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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
"""
This script exports a Mesh to a RAW triangle format file.
The raw triangle format is very simple; it has no verts or faces lists.
It's just a simple ascii text file with the vertices of each triangle
listed on each line. In addition, also quads can be exported as a line
of 12 values (this was the default before blender 2.5). Now default
settings will triangulate the mesh.
Usage:
Execute this script from the "File->Export" menu. You can select
whether modifiers should be applied and if the mesh is triangulated.
"""
import bpy
def faceToTriangles(face):
triangles = []
if len(face) == 4:
triangles.append([face[0], face[1], face[2]])
triangles.append([face[2], face[3], face[0]])
else:
triangles.append(face)
return triangles
def faceValues(face, mesh, matrix):
fv = []
for verti in face.vertices:
fv.append((matrix * mesh.vertices[verti].co)[:])
return fv
def faceToLine(face):
return " ".join([("%.6f %.6f %.6f" % v) for v in face] + ["\n"])
def write(filepath,
applyMods=True,
triangulate=True,
):
scene = bpy.context.scene
faces = []
for obj in bpy.context.selected_objects:
if applyMods or obj.type != 'MESH':
try:
me = obj.to_mesh(scene, True, "PREVIEW")
except:
me = None
is_tmp_mesh = True
else:
me = obj.data
is_tmp_mesh = False
if me is not None:
matrix = obj.matrix_world.copy()
for face in me.tessfaces:
fv = faceValues(face, me, matrix)
if triangulate:
faces.extend(faceToTriangles(fv))
else:
faces.append(fv)
if is_tmp_mesh:
bpy.data.meshes.remove(me)
# write the faces to a file
file = open(filepath, "w")
for face in faces:
file.write(faceToLine(face))
file.close()
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