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gltf2_blender_texture_specular.py « exp « blender « io_scene_gltf2 - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# SPDX-License-Identifier: Apache-2.0
# Copyright 2018-2022 The glTF-Blender-IO authors.

import bpy
import numpy as np
from .gltf2_blender_gather_image import StoreImage, StoreData
from .gltf2_blender_image import TmpImageGuard, make_temp_image_copy

def specular_calculation(stored):

    # See https://gist.github.com/proog128/d627c692a6bbe584d66789a5a6437a33
    
    # Find all Blender images used
    images = []
    for fill in stored.values():
        if isinstance(fill, StoreImage):
            if fill.image not in images:
                images.append(fill.image)

    if not images:
        # No ImageFills; use a 1x1 white pixel
        pixels = np.array([1.0, 1.0, 1.0, 1.0], np.float32)
        return pixels, 1, 1

    width = max(image.size[0] for image in images)
    height = max(image.size[1] for image in images)

    buffers = {}

    for identifier, image in [(ident, store.image) for (ident, store) in stored.items() if isinstance(store, StoreImage)]:
        tmp_buf = np.empty(width * height * 4, np.float32)
        
        if image.size[0] == width and image.size[1] == height:
            image.pixels.foreach_get(tmp_buf)
        else:
            # Image is the wrong size; make a temp copy and scale it.
            with TmpImageGuard() as guard:
                make_temp_image_copy(guard, src_image=image)
                tmp_image = guard.image
                tmp_image.scale(width, height)
                tmp_image.pixels.foreach_get(tmp_buf)

        buffers[identifier] = np.reshape(tmp_buf, [width, height, 4])

    # keep only needed channels
    ## scalar
    for i in ['specular', 'specular_tint', 'transmission']:
        if i in buffers.keys():
            buffers[i] = buffers[i][:,:,stored[i + "_channel"].data]
        else:
            buffers[i] = np.full((width, height, 1), stored[i].data)

    # Vector 3
    for i in ['base_color']:
        if i in buffers.keys():
            if i + "_channel" not in stored.keys():
                buffers[i] = buffers[i][:,:,:3]
            else:
                # keep only needed channel
                for c in range(3):
                    if c != stored[i+"_channel"].data:
                        buffers[i][:, :, c] = 0.0
                buffers[i] = buffers[i][:,:,:3]
        else:
            buffers[i] = np.full((width, height, 3), stored[i].data[0:3])

    ior = stored['ior'].data

    # calculation
    stack3 = lambda v: np.dstack([v]*3)

    def normalize(c):
        luminance = lambda c: 0.3 * c[:,:,0] + 0.6 * c[:,:,1] + 0.1 * c[:,:,2]
        l = luminance(c)
        # TODOExt Manage all 0
        return c / stack3(l)

    
    f0_from_ior = ((ior - 1)/(ior + 1))**2
    tint_strength = (1 - stack3(buffers['specular_tint'])) + normalize(buffers['base_color']) * stack3(buffers['specular_tint'])
    out_buf = (1 - stack3(buffers['transmission'])) * (1 / f0_from_ior) * 0.08 * stack3(buffers['specular']) * tint_strength + stack3(buffers['transmission']) * tint_strength

    # Manage values > 1.0 -> Need to apply factor
    factor = None
    factors = [np.amax(out_buf[:, :, i]) for i in range(3)]

    if any([f > 1.0 for f in factors]):
        factor = [1.0 if f < 1.0 else f for f in factors]
        out_buf /= factor

    out_buf = np.dstack((out_buf, np.ones((width, height)))) # Set alpha (glTF specular) to 1
    out_buf = np.reshape(out_buf, (width * height * 4))
    
    return np.float32(out_buf), width, height, [float(f) for f in factor] if factor else None