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# Copyright 2018-2021 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import bpy
from .gltf2_blender_json import is_json_convertible
# Custom properties, which are in most cases present and should not be imported/exported.
BLACK_LIST = ['cycles', 'cycles_visibility', 'cycles_curves', '_RNA_UI']
def generate_extras(blender_element):
"""Filter and create a custom property, which is stored in the glTF extra field."""
if not blender_element:
return None
extras = {}
for custom_property in blender_element.keys():
if custom_property in BLACK_LIST:
continue
value = __to_json_compatible(blender_element[custom_property])
if value is not None:
extras[custom_property] = value
if not extras:
return None
return extras
def __to_json_compatible(value):
"""Make a value (usually a custom property) compatible with json"""
if isinstance(value, bpy.types.ID):
return value
elif isinstance(value, str):
return value
elif isinstance(value, (int, float)):
return value
# for list classes
elif isinstance(value, list):
value = list(value)
# make sure contents are json-compatible too
for index in range(len(value)):
value[index] = __to_json_compatible(value[index])
return value
# for IDPropertyArray classes
elif hasattr(value, "to_list"):
value = value.to_list()
return value
elif hasattr(value, "to_dict"):
value = value.to_dict()
if is_json_convertible(value):
return value
return None
def set_extras(blender_element, extras, exclude=[]):
"""Copy extras onto a Blender object."""
if not extras or not isinstance(extras, dict):
return
for custom_property, value in extras.items():
if custom_property in BLACK_LIST:
continue
if custom_property in exclude:
continue
try:
blender_element[custom_property] = value
except TypeError:
print('Error setting property %s to value of type %s' % (custom_property, type(value)))
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