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# SPDX-License-Identifier: Apache-2.0
# Copyright 2018-2021 The glTF-Blender-IO authors.
import bpy
# Get compatibility at export with old files
def get_gltf_node_old_name():
return "glTF Settings"
def get_gltf_node_name():
return "glTF Material Output"
def create_settings_group(name):
gltf_node_group = bpy.data.node_groups.new(name, 'ShaderNodeTree')
gltf_node_group.inputs.new("NodeSocketFloat", "Occlusion")
thicknessFactor = gltf_node_group.inputs.new("NodeSocketFloat", "Thickness")
thicknessFactor.default_value = 0.0
gltf_node_group.nodes.new('NodeGroupOutput')
gltf_node_group_input = gltf_node_group.nodes.new('NodeGroupInput')
specular = gltf_node_group.inputs.new("NodeSocketFloat", "Specular")
specular.default_value = 1.0
specularColor = gltf_node_group.inputs.new("NodeSocketColor", "Specular Color")
specularColor.default_value = [1.0,1.0,1.0,1.0]
gltf_node_group_input.location = -200, 0
return gltf_node_group
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