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gltf2_blender_animation_utils.py « imp « blender « io_scene_gltf2 - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# Copyright 2019 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import bpy

def simulate_stash(obj, track_name, action, start_frame=None):
    # Simulate stash :
    # * add a track
    # * add an action on track
    # * lock & mute the track
    # * remove active action from object
    tracks = obj.animation_data.nla_tracks
    new_track = tracks.new(prev=None)
    new_track.name = track_name
    if start_frame is None:
        start_frame = bpy.context.scene.frame_start
    strip = new_track.strips.new(action.name, start_frame, action)
    new_track.lock = True
    new_track.mute = True
    obj.animation_data.action = None

def restore_animation_on_object(obj, anim_name):
    if not getattr(obj, 'animation_data', None):
        return

    for track in obj.animation_data.nla_tracks:
        if track.name != anim_name:
            continue
        if not track.strips:
            continue

        obj.animation_data.action = track.strips[0].action
        return

    obj.animation_data.action = None