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# Copyright 2018-2021 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import bpy
import os
from typing import Optional, Tuple
import numpy as np
import tempfile
import enum
class Channel(enum.IntEnum):
R = 0
G = 1
B = 2
A = 3
# These describe how an ExportImage's channels should be filled.
class FillImage:
"""Fills a channel with the channel src_chan from a Blender image."""
def __init__(self, image: bpy.types.Image, src_chan: Channel):
self.image = image
self.src_chan = src_chan
class FillWhite:
"""Fills a channel with all ones (1.0)."""
pass
class ExportImage:
"""Custom image class.
An image is represented by giving a description of how to fill its red,
green, blue, and alpha channels. For example:
self.fills = {
Channel.R: FillImage(image=bpy.data.images['Im1'], src_chan=Channel.B),
Channel.G: FillWhite(),
}
This says that the ExportImage's R channel should be filled with the B
channel of the Blender image 'Im1', and the ExportImage's G channel
should be filled with all 1.0s. Undefined channels mean we don't care
what values that channel has.
This is flexible enough to handle the case where eg. the user used the R
channel of one image as the metallic value and the G channel of another
image as the roughness, and we need to synthesize an ExportImage that
packs those into the B and G channels for glTF.
Storing this description (instead of raw pixels) lets us make more
intelligent decisions about how to encode the image.
"""
def __init__(self, original=None):
self.fills = {}
# In case of keeping original texture images
self.original = original
@staticmethod
def from_blender_image(image: bpy.types.Image):
export_image = ExportImage()
for chan in range(image.channels):
export_image.fill_image(image, dst_chan=chan, src_chan=chan)
return export_image
@staticmethod
def from_original(image: bpy.types.Image):
return ExportImage(image)
def fill_image(self, image: bpy.types.Image, dst_chan: Channel, src_chan: Channel):
self.fills[dst_chan] = FillImage(image, src_chan)
def fill_white(self, dst_chan: Channel):
self.fills[dst_chan] = FillWhite()
def is_filled(self, chan: Channel) -> bool:
return chan in self.fills
def empty(self) -> bool:
if self.original is None:
return not self.fills
else:
return False
def blender_image(self) -> Optional[bpy.types.Image]:
"""If there's an existing Blender image we can use,
returns it. Otherwise (if channels need packing),
returns None.
"""
if self.__on_happy_path():
for fill in self.fills.values():
return fill.image
return None
def __on_happy_path(self) -> bool:
# All src_chans match their dst_chan and come from the same image
return (
all(isinstance(fill, FillImage) for fill in self.fills.values()) and
all(dst_chan == fill.src_chan for dst_chan, fill in self.fills.items()) and
len(set(fill.image.name for fill in self.fills.values())) == 1
)
def encode(self, mime_type: Optional[str]) -> bytes:
self.file_format = {
"image/jpeg": "JPEG",
"image/png": "PNG"
}.get(mime_type, "PNG")
# Happy path = we can just use an existing Blender image
if self.__on_happy_path():
return self.__encode_happy()
# Unhappy path = we need to create the image self.fills describes.
return self.__encode_unhappy()
def __encode_happy(self) -> bytes:
return self.__encode_from_image(self.blender_image())
def __encode_unhappy(self) -> bytes:
# We need to assemble the image out of channels.
# Do it with numpy and image.pixels.
# Find all Blender images used
images = []
for fill in self.fills.values():
if isinstance(fill, FillImage):
if fill.image not in images:
images.append(fill.image)
if not images:
# No ImageFills; use a 1x1 white pixel
pixels = np.array([1.0, 1.0, 1.0, 1.0], np.float32)
return self.__encode_from_numpy_array(pixels, (1, 1))
width = max(image.size[0] for image in images)
height = max(image.size[1] for image in images)
out_buf = np.ones(width * height * 4, np.float32)
tmp_buf = np.empty(width * height * 4, np.float32)
for image in images:
if image.size[0] == width and image.size[1] == height:
image.pixels.foreach_get(tmp_buf)
else:
# Image is the wrong size; make a temp copy and scale it.
with TmpImageGuard() as guard:
_make_temp_image_copy(guard, src_image=image)
tmp_image = guard.image
tmp_image.scale(width, height)
tmp_image.pixels.foreach_get(tmp_buf)
# Copy any channels for this image to the output
for dst_chan, fill in self.fills.items():
if isinstance(fill, FillImage) and fill.image == image:
out_buf[int(dst_chan)::4] = tmp_buf[int(fill.src_chan)::4]
tmp_buf = None # GC this
return self.__encode_from_numpy_array(out_buf, (width, height))
def __encode_from_numpy_array(self, pixels: np.ndarray, dim: Tuple[int, int]) -> bytes:
with TmpImageGuard() as guard:
guard.image = bpy.data.images.new(
"##gltf-export:tmp-image##",
width=dim[0],
height=dim[1],
alpha=Channel.A in self.fills,
)
tmp_image = guard.image
tmp_image.pixels.foreach_set(pixels)
return _encode_temp_image(tmp_image, self.file_format)
def __encode_from_image(self, image: bpy.types.Image) -> bytes:
# See if there is an existing file we can use.
data = None
if image.source == 'FILE' and not image.is_dirty:
if image.packed_file is not None:
data = image.packed_file.data
else:
src_path = bpy.path.abspath(image.filepath_raw)
if os.path.isfile(src_path):
with open(src_path, 'rb') as f:
data = f.read()
# Check magic number is right
if data:
if self.file_format == 'PNG':
if data.startswith(b'\x89PNG'):
return data
elif self.file_format == 'JPEG':
if data.startswith(b'\xff\xd8\xff'):
return data
# Copy to a temp image and save.
with TmpImageGuard() as guard:
_make_temp_image_copy(guard, src_image=image)
tmp_image = guard.image
return _encode_temp_image(tmp_image, self.file_format)
def _encode_temp_image(tmp_image: bpy.types.Image, file_format: str) -> bytes:
with tempfile.TemporaryDirectory() as tmpdirname:
tmpfilename = tmpdirname + '/img'
tmp_image.filepath_raw = tmpfilename
tmp_image.file_format = file_format
tmp_image.save()
with open(tmpfilename, "rb") as f:
return f.read()
class TmpImageGuard:
"""Guard to automatically clean up temp images (use it with `with`)."""
def __init__(self):
self.image = None
def __enter__(self):
return self
def __exit__(self, exc_type, exc_value, traceback):
if self.image is not None:
bpy.data.images.remove(self.image, do_unlink=True)
def _make_temp_image_copy(guard: TmpImageGuard, src_image: bpy.types.Image):
"""Makes a temporary copy of src_image. Will be cleaned up with guard."""
guard.image = src_image.copy()
tmp_image = guard.image
tmp_image.update()
if src_image.is_dirty:
# Unsaved changes aren't copied by .copy(), so do them ourselves
tmp_buf = np.empty(src_image.size[0] * src_image.size[1] * 4, np.float32)
src_image.pixels.foreach_get(tmp_buf)
tmp_image.pixels.foreach_set(tmp_buf)
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