Welcome to mirror list, hosted at ThFree Co, Russian Federation.

gltf2_blender_math.py « com « blender « io_scene_gltf2 - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: d2a018a830c2e305adcc852b9c1c471c5f6450da (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
# SPDX-License-Identifier: Apache-2.0
# Copyright 2018-2021 The glTF-Blender-IO authors.

import typing
import math
from mathutils import Matrix, Vector, Quaternion, Euler

from io_scene_gltf2.blender.com.gltf2_blender_data_path import get_target_property_name


def list_to_mathutils(values: typing.List[float], data_path: str) -> typing.Union[Vector, Quaternion, Euler]:
    """Transform a list to blender py object."""
    target = get_target_property_name(data_path)

    if target == 'delta_location':
        return Vector(values)  # TODO Should be Vector(values) - Vector(something)?
    elif target == 'delta_rotation_euler':
        return Euler(values).to_quaternion()  # TODO Should be Euler(values).to_quaternion() @ something?
    elif target == 'location':
        return Vector(values)
    elif target == 'rotation_axis_angle':
        angle = values[0]
        axis = values[1:]
        return Quaternion(axis, math.radians(angle))
    elif target == 'rotation_euler':
        return Euler(values).to_quaternion()
    elif target == 'rotation_quaternion':
        return Quaternion(values)
    elif target == 'scale':
        return Vector(values)
    elif target == 'value':
        return Vector(values)

    return values


def mathutils_to_gltf(x: typing.Union[Vector, Quaternion]) -> typing.List[float]:
    """Transform a py object to glTF list."""
    if isinstance(x, Vector):
        return list(x)
    if isinstance(x, Quaternion):
        # Blender has w-first quaternion notation
        return [x[1], x[2], x[3], x[0]]
    else:
        return list(x)


def to_yup() -> Matrix:
    """Transform to Yup."""
    return Matrix(
        ((1.0, 0.0, 0.0, 0.0),
         (0.0, 0.0, 1.0, 0.0),
         (0.0, -1.0, 0.0, 0.0),
         (0.0, 0.0, 0.0, 1.0))
    )


to_zup = to_yup


def swizzle_yup(v: typing.Union[Vector, Quaternion], data_path: str) -> typing.Union[Vector, Quaternion]:
    """Manage Yup."""
    target = get_target_property_name(data_path)
    swizzle_func = {
        "delta_location": swizzle_yup_location,
        "delta_rotation_euler": swizzle_yup_rotation,
        "location": swizzle_yup_location,
        "rotation_axis_angle": swizzle_yup_rotation,
        "rotation_euler": swizzle_yup_rotation,
        "rotation_quaternion": swizzle_yup_rotation,
        "scale": swizzle_yup_scale,
        "value": swizzle_yup_value
    }.get(target)

    if swizzle_func is None:
        raise RuntimeError("Cannot transform values at {}".format(data_path))

    return swizzle_func(v)


def swizzle_yup_location(loc: Vector) -> Vector:
    """Manage Yup location."""
    return Vector((loc[0], loc[2], -loc[1]))


def swizzle_yup_rotation(rot: Quaternion) -> Quaternion:
    """Manage Yup rotation."""
    return Quaternion((rot[0], rot[1], rot[3], -rot[2]))


def swizzle_yup_scale(scale: Vector) -> Vector:
    """Manage Yup scale."""
    return Vector((scale[0], scale[2], scale[1]))


def swizzle_yup_value(value: typing.Any) -> typing.Any:
    """Manage Yup value."""
    return value


def transform(v: typing.Union[Vector, Quaternion], data_path: str, transform: Matrix = Matrix.Identity(4), need_rotation_correction: bool = False) -> typing \
        .Union[Vector, Quaternion]:
    """Manage transformations."""
    target = get_target_property_name(data_path)
    transform_func = {
        "delta_location": transform_location,
        "delta_rotation_euler": transform_rotation,
        "location": transform_location,
        "rotation_axis_angle": transform_rotation,
        "rotation_euler": transform_rotation,
        "rotation_quaternion": transform_rotation,
        "scale": transform_scale,
        "value": transform_value
    }.get(target)

    if transform_func is None:
        raise RuntimeError("Cannot transform values at {}".format(data_path))

    return transform_func(v, transform, need_rotation_correction)


def transform_location(location: Vector, transform: Matrix = Matrix.Identity(4), need_rotation_correction:bool = False) -> Vector:
    """Transform location."""
    correction = Quaternion((2**0.5/2, -2**0.5/2, 0.0, 0.0))
    m = Matrix.Translation(location)
    if need_rotation_correction:
        m @= correction.to_matrix().to_4x4()
    m = transform @ m
    return m.to_translation()


def transform_rotation(rotation: Quaternion, transform: Matrix = Matrix.Identity(4), need_rotation_correction: bool = False) -> Quaternion:
    """Transform rotation."""
    rotation.normalize()
    correction = Quaternion((2**0.5/2, -2**0.5/2, 0.0, 0.0))
    m = rotation.to_matrix().to_4x4()
    if need_rotation_correction:
        m @= correction.to_matrix().to_4x4()
    m = transform @ m
    return m.to_quaternion()


def transform_scale(scale: Vector, transform: Matrix = Matrix.Identity(4), need_rotation_correction: bool  = False) -> Vector:
    """Transform scale."""
    m = Matrix.Identity(4)
    m[0][0] = scale.x
    m[1][1] = scale.y
    m[2][2] = scale.z
    m = transform @ m

    return m.to_scale()


def transform_value(value: Vector, _: Matrix = Matrix.Identity(4), need_rotation_correction: bool = False) -> Vector:
    """Transform value."""
    return value


def round_if_near(value: float, target: float) -> float:
    """If value is very close to target, round to target."""
    return value if abs(value - target) > 2.0e-6 else target


def scale_rot_swap_matrix(rot):
    """Returns a matrix m st. Scale[s] Rot[rot] = Rot[rot] Scale[m s].
    If rot.to_matrix() is a signed permutation matrix, works for any s.
    Otherwise works only if s is a uniform scaling.
    """
    m = nearby_signed_perm_matrix(rot)  # snap to signed perm matrix
    m.transpose()  # invert permutation
    for i in range(3):
        for j in range(3):
            m[i][j] = abs(m[i][j])  # discard sign
    return m


def nearby_signed_perm_matrix(rot):
    """Returns a signed permutation matrix close to rot.to_matrix().
    (A signed permutation matrix is like a permutation matrix, except
    the non-zero entries can be ±1.)
    """
    m = rot.to_matrix()
    x, y, z = m[0], m[1], m[2]

    # Set the largest entry in the first row to ±1
    a, b, c = abs(x[0]), abs(x[1]), abs(x[2])
    i = 0 if a >= b and a >= c else 1 if b >= c else 2
    x[i] = 1 if x[i] > 0 else -1
    x[(i+1) % 3] = 0
    x[(i+2) % 3] = 0

    # Same for second row: only two columns to consider now.
    a, b = abs(y[(i+1) % 3]), abs(y[(i+2) % 3])
    j = (i+1) % 3 if a >= b else (i+2) % 3
    y[j] = 1 if y[j] > 0 else -1
    y[(j+1) % 3] = 0
    y[(j+2) % 3] = 0

    # Same for third row: only one column left
    k = (0 + 1 + 2) - i - j
    z[k] = 1 if z[k] > 0 else -1
    z[(k+1) % 3] = 0
    z[(k+2) % 3] = 0

    return m