:
Execute this script from the "File->Export" menu. You can select
whether modifiers should be applied and if the mesh is triangulated.
"""
import bpy
def faceToTriangles(face):
triangles = []
if (len(face) == 4): #quad
triangles.append( [ face[0], face[1], face[2] ] )
triangles.append( [ face[2], face[3], face[0] ] )
else:
triangles.append(face)
return triangles
def faceValues(face, mesh, matrix):
fv = []
for verti in face.vertices:
fv.append(mesh.vertices[verti].co * matrix)
return fv
def faceToLine(face):
line = ""
for v in face:
line += str(v[0]) + " " + str(v[1]) + " " + str(v[2]) + " "
return line[:-1] + "\n"
def export_raw(filepath, applyMods, triangulate):
faces = []
for obj in bpy.context.selected_objects:
if obj.type == 'MESH':
matrix = obj.matrix_world
if (applyMods):
me = obj.create_mesh(bpy.context.scene, True, "PREVIEW")
else:
me = obj.data
for face in me.faces:
fv = faceValues(face, me, matrix)
if triangulate:
faces.extend(faceToTriangles(fv))
else:
faces.append(fv)
# write the faces to a file
file = open(filepath, "w")
for face in faces:
file.write(faceToLine(face))
file.close()
from bpy.props import *
class RawExporter(bpy.types.Operator):
'''Save Raw triangle mesh data'''
bl_idname = "export_mesh.raw"
bl_label = "Export RAW"
filepath = StringProperty(name="File Path", description="Filepath used for exporting the RAW file", maxlen= 1024, default= "", subtype='FILE_PATH')
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=True)
def execute(self, context):
export_raw(self.filepath, self.apply_modifiers, self.triangulate)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
# package manages registering
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