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# Copyright 2018 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import bpy
from typing import Optional, Dict, List, Any
from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
from io_scene_gltf2.io.com import gltf2_io
from io_scene_gltf2.blender.exp import gltf2_blender_gather_primitives
@cached
def gather_mesh(blender_mesh: bpy.types.Mesh,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> Optional[gltf2_io.Mesh]:
if not __filter_mesh(blender_mesh, vertex_groups, modifiers, export_settings):
return None
mesh = gltf2_io.Mesh(
extensions=__gather_extensions(blender_mesh, vertex_groups, modifiers, export_settings),
extras=__gather_extras(blender_mesh, vertex_groups, modifiers, export_settings),
name=__gather_name(blender_mesh, vertex_groups, modifiers, export_settings),
primitives=__gather_primitives(blender_mesh, vertex_groups, modifiers, export_settings),
weights=__gather_weights(blender_mesh, vertex_groups, modifiers, export_settings)
)
return mesh
def __filter_mesh(blender_mesh: bpy.types.Mesh,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> bool:
if blender_mesh.users == 0:
return False
return True
def __gather_extensions(blender_mesh: bpy.types.Mesh,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> Any:
return None
def __gather_extras(blender_mesh: bpy.types.Mesh,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> Optional[Dict[Any, Any]]:
return None
def __gather_name(blender_mesh: bpy.types.Mesh,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> str:
return blender_mesh.name
def __gather_primitives(blender_mesh: bpy.types.Mesh,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> List[gltf2_io.MeshPrimitive]:
return gltf2_blender_gather_primitives.gather_primitives(blender_mesh, vertex_groups, modifiers, export_settings)
def __gather_weights(blender_mesh: bpy.types.Mesh,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> Optional[List[float]]:
return None
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