Welcome to mirror list, hosted at ThFree Co, Russian Federation.

gltf2_blender_gather_animation_channels.py « exp « blender « io_scene_gltf2 - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 808c970ddb9fe3f11e111eb383402c398b6a3632 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
# Copyright 2018 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import bpy
import typing

from ..com.gltf2_blender_data_path import get_target_object_path, get_target_property_name
from io_scene_gltf2.io.com import gltf2_io
from io_scene_gltf2.io.com import gltf2_io_debug
from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
from io_scene_gltf2.blender.exp import gltf2_blender_gather_animation_samplers
from io_scene_gltf2.blender.exp import gltf2_blender_gather_animation_channel_target


@cached
def gather_animation_channels(blender_action: bpy.types.Action,
                              blender_object: bpy.types.Object,
                              export_settings
                              ) -> typing.List[gltf2_io.AnimationChannel]:
    channels = []

    for channel_group in __get_channel_groups(blender_action, blender_object):
        channel = __gather_animation_channel(channel_group, blender_object, export_settings)
        if channel is not None:
            channels.append(channel)

    return channels


def __gather_animation_channel(channels: typing.Tuple[bpy.types.FCurve],
                               blender_object: bpy.types.Object,
                               export_settings
                               ) -> typing.Union[gltf2_io.AnimationChannel, None]:
    if not __filter_animation_channel(channels, blender_object, export_settings):
        return None

    return gltf2_io.AnimationChannel(
        extensions=__gather_extensions(channels, blender_object, export_settings),
        extras=__gather_extras(channels, blender_object, export_settings),
        sampler=__gather_sampler(channels, blender_object, export_settings),
        target=__gather_target(channels, blender_object, export_settings)
    )


def __filter_animation_channel(channels: typing.Tuple[bpy.types.FCurve],
                               blender_object: bpy.types.Object,
                               export_settings
                               ) -> bool:
    return True


def __gather_extensions(channels: typing.Tuple[bpy.types.FCurve],
                        blender_object: bpy.types.Object,
                        export_settings
                        ) -> typing.Any:
    return None


def __gather_extras(channels: typing.Tuple[bpy.types.FCurve],
                    blender_object: bpy.types.Object,
                    export_settings
                    ) -> typing.Any:
    return None


def __gather_sampler(channels: typing.Tuple[bpy.types.FCurve],
                     blender_object: bpy.types.Object,
                     export_settings
                     ) -> gltf2_io.AnimationSampler:
    return gltf2_blender_gather_animation_samplers.gather_animation_sampler(
        channels,
        blender_object,
        export_settings
    )


def __gather_target(channels: typing.Tuple[bpy.types.FCurve],
                    blender_object: bpy.types.Object,
                    export_settings
                    ) -> gltf2_io.AnimationChannelTarget:
    return gltf2_blender_gather_animation_channel_target.gather_animation_channel_target(
        channels, blender_object, export_settings)


def __get_channel_groups(blender_action: bpy.types.Action, blender_object: bpy.types.Object):
    targets = {}
    for fcurve in blender_action.fcurves:
        target_property = get_target_property_name(fcurve.data_path)
        object_path = get_target_object_path(fcurve.data_path)

        # find the object affected by this action
        if not object_path:
            target = blender_object
        else:
            try:
                target = blender_object.path_resolve(object_path)
            except ValueError:
                # if the object is a mesh and the action target path can not be resolved, we know that this is a morph
                # animation.
                if blender_object.type == "MESH":
                    # if you need the specific shape key for some reason, this is it:
                    # shape_key = blender_object.data.shape_keys.path_resolve(object_path)
                    target = blender_object.data.shape_keys
                else:
                    gltf2_io_debug.print_console("WARNING", "Can not export animations with target {}".format(object_path))
                    continue

        # group channels by target object and affected property of the target
        target_properties = targets.get(target, {})
        channels = target_properties.get(target_property, [])
        channels.append(fcurve)
        target_properties[target_property] = channels
        targets[target] = target_properties

    groups = []
    for p in targets.values():
        groups += list(p.values())

    return map(tuple, groups)